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_WinAPI_DrawThemeTextEx lose transparantie


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Go to solution Solved by UEZ,

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Hello,

I've use this script I found in the help file.

I works greate.

But.... I've I change a user on windows and go back to the user where I start this script the transparantie goes black.

Before It looks like this:before.png

After it look like this: after.png

It there a sollution for this?

This is the script I used:

#include <APIThemeConstants.au3>
#include <FontConstants.au3>
#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <WinAPI.au3>
#include <WinAPIGdi.au3>
#include <WinAPITheme.au3>
#include <WindowsConstants.au3>

If Not _WinAPI_DwmIsCompositionEnabled() Then
    MsgBox(BitOR($MB_ICONERROR, $MB_SYSTEMMODAL), 'Error', 'Require Windows Vista or later with enabled Aero theme.')
    Exit
EndIf

OnAutoItExitRegister('OnAutoItExit')

; Create GUI
Local $hForm = GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 240, 240)
GUICtrlCreateIcon(@ScriptDir & '\Extras\Soccer.ico', 0, 88, 68, 64, 64)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlCreateLabel('', 70, 130, 100, 30)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetState(-1, $GUI_DISABLE)
Global $g_hLabel = GUICtrlGetHandle(-1)
GUISetBkColor(0)

; Register label window proc
Global $g_hDll = DllCallbackRegister('_WinProc', 'ptr', 'hwnd;uint;wparam;lparam')
Local $pDll = DllCallbackGetPtr($g_hDll)
Global $g_hProc = _WinAPI_SetWindowLong($g_hLabel, $GWL_WNDPROC, $pDll)

; Create the "sheet of glass" effect for the entire window. You must call this function whenever DWM composition is toggled.
_WinAPI_DwmExtendFrameIntoClientArea($hForm)

GUISetState(@SW_SHOW)

Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE

Func _DrawText($hDC, $sText, $tRECT)
    ; Original idea by Authenticity
    Local $iWidth = DllStructGetData($tRECT, 3) - DllStructGetData($tRECT, 1)
    Local $iHeight = DllStructGetData($tRECT, 4) - DllStructGetData($tRECT, 2)

    Local $tDTTOPTS = DllStructCreate($tagDTTOPTS)
    DllStructSetData($tDTTOPTS, 'Size', DllStructGetSize($tDTTOPTS))
    DllStructSetData($tDTTOPTS, 'Flags', BitOR($DTT_TEXTCOLOR, $DTT_GLOWSIZE, $DTT_COMPOSITED))
    DllStructSetData($tDTTOPTS, 'clrText', 0x0000C0)
    DllStructSetData($tDTTOPTS, 'GlowSize', 12)

    Local $hMemDC = _WinAPI_CreateCompatibleDC($hDC)
    Local $hBitmap = _WinAPI_CreateDIB($iWidth, -$iHeight)
    Local $hSv1 = _WinAPI_SelectObject($hMemDC, $hBitmap)
    Local $hFont = _WinAPI_CreateFont(26, 0, 0, 0, $FW_NORMAL, 0, 0, 0, $DEFAULT_CHARSET, $OUT_DEFAULT_PRECIS, $CLIP_DEFAULT_PRECIS, $DEFAULT_QUALITY, $DEFAULT_PITCH, 'Segoe Script')
    Local $hSv2 = _WinAPI_SelectObject($hMemDC, $hFont)
    $tRECT = _WinAPI_CreateRect(0, 0, $iWidth, $iHeight)
    Local $hTheme = _WinAPI_OpenThemeData($hForm, 'Globals')

    _WinAPI_DrawThemeTextEx($hTheme, 0, 0, $hMemDC, $sText, $tRECT, BitOR($DT_CENTER, $DT_SINGLELINE, $DT_VCENTER), $tDTTOPTS)
    _WinAPI_BitBlt($hDC, 0, 0, $iWidth, $iHeight, $hMemDC, 0, 0, $SRCCOPY)

    _WinAPI_CloseThemeData($hTheme)
    _WinAPI_SelectObject($hMemDC, $hSv1)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_SelectObject($hMemDC, $hSv2)
    _WinAPI_DeleteObject($hFont)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_DrawText

Func _WinProc($hWnd, $iMsg, $wParam, $lParam)
    Switch $iMsg
        Case $WM_PAINT
            Local $tPAINTSTRUCT
            Local $hDC = _WinAPI_BeginPaint($hWnd, $tPAINTSTRUCT)
            _DrawText($hDC, 'Soccer', _WinAPI_GetClientRect($hWnd))
            _WinAPI_EndPaint($hWnd, $tPAINTSTRUCT)
            Return 0
    EndSwitch
    Return _WinAPI_CallWindowProc($g_hProc, $hWnd, $iMsg, $wParam, $lParam)
EndFunc   ;==>_WinProc

Func OnAutoItExit()
    _WinAPI_SetWindowLong($g_hLabel, $GWL_WNDPROC, $g_hProc)
    DllCallbackFree($g_hDll)
EndFunc   ;==>OnAutoItExit
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  • Solution

Try this:

 

#include <APIThemeConstants.au3>
#include <FontConstants.au3>
#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <WinAPI.au3>
#include <WinAPIGdi.au3>
#include <WinAPISys.au3>
#include <WinAPITheme.au3>
#include <WindowsConstants.au3>

If Not _WinAPI_DwmIsCompositionEnabled() Then
    MsgBox(BitOR($MB_ICONERROR, $MB_SYSTEMMODAL), 'Error', 'Require Windows Vista or later with enabled Aero theme.')
    Exit
EndIf

OnAutoItExitRegister('OnAutoItExit')

; Create GUI
Local $hForm = GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 240, 240)
GUICtrlCreateIcon(@ScriptDir & '\Extras\Soccer.ico', 0, 88, 68, 64, 64)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlCreateLabel('', 70, 130, 100, 30)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetState(-1, $GUI_DISABLE)
Global $g_hLabel = GUICtrlGetHandle(-1)
GUISetBkColor(0)

; Register label window proc
Global $g_hDll = DllCallbackRegister('_WinProc', 'ptr', 'hwnd;uint;wparam;lparam')
Local $pDll = DllCallbackGetPtr($g_hDll)
Global $g_hProc = _WinAPI_SetWindowLong($g_hLabel, $GWL_WNDPROC, $pDll)

; Create the "sheet of glass" effect for the entire window. You must call this function whenever DWM composition is toggled.
_WinAPI_DwmExtendFrameIntoClientArea($hForm)


Local $hEventProc = DllCallbackRegister('_EventProc', 'none', 'ptr;dword;hwnd;long;long;dword;dword')
Local $hEventHook = _WinAPI_SetWinEventHook($EVENT_SYSTEM_DESKTOPSWITCH, $EVENT_SYSTEM_DESKTOPSWITCH, DllCallbackGetPtr($hEventProc))
GUISetState(@SW_SHOW)


Do

Until GUIGetMsg() = $GUI_EVENT_CLOSE

Func _DrawText($hDC, $sText, $tRECT)
    ; Original idea by Authenticity
    Local $iWidth = DllStructGetData($tRECT, 3) - DllStructGetData($tRECT, 1)
    Local $iHeight = DllStructGetData($tRECT, 4) - DllStructGetData($tRECT, 2)

    Local $tDTTOPTS = DllStructCreate($tagDTTOPTS)
    DllStructSetData($tDTTOPTS, 'Size', DllStructGetSize($tDTTOPTS))
    DllStructSetData($tDTTOPTS, 'Flags', BitOR($DTT_TEXTCOLOR, $DTT_GLOWSIZE, $DTT_COMPOSITED))
    DllStructSetData($tDTTOPTS, 'clrText', 0x0000C0)
    DllStructSetData($tDTTOPTS, 'GlowSize', 12)

    Local $hMemDC = _WinAPI_CreateCompatibleDC($hDC)
    Local $hBitmap = _WinAPI_CreateDIB($iWidth, -$iHeight)
    Local $hSv1 = _WinAPI_SelectObject($hMemDC, $hBitmap)
    Local $hFont = _WinAPI_CreateFont(26, 0, 0, 0, $FW_NORMAL, 0, 0, 0, $DEFAULT_CHARSET, $OUT_DEFAULT_PRECIS, $CLIP_DEFAULT_PRECIS, $DEFAULT_QUALITY, $DEFAULT_PITCH, 'Segoe Script')
    Local $hSv2 = _WinAPI_SelectObject($hMemDC, $hFont)
    $tRECT = _WinAPI_CreateRect(0, 0, $iWidth, $iHeight)
    Local $hTheme = _WinAPI_OpenThemeData($hForm, 'Globals')

    _WinAPI_DrawThemeTextEx($hTheme, 0, 0, $hMemDC, $sText, $tRECT, BitOR($DT_CENTER, $DT_SINGLELINE, $DT_VCENTER), $tDTTOPTS)
    _WinAPI_BitBlt($hDC, 0, 0, $iWidth, $iHeight, $hMemDC, 0, 0, $SRCCOPY)

    _WinAPI_CloseThemeData($hTheme)
    _WinAPI_SelectObject($hMemDC, $hSv1)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_SelectObject($hMemDC, $hSv2)
    _WinAPI_DeleteObject($hFont)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_DrawText

Func _WinProc($hWnd, $iMsg, $wParam, $lParam)
    Switch $iMsg
        Case $WM_PAINT
            Local $tPAINTSTRUCT
            Local $hDC = _WinAPI_BeginPaint($hWnd, $tPAINTSTRUCT)
            _DrawText($hDC, 'Soccer', _WinAPI_GetClientRect($hWnd))
            _WinAPI_EndPaint($hWnd, $tPAINTSTRUCT)
            Return 0
    EndSwitch
    Return _WinAPI_CallWindowProc($g_hProc, $hWnd, $iMsg, $wParam, $lParam)
EndFunc   ;==>_WinProc

Func OnAutoItExit()
    _WinAPI_SetWindowLong($g_hLabel, $GWL_WNDPROC, $g_hProc)
    DllCallbackFree($g_hDll)
    _WinAPI_UnhookWinEvent($hEventHook)
    DllCallbackFree($hEventProc)
EndFunc   ;==>OnAutoItExit

Func _EventProc($hEventHook, $iEvent, $hWnd, $iObjectID, $iChildID, $iThreadId, $iEventTime)
    #forceref $hEventHook, $iObjectID, $iChildID, $iThreadId, $iEventTime
    Switch $iEvent
        Case $EVENT_SYSTEM_DESKTOPSWITCH
            _WinAPI_DwmExtendFrameIntoClientArea($hForm)
    EndSwitch
EndFunc   ;==>_EventProc

Just select "Switch User" and come back to your desktop. _EventProc function should be started and the class window should be repainted.

Br,

UEZ

Edited by UEZ

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