Edited by Jon, 22 June 2012 - 12:08 PM.
Structs and DllCall under x64
#1
Posted 31 October 2007 - 10:47 AM
#2
Posted 31 October 2007 - 11:09 AM
Windows Datatype = DllCall Type
HANDLE = "ptr"
HDC = "ptr"
HFONT = "ptr"
HICON = "ptr"
HINSTANCE = "ptr"
HKEY = "ptr"
HMENU = "ptr"
HMODILE = "ptr"
HWND = "hwnd" or "ptr"
Using "int" for any of these may work under x86 but will not work going forwards to x64.
#3
Posted 31 October 2007 - 12:29 PM
Repost from the other DllCall sticky which may help as well.
Windows Datatype = DllCall Type
HANDLE = "ptr"
HDC = "ptr"
HFONT = "ptr"
HICON = "ptr"
HINSTANCE = "ptr"
HKEY = "ptr"
HMENU = "ptr"
HMODILE = "ptr"
HWND = "hwnd" or "ptr"
Using "int" for any of these may work under x86 but will not work going forwards to x64.
I'll start looking thru the includes that I work on including these Structures
"int HwndFrom" should be "ptr HwndFrom".
hwnd will still work for these correct?
I think I would prefer to use the hwnd but if I must i'll use ptr for HWND
Gary
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#4
Posted 31 October 2007 - 12:47 PM
From AutoIt's point of view and the new underlying code hwnd is identical to ptr so use either. I think hwnd was the only "pointer" type in DllCall then "ptr" was retro-fitted after DllStruct code was written much later. At the time I doubt I'd even heard about pointer differences on 64 bitI'll start looking thru the includes that I work on including these Structures
"int HwndFrom" should be "ptr HwndFrom".
hwnd will still work for these correct?
I think I would prefer to use the hwnd but if I must i'll use ptr for HWND
Gary
#5
Posted 31 October 2007 - 02:13 PM
From AutoIt's point of view and the new underlying code hwnd is identical to ptr so use either. I think hwnd was the only "pointer" type in DllCall then "ptr" was retro-fitted after DllStruct code was written much later. At the time I doubt I'd even heard about pointer differences on 64 bit
Submitted updated Structures.au3, will take some time to go thru all the includes and see if the same needs to be applied.
Gary
SciTE for AutoItDirections for Submitting Standard UDFs
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#6
Posted 31 October 2007 - 02:33 PM
ThanksSubmitted updated Structures.au3, will take some time to go thru all the includes and see if the same needs to be applied.
Gary
#7
Posted 31 October 2007 - 04:32 PM
Looks like 50% or more of UDFs will be brokenThanks
This wrapper function which made it easier will now be cause of broken code:
; #FUNCTION# ==================================================================================================================== ; Name...........: _SendMessage ; Description ...: Wrapper for commonly used Dll Call ; Syntax.........: _SendMessage($hWnd, $iMsg[, $wParam = 0[, $lParam = 0[, $iReturn = 0[, $wParamType = "int"[, $lParamType = "int"]]]]]) ; Parameters ....: $hWnd - Window/control handle ; $iMsg - Message to send to control (number) ; $wParam - Specifies additional message-specific information ; $lParam - Specifies additional message-specific information ; $iReturn - What to return: ; |0 - Return value from dll call ; |1 - $ihWnd ; |2 - $iMsg ; |3 - $wParam ; |4 - $lParam ; |<0 or > 4 - array same as dllcall ; $wParamType - Specifies what type of additional information ; $lParamType - Specifies what type of additional information ; Return values .: Success - User selected value from the DllCall() result ; Failure - @error is set ; Author ........: Valik ; Modified.......: ; Remarks .......: ; Related .......: _SendMessageA ; Link ..........; ; Example .......; Yes ; =============================================================================================================================== Func _SendMessage($hWnd, $iMsg, $wParam = 0, $lParam = 0, $iReturn = 0, $wParamType = "int", $lParamType = "int") Local $aResult = DllCall("user32.dll", "long", "SendMessage", "hwnd", $hWnd, "int", $iMsg, $wParamType, $wParam, $lParamType, $lParam) If @error Then Return SetError(@error, @extended, "") If $iReturn >= 0 And $iReturn <= 4 Then Return $aResult[$iReturn] Return $aResult EndFunc ;==>_SendMessage
same would apply to _SendMessageA wrapper
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#8
Posted 31 October 2007 - 04:48 PM
#9
Posted 31 October 2007 - 05:00 PM
Edit: There's about 3 uses of int_ptr in current includes. Probably easy enough to rename to ptr_int.
Edit2: Actually the current system is a bit limiting with only 3 pointer_to types defined, maybe I should just make it so that any type with * is a pointer_to. Like "*int". Yeah, that's probably more sensible.
#10
Posted 31 October 2007 - 05:11 PM
I'd prefer to add native type with the same name for UINT_PTR LONG_PTR but we already used them. I wonder how much code I'd break by renaming long_ptr to ptr_long. Probably not much.
Edit: There's about 3 uses of int_ptr in current includes. Probably easy enough to rename to ptr_int.
Edit2: Actually the current system is a bit limiting with only 3 pointer_to types defined, maybe I should just make it so that any type with * is a pointer_to. Like "*int". Yeah, that's probably more sensible.
4 includes:
Inet.au3
Misc.au3
SQLite.au3
Visa.au3
SciTE for AutoItDirections for Submitting Standard UDFs
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#11
Posted 01 November 2007 - 11:20 AM
Use * after any parameter type to indicate that it is to be passed by reference. i.e. int* = int_ptr.
I've also added "wparam" and "lparam" types which change size depending on if you are running AutoIt x86 or x64.
#12
Posted 01 November 2007 - 11:29 AM
In my working copy I've deprecated long_ptr, short_ptr and int_ptr. They will be removed from the documentation and then totally removed after the next public non-beta.
Use * after any parameter type to indicate that it is to be passed by reference. i.e. int* = int_ptr.
I've also added "wparam" and "lparam" types which change size depending on if you are running AutoIt x86 or x64.
I haven't used any of those 3 so i'm okay there.
Will just need to remove them from the help document for the _SendMessage functions for those that I just submitted.
I'll wait to see the new types before making the final change.
Edited by GaryFrost, 01 November 2007 - 11:32 AM.
SciTE for AutoItDirections for Submitting Standard UDFs
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#13
Posted 21 November 2007 - 06:38 PM
In the documentation on DllStructCreate ptr and hwnd are still defined as 32bit.
but if i would guess they are 64bit on x64, am i right?
#14
Posted 22 November 2007 - 09:08 AM
Yeah, that's right.Might be a stupid question but...
In the documentation on DllStructCreate ptr and hwnd are still defined as 32bit.
but if i would guess they are 64bit on x64, am i right?
Actually now that variants can store pointers natively I could have done without DllCallbackGetPtr but I left it in for symmetry with DllStruct... Thinking about it more, DllStruct uses an abomination of an "array" type for storing it's data which adds unneccessary code to our variant class - it should just be stored as a handle to a structure in memory. I should probably fix that too but I get the fear when I go into the DllStruct code.
#15
Posted 22 November 2007 - 05:24 PM
Don't get shakey now Jon.I should probably fix that too but I get the fear when I go into the DllStruct code.
Swimming in deep water is no different than swimming in shallow water.
#16
Posted 22 November 2007 - 09:09 PM
#17
Posted 23 November 2007 - 10:13 AM
Oh, the wparam and lparam types are used primarily in SendMessage calls. So any SendMessage that use "int" for these will fail on x64.In my working copy I've deprecated long_ptr, short_ptr and int_ptr. They will be removed from the documentation and then totally removed after the next public non-beta.
Use * after any parameter type to indicate that it is to be passed by reference. i.e. int* = int_ptr.
I've also added "wparam" and "lparam" types which change size depending on if you are running AutoIt x86 or x64.
#18
Posted 23 November 2007 - 03:07 PM
Oh, the wparam and lparam types are used primarily in SendMessage calls. So any SendMessage that use "int" for these will fail on x64.
I'll have to look into fixing for that.
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#19
Posted 31 January 2008 - 12:07 PM
Thanks for any info!
#20
Posted 01 February 2008 - 10:55 AM
since the last post has been a while ago, I would like to know if this issue fixed in the latest beta?
Thanks for any info!
Been fixed for a while.
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