; Version ; Global Const $GL_VERSION_1_1 = 1 ; AccumOp ; Global Const $GL_ACCUM = 0x0100 Global Const $GL_LOAD = 0x0101 Global Const $GL_RETURN = 0x0102 Global Const $GL_MULT = 0x0103 Global Const $GL_ADD = 0x0104 ; AlphaFunction ; Global Const $GL_NEVER = 0x0200 Global Const $GL_LESS = 0x0201 Global Const $GL_EQUAL = 0x0202 Global Const $GL_LEQUAL = 0x0203 Global Const $GL_GREATER = 0x0204 Global Const $GL_NOTEQUAL = 0x0205 Global Const $GL_GEQUAL = 0x0206 Global Const $GL_ALWAYS = 0x0207 ; Attrib$mask ; Global Const $GL_CURRENT_BIT = 0x00000001 Global Const $GL_POINT_BIT = 0x00000002 Global Const $GL_LINE_BIT = 0x00000004 Global Const $GL_POLYGON_BIT = 0x00000008 Global Const $GL_POLYGON_STIPPLE_BIT = 0x00000010 Global Const $GL_PIXEL_MODE_BIT = 0x00000020 Global Const $GL_LIGHTING_BIT = 0x00000040 Global Const $GL_FOG_BIT = 0x00000080 Global Const $GL_DEPTH_BUFFER_BIT = 0x00000100 Global Const $GL_ACCUM_BUFFER_BIT = 0x00000200 Global Const $GL_STENCIL_BUFFER_BIT = 0x00000400 Global Const $GL_VIEWPORT_BIT = 0x00000800 Global Const $GL_TRANSFORM_BIT = 0x00001000 Global Const $GL_ENABLE_BIT = 0x00002000 Global Const $GL_COLOR_BUFFER_BIT = 0x00004000 Global Const $GL_HINT_BIT = 0x00008000 Global Const $GL_EVAL_BIT = 0x00010000 Global Const $GL_LIST_BIT = 0x00020000 Global Const $GL_TEXTURE_BIT = 0x00040000 Global Const $GL_SCISSOR_BIT = 0x00080000 Global Const $GL_ALL_ATTRIB_BITS = 0x000fffff ; BeginMode ; Global Const $GL_POINTS = 0x0000 Global Const $GL_LINES = 0x0001 Global Const $GL_LINE_LOOP = 0x0002 Global Const $GL_LINE_STRIP = 0x0003 Global Const $GL_TRIANGLES = 0x0004 Global Const $GL_TRIANGLE_STRIP = 0x0005 Global Const $GL_TRIANGLE_FAN = 0x0006 Global Const $GL_QUADS = 0x0007 Global Const $GL_QUAD_STRIP = 0x0008 Global Const $GL_POLYGON = 0x0009 ; BlendingFactorDest ; Global Const $GL_ZERO = 0 Global Const $GL_ONE = 1 Global Const $GL_SRC_COLOR = 0x0300 Global Const $GL_ONE_MINUS_SRC_COLOR = 0x0301 Global Const $GL_SRC_ALPHA = 0x0302 Global Const $GL_ONE_MINUS_SRC_ALPHA = 0x0303 Global Const $GL_DST_ALPHA = 0x0304 Global Const $GL_ONE_MINUS_DST_ALPHA = 0x0305 ; BlendingFactorSrc ; Global Const $GL_DST_COLOR = 0x0306 Global Const $GL_ONE_MINUS_DST_COLOR = 0x0307 Global Const $GL_SRC_ALPHA_SATURATE = 0x0308 ; Boolean ; Global Const $GL_TRUE = 1 Global Const $GL_FALSE = 0 ; ClipPlaneName ; Global Const $GL_CLIP_PLANE0 = 0x3000 Global Const $GL_CLIP_PLANE1 = 0x3001 Global Const $GL_CLIP_PLANE2 = 0x3002 Global Const $GL_CLIP_PLANE3 = 0x3003 Global Const $GL_CLIP_PLANE4 = 0x3004 Global Const $GL_CLIP_PLANE5 = 0x3005 ; Data$type ; Global Const $GL_BYTE = 0x1400 Global Const $GL_UNSIGNED_BYTE = 0x1401 Global Const $GL_SHORT = 0x1402 Global Const $GL_UNSIGNED_SHORT = 0x1403 Global Const $GL_INT = 0x1404 Global Const $GL_UNSIGNED_INT = 0x1405 Global Const $GL_FLOAT = 0x1406 Global Const $GL_2_BYTES = 0x1407 Global Const $GL_3_BYTES = 0x1408 Global Const $GL_4_BYTES = 0x1409 Global Const $GL_DOUBLE = 0x140A ; DrawBufferMode ; Global Const $GL_NONE = 0 Global Const $GL_FRONT_LEFT = 0x0400 Global Const $GL_FRONT_RIGHT = 0x0401 Global Const $GL_BACK_LEFT = 0x0402 Global Const $GL_BACK_RIGHT = 0x0403 Global Const $GL_FRONT = 0x0404 Global Const $GL_BACK = 0x0405 Global Const $GL_LEFT = 0x0406 Global Const $GL_RIGHT = 0x0407 Global Const $GL_FRONT_AND_BACK = 0x0408 Global Const $GL_AUX0 = 0x0409 Global Const $GL_AUX1 = 0x040A Global Const $GL_AUX2 = 0x040B Global Const $GL_AUX3 = 0x040C ; ErrorCode ; Global Const $GL_NO_ERROR = 0 Global Const $GL_INVALID_ENUM = 0x0500 Global Const $GL_INVALID_VALUE = 0x0501 Global Const $GL_INVALID_OPERATION = 0x0502 Global Const $GL_STACK_OVERFLOW = 0x0503 Global Const $GL_STACK_UNDERFLOW = 0x0504 Global Const $GL_OUT_OF_MEMORY = 0x0505 ; FeedBackMode ; Global Const $GL_2D = 0x0600 Global Const $GL_3D = 0x0601 Global Const $GL_3D_COLOR = 0x0602 Global Const $GL_3D_COLOR_TEXTURE = 0x0603 Global Const $GL_4D_COLOR_TEXTURE = 0x0604 ; FeedBackToken ; Global Const $GL_PASS_THROUGH_TOKEN = 0x0700 Global Const $GL_POINT_TOKEN = 0x0701 Global Const $GL_LINE_TOKEN = 0x0702 Global Const $GL_POLYGON_TOKEN = 0x0703 Global Const $GL_BITMAP_TOKEN = 0x0704 Global Const $GL_DRAW_PIXEL_TOKEN = 0x0705 Global Const $GL_COPY_PIXEL_TOKEN = 0x0706 Global Const $GL_LINE_RESET_TOKEN = 0x0707 ; FogMode ; Global Const $GL_EXP = 0x0800 Global Const $GL_EXP2 = 0x0801 ; FrontFaceDirection ; Global Const $GL_CW = 0x0900 Global Const $GL_CCW = 0x0901 ; GetMap$target ; Global Const $GL_COEFF = 0x0A00 Global Const $GL_ORDER = 0x0A01 Global Const $GL_DOMAIN = 0x0A02 ; Get$target ; Global Const $GL_CURRENT_COLOR = 0x0B00 Global Const $GL_CURRENT_INDEX = 0x0B01 Global Const $GL_CURRENT_NORMAL = 0x0B02 Global Const $GL_CURRENT_TEXTURE_COORDS = 0x0B03 Global Const $GL_CURRENT_RASTER_COLOR = 0x0B04 Global Const $GL_CURRENT_RASTER_INDEX = 0x0B05 Global Const $GL_CURRENT_RASTER_TEXTURE_COORD = 0x0B06 Global Const $GL_CURRENT_RASTER_POSITION = 0x0B07 Global Const $GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 Global Const $GL_CURRENT_RASTER_DISTANCE = 0x0B09 Global Const $GL_POINT_SMOOTH = 0x0B10 Global Const $GL_POINT_SIZE = 0x0B11 Global Const $GL_POINT_SIZE_RANGE = 0x0B12 Global Const $GL_POINT_SIZE_GRANULARITY = 0x0B13 Global Const $GL_LINE_SMOOTH = 0x0B20 Global Const $GL_LINE_WIDTH = 0x0B21 Global Const $GL_LINE_WIDTH_RANGE = 0x0B22 Global Const $GL_LINE_WIDTH_GRANULARITY = 0x0B23 Global Const $GL_LINE_STIPPLE = 0x0B24 Global Const $GL_LINE_STIPPLE_PATTERN = 0x0B25 Global Const $GL_LINE_STIPPLE_REPEAT = 0x0B26 Global Const $GL_LIST_MODE = 0x0B30 Global Const $GL_MAX_LIST_NESTING = 0x0B31 Global Const $GL_LIST_BASE = 0x0B32 Global Const $GL_LIST_INDEX = 0x0B33 Global Const $GL_POLYGON_MODE = 0x0B40 Global Const $GL_POLYGON_SMOOTH = 0x0B41 Global Const $GL_POLYGON_STIPPLE = 0x0B42 Global Const $GL_EDGE_FLAG = 0x0B43 Global Const $GL_CULL_FACE = 0x0B44 Global Const $GL_CULL_FACE_MODE = 0x0B45 Global Const $GL_FRONT_FACE = 0x0B46 Global Const $GL_LIGHTING = 0x0B50 Global Const $GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 Global Const $GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 Global Const $GL_LIGHT_MODEL_AMBIENT = 0x0B53 Global Const $GL_SHADE_MODEL = 0x0B54 Global Const $GL_COLOR_MATERIAL_FACE = 0x0B55 Global Const $GL_COLOR_MATERIAL_PARAMETER = 0x0B56 Global Const $GL_COLOR_MATERIAL = 0x0B57 Global Const $GL_FOG = 0x0B60 Global Const $GL_FOG_INDEX = 0x0B61 Global Const $GL_FOG_DENSITY = 0x0B62 Global Const $GL_FOG_START = 0x0B63 Global Const $GL_FOG_END = 0x0B64 Global Const $GL_FOG_MODE = 0x0B65 Global Const $GL_FOG_COLOR = 0x0B66 Global Const $GL_DEPTH_RANGE = 0x0B70 Global Const $GL_DEPTH_TEST = 0x0B71 Global Const $GL_DEPTH_WRITEMASK = 0x0B72 Global Const $GL_DEPTH_CLEAR_VALUE = 0x0B73 Global Const $GL_DEPTH_FUNC = 0x0B74 Global Const $GL_ACCUM_CLEAR_VALUE = 0x0B80 Global Const $GL_STENCIL_TEST = 0x0B90 Global Const $GL_STENCIL_CLEAR_VALUE = 0x0B91 Global Const $GL_STENCIL_FUNC = 0x0B92 Global Const $GL_STENCIL_VALUE_MASK = 0x0B93 Global Const $GL_STENCIL_FAIL = 0x0B94 Global Const $GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 Global Const $GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 Global Const $GL_STENCIL_REF = 0x0B97 Global Const $GL_STENCIL_WRITEMASK = 0x0B98 Global Const $GL_MATRIX_MODE = 0x0BA0 Global Const $GL_NORMALIZE = 0x0BA1 Global Const $GL_VIEWPORT = 0x0BA2 Global Const $GL_MODELVIEW_STACK_DEPTH = 0x0BA3 Global Const $GL_PROJECTION_STACK_DEPTH = 0x0BA4 Global Const $GL_TEXTURE_STACK_DEPTH = 0x0BA5 Global Const $GL_MODELVIEW_MATRIX = 0x0BA6 Global Const $GL_PROJECTION_MATRIX = 0x0BA7 Global Const $GL_TEXTURE_MATRIX = 0x0BA8 Global Const $GL_ATTRIB_STACK_DEPTH = 0x0BB0 Global Const $GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 Global Const $GL_ALPHA_TEST = 0x0BC0 Global Const $GL_ALPHA_TEST_FUNC = 0x0BC1 Global Const $GL_ALPHA_TEST_REF = 0x0BC2 Global Const $GL_DITHER = 0x0BD0 Global Const $GL_BLEND_DST = 0x0BE0 Global Const $GL_BLEND_SRC = 0x0BE1 Global Const $GL_BLEND = 0x0BE2 Global Const $GL_LOGIC_OP_MODE = 0x0BF0 Global Const $GL_INDEX_LOGIC_OP = 0x0BF1 Global Const $GL_COLOR_LOGIC_OP = 0x0BF2 Global Const $GL_AUX_BUFFERS = 0x0C00 Global Const $GL_DRAW_BUFFER = 0x0C01 Global Const $GL_READ_BUFFER = 0x0C02 Global Const $GL_SCISSOR_BOX = 0x0C10 Global Const $GL_SCISSOR_TEST = 0x0C11 Global Const $GL_INDEX_CLEAR_VALUE = 0x0C20 Global Const $GL_INDEX_WRITEMASK = 0x0C21 Global Const $GL_COLOR_CLEAR_VALUE = 0x0C22 Global Const $GL_COLOR_WRITEMASK = 0x0C23 Global Const $GL_INDEX_MODE = 0x0C30 Global Const $GL_RGBA_MODE = 0x0C31 Global Const $GL_DOUBLEBUFFER = 0x0C32 Global Const $GL_STEREO = 0x0C33 Global Const $GL_RENDER_MODE = 0x0C40 Global Const $GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 Global Const $GL_POINT_SMOOTH_HINT = 0x0C51 Global Const $GL_LINE_SMOOTH_HINT = 0x0C52 Global Const $GL_POLYGON_SMOOTH_HINT = 0x0C53 Global Const $GL_FOG_HINT = 0x0C54 Global Const $GL_TEXTURE_GEN_S = 0x0C60 Global Const $GL_TEXTURE_GEN_T = 0x0C61 Global Const $GL_TEXTURE_GEN_R = 0x0C62 Global Const $GL_TEXTURE_GEN_Q = 0x0C63 Global Const $GL_PIXEL_MAP_I_TO_I = 0x0C70 Global Const $GL_PIXEL_MAP_S_TO_S = 0x0C71 Global Const $GL_PIXEL_MAP_I_TO_R = 0x0C72 Global Const $GL_PIXEL_MAP_I_TO_G = 0x0C73 Global Const $GL_PIXEL_MAP_I_TO_B = 0x0C74 Global Const $GL_PIXEL_MAP_I_TO_A = 0x0C75 Global Const $GL_PIXEL_MAP_R_TO_R = 0x0C76 Global Const $GL_PIXEL_MAP_G_TO_G = 0x0C77 Global Const $GL_PIXEL_MAP_B_TO_B = 0x0C78 Global Const $GL_PIXEL_MAP_A_TO_A = 0x0C79 Global Const $GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 Global Const $GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 Global Const $GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 Global Const $GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 Global Const $GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 Global Const $GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 Global Const $GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 Global Const $GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 Global Const $GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 Global Const $GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 Global Const $GL_UNPACK_SWAP_BYTES = 0x0CF0 Global Const $GL_UNPACK_LSB_FIRST = 0x0CF1 Global Const $GL_UNPACK_ROW_LENGTH = 0x0CF2 Global Const $GL_UNPACK_SKIP_ROWS = 0x0CF3 Global Const $GL_UNPACK_SKIP_PIXELS = 0x0CF4 Global Const $GL_UNPACK_ALIGNMENT = 0x0CF5 Global Const $GL_PACK_SWAP_BYTES = 0x0D00 Global Const $GL_PACK_LSB_FIRST = 0x0D01 Global Const $GL_PACK_ROW_LENGTH = 0x0D02 Global Const $GL_PACK_SKIP_ROWS = 0x0D03 Global Const $GL_PACK_SKIP_PIXELS = 0x0D04 Global Const $GL_PACK_ALIGNMENT = 0x0D05 Global Const $GL_MAP_COLOR = 0x0D10 Global Const $GL_MAP_STENCIL = 0x0D11 Global Const $GL_INDEX_SHIFT = 0x0D12 Global Const $GL_INDEX_OFFSET = 0x0D13 Global Const $GL_RED_SCALE = 0x0D14 Global Const $GL_RED_BIAS = 0x0D15 Global Const $GL_ZOOM_X = 0x0D16 Global Const $GL_ZOOM_Y = 0x0D17 Global Const $GL_GREEN_SCALE = 0x0D18 Global Const $GL_GREEN_BIAS = 0x0D19 Global Const $GL_BLUE_SCALE = 0x0D1A Global Const $GL_BLUE_BIAS = 0x0D1B Global Const $GL_ALPHA_SCALE = 0x0D1C Global Const $GL_ALPHA_BIAS = 0x0D1D Global Const $GL_DEPTH_SCALE = 0x0D1E Global Const $GL_DEPTH_BIAS = 0x0D1F Global Const $GL_MAX_EVAL_ORDER = 0x0D30 Global Const $GL_MAX_LIGHTS = 0x0D31 Global Const $GL_MAX_CLIP_PLANES = 0x0D32 Global Const $GL_MAX_TEXTURE_SIZE = 0x0D33 Global Const $GL_MAX_PIXEL_MAP_TABLE = 0x0D34 Global Const $GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 Global Const $GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 Global Const $GL_MAX_NAME_STACK_DEPTH = 0x0D37 Global Const $GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 Global Const $GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 Global Const $GL_MAX_VIEWPORT_DIMS = 0x0D3A Global Const $GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B Global Const $GL_SUBPIXEL_BITS = 0x0D50 Global Const $GL_INDEX_BITS = 0x0D51 Global Const $GL_RED_BITS = 0x0D52 Global Const $GL_GREEN_BITS = 0x0D53 Global Const $GL_BLUE_BITS = 0x0D54 Global Const $GL_ALPHA_BITS = 0x0D55 Global Const $GL_DEPTH_BITS = 0x0D56 Global Const $GL_STENCIL_BITS = 0x0D57 Global Const $GL_ACCUM_RED_BITS = 0x0D58 Global Const $GL_ACCUM_GREEN_BITS = 0x0D59 Global Const $GL_ACCUM_BLUE_BITS = 0x0D5A Global Const $GL_ACCUM_ALPHA_BITS = 0x0D5B Global Const $GL_NAME_STACK_DEPTH = 0x0D70 Global Const $GL_AUTO_NORMAL = 0x0D80 Global Const $GL_MAP1_COLOR_4 = 0x0D90 Global Const $GL_MAP1_INDEX = 0x0D91 Global Const $GL_MAP1_NORMAL = 0x0D92 Global Const $GL_MAP1_TEXTURE_COORD_1 = 0x0D93 Global Const $GL_MAP1_TEXTURE_COORD_2 = 0x0D94 Global Const $GL_MAP1_TEXTURE_COORD_3 = 0x0D95 Global Const $GL_MAP1_TEXTURE_COORD_4 = 0x0D96 Global Const $GL_MAP1_VERTEX_3 = 0x0D97 Global Const $GL_MAP1_VERTEX_4 = 0x0D98 Global Const $GL_MAP2_COLOR_4 = 0x0DB0 Global Const $GL_MAP2_INDEX = 0x0DB1 Global Const $GL_MAP2_NORMAL = 0x0DB2 Global Const $GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 Global Const $GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 Global Const $GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 Global Const $GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 Global Const $GL_MAP2_VERTEX_3 = 0x0DB7 Global Const $GL_MAP2_VERTEX_4 = 0x0DB8 Global Const $GL_MAP1_GRID_DOMAIN = 0x0DD0 Global Const $GL_MAP1_GRID_SEGMENTS = 0x0DD1 Global Const $GL_MAP2_GRID_DOMAIN = 0x0DD2 Global Const $GL_MAP2_GRID_SEGMENTS = 0x0DD3 Global Const $GL_TEXTURE_1D = 0x0DE0 Global Const $GL_TEXTURE_2D = 0x0DE1 Global Const $GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 Global Const $GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 Global Const $GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 Global Const $GL_SELECTION_BUFFER_POINTER = 0x0DF3 Global Const $GL_SELECTION_BUFFER_SIZE = 0x0DF4 ; GetTexture$parameter ; Global Const $GL_TEXTURE_WIDTH = 0x1000 Global Const $GL_TEXTURE_HEIGHT = 0x1001 Global Const $GL_TEXTURE_INTERNAL_FORMAT = 0x1003 Global Const $GL_TEXTURE_BORDER_COLOR = 0x1004 Global Const $GL_TEXTURE_BORDER = 0x1005 ; HintMode ; Global Const $GL_DONT_CARE = 0x1100 Global Const $GL_FASTEST = 0x1101 Global Const $GL_NICEST = 0x1102 ; $lightName ; Global Const $GL_LIGHT0 = 0x4000 Global Const $GL_LIGHT1 = 0x4001 Global Const $GL_LIGHT2 = 0x4002 Global Const $GL_LIGHT3 = 0x4003 Global Const $GL_LIGHT4 = 0x4004 Global Const $GL_LIGHT5 = 0x4005 Global Const $GL_LIGHT6 = 0x4006 Global Const $GL_LIGHT7 = 0x4007 ; $light$parameter ; Global Const $GL_AMBIENT = 0x1200 Global Const $GL_DIFFUSE = 0x1201 Global Const $GL_SPECULAR = 0x1202 Global Const $GL_POSITION = 0x1203 Global Const $GL_SPOT_DIRECTION = 0x1204 Global Const $GL_SPOT_EXPONENT = 0x1205 Global Const $GL_SPOT_CUTOFF = 0x1206 Global Const $GL_CONSTANT_ATTENUATION = 0x1207 Global Const $GL_LINEAR_ATTENUATION = 0x1208 Global Const $GL_QUADRATIC_ATTENUATION = 0x1209 ; ListMode ; Global Const $GL_COMPILE = 0x1300 Global Const $GL_COMPILE_AND_EXECUTE = 0x1301 ; LogicOp ; Global Const $GL_CLEAR = 0x1500 Global Const $GL_AND = 0x1501 Global Const $GL_AND_REVERSE = 0x1502 Global Const $GL_COPY = 0x1503 Global Const $GL_AND_INVERTED = 0x1504 Global Const $GL_NOOP = 0x1505 Global Const $GL_XOR = 0x1506 Global Const $GL_OR = 0x1507 Global Const $GL_NOR = 0x1508 Global Const $GL_EQUIV = 0x1509 Global Const $GL_INVERT = 0x150A Global Const $GL_OR_REVERSE = 0x150B Global Const $GL_COPY_INVERTED = 0x150C Global Const $GL_OR_INVERTED = 0x150D Global Const $GL_NAND = 0x150E Global Const $GL_SET = 0x150F ; Material$parameter ; Global Const $GL_EMISSION = 0x1600 Global Const $GL_SHININESS = 0x1601 Global Const $GL_AMBIENT_AND_DIFFUSE = 0x1602 Global Const $GL_COLOR_INDEXES = 0x1603 ; MatrixMode ; Global Const $GL_MODELVIEW = 0x1700 Global Const $GL_PROJECTION = 0x1701 Global Const $GL_TEXTURE = 0x1702 ; PixelCopy$type ; Global Const $GL_COLOR = 0x1800 Global Const $GL_DEPTH = 0x1801 Global Const $GL_STENCIL = 0x1802 ; Pixel$format ; Global Const $GL_COLOR_INDEX = 0x1900 Global Const $GL_STENCIL_INDEX = 0x1901 Global Const $GL_DEPTH_COMPONENT = 0x1902 Global Const $GL_RED = 0x1903 Global Const $GL_GREEN = 0x1904 Global Const $GL_BLUE = 0x1905 Global Const $GL_ALPHA = 0x1906 Global Const $GL_RGB = 0x1907 Global Const $GL_RGBA = 0x1908 Global Const $GL_LUMINANCE = 0x1909 Global Const $GL_LUMINANCE_ALPHA = 0x190A ; Pixel$type ; Global Const $GL_BITMAP = 0x1A00 ; PolygonMode ; Global Const $GL_POINT = 0x1B00 Global Const $GL_LINE = 0x1B01 Global Const $GL_FILL = 0x1B02 ; RenderingMode ; Global Const $GL_RENDER = 0x1C00 Global Const $GL_FEEDBACK = 0x1C01 Global Const $GL_SELECT = 0x1C02 ; ShadingModel ; Global Const $GL_FLAT = 0x1D00 Global Const $GL_SMOOTH = 0x1D01 ; StencilOp ; Global Const $GL_KEEP = 0x1E00 Global Const $GL_REPLACE = 0x1E01 Global Const $GL_INCR = 0x1E02 Global Const $GL_DECR = 0x1E03 ; StringName ; Global Const $GL_VENDOR = 0x1F00 Global Const $GL_RENDERER = 0x1F01 Global Const $GL_VERSION = 0x1F02 Global Const $GL_EXTENSIONS = 0x1F03 ; Texture$coordName ; Global Const $GL_S = 0x2000 Global Const $GL_T = 0x2001 Global Const $GL_R = 0x2002 Global Const $GL_Q = 0x2003 ; TextureEnvMode ; Global Const $GL_MODULATE = 0x2100 Global Const $GL_DECAL = 0x2101 ; TextureEnv$parameter ; Global Const $GL_TEXTURE_ENV_MODE = 0x2200 Global Const $GL_TEXTURE_ENV_COLOR = 0x2201 ; TextureEnv$target ; Global Const $GL_TEXTURE_ENV = 0x2300 ; TextureGenMode ; Global Const $GL_EYE_LINEAR = 0x2400 Global Const $GL_OBJECT_LINEAR = 0x2401 Global Const $GL_SPHERE_MAP = 0x2402 ; TextureGen$parameter ; Global Const $GL_TEXTURE_GEN_MODE = 0x2500 Global Const $GL_OBJECT_PLANE = 0x2501 Global Const $GL_EYE_PLANE = 0x2502 ; TextureMagFilter ; Global Const $GL_NEAREST = 0x2600 Global Const $GL_LINEAR = 0x2601 ; TextureMinFilter ; Global Const $GL_NEAREST_MIPMAP_NEAREST = 0x2700 Global Const $GL_LINEAR_MIPMAP_NEAREST = 0x2701 Global Const $GL_NEAREST_MIPMAP_LINEAR = 0x2702 Global Const $GL_LINEAR_MIPMAP_LINEAR = 0x2703 ; Texture$parameterName ; Global Const $GL_TEXTURE_MAG_FILTER = 0x2800 Global Const $GL_TEXTURE_MIN_FILTER = 0x2801 Global Const $GL_TEXTURE_WRAP_S = 0x2802 Global Const $GL_TEXTURE_WRAP_T = 0x2803 ; TextureWrapMode ; Global Const $GL_CLAMP = 0x2900 Global Const $GL_REPEAT = 0x2901 ; ClientAttrib$mask ; Global Const $GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 Global Const $GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 Global Const $GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff ; polygon_offset ; Global Const $GL_POLYGON_OFFSET_FACTOR = 0x8038 Global Const $GL_POLYGON_OFFSET_UNITS = 0x2A00 Global Const $GL_POLYGON_OFFSET_POINT = 0x2A01 Global Const $GL_POLYGON_OFFSET_LINE = 0x2A02 Global Const $GL_POLYGON_OFFSET_FILL = 0x8037 ; texture ; Global Const $GL_ALPHA4 = 0x803B Global Const $GL_ALPHA8 = 0x803C Global Const $GL_ALPHA12 = 0x803D Global Const $GL_ALPHA16 = 0x803E Global Const $GL_LUMINANCE4 = 0x803F Global Const $GL_LUMINANCE8 = 0x8040 Global Const $GL_LUMINANCE12 = 0x8041 Global Const $GL_LUMINANCE16 = 0x8042 Global Const $GL_LUMINANCE4_ALPHA4 = 0x8043 Global Const $GL_LUMINANCE6_ALPHA2 = 0x8044 Global Const $GL_LUMINANCE8_ALPHA8 = 0x8045 Global Const $GL_LUMINANCE12_ALPHA4 = 0x8046 Global Const $GL_LUMINANCE12_ALPHA12 = 0x8047 Global Const $GL_LUMINANCE16_ALPHA16 = 0x8048 Global Const $GL_INTENSITY = 0x8049 Global Const $GL_INTENSITY4 = 0x804A Global Const $GL_INTENSITY8 = 0x804B Global Const $GL_INTENSITY12 = 0x804C Global Const $GL_INTENSITY16 = 0x804D Global Const $GL_R3_G3_B2 = 0x2A10 Global Const $GL_RGB4 = 0x804F Global Const $GL_RGB5 = 0x8050 Global Const $GL_RGB8 = 0x8051 Global Const $GL_RGB10 = 0x8052 Global Const $GL_RGB12 = 0x8053 Global Const $GL_RGB16 = 0x8054 Global Const $GL_RGBA2 = 0x8055 Global Const $GL_RGBA4 = 0x8056 Global Const $GL_RGB5_A1 = 0x8057 Global Const $GL_RGBA8 = 0x8058 Global Const $GL_RGB10_A2 = 0x8059 Global Const $GL_RGBA12 = 0x805A Global Const $GL_RGBA16 = 0x805B Global Const $GL_TEXTURE_RED_SIZE = 0x805C Global Const $GL_TEXTURE_GREEN_SIZE = 0x805D Global Const $GL_TEXTURE_BLUE_SIZE = 0x805E Global Const $GL_TEXTURE_ALPHA_SIZE = 0x805F Global Const $GL_TEXTURE_LUMINANCE_SIZE = 0x8060 Global Const $GL_TEXTURE_INTENSITY_SIZE = 0x8061 Global Const $GL_PROXY_TEXTURE_1D = 0x8063 Global Const $GL_PROXY_TEXTURE_2D = 0x8064 ; texture_object ; Global Const $GL_TEXTURE_PRIORITY = 0x8066 Global Const $GL_TEXTURE_RESIDENT = 0x8067 Global Const $GL_TEXTURE_BINDING_1D = 0x8068 Global Const $GL_TEXTURE_BINDING_2D = 0x8069 ; vertex_ARRAY ; Global Const $GL_VERTEX_ARRAY = 0x8074 Global Const $GL_NORMAL_ARRAY = 0x8075 Global Const $GL_COLOR_ARRAY = 0x8076 Global Const $GL_INDEX_ARRAY = 0x8077 Global Const $GL_TEXTURE_COORD_ARRAY = 0x8078 Global Const $GL_EDGE_FLAG_ARRAY = 0x8079 Global Const $GL_VERTEX_ARRAY_SIZE = 0x807A Global Const $GL_VERTEX_ARRAY_TYPE = 0x807B Global Const $GL_VERTEX_ARRAY_STRIDE = 0x807C Global Const $GL_NORMAL_ARRAY_TYPE = 0x807E Global Const $GL_NORMAL_ARRAY_STRIDE = 0x807F Global Const $GL_COLOR_ARRAY_SIZE = 0x8081 Global Const $GL_COLOR_ARRAY_TYPE = 0x8082 Global Const $GL_COLOR_ARRAY_STRIDE = 0x8083 Global Const $GL_INDEX_ARRAY_TYPE = 0x8085 Global Const $GL_INDEX_ARRAY_STRIDE = 0x8086 Global Const $GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 Global Const $GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 Global Const $GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A Global Const $GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C Global Const $GL_VERTEX_ARRAY_POINTER = 0x808E Global Const $GL_NORMAL_ARRAY_POINTER = 0x808F Global Const $GL_COLOR_ARRAY_POINTER = 0x8090 Global Const $GL_INDEX_ARRAY_POINTER = 0x8091 Global Const $GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 Global Const $GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 Global Const $GL_V2F = 0x2A20 Global Const $GL_V3F = 0x2A21 Global Const $GL_C4UB_V2F = 0x2A22 Global Const $GL_C4UB_V3F = 0x2A23 Global Const $GL_C3F_V3F = 0x2A24 Global Const $GL_N3F_V3F = 0x2A25 Global Const $GL_C4F_N3F_V3F = 0x2A26 Global Const $GL_T2F_V3F = 0x2A27 Global Const $GL_T4F_V4F = 0x2A28 Global Const $GL_T2F_C4UB_V3F = 0x2A29 Global Const $GL_T2F_C3F_V3F = 0x2A2A Global Const $GL_T2F_N3F_V3F = 0x2A2B Global Const $GL_T2F_C4F_N3F_V3F = 0x2A2C Global Const $GL_T4F_C4F_N3F_V4F = 0x2A2D ; Extensions ; Global Const $GL_EXT_VERTEX_ARRAY = 1 Global Const $GL_EXT_BGRA = 1 Global Const $GL_EXT_PALETTED_TEXTURE = 1 Global Const $GL_WIN_SWAP_HINT = 1 Global Const $GL_WIN_DRAW_RANGE_ELEMENTS = 1 ; EXT_vertex_ARRAY ; Global Const $GL_VERTEX_ARRAY_EXT = 0x8074 Global Const $GL_NORMAL_ARRAY_EXT = 0x8075 Global Const $GL_COLOR_ARRAY_EXT = 0x8076 Global Const $GL_INDEX_ARRAY_EXT = 0x8077 Global Const $GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 Global Const $GL_EDGE_FLAG_ARRAY_EXT = 0x8079 Global Const $GL_VERTEX_ARRAY_SIZE_EXT = 0x807A Global Const $GL_VERTEX_ARRAY_TYPE_EXT = 0x807B Global Const $GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C Global Const $GL_VERTEX_ARRAY_COUNT_EXT = 0x807D Global Const $GL_NORMAL_ARRAY_TYPE_EXT = 0x807E Global Const $GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F Global Const $GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 Global Const $GL_COLOR_ARRAY_SIZE_EXT = 0x8081 Global Const $GL_COLOR_ARRAY_TYPE_EXT = 0x8082 Global Const $GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 Global Const $GL_COLOR_ARRAY_COUNT_EXT = 0x8084 Global Const $GL_INDEX_ARRAY_TYPE_EXT = 0x8085 Global Const $GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 Global Const $GL_INDEX_ARRAY_COUNT_EXT = 0x8087 Global Const $GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 Global Const $GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 Global Const $GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A Global Const $GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B Global Const $GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C Global Const $GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D Global Const $GL_VERTEX_ARRAY_POINTER_EXT = 0x808E Global Const $GL_NORMAL_ARRAY_POINTER_EXT = 0x808F Global Const $GL_COLOR_ARRAY_POINTER_EXT = 0x8090 Global Const $GL_INDEX_ARRAY_POINTER_EXT = 0x8091 Global Const $GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 Global Const $GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 Global Const $GL_DOUBLE_EXT = $GL_DOUBLE ; EXT_bgra ; Global Const $GL_BGR_EXT = 0x80E0 Global Const $GL_BGRA_EXT = 0x80E1 ; EXT_paletted_texture ; ; These must match the GL_COLOR_TABLE_*_SGI enumerants ; Global Const $GL_COLOR_TABLE_FORMAT_EXT = 0x80D8 Global Const $GL_COLOR_TABLE_WIDTH_EXT = 0x80D9 Global Const $GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA Global Const $GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB Global Const $GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC Global Const $GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD Global Const $GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE Global Const $GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF Global Const $GL_COLOR_INDEX1_EXT = 0x80E2 Global Const $GL_COLOR_INDEX2_EXT = 0x80E3 Global Const $GL_COLOR_INDEX4_EXT = 0x80E4 Global Const $GL_COLOR_INDEX8_EXT = 0x80E5 Global Const $GL_COLOR_INDEX12_EXT = 0x80E6 Global Const $GL_COLOR_INDEX16_EXT = 0x80E7 ; WIN_draw_range_elements ; Global Const $GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8 Global Const $GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9 ; WIN_phong_shading ; Global Const $GL_PHONG_WIN = 0x80EA Global Const $GL_PHONG_HINT_WIN = 0x80EB ; WIN_specular_fog ; Global Const $GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC