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GDI+ animated loading screens build 2014-06-20 (32 examples)


UEZ
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i assume you wouldn't put your action (i.e. shellexecute/shellexecutewait within each case though would you because it would just keep repeating the process? (sorry for the dumb newbie questions!) and to progress or control the tooltip just call $fPerc += 0.15? i don't know how "smooth" the increments would be, would kind of spoil your hard work :-(

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The examples are examples. That means real "life" wouldn't probably so smooth. What you can do is to count all your steps and increase the steps so that the percentage will fit to your needs.

E.g. you have 22 steps -> 1/22, 2/22, 3/22, etc.

On some web pages the progress bar fill up the spaces between the progress much more smoothly. e.g. from 10% to 20%. I need to make some thoughts how to implement it into the functions.

Br,

UEZ

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  • 6 months later...

Hi UEZ and thanks for your work.

In the past I never used progres on my project but now it's time to use one.

My application has lot of data to load before showing $mainwindow.

So i decided to use

[...]
#AutoIt3Wrapper_Res_File_Add=images\RES\Y.jpg, rt_rcdata, Y

#AutoIt3Wrapper_Res_File_Add=images\RES\Z.jpg, rt_rcdata, Z

#endregion ;**** Directives created by AutoIt3Wrapper_GUI ****

SplashImageOn("Gear",@ScriptDir & "\images\gear.gif",83,75,-1,-1)
 
[all vars, array, const declarations]
[all includes]
_loadsettings()

_loadexternalsettings()

_loadsettings_restart()

_Loaddetails(GUICtrlRead($webdetails))

_startToolTip()

 _GuiPositioning() ; this enable and shows all GUIS

AdlibRegister("_sessioning", 300000) ; 5 mins

AdlibRegister("_ontop", 2000) ; 2 sec

GUIRegisterMsg($WM_COMMAND, "_WM_COMMAND")

SplashOff()
 
while 1
    _ctrl_keys_activities()

    $nMsg = GUIGetMsg()

    Switch $nMsg

        Case $GUI_EVENT_CLOSE

            _kill()

        Case $GUI_EVENT_MINIMIZE

            _to_tray()
[and all cases]
 

Can I use your solution (and how in that case) in substitution of the splashimage() ...splashoff() ?

Mainly I want to have a nice loading screen while all "underground" activities run, then finishing loading and showing program windows.

Thanks a lot,

Marco

Edited by marko001
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Try something like this here:

[...]
#AutoIt3Wrapper_Res_File_Add=images\RES\Y.jpg, rt_rcdata, Y

#AutoIt3Wrapper_Res_File_Add=images\RES\Z.jpg, rt_rcdata, Z

#endregion ;**** Directives created by AutoIt3Wrapper_GUI ****

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <Timers.au3>
#include <WindowsConstants.au3>

_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172; $IMAGE_BITMAP = 0
Global $iW = 500, $iH = 250
Global Const $hGUI = GUICreate("Gears Animation", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState()

Global $hHBmp_BG, $hB, $iSleep = 40
_Timer_SetTimer($hGUI, $iSleep, "PlayAnim")


[all vars, array, const declarations]
[all includes]
_loadsettings()

_loadexternalsettings()

_loadsettings_restart()

_Loaddetails(GUICtrlRead($webdetails))

_startToolTip()

 _GuiPositioning() ; this enable and shows all GUIS

AdlibRegister("_sessioning", 300000) ; 5 mins

AdlibRegister("_ontop", 2000) ; 2 sec

GUIRegisterMsg($WM_COMMAND, "_WM_COMMAND")

_Timer_KillAllTimers($hGUI_Splash)
_WinAPI_DeleteObject($hHBmp_BG)
_GDIPlus_Shutdown()
GUIDelete($hGUI_Splash)

while 1
    _ctrl_keys_activities()

    $nMsg = GUIGetMsg()

    Switch $nMsg

        Case $GUI_EVENT_CLOSE

            _kill()

        Case $GUI_EVENT_MINIMIZE

            _to_tray()
[and all cases]


Func PlayAnim($hWnd, $iMsg, $iIDTimer, $iTime)
    #forceref $hWnd, $iMsg, $iIDTimer, $iTime
    $hHBmp_BG = GearsAnim($iW, $iH)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
EndFunc   ;==>PlayAnim


Func GearsAnim($iW, $iH, $sText = "Loading...", $fSpeed = 2, $bBgGradient = True, $bHBitmap = True)
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X4 + (@OSBuild > 5999))
    _GDIPlus_GraphicsSetTextRenderingHint($hGfx, $GDIP_TEXTRENDERINGHINT_ANTIALIAS)
    _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)
    If $bBgGradient Then
        Local Const $hBrush_Bg = _GDIPlus_LineBrushCreate(0,0, $iW / 2, $iH / 2, 0xFF080808, 0xFF606060, 1)
        _GDIPlus_GraphicsFillRect($hGfx, 0, 0, $iW, $iH, $hBrush_Bg)
    EndIf

    Local Const $iW2 = $iW / 2, $iH2 = $iH / 2
    Local Const $hBrush = _GDIPlus_BrushCreateSolid(0)
    Local Static $f1 = 0, $f2 = 0, $f3 = 0, $f4 = 0, $c = 0
    Local $aGears[4], $i, $iW_Gear = 220, $iH_Gear = 150, $iW2_Gear = $iW_Gear / 2, $iH2_Gear = $iH_Gear / 2
    Local Const $hBitmap_Gear = _GDIPlus_BitmapCreateFromScan0($iW_Gear, $iH_Gear)
    Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap_Gear)
    _GDIPlus_GraphicsSetSmoothingMode($hCtxt, $GDIP_SMOOTHINGMODE_ANTIALIAS8X4 + (@OSBuild > 5999))
    _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY)
    _GDIPlus_GraphicsClear($hCtxt, 0xFF121212)

    $aGears[0] = _GDIPlus_BitmapCreateGear($f1)
    _GDIPlus_GraphicsDrawImage($hCtxt, $aGears[0], 0, 1)
    $aGears[1] = _GDIPlus_BitmapCreateGear($f2)
    _GDIPlus_GraphicsDrawImage($hCtxt, $aGears[1], 51, 51)
    $aGears[2] = _GDIPlus_BitmapCreateGear($f3)
    _GDIPlus_GraphicsDrawImage($hCtxt, $aGears[2], 0, 101)
    $aGears[3] = _GDIPlus_BitmapCreateGear($f4, 12, 60, 48)
    _GDIPlus_GraphicsDrawImage($hCtxt, $aGears[3], 120, 4)

    _GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_Gear, $iW2 - $iW2_Gear, $iH2 - $iH2_Gear, $iW_Gear, $iH_Gear)

    $f1 -= $fSpeed
    $f2 += $fSpeed
    $f3 -= $fSpeed
    $f4 -= $fSpeed / 2

    Local $iC = Hex(Int(0x80 - Sin($c) * 0x7F), 2)
    $c += 0.025

    Local $hPath = _GDIPlus_PathCreate()

    If $sText Then
        _GDIPlus_BrushSetSolidColor($hBrush, "0x9F" & $iC & $iC & $iC)
        Local Const $hFamily = _GDIPlus_FontFamilyCreate("Arial Black"), $hFormat = _GDIPlus_StringFormatCreate()
        _GDIPlus_StringFormatSetAlign($hFormat, 1)
;~      _GDIPlus_StringFormatSetLineAlign($hFormat, 1)
        Local $tLayout = _GDIPlus_RectFCreate(0, 0, $iW, $iH)
        $tLayout.Y = $iH2 + $iH2_Gear + 4
        _GDIPlus_PathAddString($hPath, $sText, $tLayout, $hFamily, 0, $iH / 10, $hFormat)
        _GDIPlus_GraphicsFillPath($hGfx, $hPath, $hBrush)
        _GDIPlus_PathReset($hPath)
    EndIf

    Local Const $iPenSize = 2

    Local $tRect = DllStructCreate("float X; float Y; float W; float H;")
    $tRect.W = $iW_Gear * 1.5
    $tRect.H = $iH_Gear
    Local $hBrush_outline = _GDIPlus_LineBrushCreateFromRectWithAngle($tRect, 0xFF202020, 0xFFA0A0A0, -210, True, 1)
    _GDIPlus_LineBrushSetSigmaBlend($hBrush_outline, 0, 1)

    Local Const $hPen = _GDIPlus_PenCreate2($hBrush_outline, $iPenSize)
    $iW2_Gear += $iPenSize / 2
    $iH2_Gear += $iPenSize / 2
    Local $aPoints[9][2] = [[8]], $iCorner = 5
    $aPoints[1][0] = $iW2 - $iW2_Gear + $iCorner
    $aPoints[1][1] = $iH2 - $iH2_Gear
    $aPoints[2][0] = $iW2 + $iW2_Gear - $iCorner
    $aPoints[2][1] = $iH2 - $iH2_Gear
    $aPoints[3][0] = $iW2 + $iW2_Gear
    $aPoints[3][1] = $iH2 - $iH2_Gear + $iCorner
    $aPoints[4][0] = $iW2 + $iW2_Gear
    $aPoints[4][1] = $iH2 + $iH2_Gear - $iCorner

    $aPoints[5][0] = $iW2 + $iW2_Gear - $iCorner
    $aPoints[5][1] = $iH2 + $iH2_Gear
    $aPoints[6][0] = $iW2 - $iW2_Gear + $iCorner
    $aPoints[6][1] = $iH2 + $iH2_Gear
    $aPoints[7][0] = $iW2 - $iW2_Gear
    $aPoints[7][1] = $iH2 + $iH2_Gear - $iCorner
    $aPoints[8][0] = $iW2 - $iW2_Gear
    $aPoints[8][1] = $iH2 - $iH2_Gear + $iCorner

    _GDIPlus_PathAddClosedCurve2($hPath, $aPoints, 0.025)
    _GDIPlus_GraphicsDrawPath($hGfx, $hPath, $hPen)

    _GDIPlus_PenDispose($hPen)
    _GDIPlus_PathDispose($hPath)
    _GDIPlus_BrushDispose($hBrush)
    If $bBgGradient Then _GDIPlus_BrushDispose($hBrush_Bg)
    _GDIPlus_BrushDispose($hBrush_outline)
    If $sText Then
        _GDIPlus_FontFamilyDispose($hFamily)
        _GDIPlus_StringFormatDispose($hFormat)
    EndIf
    For $i = 0 to 3
        _GDIPlus_BitmapDispose($aGears[$i])
    Next
    _GDIPlus_GraphicsDispose($hCtxt)
    _GDIPlus_BitmapDispose($hBitmap_Gear)
    _GDIPlus_GraphicsDispose($hGfx)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc   ;==>GearsAnim

Func _GDIPlus_BitmapCreateGear($fAngle = 0, $iTeeth = 6, $fRadius_outer = 30, $fRadius_inner = 18, $fTeethHeight = 10.5, $iColor1 = 0xFF606060, $iColor2 = 0xFF404040)
    Local Const $iW = 2 * $fRadius_outer + $fTeethHeight * 2, $iH = $iW, $iW2 = $iW / 2, $iH2 = $iW2, $fDeltaAngle = 360 / $iTeeth, $fDeg = 3.14159265358979 / 180
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X4 + (@OSBuild > 5999))

    Local $tRect = DllStructCreate("float X; float Y; float W; float H;")
    $tRect.W = $iW
    $tRect.H = $iH / 2
    Local $hBrush_outline = _GDIPlus_LineBrushCreateFromRectWithAngle($tRect, 0x44000000 + BitAND(0x00FFFFFF, $iColor2), 0, -90, True, 1)
    _GDIPlus_LineBrushSetSigmaBlend($hBrush_outline, 1, 0.95)
    _GDIPlus_LineBrushSetColors($hBrush_outline, 0, 0xAA989898)

    Local Const $hPen = _GDIPlus_PenCreate2($hBrush_outline, 2)
    Local Const $hBrush = _GDIPlus_BrushCreateSolid($iColor1)
    Local Const $hPath = _GDIPlus_PathCreate()
    _GDIPlus_PathAddEllipse($hPath, $iW2 - $fRadius_outer, $iH2 - $fRadius_outer, $fRadius_outer * 2, $fRadius_outer * 2)
    Local $aPoints[5][2] = [[4]], $iX, $iY, $i, $j
    For $i = 1 To $iTeeth
        $iX = $iW2 + Cos(($fAngle + 0) * $fDeg) * $fRadius_outer
        $iY = $iH2 + Sin(($fAngle + 0) * $fDeg) * $fRadius_outer
        For $j = 0 To $aPoints[0][0]
            $aPoints[1][0] = $iX + Cos(($fAngle + 45) * $fDeg) * $fTeethHeight
            $aPoints[1][1] = $iY + Sin(($fAngle + 45) * $fDeg) * $fTeethHeight
            $aPoints[2][0] = $iX + Cos(($fAngle + 135) * $fDeg) * $fTeethHeight
            $aPoints[2][1] = $iY + Sin(($fAngle + 135) * $fDeg) * $fTeethHeight
            $aPoints[3][0] = $iX + Cos(($fAngle + 225) * $fDeg) * $fTeethHeight
            $aPoints[3][1] = $iY + Sin(($fAngle + 225) * $fDeg) * $fTeethHeight
            $aPoints[4][0] = $iX + Cos(($fAngle + 315) * $fDeg) * $fTeethHeight
            $aPoints[4][1] = $iY + Sin(($fAngle + 315) * $fDeg) * $fTeethHeight
        Next
        _GDIPlus_PathAddPolygon($hPath, $aPoints)
        $fAngle += $fDeltaAngle
    Next
    _GDIPlus_PathWindingModeOutline($hPath)
    _GDIPlus_PathAddEllipse($hPath, $iW2 - $fRadius_inner, $iH2 - $fRadius_inner, $fRadius_inner * 2, $fRadius_inner * 2)
    _GDIPlus_GraphicsFillPath($hGfx, $hPath, $hBrush)
    _GDIPlus_GraphicsDrawPath($hGfx, $hPath, $hPen)
    _GDIPlus_PathDispose($hPath)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_BrushDispose($hBrush_outline)
    _GDIPlus_BrushDispose($hBrush)
    _GDIPlus_GraphicsDispose($hGfx)
    Return $hBitmap
EndFunc

It replaces the gear splash screen.

Br,

UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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YOU ARE THE MAN!

Works like a charm.

So I'll ask you a more difficult thing: what if I would like to use a loading % (or a progress bar)?

How can I set from 0% to 100% where 0% is the beginning and 100% is when $mainwindow is released? If possinble using _GDIPlus_StripProgressBar Example1.au3, without background.

Thanks again,

Marco

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GearsAnim and all others have the possibility to provide some text during animation rendering. That means you can add the percentage of your progress easily to the text.

Define a global progress variable and update it. Within PlayAnim function you can use this process variable to display it appropriately. Should be very easy.

 

Regarding the background image: it is just an example and it can be changed very easily.

 

Br,

UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Example of animated Inetget
 

;AutoIt v3.3.9.21 or higher needed!
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <Math.au3>
$_FinalUrl ='http://ftp.opera.com/pub/opera/win/1152/en/Opera_1152_en_Setup.exe'
$_TempPath = @ScriptDir  & '\Opera_1152_en_Setup.exe'
$_FileSize = InetGetSize ( $_FinalUrl )
_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172
Global $iW = 480, $iH = 230
Global $hGui = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
GUISetBkColor(0x000000)
Global $cPic = GUICtrlCreatePic("", 0, 0, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState()
Global $hHBmp_BG, $hB, $iPerc = 0, $iSleep = 20;, $fPower = 0.1
PlayAnim()
Exit
Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
Until False

Func PlayAnim()
_WinAPI_DeleteObject($hHBmp_BG)
    $hHBmp_BG = _GDIPlus_DrawingText(0, $iW, $iH,"Downloading..")
    $hB = GUICtrlSendMsg($cPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    Sleep(200)
$_Download = InetGet ( $_FinalUrl, $_TempPath, 1, 1 )
Local $_InfoData
Do
    $_InfoData = InetGetInfo ( $_Download )
    If Not @error Then
        $_InetGet = $_InfoData[0]
        $_DownloadPercent = Round ( ( 105 * $_InetGet ) / $_FileSize )
              $hHBmp_BG = _GDIPlus_DrawingText($_DownloadPercent, $iW, $iH,"Downloading..")
    $hB = GUICtrlSendMsg($cPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    Sleep(200)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
    EndIf
Until $_InfoData[2] = True
Sleep ( 100)
_WinAPI_DeleteObject($hHBmp_BG)
              $hHBmp_BG = _GDIPlus_DrawingText(105, $iW, $iH,"Successfully...")
 $hB = GUICtrlSendMsg($cPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
Sleep ( 2000 )
EndFunc   ;==>PlayAnim

Func _GDIPlus_DrawingText($fProgress, $iW, $iH, $sText = "", $iColor = 0xFF00FF33)
    Local $hBmp = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local $hGfx = _GDIPlus_ImageGetGraphicsContext($hBmp)
    _GDIPlus_GraphicsSetSmoothingMode($hGfx, 2)
    _GDIPlus_GraphicsClear($hGfx, 0xFF141414)

    Local $fCX = $iW * 0.5
    Local $fCY = $iH * 0.47

    Local Static $tPath = 0, $sTextStore = ""
    If $sTextStore <> $sText Then
        $tPath = 0
        $sTextStore = $sText
    EndIf

    If Not IsDllStruct($tPath) Then
        Local $hPath_Txt = _GDIPlus_PathCreate()

        Local $hFamily = _GDIPlus_FontFamilyCreate("Impact")
        Local $tLayout = _GDIPlus_RectFCreate()
        _GDIPlus_PathAddString($hPath_Txt, $sText, $tLayout, $hFamily, 0, 48, 0)
        _GDIPlus_FontFamilyDispose($hFamily)
        Local $aBounds = _GDIPlus_PathGetWorldBounds($hPath_Txt)

        Local $hMatrix = _GDIPlus_MatrixCreate()
        _GDIPlus_MatrixTranslate($hMatrix, -$aBounds[0] - $aBounds[2] * 0.5, -$aBounds[1] - $aBounds[3] * 0.5)
        _GDIPlus_MatrixTranslate($hMatrix, $fCX, $fCY, True)
        _GDIPlus_PathTransform($hPath_Txt, $hMatrix)
        _GDIPlus_MatrixDispose($hMatrix)

        _GDIPlus_PathFlatten($hPath_Txt, 0.1)

        Local $aData = _GDIPlus_PathGetData($hPath_Txt)
        $aBounds = _GDIPlus_PathGetWorldBounds($hPath_Txt)
        _GDIPlus_PathDispose($hPath_Txt)

        Local $fStep = 0.2

        Local $iIdx = 0, $fX1, $fY1, $fX2, $fY2, $fX0, $fY0, $fD, $fDX, $fDY
        Local $aData2[$aData[0][0]][3] = [[0]]
        For $i = 1 To $aData[0][0]
            $fX1 = $fX2
            $fY1 = $fY2

            Select
                Case $aData[$i][2] = 0
                    $iIdx += 1

                    $fX0 = $aData[$i][0]
                    $fY0 = $aData[$i][1]
                    $fX2 = $aData[$i][0]
                    $fY2 = $aData[$i][1]

                    $aData2[$iIdx][0] = $aData[$i][0]
                    $aData2[$iIdx][1] = $aData[$i][1]
                    $aData2[$iIdx][2] = $aData[$i][2]

                Case Else
                    $fX2 = $aData[$i][0]
                    $fY2 = $aData[$i][1]

                    $fDX = ($fX2 - $fX1)
                    $fDY = ($fY2 - $fY1)
                    $fD = Sqrt($fDX * $fDX + $fDY * $fDY)


                    If $fD > 0 Then
                        For $j = 0 To $fD Step $fStep
                            $iIdx += 1
                            If $iIdx >= UBound($aData2) Then ReDim $aData2[$iIdx * 2][3]

                            $aData2[$iIdx][0] = $fX1 + $fDX * $j / $fD
                            $aData2[$iIdx][1] = $fY1 + $fDY * $j / $fD
                            $aData2[$iIdx][2] = 1
                        Next
                    EndIf
            EndSelect

            If BitAND($aData[$i][2], 0x80) Then
                $fX1 = $aData[$i][0]
                $fY1 = $aData[$i][1]
                $fX2 = $fX0
                $fY2 = $fY0

                $fDX = ($fX2 - $fX1)
                $fDY = ($fY2 - $fY1)
                $fD = Sqrt($fDX * $fDX + $fDY * $fDY)

                If $fD > 0 Then
                    For $j = 0 To $fD Step $fStep
                        $iIdx += 1
                        If $iIdx >= UBound($aData2) Then ReDim $aData2[$iIdx * 2][3]

                        $aData2[$iIdx][0] = $fX1 + $fDX * $j / $fD
                        $aData2[$iIdx][1] = $fY1 + $fDY * $j / $fD
                        $aData2[$iIdx][2] = 1
                    Next
                    $aData2[$iIdx][2] = 129
                EndIf
            EndIf

        Next



        $tPath = DllStructCreate("int Cnt; float Bounds[4]; float Data[" & $iIdx * 2 & "]; byte Type[" & $iIdx & "];")
        $tPath.Cnt = $iIdx
        $tPath.Bounds(1) = $aBounds[0]
        $tPath.Bounds(2) = $aBounds[1]
        $tPath.Bounds(3) = $aBounds[2]
        $tPath.Bounds(4) = $aBounds[3]

        For $i = 0 To $iIdx - 1
            $tPath.Data(($i * 2 + 1)) = $aData2[$i + 1][0]
            $tPath.Data(($i * 2 + 2)) = $aData2[$i + 1][1]
            $tPath.Type(($i + 1)) = $aData2[$i + 1][2]
        Next
    EndIf



    If Not IsDllStruct($tPath) Then Return
    $fProgress = $fProgress < 0 ? 0 : ($fProgress > 100 ? 100 : $fProgress)

    Local $iCnt = Int($tPath.Cnt * $fProgress / 100)
    If $tPath.Type(($iCnt)) = 0 Then $iCnt += 1

    Local $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreatePath2", "struct*", DllStructGetPtr($tPath, "Data"), "struct*", DllStructGetPtr($tPath, "Type"), "int", $tPath.Cnt, "int", 0, "handle*", 0)
    If @error Then Return
    Local $hPath_Full = $aResult[5]

    Local $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreatePath2", "struct*", DllStructGetPtr($tPath, "Data"), "struct*", DllStructGetPtr($tPath, "Type"), "int", $iCnt, "int", 0, "handle*", 0)
    If @error Then Return
    Local $hPath = $aResult[5]

    Local $hPen = _GDIPlus_PenCreate(0x44FFFFFF, 1)
    _GDIPlus_GraphicsDrawPath($hGfx, $hPath_Full, $hPen)
    _GDIPlus_GraphicsDrawRect($hGfx, $tPath.Bounds(1) - 5, $tPath.Bounds(2) + $tPath.Bounds(4) + 5, $tPath.Bounds(3) + 10, 10, $hPen)

    _GDIPlus_PenSetWidth($hPen, 3)
    _GDIPlus_PenSetColor($hPen, $iColor)
    _GDIPlus_GraphicsDrawRect($hGfx, $tPath.Bounds(1) + $tPath.Bounds(3) * $fProgress / 100 - 5, $tPath.Bounds(2) + $tPath.Bounds(4) + 5, 10, 10, $hPen)

    _GDIPlus_GraphicsDrawPath($hGfx, $hPath, $hPen)
    _GDIPlus_PenDispose($hPen)

    _GDIPlus_PathDispose($hPath)
    _GDIPlus_PathDispose($hPath_Full)


    Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBmp)
    _GDIPlus_GraphicsDispose($hGfx)
    _GDIPlus_BitmapDispose($hBmp)
    Return $hHBITMAP
EndFunc   ;==>_GDIPlus_DrawingText
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  • 1 year later...

I'm using the 28042014 version of _GDIPlus_Carousel. I know this is a newbie question but I would like to let the animation stop as soon as 2 instances of the same process exist. So eg 2 times calc.exe. I think I can do this with ProcessWait. But where do I put it? My gut feeling says somewhere near:

 

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
Until False

Can't figure it out though...

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@Jdr: you can do something like this here:

;coded by UEZ build 2014-04-28, idea taken from http://codepen.io/noahblon/pen/KwiFg
;AutoIt v3.3.9.21 or higher needed!

#include <Array.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172; $IMAGE_BITMAP = 0
Global $iW = 600, $iH = 300
Global Const $hGUI = GUICreate("Carousel", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState()

Global $hHBmp_BG, $hB, $iPerc = 0, $iSleep = 10, $iPerc = 0
GUIRegisterMsg($WM_TIMER, "PlayAnim")
DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0)

Global $sProcess = "Notepad.exe", $iDummy = GUICtrlCreateDummy(), $iAmountProcesses = 5

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $iDummy
            GUIRegisterMsg($WM_TIMER, "")
            _WinAPI_DeleteObject($hHBmp_BG)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
    $aPL = ProcessList($sProcess)
    If IsArray($aPL) Then
        If $aPL[0][0] > $iAmountProcesses - 1 Then
             GUICtrlSendToDummy($iDummy)
        Else
            $iPerc = $aPL[0][0] / $iAmountProcesses * 100
        EndIf
    EndIf
Until False

Func PlayAnim()
    $hHBmp_BG = _GDIPlus_Carousel($iPerc, $iW, $iH)
    $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG)
    If $hB Then _WinAPI_DeleteObject($hB)
    _WinAPI_DeleteObject($hHBmp_BG)
EndFunc   ;==>PlayAnim


Func _GDIPlus_Carousel($fPerc, $iW, $iH, $bHBitmap = True)
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4 + (@OSBuild > 5999))
;~  _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 3)
    _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, 4)
    _GDIPlus_GraphicsClear($hGfx, 0xFFFFFFFF)

    Local Const $iUB = 4
    Local $aColors[$iUB][4] = [[0xD8F4B401, 0xE8CF9902], [0xD8E3746C, 0xE8C1645C], [0xD83A7BF9, 0xE8326AD4], [0xD8109D59, 0xE80E864C]]
    Local Const $fRadius = 50, $fMid = ($iW - $fRadius) / 2
    Local Const $hBrush = _GDIPlus_BrushCreateSolid(), $hPen = _GDIPlus_PenCreate(0x80000000)
    Local Const $hPath1 = _GDIPlus_PathCreate(), $hPath2 = _GDIPlus_PathCreate()
    Local $hRegion1, $hRegion2, $fPenSize, $i
    Local Static $fSpeed

    For $i = 0 To $iUB - 1
        $aColors[$i][2] = -Sin($fSpeed + $i * 1.570796) * 15                ;z coordinate, 1.570796 = Pi/2 = 90° = 360° / 4
        $aColors[$i][3] = $fMid + Cos($fSpeed + $i * 1.570796) * 80         ;x coordinate
    Next
    _ArraySort($aColors, 0, 0, 0, 2) ;sort z-axis
    For $i = 0 To $iUB - 1
        $fPenSize = $aColors[$i][2] / 20 + 1.1
        _GDIPlus_PenSetWidth($hPen, $fPenSize)
        _GDIPlus_BrushSetSolidColor($hBrush, 0x80E0E0E0) ;shadow color
        _GDIPlus_GraphicsFillEllipse($hGfx, $aColors[$i][3], ($iH - $fRadius) / 2 + 10 + $fRadius + $aColors[$i][2], $fRadius + $aColors[$i][2], ($fRadius + $aColors[$i][2]) / 4, $hBrush)

        _GDIPlus_PathAddEllipse($hPath1, $aColors[$i][3], ($iH - $fRadius) / 2, $fRadius + $aColors[$i][2], $fRadius + $aColors[$i][2])
        _GDIPlus_PathAddEllipse($hPath2, $aColors[$i][3] + $fPenSize - 5 - $aColors[$i][2] / 10, ($iH - $fRadius) / 2 - $fPenSize - 5 - $aColors[$i][2] / 10, $fRadius + $aColors[$i][2], $fRadius + $aColors[$i][2])

        $hRegion1 = _GDIPlus_RegionCreateFromPath($hPath1)
        $hRegion2 = _GDIPlus_RegionCreateFromPath($hPath2)
        _GDIPlus_RegionCombineRegion($hRegion1, $hRegion2, 1) ;combine lighter circle with darker circle

        _GDIPlus_BrushSetSolidColor($hBrush, $aColors[$i][1]) ;lighter ball color
        _GDIPlus_GraphicsFillPath($hGfx, $hPath1, $hBrush)

        _GDIPlus_BrushSetSolidColor($hBrush, $aColors[$i][0]) ;darker ball color
        _GDIPlus_GraphicsFillRegion($hGfx, $hRegion1, $hBrush)

        _GDIPlus_GraphicsDrawPath($hGfx, $hPath1, $hPen) ;draw circle frame

        _GDIPlus_RegionDispose($hRegion1)
        _GDIPlus_RegionDispose($hRegion2)
        _GDIPlus_PathReset($hPath1)
        _GDIPlus_PathReset($hPath2)
    Next
    $fSpeed += 0.0261799

    Local $iW_Progressbar = $iW / 2 + 4
    _GDIPlus_PenSetColor($hPen, 0xD048D1CC)
    _GDIPlus_GraphicsDrawRect($hGfx, ($iW - $iW_Progressbar) / 2, $iH - 50, $iW_Progressbar, 14, $hPen)
    _GDIPlus_BrushSetSolidColor($hBrush, 0xFFAFEEEE)
    _GDIPlus_GraphicsFillRect($hGfx, ($iW - $iW_Progressbar) / 2 + 2, $iH - 48, $fPerc * ($iW_Progressbar - 4) / 100, 10, $hBrush)

    _GDIPlus_PenSetColor($hPen, 0x20000000)
    _GDIPlus_GraphicsDrawRect($hGfx, 0, 0, $iW, $iH, $hPen) ;draw window frame

    _GDIPlus_PathDispose($hPath1)
    _GDIPlus_PathDispose($hPath2)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_BrushDispose($hBrush)

    _GDIPlus_GraphicsDispose($hGfx)

    If $bHBitmap Then
        Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
        _GDIPlus_BitmapDispose($hBitmap)
        Return $hHBITMAP
    EndIf
    Return $hBitmap
EndFunc

This will check for Notepad.exe processes. If the amount of processes is more than 5 the animation will be closed.

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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One more little thing, or actually 2;)  I'm using this as a loading screen that covers the desktop during logon. So I need it larger. However if I just change $iW and $iH to 1920 and 1080 the animation scales too. And consumes to many resources. So I changed the "canvas"  to 1920 and 1080 and kept the animation at 600 and 300. However I'd also like to change the color of the canvas to a different color than the standard MsgBox light gray. For example white or blue. Couldn't get that to work. A second request would be not to use a fixed resolution of 1920 x 1080 but full screen. 

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I am trying with this code to set the canvas to a different color, eg white:

_GDIPlus_Startup()
Global Const $STM_SETIMAGE = 0x0172; $IMAGE_BITMAP = 0
Global $COLOR_WHITE
Global $iW = @DesktopWidth, $iH = @DesktopHeight
Global Const $hGUI = GUICreate("Carousel", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
Global Const $iPic = GUICtrlCreatePic("", 400, 350, $iW, $iH)
;Global Const $iPic = GUICtrlCreatePic("", 400, 250, $iW, $iH)
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetBkColor($COLOR_WHITE)
GUISetState()

However GUISetBkColor doesn't seem to work very well, despite color white, it actually gives a black :'( canvas. In fact whatever color I put in, it always gives a black canvas.

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Global $COLOR_WHITE = 0xFFFFFFF ;you must set the value otherwise $COLOR_WHITE is 0 and thus black
Global Const $hGUI = GUICreate("Carousel", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
GUISetBkColor($COLOR_WHITE)

should work to set GUI background white.

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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  • 9 months later...
  • 4 years later...

Thank you very nice loading screens. But unfortunately I cannot figure out how to use them. I would like several loading screens in one script for different functions: search, copy. I have a window with several buttons, but I don't know how to make your loading screens work with them. If I understand correctly, your loading screens can be connected using #include-once and then used. But what is the right way to do it? Can you see my example and show you how to enable your loading screens?

#include <Array.au3>
#include <GUIConstantsEx.au3>
#include <ProgressConstants.au3>
#include <WindowsConstants.au3>
;#include-once <_GDIPlus_GearsAnim.au3>
;#include-once <_GDIPlus_CogWheels.au3>
;#include-once <_GDIPlus_CloudySpiral.au3>

Global $hGUI = GUICreate("Search box", 300, 300)
Local $Button_1, $Button_2, $Button_3


GUISetState(@SW_SHOW, $hGUI)

$Button_1 = GUICtrlCreateButton("Find file №1", 20, 20, 100, 100)
$Button_2 = GUICtrlCreateButton("Find file №2", 20, 140, 100, 100)
$Button_3 = GUICtrlCreateButton("Copy file", 140, 20, 100, 100)
While 1
    Switch GUIGetMsg()
      Case $GUI_EVENT_CLOSE
         ExitLoop
      Case $Button_1
         $sPath1 = "D:"
         $sFileMask1 = "Test1.txt"
         $aReturn = _FileSearch($sPath1, $sFileMask1)
         $File1 = $aReturn[1]
         ConsoleWrite($File1 & @CR)
         ShellExecute($aReturn[1])
         ; While looking for a file, I would like this (_GDIPlus_GearsAnim.au3) loading screen to work. But I don’t know how to do it.
      Case $Button_2
         $sPath2 = "H:"
         $sFileMask2 = "Test2.txt"
         $aReturn = _FileSearch($sPath2, $sFileMask2)
         $File2 = $aReturn[1]
         ConsoleWrite($File2 & @CR)
         ShellExecute($File2)
         ; While looking for a file №2, I would like this (_GDIPlus_CogWheels.au3) loading screen to work. But I don’t know how to do it.
      Case $Button_3
         $sPath2 = "H:"
         FileCopy($File1, $sPath2)
         ; While the file is being copied, I would like this (_GDIPlus_CloudySpiral.au3) loading screens to work. But I don’t know how to do it.
    EndSwitch
 WEnd

 Func _FileSearch($sPath, $sFileMask)
    Local $sOut = StringToBinary("0"& @CRLF, 2), $aOut
    Local $hDir = Run(@ComSpec & ' /U/C DIR "'& $sPath &'\'& $sFileMask &'" /S/B/A-D', @SystemDir, @SW_HIDE, 6)
    While 1
        $sOut &= StdoutRead($hDir, False, True)
        If @error Then ExitLoop
    Wend

    $aOut = StringRegExp(BinaryToString($sOut,2), "[^\r\n]+", 3)
    If @error Then Return SetError(1)

    $aOut[0] = UBound($aOut)-1
    Global $IsOrNowFile = $aOut[0]
    Return $aOut
 EndFunc

 

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