Graphics user defined functions Reference

Below is a complete list of the user defined functions available in AutoIt. Click on a user defined function name for a detailed description.

When using them you need to add a #include <GDIPlus.au3>.

 

User Defined Function Description
_GDIPlus_GraphicsClear Clears a Graphics object to a specified color
_GDIPlus_GraphicsCreateFromHDC Create a Graphics object from a device context (DC)
_GDIPlus_GraphicsCreateFromHWND Create a Graphics object from a window handle
_GDIPlus_GraphicsDispose Release a Graphics object
_GDIPlus_GraphicsDrawArc Draw an arc
_GDIPlus_GraphicsDrawBezier Draw a bezier spline
_GDIPlus_GraphicsDrawClosedCurve Draw a closed cardinal spline
_GDIPlus_GraphicsDrawClosedCurve2 Draws a closed cardinal spline
_GDIPlus_GraphicsDrawCurve Draw a cardinal spline
_GDIPlus_GraphicsDrawCurve2 Draws a cardinal spline
_GDIPlus_GraphicsDrawEllipse Draw an ellipse
_GDIPlus_GraphicsDrawImage Draw an Image object
_GDIPlus_GraphicsDrawImagePointsRect Draws an image
_GDIPlus_GraphicsDrawImageRect Draws an image at a specified location
_GDIPlus_GraphicsDrawImageRectRect Draw an Image object
_GDIPlus_GraphicsDrawLine Draw a line
_GDIPlus_GraphicsDrawPath Draws a sequence of lines and curves defined by a GraphicsPath object
_GDIPlus_GraphicsDrawPie Draw a pie
_GDIPlus_GraphicsDrawPolygon Draw a polygon
_GDIPlus_GraphicsDrawRect Draw a rectangle
_GDIPlus_GraphicsFillClosedCurve Fill a closed cardinal spline
_GDIPlus_GraphicsFillClosedCurve2 Creates a closed cardinal spline from an array of points and uses a brush to fill the interior of the spline
_GDIPlus_GraphicsFillEllipse Fill an ellipse
_GDIPlus_GraphicsFillPath Uses a brush to fill the interior of a path
_GDIPlus_GraphicsFillPie Fill a pie
_GDIPlus_GraphicsFillPolygon Fill a polygon
_GDIPlus_GraphicsFillRect Fill a rectangle
_GDIPlus_GraphicsFillRegion Uses a brush to fill a specified region
_GDIPlus_GraphicsGetCompositingMode Gets the compositing mode currently set for a Graphics object
_GDIPlus_GraphicsGetCompositingQuality Gets the compositing quality currently set for a Graphics object
_GDIPlus_GraphicsGetDC Gets a handle to the device context of the Graphics object
_GDIPlus_GraphicsGetInterpolationMode Gets the interpolation mode currently set for a Graphics object
_GDIPlus_GraphicsGetSmoothingMode Gets the graphics object rendering quality
_GDIPlus_GraphicsGetTransform Gets the world transformation matrix of a Graphics object
_GDIPlus_GraphicsReleaseDC Releases the device context of the Graphics object
_GDIPlus_GraphicsResetClip Sets the clipping region of a Graphics object to an infinite region
_GDIPlus_GraphicsResetTransform Sets the world transformation matrix of a Graphics object to the identity matrix
_GDIPlus_GraphicsRestore Restores the state of a Graphics object to the state stored by a previous call to the _GDIPlus_GraphicsSave method of the Graphics object
_GDIPlus_GraphicsRotateTransform Updates the world transformation matrix of a Graphics object with the product of itself and a rotation matrix
_GDIPlus_GraphicsSave Saves the current state (transformations, clipping region, and quality settings) of a Graphics object
_GDIPlus_GraphicsScaleTransform Updates a Graphics object's world transformation matrix with the product of itself and a scaling matrix
_GDIPlus_GraphicsSetClipPath Updates the clipping region of this Graphics object to a region that is the combination of itself and the region specified by a graphics path
_GDIPlus_GraphicsSetClipRect Updates the clipping region of a Graphics object to a region that is the combination of itself and a rectangle
_GDIPlus_GraphicsSetClipRegion Updates the clipping region of a Graphics object to a region that is the combination of itself and the region specified by a Region object
_GDIPlus_GraphicsSetCompositingMode Sets the compositing mode of a Graphics object
_GDIPlus_GraphicsSetCompositingQuality Sets the compositing quality of a Graphics object
_GDIPlus_GraphicsSetInterpolationMode Sets the interpolation mode of a Graphics object
_GDIPlus_GraphicsSetPixelOffsetMode Sets the pixel offset mode of a Graphics object
_GDIPlus_GraphicsSetSmoothingMode Sets the graphics object rendering quality
_GDIPlus_GraphicsSetTextRenderingHint Sets the contrast value of a Graphics object
_GDIPlus_GraphicsSetTransform Sets the world transformation for a graphics object
_GDIPlus_GraphicsTransformPoints Converts an array of points from one coordinate space to another
_GDIPlus_GraphicsTranslateTransform Updates a Graphics object's world transformation matrix with the product of itself and a translation matrix