#include-once Global Const $tagGUID = "ulong Data1;ushort Data2;ushort Data3;byte Data4[8]" Global Const $tIID_IAccessible = DllStructCreate( $tagGUID ) DllStructSetData( $tIID_IAccessible, "Data1", 0x618736E0 ) DllStructSetData( $tIID_IAccessible, "Data2", 0x3C3D ) DllStructSetData( $tIID_IAccessible, "Data3", 0x11CF ) DllStructSetData( $tIID_IAccessible, "Data4", "0x810C00AA00389B71" ) ;Global Const $tagVARIANT = "word vt;word r1;word r2;word r3;ptr data; ptr;" If @AutoItX64 Then Global $tagVARIANT = "dword[6];" ; Use this form to be able to build an Else ; array in function AccessibleChildren. Global $tagVARIANT = "dword[4];" EndIf Global Const $VT_EMPTY = 0 Global Const $VT_I4 = 3 Global Const $VT_DISPATCH = 9 Global Const $S_OK = 0x00000000 Global Const $S_FALSE = 0x00000001 Global Const $E_NOTIMPL = 0x80004001 Global Const $E_NOINTERFACE = 0x80004002 Global Const $E_FAIL = 0x80004005 Global Const $DISP_E_MEMBERNOTFOUND = 0x80020003 Global Const $E_OUTOFMEMORY = 0x8007000E Global Const $E_INVALIDARG = 0x80070057 ; ========= MS Active Accessibility constants ========= ; Child ID for the object itself ; (in contrast to simple child elements of the object) Global Const $CHILDID_SELF = 0 ; Navigation constants Global Const $NAVDIR_MIN = 0 Global Const $NAVDIR_UP = 0x1 Global Const $NAVDIR_DOWN = 0x2 Global Const $NAVDIR_LEFT = 0x3 Global Const $NAVDIR_RIGHT = 0x4 Global Const $NAVDIR_NEXT = 0x5 Global Const $NAVDIR_PREVIOUS = 0x6 Global Const $NAVDIR_FIRSTCHILD = 0x7 Global Const $NAVDIR_LASTCHILD = 0x8 Global Const $NAVDIR_MAX = 0x9 ; Selection flags Global Const $SELFLAG_NONE = 0 Global Const $SELFLAG_TAKEFOCUS = 0x1 Global Const $SELFLAG_TAKESELECTION = 0x2 Global Const $SELFLAG_EXTENDSELECTION = 0x4 Global Const $SELFLAG_ADDSELECTION = 0x8 Global Const $SELFLAG_REMOVESELECTION = 0x10 Global Const $SELFLAG_VALID = 0x1f ; Object identifiers Global Const $OBJID_WINDOW = 0x00000000 Global Const $OBJID_SYSMENU = 0xFFFFFFFF Global Const $OBJID_TITLEBAR = 0xFFFFFFFE Global Const $OBJID_MENU = 0xFFFFFFFD Global Const $OBJID_CLIENT = 0xFFFFFFFC Global Const $OBJID_VSCROLL = 0xFFFFFFFB Global Const $OBJID_HSCROLL = 0xFFFFFFFA Global Const $OBJID_SIZEGRIP = 0xFFFFFFF9 Global Const $OBJID_CARET = 0xFFFFFFF8 Global Const $OBJID_CURSOR = 0xFFFFFFF7 Global Const $OBJID_ALERT = 0xFFFFFFF6 Global Const $OBJID_SOUND = 0xFFFFFFF5 Global Const $OBJID_QUERYCLASSNAMEIDX = 0xFFFFFFF4 Global Const $OBJID_NATIVEOM = 0xFFFFFFF0 ; Object roles Global Const $ROLE_SYSTEM_TITLEBAR = 0x1 Global Const $ROLE_SYSTEM_MENUBAR = 0x2 Global Const $ROLE_SYSTEM_SCROLLBAR = 0x3 Global Const $ROLE_SYSTEM_GRIP = 0x4 Global Const $ROLE_SYSTEM_SOUND = 0x5 Global Const $ROLE_SYSTEM_CURSOR = 0x6 Global Const $ROLE_SYSTEM_CARET = 0x7 Global Const $ROLE_SYSTEM_ALERT = 0x8 Global Const $ROLE_SYSTEM_WINDOW = 0x9 Global Const $ROLE_SYSTEM_CLIENT = 0xa Global Const $ROLE_SYSTEM_MENUPOPUP = 0xb Global Const $ROLE_SYSTEM_MENUITEM = 0xc Global Const $ROLE_SYSTEM_TOOLTIP = 0xd Global Const $ROLE_SYSTEM_APPLICATION = 0xe Global Const $ROLE_SYSTEM_DOCUMENT = 0xf Global Const $ROLE_SYSTEM_PANE = 0x10 Global Const $ROLE_SYSTEM_CHART = 0x11 Global Const $ROLE_SYSTEM_DIALOG = 0x12 Global Const $ROLE_SYSTEM_BORDER = 0x13 Global Const $ROLE_SYSTEM_GROUPING = 0x14 Global Const $ROLE_SYSTEM_SEPARATOR = 0x15 Global Const $ROLE_SYSTEM_TOOLBAR = 0x16 Global Const $ROLE_SYSTEM_STATUSBAR = 0x17 Global Const $ROLE_SYSTEM_TABLE = 0x18 Global Const $ROLE_SYSTEM_COLUMNHEADER = 0x19 Global Const $ROLE_SYSTEM_ROWHEADER = 0x1a Global Const $ROLE_SYSTEM_COLUMN = 0x1b Global Const $ROLE_SYSTEM_ROW = 0x1c Global Const $ROLE_SYSTEM_CELL = 0x1d Global Const $ROLE_SYSTEM_LINK = 0x1e Global Const $ROLE_SYSTEM_HELPBALLOON = 0x1f Global Const $ROLE_SYSTEM_CHARACTER = 0x20 Global Const $ROLE_SYSTEM_LIST = 0x21 Global Const $ROLE_SYSTEM_LISTITEM = 0x22 Global Const $ROLE_SYSTEM_OUTLINE = 0x23 Global Const $ROLE_SYSTEM_OUTLINEITEM = 0x24 Global Const $ROLE_SYSTEM_PAGETAB = 0x25 Global Const $ROLE_SYSTEM_PROPERTYPAGE = 0x26 Global Const $ROLE_SYSTEM_INDICATOR = 0x27 Global Const $ROLE_SYSTEM_GRAPHIC = 0x28 Global Const $ROLE_SYSTEM_STATICTEXT = 0x29 Global Const $ROLE_SYSTEM_TEXT = 0x2a Global Const $ROLE_SYSTEM_PUSHBUTTON = 0x2b Global Const $ROLE_SYSTEM_CHECKBUTTON = 0x2c Global Const $ROLE_SYSTEM_RADIOBUTTON = 0x2d Global Const $ROLE_SYSTEM_COMBOBOX = 0x2e Global Const $ROLE_SYSTEM_DROPLIST = 0x2f Global Const $ROLE_SYSTEM_PROGRESSBAR = 0x30 Global Const $ROLE_SYSTEM_DIAL = 0x31 Global Const $ROLE_SYSTEM_HOTKEYFIELD = 0x32 Global Const $ROLE_SYSTEM_SLIDER = 0x33 Global Const $ROLE_SYSTEM_SPINBUTTON = 0x34 Global Const $ROLE_SYSTEM_DIAGRAM = 0x35 Global Const $ROLE_SYSTEM_ANIMATION = 0x36 Global Const $ROLE_SYSTEM_EQUATION = 0x37 Global Const $ROLE_SYSTEM_BUTTONDROPDOWN = 0x38 Global Const $ROLE_SYSTEM_BUTTONMENU = 0x39 Global Const $ROLE_SYSTEM_BUTTONDROPDOWNGRID = 0x3a Global Const $ROLE_SYSTEM_WHITESPACE = 0x3b Global Const $ROLE_SYSTEM_PAGETABLIST = 0x3c Global Const $ROLE_SYSTEM_CLOCK = 0x3d Global Const $ROLE_SYSTEM_SPLITBUTTON = 0x3e Global Const $ROLE_SYSTEM_IPADDRESS = 0x3f Global Const $ROLE_SYSTEM_OUTLINEBUTTON = 0x40 ; Object state constants Global Const $STATE_SYSTEM_NORMAL = 0 Global Const $STATE_SYSTEM_UNAVAILABLE = 0x1 Global Const $STATE_SYSTEM_SELECTED = 0x2 Global Const $STATE_SYSTEM_FOCUSED = 0x4 Global Const $STATE_SYSTEM_PRESSED = 0x8 Global Const $STATE_SYSTEM_CHECKED = 0x10 Global Const $STATE_SYSTEM_MIXED = 0x20 Global Const $STATE_SYSTEM_INDETERMINATE = $STATE_SYSTEM_MIXED Global Const $STATE_SYSTEM_READONLY = 0x40 Global Const $STATE_SYSTEM_HOTTRACKED = 0x80 Global Const $STATE_SYSTEM_DEFAULT = 0x100 Global Const $STATE_SYSTEM_EXPANDED = 0x200 Global Const $STATE_SYSTEM_COLLAPSED = 0x400 Global Const $STATE_SYSTEM_BUSY = 0x800 Global Const $STATE_SYSTEM_FLOATING = 0x1000 Global Const $STATE_SYSTEM_MARQUEED = 0x2000 Global Const $STATE_SYSTEM_ANIMATED = 0x4000 Global Const $STATE_SYSTEM_INVISIBLE = 0x8000 Global Const $STATE_SYSTEM_OFFSCREEN = 0x10000 Global Const $STATE_SYSTEM_SIZEABLE = 0x20000 Global Const $STATE_SYSTEM_MOVEABLE = 0x40000 Global Const $STATE_SYSTEM_SELFVOICING = 0x80000 Global Const $STATE_SYSTEM_FOCUSABLE = 0x100000 Global Const $STATE_SYSTEM_SELECTABLE = 0x200000 Global Const $STATE_SYSTEM_LINKED = 0x400000 Global Const $STATE_SYSTEM_TRAVERSED = 0x800000 Global Const $STATE_SYSTEM_MULTISELECTABLE = 0x1000000 Global Const $STATE_SYSTEM_EXTSELECTABLE = 0x2000000 Global Const $STATE_SYSTEM_ALERT_LOW = 0x4000000 Global Const $STATE_SYSTEM_ALERT_MEDIUM = 0x8000000 Global Const $STATE_SYSTEM_ALERT_HIGH = 0x10000000 Global Const $STATE_SYSTEM_PROTECTED = 0x20000000 Global Const $STATE_SYSTEM_VALID = 0x7fffffff Global Const $STATE_SYSTEM_HASPOPUP = 0x40000000 ; ===================================================== Global Const $hdllOleacc = DllOpen( "oleacc.dll" ) OnAutoItExitRegister( "ExitMSAccessibility" ) CoInitialize() Func CoInitialize() Local $aRet = DllCall( "ole32.dll", "long", "CoInitialize", "ptr", 0 ) If @error Then Return SetError(1, 0, 0) Return $aRet[0] EndFunc Func CoUninitialize() DllCall( "ole32.dll", "none", "CoUninitialize" ) If @error Then Return SetError(1, 0, 0) Return 0 EndFunc Func ExitMSAccessibility() DllClose( $hdllOleacc ) CoUninitialize() EndFunc Func AccessibleChildren( $paccContainer, $iChildStart, $iChildren, ByRef $tVarChildren, ByRef $iObtained ) Local $sVarArray = "" For $i = 1 To $iChildren $sVarArray &= $tagVARIANT Next $tVarChildren = DllStructCreate( $sVarArray ) Local $aRet = DllCall( "oleacc.dll", "int", "AccessibleChildren", "ptr", $paccContainer, "int", $iChildStart, "int", $iChildren, "struct*", $tVarChildren, "int*", 0 ) If @error Then Return SetError(1, 0, $S_FALSE) If $aRet[0] Then Return SetError(2, 0, $aRet[0]) $iObtained = $aRet[5] Return $S_OK EndFunc Func AccessibleObjectFromPoint( $x, $y, ByRef $pAccessible, ByRef $tVarChild ) Local $tPOINT = DllStructCreate( "long;long" ) DllStructSetData( $tPOINT, 1, $x ) DllStructSetData( $tPOINT, 2, $y ) Local $tPOINT64 = DllStructCreate( "int64", DllStructGetPtr( $tPOINT ) ) Local $tVARIANT = DllStructCreate( $tagVARIANT ) VariantInit( $tVARIANT ) Local $aRet = DllCall( $hdllOleacc, "int", "AccessibleObjectFromPoint", "int64", DllStructGetData( $tPOINT64, 1 ), "ptr*", 0, "struct*", $tVARIANT ) If @error Then Return SetError(1, 0, $S_FALSE) If $aRet[0] Then Return SetError(2, 0, $aRet[0]) $pAccessible = $aRet[2] $tVarChild = $aRet[3] Return $S_OK EndFunc Func AccessibleObjectFromWindow( $hWnd, $iObjectID, $tRIID, ByRef $pObject ) Local $aRet = DllCall( $hdllOleacc, "int", "AccessibleObjectFromWindow", "hwnd", $hWnd, "uint", $iObjectID, "struct*", $tRIID, "int*", 0 ) If @error Then Return SetError(1, 0, $S_FALSE) If $aRet[0] Then Return SetError(2, 0, $aRet[0]) $pObject = $aRet[4] Return $S_OK EndFunc Func GetRoleText( $iRole, $sRole, $iRoleMax ) Local $aRet = DllCall( $hdllOleacc, "uint", "GetRoleTextW", "dword", $iRole, "ptr", $sRole, "uint", $iRoleMax ) If @error Then Return SetError(1, 0, 0) If Not $aRet[0] Then Return SetError(2, 0, 0) Return $aRet[0] EndFunc Func GetStateText( $iStateBit, $sStateBit, $iStateBitMax ) Local $aRet = DllCall( $hdllOleacc, "uint", "GetStateTextW", "dword", $iStateBit, "ptr", $sStateBit, "uint", $iStateBitMax ) If @error Then Return SetError(1, 0, 0) If Not $aRet[0] Then Return SetError(2, 0, 0) Return $aRet[0] EndFunc Func VariantInit( $tVar ) Local $aRet = DllCall( "oleaut32.dll", "long", "VariantInit", "struct*", $tVar ) If @error Then Return SetError(1, 0, 0) Return $aRet[0] EndFunc Func PrintElementInfo( $oElement, $iChild, $sIndent ) Local $sName, $iRole, $sRole, $iRoleLen Local $iState, $sState, $iStateLen Local $sValue, $x, $y, $w, $h If $iChild <> $CHILDID_SELF Then _ ConsoleWrite( $sIndent & "$iChildElem = " & $iChild & @CRLF ) $oElement.get_accName( $iChild, $sName ) ConsoleWrite( $sIndent & "$sName = " & $sName & @CRLF ) If $oElement.get_accRole( $iChild, $iRole ) = $S_OK Then ConsoleWrite( $sIndent & "$iRole = 0x" & Hex( $iRole ) & @CRLF ) $iRoleLen = GetRoleText( $iRole, 0, 0 ) + 1 $sRole = DllStructCreate( "wchar[" & $iRoleLen & "]" ) GetRoleText( $iRole, DllStructGetPtr( $sRole ), $iRoleLen ) ConsoleWrite( $sIndent & "$sRole = " & DllStructGetData( $sRole, 1 ) & @CRLF ) EndIf If $oElement.get_accState( $iChild, $iState ) = $S_OK Then ConsoleWrite( $sIndent & "$iState = 0x" & Hex( $iState ) & @CRLF ) $iStateLen = GetStateText( $iState, 0, 0 ) + 1 $sState = DllStructCreate( "wchar[" & $iStateLen & "]" ) GetStateText( $iState, DllStructGetPtr( $sState ), $iStateLen ) ConsoleWrite( $sIndent & "$sState = " & DllStructGetData( $sState, 1 ) & @CRLF ) EndIf If $oElement.get_accValue( $iChild, $sValue ) = $S_OK Then _ ConsoleWrite( $sIndent & "$sValue = " & $sValue & @CRLF ) IF $oElement.accLocation( $x, $y, $w, $h, $iChild ) = $S_OK Then _ ConsoleWrite( $sIndent & "$x, $y, $w, $h = " & $x & ", " & $y & ", " & $w & ", " & $h & @CRLF ) ConsoleWrite( @CRLF ) EndFunc