(x: -line number in source)
[ code='text' ] ( Popup )
70:CreateBuffer(800, 600) 71:SetBuffer($hdc) ....... 93:sleep($FPS_SLEEP) 94:PaintNew() 95:PaintPng(6, $hdc, 29 + $loop, $y1, $clouds1,0)
And in moment when I had already used a PaintNew and before function PaintPng() it is few ms interval, and the engine is rendering only the image from buffer (which was created with map creation anddont contain my sprite). Only solution I can see in this moment is having two Buffers but I'm not sure how to make this work. Im Attaching a youtube vide of my problem :)
(The low framerate is result of my HyperCam problems, not game itself)
http://www.youtube.com/watch?v=LZZhcE-pJnY
http://img519.imageshack.us/img519/6791/screentz.jpg

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