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ignoring clicks on gui
#5
Posted 27 February 2006 - 07:41 PM
death pax, on Feb 27 2006, 10:17 AM, said:
ok heres the deal. i have an overlay that is being displayed over a fullscreen game. however when the game looses focus while in fullscreen, opengl crashes. so to avoid that i want to keep my overlay from getting focus
are you able to run the game in windowed mode?
#6
Posted 27 February 2006 - 07:51 PM
Don't you think it would be more beneficial to at least post your gui source?
Edit:
Here's a stab at it, since there is no source, no game mentioned, no example.
Edit:
Here's a stab at it, since there is no source, no game mentioned, no example.
[ code='text' ] ( Popup )
#include <guiconstants.au3> $main = GUICreate('test', 200, 100) $b = GUICtrlCreateButton('testb', 70, 35, 60, 30, $WS_DISABLED) GUISetState() While 1 $msg = GUIGetMsg() Select Case $msg = - 3 ExitLoop Case $msg = $GUI_EVENT_PRIMARYDOWN GUICtrlSetState($b, $GUI_DISABLE); just to show that you can actually disable other controls with primary button clicked ContinueLoop Case $msg = $b MsgBox(0, 'oops', ''); should never get this EndSelect Sleep(10) WEnd
This post has been edited by SmOke_N: 27 February 2006 - 07:57 PM
#7
Posted 27 February 2006 - 09:09 PM
; ---------------------------------------------------------------------------- ; Crosshair Overlay ; AutoIt Version: 3.1.1 ; Author: Death Pax <death_pax@msn.com ; ; Script Function: ; Generates a crosshair overlay ; ; ---------------------------------------------------------------------------- ; Script Start - Add your code below here #include <GUIConstants.au3> opt("traymenumode",1) $aboutitem = TrayCreateItem("About") $Exititem = TrayCreateItem("Exit") $gui = GUICreate("Window",50,50,@DesktopWidth/2-17,@DesktopHeight/2-24,$WS_POPUP,BitOR($WS_EX_TOPMOST, $WS_EX_TOOLWINDOW)) GUISetState(@SW_SHOW) UpdateTextWindow($gui,"ยค",50,50,"Lucida Sans Unicode",1,@DesktopWidth/2-17,@DesktopHeight/2-24,0xFF0000) While 1 $msg = TrayGetMsg() Select Case $msg = $aboutitem Msgbox(64,"About:","Crosshair v1 "&@CRLF&"Created by Death Pax") Case $msg = $exititem Exit EndSelect winsetstate($gui,"",@SW_DISABLE) GuiSetCursor(16,1,$gui) Wend Func UpdateTextWindow($hwnd,$zText,$width,$height,$font="Lucida Sans Unicode",$weight=1,$x=-1,$y=-1,$color=-1) Local Const $ANSI_CHARSET = 0 Local Const $OUT_CHARACTER_PRECIS = 2 Local Const $CLIP_DEFAULT_PRECIS = 0 Local Const $PROOF_QUALITY = 2 Local Const $FIXED_PITCH = 1 Local Const $RGN_XOR = 3 If $font = "" Then $font = "Microsoft Sans Serif" If $weight = -1 Then $weight = 1000 If $color <> -1 Then GUISetBkColor($color,$hwnd) Else GUISetBkColor(0xFF0000,$hwnd) EndIf Local $hDC= DLLCall("user32.dll","int","GetDC","hwnd",$hwnd) Local $hMyFont = DLLCall("gdi32.dll","hwnd","CreateFont","int",$height, _ "int",0,"int",0,"int",0,"int",1000,"int",0, _ "int",0,"int",0,"int",$ANSI_CHARSET, _ "int",$OUT_CHARACTER_PRECIS,"int",$CLIP_DEFAULT_PRECIS, _ "int",$PROOF_QUALITY,"int",$FIXED_PITCH,"str",$font ) Local $hOldFont = DLLCall("gdi32.dll","hwnd","SelectObject","int",$hDC[0], _ "hwnd",$hMyFont[0]) DLLCall("gdi32.dll","int","BeginPath","int",$hDC[0]) DLLCall("gdi32.dll","int","TextOut","int",$hDC[0],"int",0,"int",0, _ "str",$zText,"int",StringLen($zText)) DLLCall("gdi32.dll","int","EndPath","int",$hDC[0]) Local $hRgn1 = DLLCall("gdi32.dll","hwnd","PathToRegion","int",$hDC[0]) Local $rc = DLLStructCreate("int;int;int;int") DLLCall("gdi32.dll","int","GetRgnBox","hwnd",$hRgn1[0], _ "ptr",DllStructGetPtr($rc)) Local $hRgn2 = DLLCall("gdi32.dll","hwnd","CreateRectRgnIndirect", _ "ptr",DllStructGetPtr($rc)) DLLCall("gdi32.dll","int","CombineRgn","hwnd",$hRgn2[0],"hwnd",$hRgn2[0], _ "hwnd",$hRgn1[0],"int",$RGN_XOR) DLLCall("gdi32.dll","int","DeleteObject","hwnd",$hRgn1[0]) DLLCall("user32.dll","int","ReleaseDC","hwnd",$hwnd,"int",$hDC[0]) DLLCall("user32.dll","int","SetWindowRgn","hwnd",$hwnd,"hwnd",$hRgn2[0],"int",1) DLLCall("gdi32.dll","int","SelectObject","int",$hDC[0],"hwnd",$hOldFont[0]) EndFunc
This post has been edited by death pax: 27 February 2006 - 09:09 PM
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