Inability to send input to SWG
Posted 21 January 2004 - 05:06 PM
I've tried v2 and v3. Currently I'm working in v3. Many of the things I've tried are commands such as..
MouseClick("left", 300, 200, 2, 50)
I've tried varied mouse movement speeds (the 50 in the examble above, changed between 0 and 100). The script works fine if I'm not in SWG. If I'm in full screen mode, the mouse "leaps" to the location, regardless of speed, but usually doesn't show it (cursor appeard to not move until I try to move it manually, then it centers itself back on 300, 200). If I'm in windowed mode, I can see the cursor actually move to the locations, but again, it doesn't actually click the button.
On what I feel is a related note, it will not accept any "Send" commands either. It will not press any function key, nor will it even send basic text to the chat box. It seems to me like SWG is blocking any 3rd party simulated device input.
First, can anyone personally verify that they are still able to use Auto-It to click on things in SWG as of the current build? I've seen a couple of other people relatively recently state that they cannot get it to click either, but I haven't seen solutions posted to their questions.
Second, if anyone can get it to work, can you help figure out what variable might be the cause that prevents the input from being transfered into SWG?
Posted 21 January 2004 - 10:35 PM
If so, there may not be any easy workaround short of writing a new driver or installing a keyboard & mouse hook to try to intercept artificial input and reflect it back out as physical input.
Posted 22 January 2004 - 03:22 AM
Posted 22 January 2004 - 01:08 PM
I really think they are blocking the input, which is why I would like to hear from someone who has used one of these programs in SWG successfully.
Thanks for the input.
Posted 22 January 2004 - 01:36 PM
Posted 22 January 2004 - 09:24 PM
..seriously, if Sony put half the effort into making their games enjoyable that they put into making them un-enjoyable, they'd have a fine product. Beta was way more fun than it is now, and any beta player will agree with that.. oh well, still trying to figure out a way to get this to work.
Posted 24 January 2004 - 11:27 PM
Posted 27 January 2004 - 04:14 AM
Posted 11 February 2004 - 08:13 PM
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