#include Global $dicegui, $rpsgui, $roll2d, $rolled, $rolled2d, $roll4d, $roll6d, $roll8d, $roll10d, $bal, $bankbal, $mb, $rolled4d, $rolled6d, $rolled8d, $rolled10d, $110d, $12d, $22d Global $14d, $24d, $34d, $44d, $16d, $26d, $36d, $46d, $56d, $66d, $18d, $28d, $38d, $48d, $58d, $68d, $78d, $88d, $110d, $210d, $310d, $410d, $510d, $610d, $710d, $810d, $910d, $1010d Global $reset, $choices, $bet Global $1st,$2nd,$3rd,$4th,$5th,$6th,$7th,$8th,$9th,$10th,$12dpay,$22dpay,$14dpay,$24dpay,$34dpay,$44dpay,$16dpay,$26dpay,$36dpay,$46dpay,$56dpay,$66dpay,$18dpay,$28dpay,$38dpay,$48dpay,$58dpay,$68dpay,$78dpay,$88dpay $hub = GUICreate("Main",300,100) $dice = GUICtrlCreateButton("Dice Game",15,40,125,30) $rps = GUICtrlCreateButton("Rock, Paper, Scissors",160,40,125,30) $label = GUICtrlCreateLabel("What Game Would You Like To Play?",35,0,1000) GUICtrlSetFont($label,10,700,2,"Minion Pro") GUISetState() while 1 $msg = GUIGetMsg(1) Switch $msg[1] Case $hub Switch $msg[0] Case -3 Exit Case $dice Call("dicegame") Case $rps Call("rps") EndSwitch Case $dicegui Switch $msg[0] Case -3 Exit #cs Case $12d GUICtrlSetState($12d,$GUI_DISABLE) GUICtrlSetState($22d,$GUI_ENABLE) $12dpay = "0" #ce Case $22d GUICtrlSetState($22d,$GUI_DISABLE) GUICtrlSetState($12d,$GUI_ENABLE) $22dpay = "2" Case $14d GUICtrlSetState($14d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $14dpay = "3" Case $24d GUICtrlSetState($24d,$GUI_DISABLE) GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $24dpay = "4" Case $34d GUICtrlSetState($34d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $34dpay = "5" Case $44d GUICtrlSetState($44d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($14d,$GUI_ENABLE) $44dpay = "6" Case $16d GUICtrlSetState($16d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $16dpay = "7" Case $26d GUICtrlSetState($26d,$GUI_DISABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $26dpay = "8" Case $36d GUICtrlSetState($36d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $36dpay = "9" Case $46d GUICtrlSetState($46d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $46dpay = "10" Case $56d GUICtrlSetState($56d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $56dpay = "11" Case $66d GUICtrlSetState($66d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) $66dpay = "12" Case $18d GUICtrlSetState($18d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $18dpay = "13" Case $28d GUICtrlSetState($28d,$GUI_DISABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $28dpay = "14" Case $38d GUICtrlSetState($38d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $38dpay = "15" Case $48d GUICtrlSetState($48d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $48dpay = "16" Case $58d GUICtrlSetState($58d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $58dpay = "17" Case $68d GUICtrlSetState($68d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $68dpay = "18" Case $78d GUICtrlSetState($78d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $78dpay = "19" Case $88d GUICtrlSetState($88d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) $88dpay = "20" Case $110d GUICtrlSetState($110d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $1st = "hi" Case $210d GUICtrlSetState($210d,$GUI_DISABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $2nd = "hello" Case $310d GUICtrlSetState($310d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $3rd = "23" Case $410d GUICtrlSetState($410d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $4th = "24" Case $510d GUICtrlSetState($510d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $5th = "25" Case $610d GUICtrlSetState($610d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $6th = "26" Case $710d GUICtrlSetState($710d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $7th = "27" Case $810d GUICtrlSetState($810d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $8th = "28" Case $910d GUICtrlSetState($910d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $9th = "29" Case $1010d GUICtrlSetState($1010d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) $10th = "30" Case $reset GUICtrlSetState($12d,$GUI_ENABLE) GUICtrlSetState($22d,$GUI_ENABLE) GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) Case $roll2d If $bal >= "100" Then $result = Random(1,2,1) GUICtrlSetData($rolled2d,$result) $bal = $bal - $bet GUICtrlSetData($bankbal,"$"&$bal) Else GUICtrlSetState($roll2d,$GUI_DISABLE) EndIf ;MsgBox(4096,"","You rolled a: "&$result) Case $roll4d If $bal >= "200" Then $result = Random(1,4,1) GUICtrlSetData($rolled4d,$result) $bal = $bal - ($bet *2) GUICtrlSetData($bankbal,"$"&$bal) Else GUICtrlSetState($roll4d,$GUI_DISABLE) EndIf Case $roll6d If $bal >= "300" Then $result = Random(1,6,1) GUICtrlSetData($rolled6d,$result) $bal = $bal - ($bet *3) GUICtrlSetData($bankbal,"$"&$bal) Else GUICtrlSetState($roll6d,$GUI_DISABLE) EndIf Case $roll8d If $bal >= "400" Then $result = Random(1,8,1) GUICtrlSetData($rolled8d,$result) $bal = $bal - ($bet *4) GUICtrlSetData($bankbal,"$"&$bal) Else GUICtrlSetState($roll8d,$GUI_DISABLE) EndIf Case $roll10d If $bal >= "500" Then $result = Random(1,10,1) GUICtrlSetData($rolled10d,$result) $bal = $bal - ($bet *5) GUICtrlSetData($bankbal,"$"&$bal) EndIf If $12dpay = "0" Then If $result = "1" Then $bal = $bal + "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $22dpay = "2" Then If $result = 2 Then $bal = $bal + "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $14dpay = "3" Then If $result = 1 Then $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $24dpay = "4" Then If $result = 2 Then $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $34dpay = "5" Then If $result = 3 Then $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $44dpay = "6" Then If $result = 4 Then $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $16dpay = "7" Then If $result = 1 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $26dpay = "8" Then If $result = 2 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $36dpay = "9" Then If $result = 3 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $46dpay = "10" Then If $result = 4 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $56dpay = "11" Then If $result = 5 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $66dpay = "12" Then If $result = 6 Then $bal = $bal + "900" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $18dpay = "13" Then If $result = 1 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $28dpay = "14" Then If $result = 2 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $38dpay = "15" Then If $result = 3 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $48dpay = "16" Then If $result = 4 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $58dpay = "17" Then If $result = 5 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $68dpay = "18" Then If $result = 6 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $78dpay = "19" Then If $result = 7 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $88dpay = "20" Then If $result = 8 Then $bal = $bal + "1200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $1st = "hi" Then If $result = 1 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $2nd = "hello" Then If $result = 2 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $3rd = "23" Then If $result = 3 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $4th = "24" Then If $result = 4 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $5th = "25" Then If $result = 5 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "26" Then If $result = 6 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $7th = "27" Then If $result = 7 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "28" Then If $result = 8 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $9th = "29" Then If $result = 9 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "30" Then If $result = 10 Then $bal = $bal + "1500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndSwitch Case $rpsgui Switch $msg[0] Case -3 Exit EndSwitch EndSwitch WEnd Func dicegame() $dicegui = GUICreate("Dice Game",300,300) $bet = "100" $bal = 50000 $bank = GUICtrlCreateLabel("Bank: ",0,262 ,100) $bankbal = GUICtrlCreateLabel("$"&$bal,50,262,100) GUICtrlSetFont($bank,13,700,2,"Minion Pro") GUICtrlSetFont($bankbal,13,700,2,"Minion Pro") $rank = 100 $ranklvl = GUICtrlCreateLabel("Your Rank Is: ",155,262,150) $rankdisplay = GUICtrlCreateLabel($rank,265,262,100) GUICtrlSetFont($rankdisplay,13,700,2,"Minion Pro") GUICtrlSetFont($ranklvl,13,700,2,"Minion Pro") $group2d = GUICtrlCreateGroup("Roll 2-D Rank 1-5",0,0,300,53) $roll2d = GUICtrlCreateButton("Roll 2D [$100]",5,17,75,30) $yourolled2 = GUICtrlCreateLabel("You rolled a: ",180,17,105,20) $group4d = GUICtrlCreateGroup("Roll 4-D Rank 5-10",0,53,300,53) $roll4d = GUICtrlCreateButton("Roll 4D [$200]",5,70,75,30) $yourolled4 = GUICtrlCreateLabel("You rolled a: ",180,70,100,20) $group6d = GUICtrlCreateGroup("Roll 6-D Rank 10-15",0,106,300,53) $roll6d = GUICtrlCreateButton("Roll 6D [$300]",5,123,75,30) $yourolled6 = GUICtrlCreateLabel("You rolled a: ",180,123,100,20) $group8d = GUICtrlCreateGroup("Roll 8-D Rank 15-20",0,158,300,53) $roll8d = GUICtrlCreateButton("Roll 8D [$400]",5,175,75,30) $yourolled8 = GUICtrlCreateLabel("You rolled a: ",180,175,100,20) $group10d = GUICtrlCreateGroup("Roll 10-D Rank 20+",0,210,300,53) $roll10d = GUICtrlCreateButton("Roll 10D [$500]",5,227,80,30) $yourolled10 = GUICtrlCreateLabel("You rolled a: ",180,227,100,20) $gr2d = $group2d And $roll2d $gr4d = $group4d And $roll4d $gr6d = $group6d And $roll6d $gr8d = $group8d And $roll8d $gr10d = $group10d And $roll10d If $rank <= 4 Then GUICtrlSetState($roll4d,$GUI_DISABLE) EndIf If $rank <= 9 Then GUICtrlSetState($roll6d,$GUI_DISABLE) EndIf If $rank <= 14 Then GUICtrlSetState($roll8d,$GUI_DISABLE) EndIf If $rank <= 19 Then GUICtrlSetState($roll10d,$GUI_DISABLE) EndIf $menu = GUICtrlCreateMenu("Upgrades") $rankup = GUICtrlCreateMenuItem("Rankup",$menu) $choices = GUICtrlCreateMenu("Reset Choices") $reset = GUICtrlCreateMenuItem("Reset",$choices) GUICtrlSetState($rankup,$GUI_DISABLE) $rolled2d = GUICtrlCreateLabel("",265,17,20,20) $rolled4d = GUICtrlCreateLabel("",265,70,20,20) $rolled6d = GUICtrlCreateLabel("",265,123,20,20) $rolled8d = GUICtrlCreateLabel("",265,175,20,20) $rolled10d = GUICtrlCreateLabel("",265,227,20,20) GUICtrlSetFont($yourolled2,10,700,2,"Minion Pro") GUICtrlSetFont($yourolled4,10,700,2,"Minion Pro") GUICtrlSetFont($yourolled6,10,700,2,"Minion Pro") GUICtrlSetFont($yourolled8,10,700,2,"Minion Pro") GUICtrlSetFont($yourolled10,10,700,2,"Minion Pro") GUICtrlSetFont($rolled2d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled4d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled6d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled8d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled10d,13,700,2,"Minion Pro") $12d = GUICtrlCreateButton("1",85,11,20,20) $22d = GUICtrlCreateButton("2",104,11,20,20) $14d = GUICtrlCreateButton("1",85,64,20,20) $24d = GUICtrlCreateButton("2",104,64,20,20) $34d = GUICtrlCreateButton("3",123,64,20,20) $44d = GUICtrlCreateButton("4",142,64,20,20) $16d = GUICtrlCreateButton("1",85,117,20,20) $26d = GUICtrlCreateButton("2",104,117,20,20) $36d = GUICtrlCreateButton("3",123,117,20,20) $46d = GUICtrlCreateButton("4",142,117,20,20) $56d = GUICtrlCreateButton("5",161,117,20,20) $66d = GUICtrlCreateButton("6",85,137,20,20) $18d = GUICtrlCreateButton("1",85,169,20,20) $28d = GUICtrlCreateButton("2",104,169,20,20) $38d = GUICtrlCreateButton("3",123,169,20,20) $48d = GUICtrlCreateButton("4",142,169,20,20) $58d = GUICtrlCreateButton("5",161,169,20,20) $68d = GUICtrlCreateButton("6",85,189,20,20) $78d = GUICtrlCreateButton("7",104,189,20,20) $88d = GUICtrlCreateButton("8",123,189,20,20) $110d = GUICtrlCreateButton("1",85,221,20,20) $210d = GUICtrlCreateButton("2",104,221,20,20) $310d = GUICtrlCreateButton("3",123,221,20,20) $410d = GUICtrlCreateButton("4",142,221,20,20) $510d = GUICtrlCreateButton("5",161,221,20,20) $610d = GUICtrlCreateButton("6",85,241,20,20) $710d = GUICtrlCreateButton("7",104,241,20,20) $810d = GUICtrlCreateButton("8",123,241,20,20) $910d = GUICtrlCreateButton("9",142,241,20,20) $1010d = GUICtrlCreateButton("10",161,241,20,20) If $bal < "499" Then GUICtrlSetState($roll10d,$GUI_DISABLE) GUICtrlSetState($110d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_DISABLE) GUICtrlSetState($310d,$GUI_DISABLE) GUICtrlSetState($410d,$GUI_DISABLE) GUICtrlSetState($510d,$GUI_DISABLE) GUICtrlSetState($610d,$GUI_DISABLE) GUICtrlSetState($710d,$GUI_DISABLE) GUICtrlSetState($810d,$GUI_DISABLE) GUICtrlSetState($910d,$GUI_DISABLE) GUICtrlSetState($1010d,$GUI_DISABLE) EndIf GUISetState() EndFunc Func rps() $rpsgui = GUICreate("Rock, Paper, Scissors",300,300) GUISetState() EndFunc