#include #include #include Local $dicegui, $rpsgui, $rolled2d, $roll2d,$roll4d, $roll6d, $roll8d, $roll10d, $bal, $bankbal, $mb, $rolled4d, $rolled6d, $rolled8d, $rolled10d Local $12d, $22d, $14d, $24d, $34d, $44d, $16d, $26d, $36d, $46d, $56d, $66d, $18d, $28d, $38d, $48d, $58d, $68d, $78d, $88d, $110d, $210d, $310d, $410d, $510d, $610d, $710d, $810d, $910d, $1010d Local $reset, $choices, $bet, $tr, $dr, $board, $prop2, $prop3, $prop4, $prop3rank, $prop4rank ;Local $2nd, $3rd, $4th, $6th, $8th, $10th Local $rankup, $rank, $rankdisplay, $doublereward, $menu, $costdr, $gamereset, $triplereward Local $yourolled10,$yourolled8,$yourolled6,$yourolled4, $property Local $npcs, $goodluck, $rockrad, $paperrad, $srad, $yourchoice, $yourchoicepaper, $yourchoicescissor, $npcchose, $chose, $lose, $win, $choser, $goodluck2, $goodluck3, $rockrad2, $paperrad2, $srad2, $yourchoice2, $npcchose2, $npcchose3, $rockrad3, $yourchoice3, $npcpick2, $yourpick2, $npcpick3, $yourpick3, $paperrad3, $srad3 $hub = GUICreate("Main",300,100) $dice = GUICtrlCreateButton("Dice Game",15,40,125,30) $rps = GUICtrlCreateButton("Rock, Paper, Scissors",160,40,125,30) $label = GUICtrlCreateLabel("What Game Would You Like To Play?",35,0,1000) GUICtrlSetFont($label,10,700,2,"Minion Pro") GUISetState() while 1 $msg = GUIGetMsg(1) Switch $msg[1] Case $hub Switch $msg[0] Case -3 Exit Case $dice $2nd = "0" $4th = "0" $6th = "0" $8th = "0" $10th = "0" Call("dicegame") Case $rps Call("rps") ;MsgBox(0,"Under Work","Working on it at this very moment, should be out soon!") EndSwitch Case $dicegui Switch $msg[0] Case -3 Exit Case $12d GUICtrlSetState($12d,$GUI_DISABLE) GUICtrlSetState($22d,$GUI_ENABLE) $2nd = "1" Case $22d GUICtrlSetState($22d,$GUI_DISABLE) GUICtrlSetState($12d,$GUI_ENABLE) $2nd = "2" Case $14d GUICtrlSetState($14d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $4th = "3" Case $24d GUICtrlSetState($24d,$GUI_DISABLE) GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $4th = "4" Case $34d GUICtrlSetState($34d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $4th = "5" Case $44d GUICtrlSetState($44d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($14d,$GUI_ENABLE) $4th = "6" Case $16d GUICtrlSetState($16d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "7" Case $26d GUICtrlSetState($26d,$GUI_DISABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "8" Case $36d GUICtrlSetState($36d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "9" Case $46d GUICtrlSetState($46d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "10" Case $56d GUICtrlSetState($56d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "11" Case $66d GUICtrlSetState($66d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($16d,$GUI_ENABLE) $6th = "12" Case $18d GUICtrlSetState($18d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "13" Case $28d GUICtrlSetState($28d,$GUI_DISABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "14" Case $38d GUICtrlSetState($38d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "15" Case $48d GUICtrlSetState($48d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "16" Case $58d GUICtrlSetState($58d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "17" Case $68d GUICtrlSetState($68d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "18" Case $78d GUICtrlSetState($78d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) $8th = "19" Case $88d GUICtrlSetState($88d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) $8th = "20" Case $110d GUICtrlSetState($110d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "21" Case $210d GUICtrlSetState($210d,$GUI_DISABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "22" Case $310d GUICtrlSetState($310d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "23" Case $410d GUICtrlSetState($410d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "24" Case $510d GUICtrlSetState($510d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "25" Case $610d GUICtrlSetState($610d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "26" Case $710d GUICtrlSetState($710d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "27" Case $810d GUICtrlSetState($810d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "28" Case $910d GUICtrlSetState($910d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "29" Case $1010d GUICtrlSetState($1010d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($110d,$GUI_ENABLE) $10th = "30" Case $reset If $rank > 0 Then GUICtrlSetState($12d,$GUI_ENABLE) GUICtrlSetState($22d,$GUI_ENABLE) EndIf If $rank > 4 Then GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) $4th = "0" EndIf If $rank > 9 Then GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) $6th = "0" EndIf If $rank > 14 Then GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($18d,$GUI_ENABLE) $8th = "0" EndIf If $rank > 19 Then GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) $10th = "0" EndIf Case $roll2d If $bal >= "100" Then If $dr = True Then $bet2d = "200" Else $bet2d = "100" EndIf If $2nd = "1" Then $result2d = Random(1,2,1) GUICtrlSetData($rolled2d,$result2d) If $result2d = 1 Then $bal = $bal + $bet2d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "100" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $2nd = "2" Then $result2d = Random(1,2,1) GUICtrlSetData($rolled2d,$result2d) If $result2d = 2 Then $bal = $bal + $bet2d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "100" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndIf Case $roll4d If $bal >= "200" Then If $dr = True Then $bet4d = "400" Else $bet4d = "200" EndIf If $4th = "3" Then $result4d = Random(1,4,1) GUICtrlSetData($rolled4d,$result4d) If $result4d = 1 Then $bal = $bal + $bet4d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $4th = "4" Then $result4d = Random(1,4,1) GUICtrlSetData($rolled4d,$result4d) If $result4d = 2 Then $bal = $bal + $bet4d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $4th = "5" Then $result4d = Random(1,4,1) GUICtrlSetData($rolled4d,$result4d) If $result4d = 3 Then $bal = $bal + $bet4d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $4th = "6" Then $result4d = Random(1,4,1) GUICtrlSetData($rolled4d,$result4d) If $result4d = 4 Then $bal = $bal + $bet4d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndIf Case $roll6d If $bal >= "300" Then If $dr = True Then $bet6d = "600" Else $bet6d = "300" EndIf If $6th = "7" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 1 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "8" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 2 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "9" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 3 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "10" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 4 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "11" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 5 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $6th = "12" Then $result6d = Random(1,6,1) GUICtrlSetData($rolled6d,$result6d) If $result6d = 6 Then $bal = $bal + $bet6d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "300" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndIf Case $roll8d If $bal >= "400" Then If $dr = True Then $bet8d = "800" Else $bet8d = "400" EndIf If $8th = "13" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 1 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "14" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 2 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "15" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 3 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "16" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 4 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "17" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 5 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "18" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 6 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "19" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 7 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $8th = "20" Then $result8d = Random(1,8,1) GUICtrlSetData($rolled8d,$result8d) If $result8d = 8 Then $bal = $bal + $bet8d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndIf Case $roll10d If $bal >= "500" Then If $dr = True Then $bet10d = "1000" Else $bet10d = "500" EndIf If $10th = "21" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 1 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "22" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 2 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "23" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 3 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "24" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 4 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "25" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 5 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "26" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 6 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "27" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 7 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "28" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 8 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "29" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 9 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf If $10th = "30" Then $result10d = Random(1,10,1) GUICtrlSetData($rolled10d,$result10d) If $result10d = 10 Then $bal = $bal + $bet10d GUICtrlSetData($bankbal,"$"&$bal) Else $bal = $bal - "500" GUICtrlSetData($bankbal,"$"&$bal) EndIf EndIf EndIf Case $doublereward If $bal > "1500" Then $dr = True $bal = $bal - "1500" GUICtrlSetData($bankbal,"$"&$bal) GUICtrlSetState($doublereward,$GUI_CHECKED) GUICtrlSetState($doublereward,$GUI_DISABLE) Else MsgBox(0,"","You need $1,500 sorry") EndIf Case $gamereset GUIDelete($dicegui) $2nd = "0" $4th = "0" $6th = "0" $8th = "0" $10th = "0" $dr = False $tr = False Call("dicegame") Case $rankup If $bal > $rank * 250 Then $rank = $rank + 1 $bal = $bal - ($rank * 250) GUICtrlSetData($rankdisplay,$rank) GUICtrlSetData($bankbal,"$"&$bal) Else MsgBox(0,"","You need more money to rank up! (Hint: Your rank * 250 is the cost)") EndIf If $rank > 0 Then GUICtrlSetState($12d,$GUI_ENABLE) GUICtrlSetState($22d,$GUI_ENABLE) GUICtrlSetState($roll2d,$GUI_ENABLE) EndIf If $rank > 4 Then GUICtrlSetState($14d,$GUI_ENABLE) GUICtrlSetState($24d,$GUI_ENABLE) GUICtrlSetState($34d,$GUI_ENABLE) GUICtrlSetState($44d,$GUI_ENABLE) GUICtrlSetState($roll4d,$GUI_ENABLE) GUICtrlSetState($yourolled4,$GUI_SHOW) EndIf If $rank > 9 Then GUICtrlSetState($16d,$GUI_ENABLE) GUICtrlSetState($26d,$GUI_ENABLE) GUICtrlSetState($36d,$GUI_ENABLE) GUICtrlSetState($46d,$GUI_ENABLE) GUICtrlSetState($56d,$GUI_ENABLE) GUICtrlSetState($66d,$GUI_ENABLE) GUICtrlSetState($roll6d,$GUI_ENABLE) GUICtrlSetState($yourolled6,$GUI_SHOW) EndIf If $rank > 14 Then GUICtrlSetState($18d,$GUI_ENABLE) GUICtrlSetState($28d,$GUI_ENABLE) GUICtrlSetState($38d,$GUI_ENABLE) GUICtrlSetState($48d,$GUI_ENABLE) GUICtrlSetState($58d,$GUI_ENABLE) GUICtrlSetState($68d,$GUI_ENABLE) GUICtrlSetState($78d,$GUI_ENABLE) GUICtrlSetState($88d,$GUI_ENABLE) GUICtrlSetState($roll8d,$GUI_ENABLE) GUICtrlSetState($yourolled8,$GUI_SHOW) EndIf If $rank > 19 Then GUICtrlSetState($110d,$GUI_ENABLE) GUICtrlSetState($210d,$GUI_ENABLE) GUICtrlSetState($310d,$GUI_ENABLE) GUICtrlSetState($410d,$GUI_ENABLE) GUICtrlSetState($510d,$GUI_ENABLE) GUICtrlSetState($610d,$GUI_ENABLE) GUICtrlSetState($710d,$GUI_ENABLE) GUICtrlSetState($810d,$GUI_ENABLE) GUICtrlSetState($910d,$GUI_ENABLE) GUICtrlSetState($1010d,$GUI_ENABLE) GUICtrlSetState($roll10d,$GUI_ENABLE) GUICtrlSetState($yourolled10,$GUI_SHOW) EndIf EndSwitch Case $rpsgui Switch $msg[0] Case -3 Exit Case $doublereward If $bal > "2500" Then $dr = True $bal = $bal - "2500" GUICtrlSetData($bankbal,"$"&$bal) GUICtrlSetState($doublereward,$GUI_CHECKED) GUICtrlSetState($doublereward,$GUI_DISABLE) Else MsgBox(0,"","You need $2,500 sorry") EndIf Case $rankup If $bal > $rank * 250 Then $rank = $rank + 1 $bal = $bal - ($rank * 250) GUICtrlSetData($rankdisplay,$rank) GUICtrlSetData($bankbal,"$"&$bal) Else MsgBox(0,"","You need more money to rank up! (Hint: Your rank * 250 is the cost)") EndIf If $rank > 4 Then GUICtrlSetState($npcpick2,$GUI_SHOW) GUICtrlSetState($yourpick2,$GUI_SHOW) GUICtrlSetState($npcchose2, $GUI_SHOW) GUICtrlSetState($yourchoice2, $GUI_SHOW) GUICtrlSetState($goodluck2, $GUI_ENABLE) GUICtrlSetState($rockrad2,$GUI_ENABLE) GUICtrlSetState($paperrad2,$GUI_ENABLE) GUICtrlSetState($srad2,$GUI_ENABLE) EndIf If $rank > 9 Then GUICtrlSetState($npcpick3,$GUI_SHOW) GUICtrlSetState($yourpick3,$GUI_SHOW) GUICtrlSetState($npcchose3, $GUI_SHOW) GUICtrlSetState($yourchoice3, $GUI_SHOW) GUICtrlSetState($goodluck3, $GUI_ENABLE) GUICtrlSetState($rockrad3,$GUI_ENABLE) GUICtrlSetState($paperrad3,$GUI_ENABLE) GUICtrlSetState($srad3,$GUI_ENABLE) EndIf If $rank = 10 Then _MsgBox_SetButtonText(0, "Continue") _MsgBox(0,"","Hey! Sorry for the interruption but you are now eligible to purchase property to help you with money!") _MsgBox_SetButtonText(0,"Close") _MsgBox(0,"","There will now be a Property option in the Upgrades menu. GoodLuck!") $property = GUICtrlCreateMenuItem("Property",$menu) EndIf If $rank = 15 Then MsgBox(0,"","Congratulations! You can now buy property 2!") GUICtrlSetState($prop2rank,$GUI_HIDE) GUICtrlSetState($prop2,$GUI_SHOW) EndIf If $rank = 25 Then MsgBox(0,"","Congratulations! You can now buy property 3!") GUICtrlSetState($prop3rank,$GUI_HIDE) GUICtrlSetState($prop3,$GUI_SHOW) EndIf If $rank = 50 Then MsgBox(0,"","Congratulations! You can now buy property 4!") GUICtrlSetState($prop4rank,$GUI_HIDE) GUICtrlSetState($prop4,$GUI_SHOW) EndIf Case $goodluck If $bal > "0" Then $npcs = Random(1,3,1) If $npcs = 1 Then $npcr = "Rock" GUICtrlSetData($npcchose,$npcr) EndIf If $npcs = 2 Then $npcp = "Paper" GUICtrlSetData($npcchose,$npcp) EndIf If $npcs = 3 Then $npcsc = "Scissor" GUICtrlSetData($npcchose,$npcsc) EndIf If GUICtrlRead($rockrad) = 1 Then $chose = "Rock" $choser = 1 GUICtrlSetData($yourchoice,$chose) EndIf If GUICtrlRead($paperrad) = 1 Then $chose = "Paper" $choser = 2 GUICtrlSetData($yourchoice,$chose) EndIf If GUICtrlRead($srad) = 1 Then $chose = "Scissor" $choser = 3 GUICtrlSetData($yourchoice,$chose) EndIf If $npcs = 1 Then If $choser = 1 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 2 Then If $choser = 1 Then $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 3 Then If $choser = 1 Then If $dr = True Then $bal = $bal + "400" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 2 Then If $choser = 2 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 3 Then If $choser = 2 Then $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 1 Then If $choser = 2 Then If $dr = True Then $bal = $bal + "400" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 3 Then If $choser = 3 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 1 Then If $choser = 3 Then $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 2 Then If $choser = 3 Then If $dr = True Then $bal = $bal + "400" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf EndIf Case $goodluck2 If $bal > "0" Then $npcs = Random(1,3,1) If $npcs = 1 Then $npcr = "Rock" GUICtrlSetData($npcchose2,$npcr) EndIf If $npcs = 2 Then $npcp = "Paper" GUICtrlSetData($npcchose2,$npcp) EndIf If $npcs = 3 Then $npcsc = "Scissor" GUICtrlSetData($npcchose2,$npcsc) EndIf If GUICtrlRead($rockrad2) = 1 Then $chose2 = "Rock" $choser = 1 GUICtrlSetData($yourchoice2,$chose2) EndIf If GUICtrlRead($paperrad2) = 1 Then $chose2 = "Paper" $choser = 2 GUICtrlSetData($yourchoice2,$chose2) EndIf If GUICtrlRead($srad2) = 1 Then $chose2 = "Scissor" $choser = 3 GUICtrlSetData($yourchoice2,$chose2) EndIf If $npcs = 1 Then If $choser = 1 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 2 Then If $choser = 1 Then $bal = $bal - "400" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 3 Then If $choser = 1 Then If $dr = True Then $bal = $bal + "800" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "400" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 2 Then If $choser = 2 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 3 Then If $choser = 2 Then $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 1 Then If $choser = 2 Then If $dr = True Then $bal = $bal + "800" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "400" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 3 Then If $choser = 3 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 1 Then If $choser = 3 Then $bal = $bal - "200" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 2 Then If $choser = 3 Then If $dr = True Then $bal = $bal + "800" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "400" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf EndIf Case $goodluck3 If $bal > "0" Then $npcs = Random(1,3,1) If $npcs = 1 Then $npcr = "Rock" GUICtrlSetData($npcchose3,$npcr) EndIf If $npcs = 2 Then $npcp = "Paper" GUICtrlSetData($npcchose3,$npcp) EndIf If $npcs = 3 Then $npcsc = "Scissor" GUICtrlSetData($npcchose3,$npcsc) EndIf If GUICtrlRead($rockrad3) = 1 Then $chose3 = "Rock" $choser = 1 GUICtrlSetData($yourchoice3,$chose3) EndIf If GUICtrlRead($paperrad2) = 1 Then $chose3 = "Paper" $choser = 2 GUICtrlSetData($yourchoice3,$chose3) EndIf If GUICtrlRead($srad2) = 1 Then $chose3 = "Scissor" $choser = 3 GUICtrlSetData($yourchoice3,$chose3) EndIf If $npcs = 1 Then If $choser = 1 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 2 Then If $choser = 1 Then $bal = $bal - "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 3 Then If $choser = 1 Then If $dr = True Then $bal = $bal + "1200" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 2 Then If $choser = 2 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 3 Then If $choser = 2 Then $bal = $bal - "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 1 Then If $choser = 2 Then If $dr = True Then $bal = $bal + "1200" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf If $npcs = 3 Then If $choser = 3 Then MsgBox(0,"Tie","You Have Tied The NPC") EndIf EndIf If $npcs = 1 Then If $choser = 3 Then $bal = $bal - "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Lost","You Have Lost!") EndIf EndIf If $npcs = 2 Then If $choser = 3 Then If $dr = True Then $bal = $bal + "1200" GUICtrlSetData($bankbal, "$"&$bal) MsgBox(0,"Winner","You Have Won!") Else $bal = $bal + "600" GUICtrlSetData($bankbal,"$"&$bal) MsgBox(0,"Winner","You Have Won!") EndIf EndIf EndIf EndIf Case $gamereset GUIDelete($rpsgui) Call("rps") $npcs = " " GUICtrlSetData($npcchose,$npcs) $chose = " " GUICtrlSetData($yourchoice,$chose) $npcs2 = " " GUICtrlSetData($npcchose2,$npcs2) $chose2 = " " GUICtrlSetData($yourchoice2,$chose2) $npcs3 = " " GUICtrlSetData($npcchose3,$npcs3) $chose3 = " " GUICtrlSetData($yourchoice3,$chose3) Case $property property() If $rank < 15 Then $prop2rank = GUICtrlCreateLabel("Available At Rank 15!",155,10,142,135,768,2) GUICtrlSetFont($prop2rank,10,700,2) GUICtrlSetState($prop2,$GUI_HIDE) EndIf EndSwitch Case $board Switch $msg[0] Case -3 Exit EndSwitch EndSwitch WEnd Func dicegame() $dicegui = GUICreate("Dice Game",300,300) $bet = "100" $bal = 500 $bank = GUICtrlCreateLabel("Bank: ",10,260 ,100) $bankbal = GUICtrlCreateLabel("$"&$bal,60,260,100) GUICtrlSetFont($bank,13,900,2,"Minion Pro") GUICtrlSetFont($bankbal,13,900,2,"Minion Pro") $rank = 1 $ranklvl = GUICtrlCreateLabel("Your Rank Is: ",165,260,150) $rankdisplay = GUICtrlCreateLabel($rank,270,260,100) GUICtrlSetFont($rankdisplay,13,700,2,"Minion Pro") GUICtrlSetFont($ranklvl,13,700,2,"Minion Pro") $group2d = GUICtrlCreateGroup("Roll 2-D Rank 1-5",0,0,300,53) $roll2d = GUICtrlCreateButton("Roll 2D [$100]",5,17,75,30) $yourolled2 = GUICtrlCreateLabel("You rolled a: ",180,17,100,20) $group4d = GUICtrlCreateGroup("Roll 4-D Rank 5-10",0,53,300,53) $roll4d = GUICtrlCreateButton("Roll 4D [$200]",5,70,75,30) $yourolled4 = GUICtrlCreateLabel("You rolled a: ",180,70,100,20) $group6d = GUICtrlCreateGroup("Roll 6-D Rank 10-15",0,106,300,53) $roll6d = GUICtrlCreateButton("Roll 6D [$300]",5,123,75,30) $yourolled6 = GUICtrlCreateLabel("You rolled a: ",180,123,100,20) $group8d = GUICtrlCreateGroup("Roll 8-D Rank 15-20",0,158,300,53) $roll8d = GUICtrlCreateButton("Roll 8D [$400]",5,175,75,30) $yourolled8 = GUICtrlCreateLabel("You rolled a: ",180,175,100,20) $group10d = GUICtrlCreateGroup("Roll 10-D Rank 20+",0,210,300,53) $roll10d = GUICtrlCreateButton("Roll 10D [$500]",5,227,80,30) $yourolled10 = GUICtrlCreateLabel("You rolled a: ",180,227,100,20) If $rank <= 4 Then GUICtrlSetState($roll4d,$GUI_DISABLE) EndIf If $rank <= 9 Then GUICtrlSetState($roll6d,$GUI_DISABLE) EndIf If $rank <= 14 Then GUICtrlSetState($roll8d,$GUI_DISABLE) EndIf If $rank <= 19 Then GUICtrlSetState($roll10d,$GUI_DISABLE) EndIf $menu = GUICtrlCreateMenu("Upgrades") $rankup = GUICtrlCreateMenuItem("Rankup",$menu) $costdr = "[$1,500]" $doublereward = GUICtrlCreateMenuItem("Double Payout "&$costdr,$menu) ;$triplereward = GUICtrlCreateMenuItem("Triple Payout [$5,000]",$menu) $choices = GUICtrlCreateMenu("Reset Choices") $reset = GUICtrlCreateMenuItem("Reset Dice Numbers",$choices) $gamereset = GUICtrlCreateMenuItem("Reset Game",$choices) ;GUICtrlSetState($rankup,$GUI_DISABLE) $rolled2d = GUICtrlCreateLabel("",280,17,20,20) $rolled4d = GUICtrlCreateLabel("",280,70,20,20) $rolled6d = GUICtrlCreateLabel("",280,123,20,20) $rolled8d = GUICtrlCreateLabel("",280,175,20,20) $rolled10d = GUICtrlCreateLabel("",280,227,20,20) GUICtrlSetFont($yourolled2,13,700,2,"Minion Pro") GUICtrlSetFont($yourolled4,13,700,2,"Minion Pro") GUICtrlSetFont($yourolled6,13,700,2,"Minion Pro") GUICtrlSetFont($yourolled8,13,700,2,"Minion Pro") GUICtrlSetFont($yourolled10,13,700,2,"Minion Pro") GUICtrlSetFont($rolled2d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled4d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled6d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled8d,13,700,2,"Minion Pro") GUICtrlSetFont($rolled10d,13,700,2,"Minion Pro") $12d = GUICtrlCreateButton("1",85,11,20,20) $22d = GUICtrlCreateButton("2",104,11,20,20) $14d = GUICtrlCreateButton("1",85,64,20,20) $24d = GUICtrlCreateButton("2",104,64,20,20) $34d = GUICtrlCreateButton("3",123,64,20,20) $44d = GUICtrlCreateButton("4",142,64,20,20) $16d = GUICtrlCreateButton("1",85,117,20,20) $26d = GUICtrlCreateButton("2",104,117,20,20) $36d = GUICtrlCreateButton("3",123,117,20,20) $46d = GUICtrlCreateButton("4",142,117,20,20) $56d = GUICtrlCreateButton("5",161,117,20,20) $66d = GUICtrlCreateButton("6",85,137,20,20) $18d = GUICtrlCreateButton("1",85,169,20,20) $28d = GUICtrlCreateButton("2",104,169,20,20) $38d = GUICtrlCreateButton("3",123,169,20,20) $48d = GUICtrlCreateButton("4",142,169,20,20) $58d = GUICtrlCreateButton("5",161,169,20,20) $68d = GUICtrlCreateButton("6",85,189,20,20) $78d = GUICtrlCreateButton("7",104,189,20,20) $88d = GUICtrlCreateButton("8",123,189,20,20) $110d = GUICtrlCreateButton("1",85,221,20,20) $210d = GUICtrlCreateButton("2",104,221,20,20) $310d = GUICtrlCreateButton("3",123,221,20,20) $410d = GUICtrlCreateButton("4",142,221,20,20) $510d = GUICtrlCreateButton("5",161,221,20,20) $610d = GUICtrlCreateButton("6",85,241,20,20) $710d = GUICtrlCreateButton("7",104,241,20,20) $810d = GUICtrlCreateButton("8",123,241,20,20) $910d = GUICtrlCreateButton("9",142,241,20,20) $1010d = GUICtrlCreateButton("10",161,241,20,20) If $rank <= 4 Then GUICtrlSetState($roll4d,$GUI_DISABLE) GUICtrlSetState($14d,$GUI_DISABLE) GUICtrlSetState($24d,$GUI_DISABLE) GUICtrlSetState($34d,$GUI_DISABLE) GUICtrlSetState($44d,$GUI_DISABLE) GUICtrlSetState($yourolled4,$GUI_HIDE) EndIf If $rank <= 9 Then GUICtrlSetState($roll6d,$GUI_DISABLE) GUICtrlSetState($16d,$GUI_DISABLE) GUICtrlSetState($26d,$GUI_DISABLE) GUICtrlSetState($36d,$GUI_DISABLE) GUICtrlSetState($46d,$GUI_DISABLE) GUICtrlSetState($56d,$GUI_DISABLE) GUICtrlSetState($66d,$GUI_DISABLE) GUICtrlSetState($yourolled6,$GUI_HIDE) EndIf If $rank <= 14 Then GUICtrlSetState($roll8d,$GUI_DISABLE) GUICtrlSetState($18d,$GUI_DISABLE) GUICtrlSetState($28d,$GUI_DISABLE) GUICtrlSetState($38d,$GUI_DISABLE) GUICtrlSetState($48d,$GUI_DISABLE) GUICtrlSetState($58d,$GUI_DISABLE) GUICtrlSetState($68d,$GUI_DISABLE) GUICtrlSetState($78d,$GUI_DISABLE) GUICtrlSetState($88d,$GUI_DISABLE) GUICtrlSetState($yourolled8,$GUI_HIDE) EndIf If $rank <= 19 Then GUICtrlSetState($roll10d,$GUI_DISABLE) GUICtrlSetState($110d,$GUI_DISABLE) GUICtrlSetState($210d,$GUI_DISABLE) GUICtrlSetState($310d,$GUI_DISABLE) GUICtrlSetState($410d,$GUI_DISABLE) GUICtrlSetState($510d,$GUI_DISABLE) GUICtrlSetState($610d,$GUI_DISABLE) GUICtrlSetState($710d,$GUI_DISABLE) GUICtrlSetState($810d,$GUI_DISABLE) GUICtrlSetState($910d,$GUI_DISABLE) GUICtrlSetState($1010d,$GUI_DISABLE) GUICtrlSetState($yourolled10,$GUI_HIDE) EndIf If $bal < GUICtrlRead($rankdisplay) * 125 Then GUICtrlSetState($rankup,$GUI_DISABLE) EndIf GUISetState() EndFunc Func rps() $rpsgui = GUICreate("Rock, Paper, Scissors",300,300) $menu = GUICtrlCreateMenu("Upgrades") $rankup = GUICtrlCreateMenuItem("Rankup",$menu) $choices = GUICtrlCreateMenu("Reset Choices") ;$reset = GUICtrlCreateMenuItem("Reset Dice Numbers",$choices) $gamereset = GUICtrlCreateMenuItem("Reset Game",$choices) $costdr = "[$2,500]" $doublereward = GUICtrlCreateMenuItem("Double Payout "&$costdr,$menu) GUICtrlSetData($rockrad,$GUI_CHECKED) $bal = 6000800 $bank = GUICtrlCreateLabel("Bank: ",5,260 ,100) $bankbal = GUICtrlCreateLabel("$"&$bal,55,260,100) GUICtrlSetFont($bank,13,900,2,"Minion Pro") GUICtrlSetFont($bankbal,13,900,2,"Minion Pro") $rank = 9 $ranklvl = GUICtrlCreateLabel("Your Rank Is: ",160,260,150) $rankdisplay = GUICtrlCreateLabel($rank,267,260,100) GUICtrlSetFont($rankdisplay,13,700,2,"Minion Pro") GUICtrlSetFont($ranklvl,13,700,2,"Minion Pro") GUICtrlCreateGroup("$200 Reward; Ranks 1-5",5,0,290,80) GUICtrlCreateGroup("$400 Reward; Ranks 5-10",5,80,290,80) GUICtrlCreateGroup("$600 Reward; Ranks 10+",5,160,290,80) ;GUICtrlCreateGroup("$800 Reward; Ranks 5-10",5,240,290,80) GUISetFont(10,700,2,"Minion Pro") $rockrad = GUICtrlCreateRadio("Rock",10,13) $paperrad = GUICtrlCreateRadio("Paper",10,32) $srad = GUICtrlCreateRadio("Scissor",10,51) $rockrad2 = GUICtrlCreateRadio("Rock",10,93) $paperrad2 = GUICtrlCreateRadio("Paper",10,112) $srad2 = GUICtrlCreateRadio("Scissor",10,131) $rockrad3 = GUICtrlCreateRadio("Rock",10,173) $paperrad3 = GUICtrlCreateRadio("Paper",10,192) $srad3 = GUICtrlCreateRadio("Scissor",10,211) GUICtrlSetState($rockrad,$GUI_CHECKED) $goodluck = GUICtrlCreateButton("Goodluck!",80,32,75,20) $goodluck2 = GUICtrlCreateButton("Goodluck!",80,112,75,20) $goodluck3 = GUICtrlCreateButton("Goodluck!",80,192,75,20) $npcpick = GUICtrlCreateLabel("Npc Chose: ",170,15) $yourpick = GUICtrlCreateLabel("You Chose: ",170,50) $npcchose = GUICtrlCreateLabel($npcs,245,15,"",20) $yourchoice = GUICtrlCreateLabel($chose,245,50,"",20) $npcpick2 = GUICtrlCreateLabel("Npc Chose: ",170,95) $yourpick2 = GUICtrlCreateLabel("You Chose: ",170,130) $npcchose2 = GUICtrlCreateLabel($npcs,245,95,"",20) $yourchoice2 = GUICtrlCreateLabel($chose,245,130,"",20) $npcpick3 = GUICtrlCreateLabel("Npc Chose: ",170,175) $yourpick3 = GUICtrlCreateLabel("You Chose: ",170,210) $npcchose3 = GUICtrlCreateLabel($npcs,245,175,"",20) $yourchoice3 = GUICtrlCreateLabel($chose,245,210,"",20) If $rank < 5 Then GUICtrlSetState($npcpick2,$GUI_HIDE) GUICtrlSetState($yourpick2,$GUI_HIDE) GUICtrlSetState($npcchose2, $GUI_HIDE) GUICtrlSetState($yourchoice2, $GUI_HIDE) GUICtrlSetState($goodluck2, $GUI_DISABLE) GUICtrlSetState($rockrad2,$GUI_DISABLE) GUICtrlSetState($paperrad2,$GUI_DISABLE) GUICtrlSetState($srad2,$GUI_DISABLE) EndIf If $rank < 10 Then GUICtrlSetState($npcpick3,$GUI_HIDE) GUICtrlSetState($yourpick3,$GUI_HIDE) GUICtrlSetState($npcchose3, $GUI_HIDE) GUICtrlSetState($yourchoice3, $GUI_HIDE) GUICtrlSetState($goodluck3, $GUI_DISABLE) GUICtrlSetState($rockrad3,$GUI_DISABLE) GUICtrlSetState($paperrad3,$GUI_DISABLE) GUICtrlSetState($srad3,$GUI_DISABLE) EndIf GUISetState() EndFunc Func property() $board = GUICreate("",300,300) $prop1 = GUICtrlCreateButton("Property 1",25,15,75,75) $prop1label = GUICtrlCreateLabel("Price: $500",35,90) $prop1label2 = GUICtrlCreateLabel("Income: $100 Every 3 Wins",5,110) $prop1sell = GUICtrlCreateLabel("Sell: $250",40,130) $prop2 = GUICtrlCreateButton("Property 2",185,15,75,75) $prop2label = GUICtrlCreateLabel("Price: $1000",195,90) $prop2label2 = GUICtrlCreateLabel("Income: $250 Every 5 Wins",165,110) $prop2sell = GUICtrlCreateLabel("Sell: $500",200,130) $prop3 = GUICtrlCreateButton("Property 3",25,160,75,75) $prop3label = GUICtrlCreateLabel("Price: $2500",35,235) $prop3label2 = GUICtrlCreateLabel("Income: $500 Every 10 Wins",5,255) $prop3sell = GUICtrlCreateLabel("Sell: $1250",40,275) $prop4 = GUICtrlCreateButton("Property 4",185,160,75,75) $prop4label = GUICtrlCreateLabel("Price: $5000",195,235) $prop4label2 = GUICtrlCreateLabel("Income: $1000 Every 15 Wins",155,255) $prop4sell = GUICtrlCreateLabel("Sell: $2500",200,275) $prop1group = GUICtrlCreateGroup("",0,0,150,150) $prop2group = GUICtrlCreateGroup("",150,0,150,150) $prop3group = GUICtrlCreateGroup("",0,145,150,150) $prop4group = GUICtrlCreateGroup("",150,145,150,150) $prop3rank = GUICtrlCreateLabel("Available At Rank 25!",5,153,145,135,768,2) GUICtrlSetFont($prop3rank,10,700,2) GUICtrlSetState($prop3,$GUI_HIDE) $prop4rank = GUICtrlCreateLabel("Available At Rank 50!",155,153,145,135,768,2) GUICtrlSetFont($prop4rank,10,700,2) GUICtrlSetState($prop4,$GUI_HIDE) GUISetState() EndFunc