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Flash Memory Game


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#1 Damein

Damein

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Posted 16 March 2011 - 09:00 PM

Hey there, this is just a fun game I made from AutoIt.

Thanks to Melba23 for his amazing help! :)

Edit: 3-16-11
Added feature in the level completed MsgBox that displays how many tries it took you.

Screenshots:

Game mode selection screen:

Posted Image


In-game layout:

Posted Image


So all in all there are four modes:

Easy, Medium, Hard, Expert.

Easy is a sequence of 20 colors in which each color will be displayed for 600miliseconds apart and then you will have to repeat the sequence.

Medium is 40 colors, at a 400milisecond wait time.

Hard is 50 colors, at a 200milisecond wait time.

And Expert is 60 colors, at just 100miliseconds.

If you do not enter the sequence in right you will not be reset, but just try again. You will be shown the colors again.

Good luck, and happy playing!

Any comments or suggestions please let me know :)

Plain Text         
; Idea and original code by DaMeiN. ; Cleaned up and fixed by Melba23 ; Thanks a lot Melba23 for your help! #include <GuiConstantsEx.au3> #include <GDIPlus.au3> #include <GuiButton.au3> Opt("GUIOnEventMode", 1) Global $Gui, $CheckingAnswer = 0, $sUserAnswer = "", $CurrentLevel = 1, $Var, $fGame = "", $1, $2, $3, $4, $SleepTime, $AttemptNumber = 1 Intro() While 1     If $CheckingAnswer = 0 Then         Switch $fGame             Case "Easy"                 EasyGame()             Case "Medium"                 MediumGame()                        Case "Hard"                 HardGame()                      Case "Expert"                 ExpertGame()         EndSwitch     EndIf     Sleep(10) WEnd Func Intro()     _GDIPlus_Startup ()     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)     $FadedBlue = GuiCtrlCreatePic("Imgs\FadedBlue.bmp", 0,0,211,211)     $FadedGreen = GuiCtrlCreatePic("Imgs\FadedGreen.bmp", 211,0,211,211)     $FadedRed = GuiCtrlCreatePic("Imgs\FadedRed.bmp", 0,212,211,211)     $FadedPurple = GuiCtrlCreatePic("Imgs\FadedPurple.bmp", 211,212,211,211)         GuiSetState()     $hBrush = _GDIPlus_BrushCreateSolid (0x7F00007F)     $hFormat = _GDIPlus_StringFormatCreate ()     $hFamily = _GDIPlus_FontFamilyCreate ("Chiller")     $hFont = _GDIPlus_FontCreate ($hFamily, 63.85, 1)     $tLayout = _GDIPlus_RectFCreate (0, 0, 400, 400)     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     For $Count = 0 To 5 Step +1         GuiCtrlSetImage($FadedBlue, "Imgs\Blue.bmp",-1)         Sleep(40)         GUICtrlSetImage($FadedBlue, "Imgs\FadedBlue.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)         Sleep(40)         GUICtrlSetImage($FadedGreen, "Imgs\Green.bmp", -1)         Sleep(40)         GUICtrlSetImage($FadedGreen, "Imgs\FadedGreen.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)         Sleep(40)         GUICtrlSetImage($FadedRed, "Imgs\Red.bmp", -1)         Sleep(40)         GUICtrlSetImage($FadedRed, "Imgs\FadedRed.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)         Sleep(40)         GUICtrlSetImage($FadedPurple, "Imgs\Purple.bmp", -1)         Sleep(40)         GUICtrlSetImage($FadedPurple, "Imgs\FadedPurple.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     Next             For $Count = 0 To 5 Step +1             GUICtrlSetImage($FadedPurple, "Imgs\Purple.bmp", -1)             Sleep(40)             GUICtrlSetImage($FadedPurple, "Imgs\FadedPurple.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)             Sleep(40)             GUICtrlSetImage($FadedRed, "Imgs\Red.bmp", -1)             Sleep(40)             GUICtrlSetImage($FadedRed, "Imgs\FadedRed.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)             Sleep(40)             GUICtrlSetImage($FadedGreen, "Imgs\Green.bmp", -1)             Sleep(40)             GUICtrlSetImage($FadedGreen, "Imgs\FadedGreen.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)             Sleep(40)             GuiCtrlSetImage($FadedBlue, "Imgs\Blue.bmp",-1)             Sleep(40)             GUICtrlSetImage($FadedBlue, "Imgs\FadedBlue.bmp", -1)         _GDIPlus_GraphicsDrawStringEx ($hGraphic, "  Welcome to" & @CRLF & "      the" & @CRLF & "Flash Memory" & @CRLF & "     Game!", $hFont, $tLayout, $hFormat, $hBrush)         _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)             _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)             Sleep(40)         Next     GuiDelete($Gui)         _GDIPlus_Startup ()     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)         $EasyButton = GuiCtrlCreateButton("Easy", 0, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($EasyButton, "Imgs\EasyImage.bmp", 1)     GUICtrlSetOnEvent($EasyButton, "Easy")     $MediumButton = GuiCtrlCreateButton("Medium", 211, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($MediumButton, "Imgs\MediumImage.bmp", 1)     GUICtrlSetOnEvent($MediumButton, "Medium")     $HardButton = GuiCtrlCreateButton("Hard", 0, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($HardButton, "Imgs\HardImage.bmp", 1)     GUICtrlSetOnEvent($HardButton, "Hard")     $ExpertButton = GuiCtrlCreateButton("Expert", 211, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($ExpertButton, "Imgs\ExpertImage.bmp", 1)     GUICtrlSetOnEvent($ExpertButton, "Expert")     GUISetState()     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     _GDIPlus_FontDispose ($hFont)     _GDIPlus_GraphicsDispose ($hGraphic)     _GDIPlus_FontFamilyDispose ($hFamily)     _GDIPlus_StringFormatDispose ($hFormat)     _GDIPlus_BrushDispose ($hBrush) EndFunc Func Easy()         GuiDelete($Gui)     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)     $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)     GUICtrlSetOnEvent($1, "Blue")     $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)     GUICtrlSetOnEvent($2, "Green")     $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)     GUICtrlSetOnEvent($3, "Red")     $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)     GUICtrlSetOnEvent($4, "Purple")     GUISetState()     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     $SleepTime = "600"     _GDIPlus_PenDispose ($hPen)     _GDIPlus_Shutdown ()         $Var = ""     For $i = 1 To 20         $Var &= Random(1, 4, 1)     Next     $fGame = "Easy" EndFunc Func Medium()         GuiDelete($Gui)     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)     $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)     GUICtrlSetOnEvent($1, "Blue")     $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)     GUICtrlSetOnEvent($2, "Green")     $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)     GUICtrlSetOnEvent($3, "Red")     $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)     GUICtrlSetOnEvent($4, "Purple")     GUISetState()     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     $SleepTime = "400"     _GDIPlus_PenDispose ($hPen)     _GDIPlus_Shutdown ()         $Var = ""     For $i = 1 To 40         $Var &= Random(1, 4, 1)     Next     $fGame = "Medium" EndFunc Func Hard()         GuiDelete($Gui)     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)     $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)     GUICtrlSetOnEvent($1, "Blue")     $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)     GUICtrlSetOnEvent($2, "Green")     $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)     GUICtrlSetOnEvent($3, "Red")     $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)     GUICtrlSetOnEvent($4, "Purple")     GUISetState()     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     $SleepTime = "200"     _GDIPlus_PenDispose ($hPen)     _GDIPlus_Shutdown ()         $Var = ""     For $i = 1 To 50         $Var &= Random(1, 4, 1)     Next     $fGame = "Hard" EndFunc Func Expert()         GuiDelete($Gui)     $hPen = _GDIPlus_PenCreate ()     $GUI = GUICreate("Flash Memory", 415, 423)     GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI")     $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI)     $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)     GUICtrlSetOnEvent($1, "Blue")     $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP)     GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)     GUICtrlSetOnEvent($2, "Green")     $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)     GUICtrlSetOnEvent($3, "Red")     $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP)     GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)     GUICtrlSetOnEvent($4, "Purple")     GUISetState()     _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen)     _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen)     $SleepTime = "100"     _GDIPlus_PenDispose ($hPen)     _GDIPlus_Shutdown ()         $Var = ""     For $i = 1 To 60         $Var &= Random(1, 4, 1)     Next     $fGame = "Expert" EndFunc Func EasyGame()     For $i = 1 To $CurrentLevel         $iCurrentColor = StringMid($Var, $i, 1)         Switch $iCurrentColor             Case 1                 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)                 Sleep($SleepTime)             Case 2                 GUICtrlSetImage($2, "Imgs\Green.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)                 Sleep($SleepTime)             Case 3                 GUICtrlSetImage($3, "Imgs\Red.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)                 Sleep($SleepTime)             Case 4                 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)                 Sleep($SleepTime)         EndSwitch     Next     $CheckingAnswer = 1 EndFunc Func MediumGame()             For $i = 1 To $CurrentLevel         $iCurrentColor = StringMid($Var, $i, 1)         Switch $iCurrentColor             Case 1                 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)                 Sleep($SleepTime)             Case 2                 GUICtrlSetImage($2, "Imgs\Green.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)                 Sleep($SleepTime)             Case 3                 GUICtrlSetImage($3, "Imgs\Red.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)                 Sleep($SleepTime)             Case 4                 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)                 Sleep($SleepTime)         EndSwitch     Next     $CheckingAnswer = 1 EndFunc Func HardGame()             For $i = 1 To $CurrentLevel         $iCurrentColor = StringMid($Var, $i, 1)         Switch $iCurrentColor             Case 1                 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)                 Sleep($SleepTime)             Case 2                 GUICtrlSetImage($2, "Imgs\Green.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)                 Sleep($SleepTime)             Case 3                 GUICtrlSetImage($3, "Imgs\Red.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)                 Sleep($SleepTime)             Case 4                 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)                 Sleep($SleepTime)         EndSwitch     Next     $CheckingAnswer = 1 EndFunc Func ExpertGame()             For $i = 1 To $CurrentLevel         $iCurrentColor = StringMid($Var, $i, 1)         Switch $iCurrentColor             Case 1                 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1)                 Sleep($SleepTime)             Case 2                 GUICtrlSetImage($2, "Imgs\Green.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1)                 Sleep($SleepTime)             Case 3                 GUICtrlSetImage($3, "Imgs\Red.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1)                 Sleep($SleepTime)             Case 4                 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1)                 Sleep($SleepTime)                 GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1)                 Sleep($SleepTime)         EndSwitch     Next     $CheckingAnswer = 1 EndFunc Func CheckAnswer()     $CheckingAnswer = 0     For $i = 1 To $CurrentLevel         If StringMid($sUserAnswer, $i, 1) <> StringMid($Var, $i, 1) Then             MsgBox(0, "Invalid Entry", "Sorry, that was an invalid entry!" & @CRLF & "Please, try again")             $AttemptNumber += 1             $sUserAnswer = ""             Return         EndIf     Next     MsgBox(0, "Good job", "You completed level: " & $CurrentLevel & "  Proceeding to level: " & $CurrentLevel+1 & @CRLF & "It took you: " & $AttemptNumber & " tries!")     $AttemptNumber = 1     $sUserAnswer = ""     $CurrentLevel += 1     If $fgame = "Easy" Then     If $CheckingAnswer = 21 Then         MsgBox(0, "Congrats", "You have completed the Easy level")         $CurrentLevel = 1     EndIf ElseIf $fgame = "Medium" Then         If $CheckingAnswer = 41 Then         MsgBox(0, "Congrats", "You have completed the Medium level")         $CurrentLevel = 1     EndIf ElseIf $fgame = "Hard" Then         If $CheckingAnswer = 51 Then         MsgBox(0, "Congrats", "You have completed the Hard level")         $CurrentLevel = 1     EndIf ElseIf $fgame = "Expert" Then         If $CheckingAnswer = 61 Then         MsgBox(0, "Congrats", "You have completed the Expert level")         $CurrentLevel = 1     EndIf     EndIf EndFunc Func Blue()         If Not $CheckingAnswer Then Return     $sUserAnswer &= "1"     If StringLen($sUserAnswer) = $CurrentLevel Then         CheckAnswer()     EndIf EndFunc Func Green()     If Not $CheckingAnswer Then Return     $sUserAnswer &= "2"     If StringLen($sUserAnswer) = $CurrentLevel Then         CheckAnswer()     EndIf EndFunc Func Red()     If Not $CheckingAnswer Then Return     $sUserAnswer &= "3"     If StringLen($sUserAnswer) = $CurrentLevel Then         CheckAnswer()     EndIf EndFunc Func Purple()     If Not $CheckingAnswer Then Return     $sUserAnswer &= "4"     If StringLen($sUserAnswer) = $CurrentLevel Then         CheckAnswer()     EndIf EndFunc Func CloseGUI()     Exit EndFunc


Images:
Download link for images
(Extract and put both source + images in the same folder)
(IE: C:\FlashMemory for the source and C:\FlashMemory\Imgs for the images)

Edited by Damein, 16 March 2011 - 09:21 PM.

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#2 wakillon

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Posted 17 March 2011 - 11:03 AM

Good work ! Posted Image

Thanks to share.

  AutoIt Version : 3.3.8.1/3.3.9.4 SciTE 3.3.0 Language:040C OS:WIN_7/ CPU:X64 OS:X64 

  Last updated Scripts and executables with full embedded files are available on : GoogleCode 


#3 Damein

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Posted 18 March 2011 - 04:22 PM

Thanks, I plan to make more games in the future, not sure what they will be yet though!

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#4 Damein

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Posted 22 March 2011 - 04:13 PM

Hmm, lots of views.. only one comment :)

Did anyone try beating expert mode and if so how many tries? :)

Comments!

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#5 ojef1

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Posted 24 March 2011 - 03:44 AM

I didnt see the colors every box was gray

#6 Damein

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Posted 24 March 2011 - 06:55 PM

Did you download the images and keep them in the right folders?

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YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic

#7 AppTux

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Posted 24 March 2011 - 07:48 PM

Nice program! I was trying to do the expert mode, but it was a bit... boring after a time. But that's just the kind of games I like. :)
PowerSlide2UnlockiPhone look-a-like program you can use to lock your pc, you can't access your desktop again until the password is entered and the slider slided to the right. (really proud of it)-- After a time AutoIt and Windows, I switched to Mac. Don't expect me to answer anymore.




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