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#1 A. Percy

A. Percy

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Posted 31 October 2007 - 09:55 PM

Hi


This "game" is in alpha version for while.
Please, report all trouble you will find here.
When I complete the game development I'll put the code here, so, for now we have only compiled version.
Ok, it needs many work to do, but here you can find the source: download

Commands:
Mouse starts moving
"C" changes the camera
"Space" starts flight
"ESC" exits

It needs glut32 and glaux that can be found in Au3glplugin T2 thread.

So, thank you for testing.

;)


http://www.autoitscript.com/forum/index.ph...amp;showfile=91

code:
AutoIt         
#Region;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseAnsi=y #EndRegion;**** Directives created by AutoIt3Wrapper_GUI **** #cs ----------------------------------------------------------------------------  AutoIt Version: 3.2.4.9  Author:         Alexsandro Percy Libanio Motta  Script Function:     Template AutoIt script. #ce ---------------------------------------------------------------------------- ; Script Start - Add your code below here #include "GlPluginUtils.au3" #Include <Misc.au3> Global $pi = 3.14159265358979 FileInstall( "Cabin_Tex.bmp", "Cabin_Tex.bmp" ) AutoItSetOption( "TrayIconHide", 1 ) Opt( "WinTitleMatchMode", 3 ) HotKeySet( "{ESC}", "EndGame" ) TextureSetBuffer( 1 ) TextureAdd( "Cabin", @ScriptDir & "\Cabin_Tex.bmp" ) TextureSetMode( 1 ) ;defining window $WinTitle = "ItCopter" DefineGlWindow( $WinTitle ) SetCameraView( 1.0, 5000 ) ;setting back color SetClearColor( 0.8, 0.8, 0.8 ) ;creating light 0 CreateLight( 0, 300, 300, 300 ) SetLightAmbient( 0, 0.2, 0.2, 0.2 ) SetLightDiffuse( 0, 0.7, 0.7, 0.7 ) SetLightSpecular( 0, 0.1, 0.1, 0.1 ) ;====================================== ;lets select a color ;====================================== SetCamera( 0, 8, 30, 0, 8, 0 ) $Plane = ObjectCreate( ) for $x=0 to 100     for $y=0 to 100 ;AddCube( ObjId, Width, Height, Deph, Red, Green, Blue, Alpha )         $Cube = AddCube( $Plane, 5, 5, 0.5, 0.2, 0.2, random (0.6,0.9 ), random (1.0,1.5 ) )         ShapeTranslate( $Plane, $Cube, $x*5 - 250, $y*5 - 250, -10 )     next next SetPrint( $Plane ) $MakeColorPallete = ObjectCreate( ) $YColorPos = 11 $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 1, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -12.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 1, 1, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -7.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 0.5, 1, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -2.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 0.5, 0.5, 1, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 2.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 0.5, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 7.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 0.7, 0.9, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 12.5, $YColorPos, 0 ) SetPrint( $MakeColorPallete ) $ColorPalleteSelector = ObjectCreate( ) $Disk = AddPartialDisk( $ColorPalleteSelector, 0, 0, 0, 2.1, 2.6, 20, 2, 0, 360, 0, 1, 0, 1 ) ShapeRotate( $ColorPalleteSelector, $Disk, 90, 0, 0 ) ObjectTranslate( $ColorPalleteSelector, -12.5, $YColorPos, 0 ) SetPrint( $ColorPalleteSelector ) $Text = ObjectCreate( ) $SelectText = AddStrokeText( $Text, 0, 0, 0, 1, 1, 0.5, "Select a color and type 'ENTER'" ) ShapeScale( $Text, $SelectText, 0.0132, 0.02, 0.012 ) ShapeTranslate( $Text, $SelectText, -14, 16, 0 ) SetPrint( $Text ) $MainRotor = 0 $DirRotor = 0 $Heli = MakeHeli( 1, 1, 0.5, $MainRotor, $DirRotor ) SetPrint( $Heli ) ObjectRotate( $Heli, 0, -45, 0 ) $CurrSlot = 1 $SetColor = 0 Dim $RGBColor[3] While 1     Sleep( 50 )     If _IsPressed( "25" ) Then         If $CurrSlot > 1 Then             $CurrSlot -= 1             $SetColor = 1         EndIf     EndIf     If _IsPressed( "27" ) Then         If $CurrSlot < 6 Then             $CurrSlot += 1             $SetColor = 1         EndIf     EndIf     If _IsPressed( "0D" ) Then         ExitLoop     EndIf     If $SetColor = 1 Then         If $CurrSlot = 1 Then             Dim $RGBColor[3] = [1, 1, 0.5]             ObjectTranslate( $ColorPalleteSelector, -12.5, $YColorPos, 0 )         EndIf         If $CurrSlot = 2 Then             Dim $RGBColor[3] = [1, 1, 1]             ObjectTranslate( $ColorPalleteSelector, -7.5, $YColorPos, 0 )         EndIf         If $CurrSlot = 3 Then             Dim $RGBColor[3] = [0.5, 1, 0.5]             ObjectTranslate( $ColorPalleteSelector, -2.5, $YColorPos, 0 )         EndIf         If $CurrSlot = 4 Then             Dim $RGBColor[3] = [0.5, 0.5, 1]             ObjectTranslate( $ColorPalleteSelector, 2.5, $YColorPos, 0 )         EndIf         If $CurrSlot = 5 Then             Dim $RGBColor[3] = [1, 0.5, 0.5]             ObjectTranslate( $ColorPalleteSelector, 7.5, $YColorPos, 0 )         EndIf         If $CurrSlot = 6 Then             Dim $RGBColor[3] = [1, 0.7, 0.9]             ObjectTranslate( $ColorPalleteSelector, 12.5, $YColorPos, 0 )         EndIf                 ObjectDelete( $Heli )         $Heli = MakeHeli( $RGBColor[0], $RGBColor[1], $RGBColor[2], $MainRotor, $DirRotor )         SetPrint( $Heli )         $SetColor = 0         ObjectRotate( $Heli, 0, -45, 0 )     EndIf     SceneDraw( ) Wend ObjectRotate( $Heli, 0, 0, 0 ) ObjectDelete( $MakeColorPallete ) ObjectDelete( $ColorPalleteSelector ) ObjectDelete( $Text ) ObjectDelete( $Plane ) ClearPrintBuffer( ) ;====================================== ;now starting game ;====================================== $CenterX = @DesktopWidth / 2 $CenterY = @DesktopHeight / 2 MouseMove( $CenterX, $CenterY, 0 ) SetPrint( $Heli ) $Plane = ObjectCreate( ) for $x=0 to 50     for $z=0 to 50 ;AddCube( ObjId, Width, Height, Deph, Red, Green, Blue, Alpha )         $Cube = AddCube( $Plane, 50, 0.5, 50, 0.2, random (0.6,0.8 ), 0.2, 1.0 )         ShapeTranslate( $Plane, $Cube, $x*50 - 1000, -0.77, $z*50 - 1000 )     next next SetPrint( $Plane ) SetCamera( 0, 20, 70, 0, 3, 0 ) $YForce = 0 $YPos = 0 $XPos = 0 $ZPos = 0 $Speed = 0.2 $Rotation = 0 $DirectionX = 0 $DirectionZ = 0 $Inercia = 0.2 $InerciaX = 0 $InerciaZ = 0 $ZLevel = 0 $EyeX = 0 $EyeZ = 0 $Cam = 0 $DeathZone = 60 $RotorY = 0 While 1     $RotorY += 40     If $RotorY >= 360 Then $RotorY -= 360         If $Rotation >= 360 Then $Rotation -= 360     If $Rotation < 0 Then $Rotation += 360     SceneDraw( )         Sleep( 20 )     ObjectRotate( $Heli, 0, $Rotation + 90, $ZLevel )     _Limiters( $XPos, $InerciaX )     _Limiters( $ZPos, $InerciaZ )     ObjectTranslate( $Heli, $XPos, $YPos, $ZPos )         If $Cam = 1 Then         _Movecam( 100, $EyeX, $EyeZ )         SetCamera( $XPos + $EyeX, $YPos + 40, $EyeZ + $ZPos, $XPos, $YPos, $ZPos )     Else         SetCamera( 0, 40, 80, $XPos, $YPos, $ZPos )     EndIf         If WinActive ( $WinTitle ) Then         $mouse = MouseGetPos( )         if $YPos > 0 Then             If $mouse[1] < $CenterY - $DeathZone Then                 _Move( -$Speed, $Rotation, $XPos, $ZPos, $DirectionX, $DirectionZ )                 $InerciaX += $DirectionX * $Inercia                 $InerciaZ += $DirectionZ * $Inercia                 $ZLevel = -10             EndIf             If $mouse[1] > $CenterY + $DeathZone Then                 _Move(  $Speed, $Rotation, $XPos, $ZPos, $DirectionX, $DirectionZ )                 $InerciaX += $DirectionX * $Inercia                 $InerciaZ += $DirectionZ * $Inercia                 $ZLevel = 10             EndIf             ObjectRotate( $Heli, 0, $Rotation + 90, $ZLevel / 2 )             SceneDraw( )         EndIf         If $mouse[0] < $CenterX - $DeathZone Then             $ControlSpeed =  int( ( $CenterX - $mouse[0] ) / ( $CenterX / 8 ) )             $Rotation += $ControlSpeed + 1         EndIf         If $mouse[0] > $CenterX + $DeathZone Then             $ControlSpeed = int( ( $mouse[0] - $CenterX ) / ( $CenterX / 8 ) )             $Rotation -= $ControlSpeed + 1         EndIf                 If _IsPressed("20") Then             $YForce = 0.5         EndIf         If _IsPressed("43") Then             If $Cam = 1 Then                 $Cam = 0             Else                 $Cam = 1             EndIf             Sleep( 100 )         EndIf     EndIf         _Force( $YPos, $YForce )     If $YPos <= 0 Then         $InerciaX = $InerciaX / 3         $InerciaZ = $InerciaZ / 3     EndIf     _ApplyInercia( $XPos, $InerciaX )     _ApplyInercia( $ZPos, $InerciaZ )     _AdjustLevel( $ZLevel )     ObjectRotate( $MainRotor, 0, $RotorY, 0 ) Wend Func _Limiters( ByRef $Pos, ByRef $Iner )     Local $Lim = 500     If $Pos > $Lim Then         $Pos = $Lim         $Iner = 0     EndIf     If $Pos < -$Lim Then         $Pos = -$Lim         $Iner = 0     EndIf EndFunc ;adapted from TestWorld by zerozshadow Func _Movecam( $distance, ByRef $EyeX, ByRef $EyeZ )     $EyeX = -cos((2*$pi/360)*($rotation+90))*$distance     $EyeZ = sin((2*$pi/360)*($rotation+90))*$distance EndFunc ;adapted from TestWorld by zerozshadow Func _Move( $speedgo, $rotation, ByRef $XPos, ByRef $ZPos, ByRef $DirectionX, ByRef $DirectionZ )     Local $movex= -cos((2*$pi/360)*($rotation+90))*$speedgo     Local $movez= sin((2*$pi/360)*($rotation+90))*$speedgo     $DirectionX = $movex     $DirectionZ = $movez ;~   $XPos += $movex ;~   $ZPos += $movez EndFunc ;adapted from TestWorld by zerozshadow Func _Force( ByRef $pos, ByRef $force )     $pos += $force     $force -= 0.02     if $force < -1 then         $force = -1     EndIf     if $pos <= 0 then         $force = 0         $pos = 0     EndIf EndFunc Func _ApplyInercia( ByRef $pos, ByRef $inercia )     Local $DecValue = 0.001     $pos += $inercia     If $inercia < 0 Then         $inercia += $DecValue     Else         $inercia -= $DecValue     EndIf EndFunc Func _AdjustLevel( ByRef $CurrLevel )     If $CurrLevel > 0 Then         $CurrLevel -= 1     EndIf     If $CurrLevel < 0 Then         $CurrLevel += 1     EndIf EndFunc Func MakeHeli( $Red, $Green, $Blue, ByRef $MainRotorId, ByRef $DirRotorId )     Local $RetVal     $RetVal = ObjectCreate( )         Local $Cabin = AddSphere( $RetVal, 1, 1, 0, 1, 20, 9, $Red, $Green, $Blue, 1 )     ShapeScale( $RetVal, $Cabin, 1, 1.2, 1 )     ShapeRotate( $RetVal, $Cabin, 0, 0, 5 )     TextureBind( $RetVal, $Cabin, "Cabin" )     ;---------------------- ;Corpo principal     Local $MainAxis = AddCube( $RetVal, 1, 1.5, 0.3, 0, 0, 0, 1 )     ShapeTranslate( $RetVal, $MainAxis, 0, 1.8, 0 )     $MainAxis = AddCylinder( $RetVal, 0, 0, 0, 0.6, 0.6, 2, 20, 2, $Red, $Green, $Blue, 1 )     ShapeRotate( $RetVal, $MainAxis, 90, 0, 0 )     ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, -1 )     $MainAxis = AddPartialDisk( $RetVal, 0, 0, 0, 0, 0.6, 20, 2, 0, 360, $Red, $Green, $Blue, 1 )     ShapeRotate( $RetVal, $MainAxis, -90, 0, 0 )     ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, -1 )     $MainAxis = AddPartialDisk( $RetVal, 0, 0, 0, 0, 0.6, 20, 2, 0, 360, $Red, $Green, $Blue, 1 )     ShapeRotate( $RetVal, $MainAxis, 90, 0, 0 )     ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, 1 )     $MainAxis = AddCube( $RetVal, 3, 0.2, 0.3, 0, 0, 0, 1 )     ShapeTranslate( $RetVal, $MainAxis, 0, 0.5, 0 )     ;---------------------- ;motor     Local $ElectMotor = ObjectCreate( )     SetToObject( $RetVal, $ElectMotor )     AddCylinder( $ElectMotor, 0, 0, 0, 0.4, 0.4, 1.4, 20, 2, 0.7, 0.7, 0.7, 1 )     AddCylinder( $ElectMotor, 0, 0.8, 0, 0.41, 0.41, 0.61, 20, 2, 0, 0, 0, 1 )     AddPartialDisk( $ElectMotor, 0, 1.41, 0, 0, 0.41, 20, 2, 0, 360, 0, 0, 0, 1 )     ObjectTranslate( $ElectMotor, -1.0, 0.6, 0 )     ;---------------------- ;cauda     Local $Tail = ObjectCreate( )     SetToObject( $RetVal, $Tail )     Local $Tail_pt1 = AddCylinder( $Tail, 0, 0, 0, 0.1, 0.1, 6, 9, 2, 0, 0, 0, 1 )     ShapeRotate( $Tail, $Tail_pt1, 0, 0, 90 )     Local $Tail_pt2 = AddCylinder( $Tail, 0, 0, 0, 0.15, 0.15, 0.4, 9, 2, 0, 0, 0, 1 )     ShapeRotate( $Tail, $Tail_pt2, 0, 90, 90 )     ShapeTranslate( $Tail, $Tail_pt2, -6, 0, -0.3 )     $Tail_pt2 = AddPartialDisk( $Tail, 0, 0, 0, 0, 0.15, 9, 2, 0, 360, 0, 0, 0, 1 )     ShapeRotate( $Tail, $Tail_pt2, 90, 0, 0 )     ShapeTranslate( $Tail, $Tail_pt2, -6, 0, -0.3 )     ;estabilizadores     Local $Tail_Prf = AddCube( $Tail, 0.5, 0.01, 1.5, $Red, $Green, $Blue, 1 )     ShapeTranslate( $Tail, $Tail_Prf, -5, 0, -0.75 )     $Tail_Prf = AddCube( $Tail, 0.5, 0.01, 1.5, $Red, $Green, $Blue, 1 )     ShapeRotate( $Tail, $Tail_Prf, -80, 0, 0 )     ShapeTranslate( $Tail, $Tail_Prf, -3, -0.71, -0.1 ) ;direcional rotor     $DirRotorId = ObjectCreate( )     SetToObject( $Tail, $DirRotorId )     AddCylinder( $DirRotorId, 0, 0.1, 0, 0.1, 0.1, 0.3, 9, 2, 0, 0, 0, 1 )     AddSphere( $DirRotorId, 0, 0.3, 0, 0.2, 6, 3, 0, 0, 0, 1 )     AddPartialDisk( $DirRotorId, 0, 0.3, 0, 0, 1.3, 20, 2, 0, 360, 0.1, 0.1, 0.1, 0.15 )     ObjectRotate( $DirRotorId, 90, 0, 0 )     ObjectTranslate( $DirRotorId, -6, 0, 0 )     ObjectRotate( $Tail, 0, 0, -5 )     ObjectTranslate( $Tail, -1.45, 0.5, 0 ) ;---------------------- ;gear     Local $Gear = ObjectCreate( )     SetToObject( $RetVal, $Gear )     ;ski fixer     Local $Gear_fx = ObjectCreate( )     Local $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 2, 0, 0, 0, 1 )     AddCylinder( $Gear_fx, 0, 0, 0, 0.2, 0.2, 0.5, 9, 2, 0, 0, 0, 1 )     $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 0.59, 0, 0, 0, 1 )     ShapeRotate( $Gear_fx, $Gear_fx_sh, -70, 0, 0 )     ShapeTranslate( $Gear_fx, $Gear_fx_sh, 0, -0.25, -1.1 )     $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 0.59, 0, 0, 0, 1 )     ShapeRotate( $Gear_fx, $Gear_fx_sh, 70, 0, 0 )     ShapeTranslate( $Gear_fx, $Gear_fx_sh, 0, -0.25, 1.1 )     ;putting fixers     Local $LegFx1 = ObjectCreate( )     SetToObject( $LegFx1, $Gear_fx )     ObjectTranslate( $LegFx1, -1, 0, 0 )     SetToObject( $Gear, $LegFx1 )     Local $LegFx2 = ObjectCreate( )     SetToObject( $LegFx2, $Gear_fx )     ObjectTranslate( $LegFx2, 1, 0, 0 )     SetToObject( $Gear, $LegFx2 )     ;ski     Local $Leg = ObjectCreate( )     Local $Leg_pt1 = AddCylinder( $Leg, 0, 0, 0, 0.1, 0.1, 4.5, 9, 2, 0, 0, 0, 1 )     ShapeRotate( $Leg, $Leg_pt1, 0, 0, -90 )     ShapeTranslate( $Leg, $Leg_pt1, -2, -0.5, 0 )     Local $Leg_pt2 = AddCylinder( $Leg, 0, 0, 0, 0.1, 0.1, 0.7, 9, 2, 0, 0, 0, 1 )     ShapeRotate( $Leg, $Leg_pt2, 0, 0, -45 )     ShapeTranslate( $Leg, $Leg_pt2, 2.47, -0.5, 0 )     Local $Leg_pt2 = AddSphere( $Leg, 0, 0.7, 0, 0.1, 9, 9, $Red, $Green, $Blue, 1 )     ShapeRotate( $Leg, $Leg_pt2, 0, 0, -45 )     ShapeTranslate( $Leg, $Leg_pt2, 2.47, -0.5, 0 )     ;putting skis     Local $Leg1 = ObjectCreate( )     SetToObject( $Leg1, $Leg )     ObjectTranslate( $Leg1, 0, 0, -1.2 )     SetToObject( $Gear, $Leg1 )     Local $Leg2 = ObjectCreate( )     SetToObject( $Leg2, $Leg )     ObjectTranslate( $Leg2, 0, 0, 1.2 )     SetToObject( $Gear, $Leg2 ) ;---------------------- ;Main rotor     $MainRotorId = ObjectCreate( )     SetToObject( $RetVal, $MainRotorId )     AddCylinder( $MainRotorId, 0, 1.3, 0, 0.1, 0.1, 2, 9, 2, 0, 0, 0, 1 )     AddSphere( $MainRotorId, 0, 3.3, 0, 0.2, 6, 3, 0, 0, 0, 1 )     AddPartialDisk( $MainRotorId, 0, 3.3, 0, 0, 5.5, 20, 2, 0, 360, 0.1, 0.1, 0.1, 0.15 )     AddPartialDisk( $MainRotorId, 0, 3.4, 0, 0, 5.5, 20, 2, 0, 45, 0.2, 0.2, 0.2, 0.15 )     AddPartialDisk( $MainRotorId, 0, 3.4, 0, 0, 5.5, 20, 2, 180, 45, 0.2, 0.2, 0.2, 0.15 )         Return $RetVal EndFunc Func EndGame( )     Exit EndFunc

Edited by A. Percy, 12 November 2008 - 12:24 PM.

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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#2 Manadar

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Posted 31 October 2007 - 10:09 PM

Ouch, Win32:Trojan-gen {Other}.


I am not sure it is a false positive or not.. but I'm going to have someone else try it first.

#3 A. Percy

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Posted 31 October 2007 - 10:17 PM

Ouch, Win32:Trojan-gen {Other}.
I am not sure it is a false positive or not.. but I'm going to have someone else try it first.


Update your antivirus, please.
I tried with AVP here and nothing...

Or try using a Virtual Machine... <_<
Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

#4 Manadar

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Posted 31 October 2007 - 10:27 PM

Update your antivirus, please.
I tried with AVP here and nothing...

Or try using a Virtual Machine... <_<

I just compiled a script using the latest beta and the latest release, and that gave me no problems at all.

My anti-virus is fine.

#5 Manadar

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Posted 31 October 2007 - 10:35 PM

I just compiled a script using the latest beta and the latest release, and that gave me no problems at all.

My anti-virus is fine.

Ok, so I tried it anyway in a sandbox. I don't understand what caused the anti-virus to flag it as a virus, but as far as I understand sandboxes the exe is clean.

I like it. <_< I like it a lot! :)


Based on what you have done so far, do you think it would be possible to create full 3D games using AutoIt?

Edited by Manadar, 31 October 2007 - 10:36 PM.


#6 Achilles

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Posted 31 October 2007 - 10:38 PM

I'm getting an error about not having a Glaux.dll... Where could I get that from?

Edited by Piano_Man, 31 October 2007 - 10:38 PM.


#7 Manadar

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Posted 31 October 2007 - 10:42 PM

I'm getting an error about not having a Glaux.dll... Where could I get that from?

The answer to that question is in the initial topic. Anyway, here you go.

#8 Achilles

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Posted 31 October 2007 - 10:52 PM

Now I'm getting an error about the glut32.dll....


Just joking. Great game! I didn't know that anywhere near possible with AutoIt!

#9 A. Percy

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Posted 31 October 2007 - 11:02 PM

Ok, so I tried it anyway in a sandbox. I don't understand what caused the anti-virus to flag it as a virus, but as far as I understand sandboxes the exe is clean.

I like it. <_< I like it a lot! :)
Based on what you have done so far, do you think it would be possible to create full 3D games using AutoIt?


I have a Dragonfly R/C helicopter and decided to "save" it's "structure" making a virtual copy from it. And yes, I believe that is possible create full 3D games in autoit, based in theory that the process of 3D engine can be independent of script processing using plugin :P
Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

#10 Manadar

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Posted 31 October 2007 - 11:15 PM

I have a Dragonfly R/C helicopter and decided to "save" it's "structure" making a virtual copy from it. And yes, I believe that is possible create full 3D games in autoit, based in theory that the process of 3D engine can be independent of script processing using plugin <_<

Nice, I have a Dragonfly helicopter as well. It is an HM 004, but I suck at flying it because I keep breaking pieces when I try to pull of stunts with it. :)


I think I will have a shot at 3D games. I have been wanting it for SOO long, and I also have a ton of ideas. Just waiting to be visualised.

#11 weaponx

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Posted 31 October 2007 - 11:47 PM

EDIT: Maybe this forum should be called Example EXE's

Edited by weaponx, 01 November 2007 - 12:17 PM.


#12 Achilles

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Posted 01 November 2007 - 12:45 AM

You need to post a SCRIPT. I'm waiting for Smoke to drop a hint.

Might want to keep this in mind... <_<

#13 BillLuvsU

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Posted 01 November 2007 - 01:50 AM

Doesn't work for me in Vista... stupid Microsoft.

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#14 ConsultingJoe

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Posted 01 November 2007 - 01:58 AM

@A. Percy

THIS IS AMAZING!!!

You never cease to amaze me. It would be soo cool to see the script though. And how do you design the objects, do you use a program that generates the script???

Thanks

#15 trids

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Posted 01 November 2007 - 04:59 AM

Awesome! And inspiring as always

<_<

#16 BillLuvsU

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Posted 01 November 2007 - 05:20 AM

T~T You guys are makng me have to see this now, anyone got it working with vista?

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#17 A. Percy

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Posted 01 November 2007 - 10:35 AM

@A. Percy

THIS IS AMAZING!!!

You never cease to amaze me. It would be soo cool to see the script though. And how do you design the objects, do you use a program that generates the script???

Thanks


I'm from PovRay old school, so, I made the objects with my own hands <_<

Edited by A. Percy, 01 November 2007 - 01:11 PM.

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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#18 A. Percy

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Posted 01 November 2007 - 10:39 AM

T~T You guys are makng me have to see this now, anyone got it working with vista?


The au3glplugin isn't working on Windows Vista <_< , but I'll fix it when I have a Windows Vista machine to test.
Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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#19 A. Percy

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Posted 01 November 2007 - 05:24 PM

Ok, I changed my mind and I put the source in first post, but remember: It still in alpha version.
And you need Au3GlPlugin T2


<_<
Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

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#20 Valuater

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Posted 01 November 2007 - 05:33 PM

Can you place all needed files, dlls, etc in the code zip file please

8)

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