Request: Native 64bit compile ability
#21
Posted 12 December 2006 - 10:37 PM
#22
Posted 13 December 2006 - 12:11 AM
That's coming from compatibility with compilation for 64-bit Itanium I Think. It can be register access too.I'd like to see the rationale on disabling inline assembly support. That's a very useful feature since it allows mixed-mode programming where the majority of a function is C\C++ and there are a few bits of hand optimized assembly (here's looking at you, DllCall()).
#23
Posted 13 December 2006 - 02:30 AM
You need more memory? Isn't 4 GB of data enough? I've never seen anything that would require more than that.
#24
Posted 14 December 2006 - 01:33 AM
Isn't 4 GB of data enough?
Perhaps if you want to play a DVD in cached mode then it isn't.
╔══════════════════════════════╗║░░██░░░░░░░░██░░███░░░████░░░█║║░█░░█░░██░░█░░█░█░░█░█░░░░█░█░║║░█░░░░█░░█░████░███░░░██░░░█░░║║░█░░█░█░░█░█░░░░█░░░░░░░█░█░█░║║░░██░░░██░░░██░░█░░░░███░█░░░█║╚══════════════════════════════╝You seem to have a habit of putting things in the wrong place. I feel sorry for any female you attempt to have sex with.
#25
Posted 16 December 2006 - 09:29 AM
Go figure, you need a x64 architecture to call x64 files. Is there no 32bit version you can use?
You need more memory? Isn't 4 GB of data enough? I've never seen anything that would require more than that.
Example:
Also, for a 64bit OS, you need to load 64bit driver libraries, which you can't load with a 32bit program. Hence a 64bit executable will allow me to load 64bit libraries that deal with the drivers on a system.
An example of this in a very simple manner is the beep function. The autoit Beep() function doesn't work on my 64bit OS. I am not sure why.
There is also a 64bit kernel32.dll (don't bother to ask why, it should be kernel64.dll) which can only be loaded by 64bit applications.
Edited by The Kandie Man, 16 December 2006 - 09:57 AM.
#26
Guest_Ling_*
Posted 20 March 2007 - 05:06 PM
I am new to AutoIt, and I am looking for tools that can do UI Automation on 64bit WinPE.
What is the current status of this 64bit compile support? Will it be available soon?
Thanks,
Ling
#27
Posted 24 March 2007 - 07:33 PM
Don't bother, It's inside your monitor!------GUISetOnEvent should behave more like HotKeySet()
#28
Posted 24 March 2007 - 11:09 PM
#29
Posted 25 March 2007 - 03:52 AM
I don't understand portability issues from 32 bit to 64 bit. Is there any easy way to explain them or should I look up a Microsoft knowledge base article?
Edited by Mr Icekirby, 25 March 2007 - 03:55 AM.
#30
Posted 25 March 2007 - 04:03 PM
It's not daily, only the days when I get to work on it which haven't been for a while.One of the devs is working on a 64 bit native version. I know this because we get shouted at daily for the bad coding practices we've used that is making it difficult.
#31
Posted 31 March 2007 - 01:04 AM
O rly? This sounds exciting. Once you guys get all the "bad coding pratices" removed from the 32 bit version, it should be fairly easy to compile it in a 64bit version with practically no modification to the code, except for maybe a few datatypes and other things. No rush, but I am looking forward to the day when I see a x64 subfolder here:It's not daily, only the days when I get to work on it which haven't been for a while.
http://www.autoitscript.com/autoit3/files/beta/
The Kandie Man
#32
Posted 31 March 2007 - 10:15 AM
I discovered that AUtoItX didn't work on my windows vista 64bit box the other day (must be some sort of COM restriction) but it worked when compiled in 64bit. So that's fairly important to get working for me too.
#33
Posted 31 March 2007 - 10:24 AM
In x64 versions of Windows, a process that starts from a 64-bit executable such as Explorer.exe can only load Win64 DLLs, while a process started from a 32-bit executable can only load Win32 DLLs.
#34
Posted 01 April 2007 - 01:28 AM
#35
Posted 08 April 2007 - 10:52 PM
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