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Shafayat

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  1. This looks really interesting. Thanks My Results 6.62s 6.53s 5.42s
  2. - You like embedding the SDL dll file and increasing the size? Then, maybe I'll try and use DirectX to get Game Input Device's name. lol . All the computers have directX installed. So, you won't even have to embed anything if directX is used. But implementing it might be a bit tricky though. Gonna look into it in a few days.
  3. Furycell, ofcourse I don't mind. Why else would I publish it as opensource if I didn't want it to be used?
  4. Thanks for commenting guys. I know that there are other udfs that lets you get GamePad inputs. But when you'll try all of them out, you'll find this one much more standard and easy to use. Besides, you don't have to manually learn how to process the data, Let the udf do the messy stuffs. Taking a look at the samples will suffice.
  5. As the title suggests, with this UDF library, you can receive all sorts of input from an standard GamePad. I had one logitech USB gamepad and it Works great with it. I've added lots of samples. They are almost everything you'll ever need when working with a gamepad. Features X,Y,Z,R,U,V AxisGPExGetAxisEx command makes it easy to get direction and speed.get POV (Point of View)Get Buttons (API-ish. you don't even need to remember button values)ToDo VibrationSciTE highlightingHistory 7/11/2010 > First release Comments/Suggestions are very much welcome. Regards Shafayat GamePadEx.zip
  6. Fascinating work. This is really going to come in handy.
  7. you mean "Object not found!" error? That's what the page shows.
  8. I don't think there will be much of a speed lag even if you only use recursive file search. I'd rather wait five seconds than manually searching through 1000 code snippets for few hours. Anyway, recursive file search isn't hard at all to implement. Shouldn't take an expert coder like you more than half an hour to implement the entire feature.
  9. What do you mean by 'protecting' ?
  10. It is slow as hell (because of using files and command line). Besides, it is pointless.
  11. This is a funny app. A bit Shocking as well. Nicely done - I completely agree. It messed my Desktop big time. Also, I absolutely hate to change resolution (especially manually).
  12. Thank you. I am going to test it tonight with @ScriptFullPath
  13. How do you suggest to perfectly increase the size without flagging an error event on runtime? My experiment was a failure regarding this.
  14. - That's affirmative. But isn't it too obvious? After reading the first post in the thread, this question should not arise.
  15. Nice job. I made an almost exactly same application. Our pathes cross again. lol. Keep up the good work.
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