#include-once ;Extensions define: Global Const $GL_VERSION_1_1 = 1 Global Const $GL_VERSION_1_2 = 1 Global Const $GL_VERSION_1_3 = 1 Global Const $GL_VERSION_1_4 = 1 Global Const $GL_VERSION_1_5 = 1 Global Const $GL_VERSION_2_0 = 1 Global Const $GL_VERSION_2_1 = 1 Global Const $GL_VERSION_3_0 = 1 Global Const $GL_VERSION_3_1 = 1 Global Const $GL_VERSION_3_2 = 1 Global Const $GL_ARB_imaging = 1 Global Const $GL_EXT_abgr = 1 Global Const $GL_EXT_blend_color = 1 Global Const $GL_EXT_blend_logic_op = 1 Global Const $GL_EXT_blend_minmax = 1 Global Const $GL_EXT_blend_subtract = 1 Global Const $GL_EXT_cmyka = 1 Global Const $GL_EXT_convolution = 1 Global Const $GL_EXT_copy_texture = 1 Global Const $GL_EXT_histogram = 1 Global Const $GL_EXT_packed_pixels = 1 Global Const $GL_EXT_point_parameters = 1 Global Const $GL_EXT_polygon_offset = 1 Global Const $GL_EXT_rescale_normal = 1 Global Const $GL_EXT_shared_texture_palette = 1 Global Const $GL_EXT_subtexture = 1 Global Const $GL_EXT_texture = 1 Global Const $GL_EXT_texture3D = 1 Global Const $GL_EXT_texture_object = 1 Global Const $GL_EXT_vertex_array = 1 Global Const $GL_SGIS_detail_texture = 1 Global Const $GL_SGIS_fog_function = 1 Global Const $GL_SGIS_generate_mipmap = 1 Global Const $GL_SGIS_multisample = 1 Global Const $GL_SGIS_pixel_texture = 1 Global Const $GL_SGIS_point_line_texgen = 1 Global Const $GL_SGIS_point_parameters = 1 Global Const $GL_SGIS_sharpen_texture = 1 Global Const $GL_SGIS_texture4D = 1 Global Const $GL_SGIS_texture_border_clamp = 1 Global Const $GL_SGIS_texture_edge_clamp = 1 Global Const $GL_SGIS_texture_filter4 = 1 Global Const $GL_SGIS_texture_lod = 1 Global Const $GL_SGIS_texture_select = 1 Global Const $GL_SGIX_async = 1 Global Const $GL_SGIX_async_histogram = 1 Global Const $GL_SGIX_async_pixel = 1 Global Const $GL_SGIX_blend_alpha_minmax = 1 Global Const $GL_SGIX_calligraphic_fragment = 1 Global Const $GL_SGIX_clipmap = 1 Global Const $GL_SGIX_convolution_accuracy = 1 Global Const $GL_SGIX_depth_texture = 1 Global Const $GL_SGIX_flush_raster = 1 Global Const $GL_SGIX_fog_offset = 1 Global Const $GL_SGIX_fragment_lighting = 1 Global Const $GL_SGIX_framezoom = 1 Global Const $GL_SGIX_icc_texture = 1 Global Const $GL_SGIX_impact_pixel_texture = 1 Global Const $GL_SGIX_instruments = 1 Global Const $GL_SGIX_interlace = 1 Global Const $GL_SGIX_ir_instrument1 = 1 Global Const $GL_SGIX_list_priority = 1 Global Const $GL_SGIX_pixel_texture = 1 Global Const $GL_SGIX_pixel_tiles = 1 Global Const $GL_SGIX_polynomial_ffd = 1 Global Const $GL_SGIX_reference_plane = 1 Global Const $GL_SGIX_resample = 1 Global Const $GL_SGIX_scalebias_hint = 1 Global Const $GL_SGIX_shadow = 1 Global Const $GL_SGIX_shadow_ambient = 1 Global Const $GL_SGIX_sprite = 1 Global Const $GL_SGIX_subsample = 1 Global Const $GL_SGIX_tag_sample_buffer = 1 Global Const $GL_SGIX_texture_add_env = 1 Global Const $GL_SGIX_texture_coordinate_clamp = 1 Global Const $GL_SGIX_texture_lod_bias = 1 Global Const $GL_SGIX_texture_multi_buffer = 1 Global Const $GL_SGIX_texture_scale_bias = 1 Global Const $GL_SGIX_vertex_preclip = 1 Global Const $GL_SGIX_ycrcb = 1 Global Const $GL_SGI_color_matrix = 1 Global Const $GL_SGI_color_table = 1 Global Const $GL_SGI_texture_color_table = 1 ;AttribMask enum: Global Const $GL_CURRENT_BIT = 0x00000001 Global Const $GL_POINT_BIT = 0x00000002 Global Const $GL_LINE_BIT = 0x00000004 Global Const $GL_POLYGON_BIT = 0x00000008 Global Const $GL_POLYGON_STIPPLE_BIT = 0x00000010 Global Const $GL_PIXEL_MODE_BIT = 0x00000020 Global Const $GL_LIGHTING_BIT = 0x00000040 Global Const $GL_FOG_BIT = 0x00000080 Global Const $GL_DEPTH_BUFFER_BIT = 0x00000100 Global Const $GL_ACCUM_BUFFER_BIT = 0x00000200 Global Const $GL_STENCIL_BUFFER_BIT = 0x00000400 Global Const $GL_VIEWPORT_BIT = 0x00000800 Global Const $GL_TRANSFORM_BIT = 0x00001000 Global Const $GL_ENABLE_BIT = 0x00002000 Global Const $GL_COLOR_BUFFER_BIT = 0x00004000 Global Const $GL_HINT_BIT = 0x00008000 Global Const $GL_EVAL_BIT = 0x00010000 Global Const $GL_LIST_BIT = 0x00020000 Global Const $GL_TEXTURE_BIT = 0x00040000 Global Const $GL_SCISSOR_BIT = 0x00080000 Global Const $GL_ALL_ATTRIB_BITS = 0xFFFFFFFF Global Const $GL_MULTISAMPLE_BIT = 0x20000000 Global Const $GL_MULTISAMPLE_BIT_ARB = 0x20000000 Global Const $GL_MULTISAMPLE_BIT_EXT = 0x20000000 Global Const $GL_MULTISAMPLE_BIT_3DFX = 0x20000000 Global Const $GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 Global Const $GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 Global Const $GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF Global Const $GL_MAP_READ_BIT = 0x0001 Global Const $GL_MAP_WRITE_BIT = 0x0002 Global Const $GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 Global Const $GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 Global Const $GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 Global Const $GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 Global Const $GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 Global Const $GL_CONTEXT_DEBUG_BIT_ARB = 0x00000001 Global Const $GL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 Global Const $GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 Global Const $GL_VERTEX_SHADER_BIT = 0x00000001 Global Const $GL_FRAGMENT_SHADER_BIT = 0x00000002 Global Const $GL_GEOMETRY_SHADER_BIT = 0x00000004 Global Const $GL_TESS_CONTROL_SHADER_BIT = 0x00000008 Global Const $GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 Global Const $GL_ALL_SHADER_BITS = 0xFFFFFFFF Global Const $GL_VERTEX_SHADER_BIT_EXT = 0x00000001 Global Const $GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 Global Const $GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF Global Const $GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 Global Const $GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 Global Const $GL_UNIFORM_BARRIER_BIT = 0x00000004 Global Const $GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 Global Const $GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 Global Const $GL_COMMAND_BARRIER_BIT = 0x00000040 Global Const $GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 Global Const $GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 Global Const $GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 Global Const $GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 Global Const $GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 Global Const $GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 Global Const $GL_ALL_BARRIER_BITS = 0xFFFFFFFF Global Const $GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 Global Const $GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 Global Const $GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 Global Const $GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 Global Const $GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 Global Const $GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 Global Const $GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 Global Const $GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 Global Const $GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 Global Const $GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 Global Const $GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 Global Const $GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 Global Const $GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF ;BeginMode enum: Global Const $GL_POINTS = 0x0000 Global Const $GL_LINES = 0x0001 Global Const $GL_LINE_LOOP = 0x0002 Global Const $GL_LINE_STRIP = 0x0003 Global Const $GL_TRIANGLES = 0x0004 Global Const $GL_TRIANGLE_STRIP = 0x0005 Global Const $GL_TRIANGLE_FAN = 0x0006 Global Const $GL_QUADS = 0x0007 Global Const $GL_QUAD_STRIP = 0x0008 Global Const $GL_POLYGON = 0x0009 Global Const $GL_LINES_ADJACENCY = 0x000A Global Const $GL_LINE_STRIP_ADJACENCY = 0x000B Global Const $GL_TRIANGLES_ADJACENCY = 0x000C Global Const $GL_TRIANGLE_STRIP_ADJACENCY = 0x000D Global Const $GL_LINES_ADJACENCY_ARB = 0x000A Global Const $GL_LINE_STRIP_ADJACENCY_ARB = 0x000B Global Const $GL_TRIANGLES_ADJACENCY_ARB = 0x000C Global Const $GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D Global Const $GL_LINES_ADJACENCY_EXT = 0x000A Global Const $GL_LINE_STRIP_ADJACENCY_EXT = 0x000B Global Const $GL_TRIANGLES_ADJACENCY_EXT = 0x000C Global Const $GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D Global Const $GL_PATCHES = 0x000E ;AccumOp enum: Global Const $GL_ACCUM = 0x0100 Global Const $GL_LOAD = 0x0101 Global Const $GL_RETURN = 0x0102 Global Const $GL_MULT = 0x0103 Global Const $GL_ADD = 0x0104 ;AlphaFunction enum: Global Const $GL_NEVER = 0x0200 Global Const $GL_LESS = 0x0201 Global Const $GL_EQUAL = 0x0202 Global Const $GL_LEQUAL = 0x0203 Global Const $GL_GREATER = 0x0204 Global Const $GL_NOTEQUAL = 0x0205 Global Const $GL_GEQUAL = 0x0206 Global Const $GL_ALWAYS = 0x0207 ;Boolean enum: Global Const $GL_FALSE = 0 Global Const $GL_TRUE = 1 ;BlendingFactorDest enum: Global Const $GL_ZERO = 0 Global Const $GL_ONE = 1 Global Const $GL_SRC_COLOR = 0x0300 Global Const $GL_ONE_MINUS_SRC_COLOR = 0x0301 Global Const $GL_SRC_ALPHA = 0x0302 Global Const $GL_ONE_MINUS_SRC_ALPHA = 0x0303 Global Const $GL_DST_ALPHA = 0x0304 Global Const $GL_ONE_MINUS_DST_ALPHA = 0x0305 ;BlendingFactorSrc enum: Global Const $GL_DST_COLOR = 0x0306 Global Const $GL_ONE_MINUS_DST_COLOR = 0x0307 Global Const $GL_SRC_ALPHA_SATURATE = 0x0308 ;DrawBufferMode enum: Global Const $GL_NONE = 0 Global Const $GL_FRONT_LEFT = 0x0400 Global Const $GL_FRONT_RIGHT = 0x0401 Global Const $GL_BACK_LEFT = 0x0402 Global Const $GL_BACK_RIGHT = 0x0403 Global Const $GL_FRONT = 0x0404 Global Const $GL_BACK = 0x0405 Global Const $GL_LEFT = 0x0406 Global Const $GL_RIGHT = 0x0407 Global Const $GL_FRONT_AND_BACK = 0x0408 Global Const $GL_AUX0 = 0x0409 Global Const $GL_AUX1 = 0x040A Global Const $GL_AUX2 = 0x040B Global Const $GL_AUX3 = 0x040C ;GetPName enum: Global Const $GL_CURRENT_COLOR = 0x0B00 Global Const $GL_CURRENT_INDEX = 0x0B01 Global Const $GL_CURRENT_NORMAL = 0x0B02 Global Const $GL_CURRENT_TEXTURE_COORDS = 0x0B03 Global Const $GL_CURRENT_RASTER_COLOR = 0x0B04 Global Const $GL_CURRENT_RASTER_INDEX = 0x0B05 Global Const $GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 Global Const $GL_CURRENT_RASTER_POSITION = 0x0B07 Global Const $GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 Global Const $GL_CURRENT_RASTER_DISTANCE = 0x0B09 Global Const $GL_POINT_SMOOTH = 0x0B10 Global Const $GL_POINT_SIZE = 0x0B11 Global Const $GL_POINT_SIZE_RANGE = 0x0B12 Global Const $GL_POINT_SIZE_GRANULARITY = 0x0B13 Global Const $GL_LINE_SMOOTH = 0x0B20 Global Const $GL_LINE_WIDTH = 0x0B21 Global Const $GL_LINE_WIDTH_RANGE = 0x0B22 Global Const $GL_LINE_WIDTH_GRANULARITY = 0x0B23 Global Const $GL_LINE_STIPPLE = 0x0B24 Global Const $GL_LINE_STIPPLE_PATTERN = 0x0B25 Global Const $GL_LINE_STIPPLE_REPEAT = 0x0B26 Global Const $GL_LIST_MODE = 0x0B30 Global Const $GL_MAX_LIST_NESTING = 0x0B31 Global Const $GL_LIST_BASE = 0x0B32 Global Const $GL_LIST_INDEX = 0x0B33 Global Const $GL_POLYGON_MODE = 0x0B40 Global Const $GL_POLYGON_SMOOTH = 0x0B41 Global Const $GL_POLYGON_STIPPLE = 0x0B42 Global Const $GL_EDGE_FLAG = 0x0B43 Global Const $GL_CULL_FACE = 0x0B44 Global Const $GL_CULL_FACE_MODE = 0x0B45 Global Const $GL_FRONT_FACE = 0x0B46 Global Const $GL_LIGHTING = 0x0B50 Global Const $GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 Global Const $GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 Global Const $GL_LIGHT_MODEL_AMBIENT = 0x0B53 Global Const $GL_SHADE_MODEL = 0x0B54 Global Const $GL_COLOR_MATERIAL_FACE = 0x0B55 Global Const $GL_COLOR_MATERIAL_PARAMETER = 0x0B56 Global Const $GL_COLOR_MATERIAL = 0x0B57 Global Const $GL_FOG = 0x0B60 Global Const $GL_FOG_INDEX = 0x0B61 Global Const $GL_FOG_DENSITY = 0x0B62 Global Const $GL_FOG_START = 0x0B63 Global Const $GL_FOG_END = 0x0B64 Global Const $GL_FOG_MODE = 0x0B65 Global Const $GL_FOG_COLOR = 0x0B66 Global Const $GL_DEPTH_RANGE = 0x0B70 Global Const $GL_DEPTH_TEST = 0x0B71 Global Const $GL_DEPTH_WRITEMASK = 0x0B72 Global Const $GL_DEPTH_CLEAR_VALUE = 0x0B73 Global Const $GL_DEPTH_FUNC = 0x0B74 Global Const $GL_ACCUM_CLEAR_VALUE = 0x0B80 Global Const $GL_STENCIL_TEST = 0x0B90 Global Const $GL_STENCIL_CLEAR_VALUE = 0x0B91 Global Const $GL_STENCIL_FUNC = 0x0B92 Global Const $GL_STENCIL_VALUE_MASK = 0x0B93 Global Const $GL_STENCIL_FAIL = 0x0B94 Global Const $GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 Global Const $GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 Global Const $GL_STENCIL_REF = 0x0B97 Global Const $GL_STENCIL_WRITEMASK = 0x0B98 Global Const $GL_MATRIX_MODE = 0x0BA0 Global Const $GL_NORMALIZE = 0x0BA1 Global Const $GL_VIEWPORT = 0x0BA2 Global Const $GL_MODELVIEW_STACK_DEPTH = 0x0BA3 Global Const $GL_PROJECTION_STACK_DEPTH = 0x0BA4 Global Const $GL_TEXTURE_STACK_DEPTH = 0x0BA5 Global Const $GL_MODELVIEW_MATRIX = 0x0BA6 Global Const $GL_PROJECTION_MATRIX = 0x0BA7 Global Const $GL_TEXTURE_MATRIX = 0x0BA8 Global Const $GL_ATTRIB_STACK_DEPTH = 0x0BB0 Global Const $GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 Global Const $GL_ALPHA_TEST = 0x0BC0 Global Const $GL_ALPHA_TEST_FUNC = 0x0BC1 Global Const $GL_ALPHA_TEST_REF = 0x0BC2 Global Const $GL_DITHER = 0x0BD0 Global Const $GL_BLEND_DST = 0x0BE0 Global Const $GL_BLEND_SRC = 0x0BE1 Global Const $GL_BLEND = 0x0BE2 Global Const $GL_LOGIC_OP_MODE = 0x0BF0 Global Const $GL_INDEX_LOGIC_OP = 0x0BF1 Global Const $GL_LOGIC_OP = 0x0BF1 Global Const $GL_COLOR_LOGIC_OP = 0x0BF2 Global Const $GL_AUX_BUFFERS = 0x0C00 Global Const $GL_DRAW_BUFFER = 0x0C01 Global Const $GL_READ_BUFFER = 0x0C02 Global Const $GL_SCISSOR_BOX = 0x0C10 Global Const $GL_SCISSOR_TEST = 0x0C11 Global Const $GL_INDEX_CLEAR_VALUE = 0x0C20 Global Const $GL_INDEX_WRITEMASK = 0x0C21 Global Const $GL_COLOR_CLEAR_VALUE = 0x0C22 Global Const $GL_COLOR_WRITEMASK = 0x0C23 Global Const $GL_INDEX_MODE = 0x0C30 Global Const $GL_RGBA_MODE = 0x0C31 Global Const $GL_DOUBLEBUFFER = 0x0C32 Global Const $GL_STEREO = 0x0C33 Global Const $GL_RENDER_MODE = 0x0C40 Global Const $GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 Global Const $GL_POINT_SMOOTH_HINT = 0x0C51 Global Const $GL_LINE_SMOOTH_HINT = 0x0C52 Global Const $GL_POLYGON_SMOOTH_HINT = 0x0C53 Global Const $GL_FOG_HINT = 0x0C54 Global Const $GL_TEXTURE_GEN_S = 0x0C60 Global Const $GL_TEXTURE_GEN_T = 0x0C61 Global Const $GL_TEXTURE_GEN_R = 0x0C62 Global Const $GL_TEXTURE_GEN_Q = 0x0C63 Global Const $GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 Global Const $GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 Global Const $GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 Global Const $GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 Global Const $GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 Global Const $GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 Global Const $GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 Global Const $GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 Global Const $GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 Global Const $GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 Global Const $GL_UNPACK_SWAP_BYTES = 0x0CF0 Global Const $GL_UNPACK_LSB_FIRST = 0x0CF1 Global Const $GL_UNPACK_ROW_LENGTH = 0x0CF2 Global Const $GL_UNPACK_SKIP_ROWS = 0x0CF3 Global Const $GL_UNPACK_SKIP_PIXELS = 0x0CF4 Global Const $GL_UNPACK_ALIGNMENT = 0x0CF5 Global Const $GL_PACK_SWAP_BYTES = 0x0D00 Global Const $GL_PACK_LSB_FIRST = 0x0D01 Global Const $GL_PACK_ROW_LENGTH = 0x0D02 Global Const $GL_PACK_SKIP_ROWS = 0x0D03 Global Const $GL_PACK_SKIP_PIXELS = 0x0D04 Global Const $GL_PACK_ALIGNMENT = 0x0D05 Global Const $GL_MAP_COLOR = 0x0D10 Global Const $GL_MAP_STENCIL = 0x0D11 Global Const $GL_INDEX_SHIFT = 0x0D12 Global Const $GL_INDEX_OFFSET = 0x0D13 Global Const $GL_RED_SCALE = 0x0D14 Global Const $GL_RED_BIAS = 0x0D15 Global Const $GL_ZOOM_X = 0x0D16 Global Const $GL_ZOOM_Y = 0x0D17 Global Const $GL_GREEN_SCALE = 0x0D18 Global Const $GL_GREEN_BIAS = 0x0D19 Global Const $GL_BLUE_SCALE = 0x0D1A Global Const $GL_BLUE_BIAS = 0x0D1B Global Const $GL_ALPHA_SCALE = 0x0D1C Global Const $GL_ALPHA_BIAS = 0x0D1D Global Const $GL_DEPTH_SCALE = 0x0D1E Global Const $GL_DEPTH_BIAS = 0x0D1F Global Const $GL_MAX_EVAL_ORDER = 0x0D30 Global Const $GL_MAX_LIGHTS = 0x0D31 Global Const $GL_MAX_CLIP_DISTANCES = 0x0D32 Global Const $GL_MAX_CLIP_PLANES = 0x0D32 Global Const $GL_MAX_TEXTURE_SIZE = 0x0D33 Global Const $GL_MAX_PIXEL_MAP_TABLE = 0x0D34 Global Const $GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 Global Const $GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 Global Const $GL_MAX_NAME_STACK_DEPTH = 0x0D37 Global Const $GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 Global Const $GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 Global Const $GL_MAX_VIEWPORT_DIMS = 0x0D3A Global Const $GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B Global Const $GL_SUBPIXEL_BITS = 0x0D50 Global Const $GL_INDEX_BITS = 0x0D51 Global Const $GL_RED_BITS = 0x0D52 Global Const $GL_GREEN_BITS = 0x0D53 Global Const $GL_BLUE_BITS = 0x0D54 Global Const $GL_ALPHA_BITS = 0x0D55 Global Const $GL_DEPTH_BITS = 0x0D56 Global Const $GL_STENCIL_BITS = 0x0D57 Global Const $GL_ACCUM_RED_BITS = 0x0D58 Global Const $GL_ACCUM_GREEN_BITS = 0x0D59 Global Const $GL_ACCUM_BLUE_BITS = 0x0D5A Global Const $GL_ACCUM_ALPHA_BITS = 0x0D5B Global Const $GL_NAME_STACK_DEPTH = 0x0D70 Global Const $GL_AUTO_NORMAL = 0x0D80 Global Const $GL_MAP1_COLOR_4 = 0x0D90 Global Const $GL_MAP1_INDEX = 0x0D91 Global Const $GL_MAP1_NORMAL = 0x0D92 Global Const $GL_MAP1_TEXTURE_COORD_1 = 0x0D93 Global Const $GL_MAP1_TEXTURE_COORD_2 = 0x0D94 Global Const $GL_MAP1_TEXTURE_COORD_3 = 0x0D95 Global Const $GL_MAP1_TEXTURE_COORD_4 = 0x0D96 Global Const $GL_MAP1_VERTEX_3 = 0x0D97 Global Const $GL_MAP1_VERTEX_4 = 0x0D98 Global Const $GL_MAP2_COLOR_4 = 0x0DB0 Global Const $GL_MAP2_INDEX = 0x0DB1 Global Const $GL_MAP2_NORMAL = 0x0DB2 Global Const $GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 Global Const $GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 Global Const $GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 Global Const $GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 Global Const $GL_MAP2_VERTEX_3 = 0x0DB7 Global Const $GL_MAP2_VERTEX_4 = 0x0DB8 Global Const $GL_MAP1_GRID_DOMAIN = 0x0DD0 Global Const $GL_MAP1_GRID_SEGMENTS = 0x0DD1 Global Const $GL_MAP2_GRID_DOMAIN = 0x0DD2 Global Const $GL_MAP2_GRID_SEGMENTS = 0x0DD3 Global Const $GL_TEXTURE_1D = 0x0DE0 Global Const $GL_TEXTURE_2D = 0x0DE1 Global Const $GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 Global Const $GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 Global Const $GL_SELECTION_BUFFER_SIZE = 0x0DF4 Global Const $GL_POLYGON_OFFSET_UNITS = 0x2A00 Global Const $GL_POLYGON_OFFSET_POINT = 0x2A01 Global Const $GL_POLYGON_OFFSET_LINE = 0x2A02 Global Const $GL_POLYGON_OFFSET_FILL = 0x8037 Global Const $GL_POLYGON_OFFSET_FACTOR = 0x8038 Global Const $GL_TEXTURE_BINDING_1D = 0x8068 Global Const $GL_TEXTURE_BINDING_2D = 0x8069 Global Const $GL_TEXTURE_BINDING_3D = 0x806A Global Const $GL_VERTEX_ARRAY = 0x8074 Global Const $GL_NORMAL_ARRAY = 0x8075 Global Const $GL_COLOR_ARRAY = 0x8076 Global Const $GL_INDEX_ARRAY = 0x8077 Global Const $GL_TEXTURE_COORD_ARRAY = 0x8078 Global Const $GL_EDGE_FLAG_ARRAY = 0x8079 Global Const $GL_VERTEX_ARRAY_SIZE = 0x807A Global Const $GL_VERTEX_ARRAY_TYPE = 0x807B Global Const $GL_VERTEX_ARRAY_STRIDE = 0x807C Global Const $GL_NORMAL_ARRAY_TYPE = 0x807E Global Const $GL_NORMAL_ARRAY_STRIDE = 0x807F Global Const $GL_COLOR_ARRAY_SIZE = 0x8081 Global Const $GL_COLOR_ARRAY_TYPE = 0x8082 Global Const $GL_COLOR_ARRAY_STRIDE = 0x8083 Global Const $GL_INDEX_ARRAY_TYPE = 0x8085 Global Const $GL_INDEX_ARRAY_STRIDE = 0x8086 Global Const $GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 Global Const $GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 Global Const $GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A Global Const $GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C ;LightParameter enum: Global Const $GL_AMBIENT = 0x1200 Global Const $GL_DIFFUSE = 0x1201 Global Const $GL_SPECULAR = 0x1202 Global Const $GL_POSITION = 0x1203 Global Const $GL_SPOT_DIRECTION = 0x1204 Global Const $GL_SPOT_EXPONENT = 0x1205 Global Const $GL_SPOT_CUTOFF = 0x1206 Global Const $GL_CONSTANT_ATTENUATION = 0x1207 Global Const $GL_LINEAR_ATTENUATION = 0x1208 Global Const $GL_QUADRATIC_ATTENUATION = 0x1209 ;ListMode enum: Global Const $GL_COMPILE = 0x1300 Global Const $GL_COMPILE_AND_EXECUTE = 0x1301 ;MaterialParameter enum: Global Const $GL_EMISSION = 0x1600 Global Const $GL_SHININESS = 0x1601 Global Const $GL_AMBIENT_AND_DIFFUSE = 0x1602 Global Const $GL_COLOR_INDEXES = 0x1603 ;MatrixMode enum: Global Const $GL_MODELVIEW = 0x1700 Global Const $GL_PROJECTION = 0x1701 Global Const $GL_TEXTURE = 0x1702 ;PolygonMode enum: Global Const $GL_POINT = 0x1B00 Global Const $GL_LINE = 0x1B01 Global Const $GL_FILL = 0x1B02 ;RenderingMode enum: Global Const $GL_RENDER = 0x1C00 Global Const $GL_FEEDBACK = 0x1C01 Global Const $GL_SELECT = 0x1C02 ;ShadingModel enum: Global Const $GL_FLAT = 0x1D00 Global Const $GL_SMOOTH = 0x1D01 ;LightName enum: Global Const $GL_LIGHT0 = 0x4000 Global Const $GL_LIGHT1 = 0x4001 Global Const $GL_LIGHT2 = 0x4002 Global Const $GL_LIGHT3 = 0x4003 Global Const $GL_LIGHT4 = 0x4004 Global Const $GL_LIGHT5 = 0x4005 Global Const $GL_LIGHT6 = 0x4006 Global Const $GL_LIGHT7 = 0x4007 Global Const $GLU_SMOOTH = 100000 ;PixelFormatDescriptor Constants. Need to tidy. Maybe Constant file http://msdn.microsoft.com/en-us/library/windows/desktop/dd368826%28v=vs.85%29.aspx Global Const $PFD_TYPE_RGBA = 0 Global Const $PFD_MAIN_PLANE = 0 Global Const $PFD_DOUBLEBUFFER = 1 Global Const $PFD_DRAW_TO_WINDOW = 4 Global Const $PFD_SUPPORT_OPENGL = 32