Victory! Defeat! Firefight The players win if all enemies are eliminated. Eliminate all enemies. Defeat! Victory! Time has expired... Defeat! Recon Try to reach the extraction zone without casualties. Reach the extraction zone safely. Defeat! Victory! A Cat has killed another Cat: the Mouse wins 10s. Mouse Hunt All players start as Cats. The first Cat to get a kill becomes the Mouse. To win, a player must stay the Mouse for a preset lenght of time. If no mouse during 30s, the Mouse will be randomly choosen. Be a mouse for 3 minutes. Be a mouse for 3 minutes. Be a mouse for 3 minutes. Victory! Defeat! The game has ended in a draw. Last Man Standing The last soldier alive is the victor. The winner is the last soldier alive. Defeat! Victory! The game has ended in a draw. Sharpshooter Accumulate the most kills before time runs out. Accumulate the most kills. Victory! Defeat! Enemy : Firefight The player wins if all enemies are eliminated. Eliminate all enemies. Defeat! Victory! Recon Try to reach the extraction zone without casualties. Reach the extraction zone safely. Defeat! Victory! You are now king. You are no longer king. The game has ended in a draw. Hamburger Hill The team that spends the most time alone in the central base wins. Hold the central base. Victory! Defeat! The game has ended in a draw. Last Man Standing The side with the last survivors wins. The winner is the last soldier alive. Your team has secured a hostage! A hostage has been taken from your base! Victory! Defeat! The game has ended in a draw. Search And Rescue Find a maximum of 3 hostages on the map and escort them back to the team's base. The team with the most rescued hostages when time runs out wins. Have the most hostages in your base when time runs out. You have held off the assault! The enemy has captured your base! You have captured the enemy base! You have failed to capture the enemy base! Your team is on offense! Your team is on defense! Siege Bravo Team defend, Alpha Team attack. An attacker can capture the defenders' base by surviving 10 seconds in the base zone. The defenders win if all attackers are killed or time expires. Attackers: Seize defender's base. Defenders: Hold off enemy assault. The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T01 - Obstacle Course Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T02 - Small Arms Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T03 - Grenades Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T04 - Heavy Weapons Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T05 - Machine Guns Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job ! Training T06 - Demolitions Ft. Bragg, NC March 15, 2008 13:00 The assault rifle is your primary infantry weapon. Aim at a target and press the Fire Weapon button to shoot. Notice how the reticule changes size as you move and fire. The smaller the reticule, the more accurate your shot will be. Practice hitting the targets downrange. If you run out of bullets, change magazines with the Reload Weapon button. Use the Fire Weapon button to place the claymore in the center of the blast pit. Aim it toward the target dummies - it will face in the same direction you're facing when you place it. When the claymore is ready, move to the safety of the blast bunker for detonation. Press the Fire Weapon button again to detonate the claymore. The trigger works at any range. Demolitions charges don't have triggers - they're set to go off on timers after you're clear of the blast area. If a mission requires a demolitions charge to complete an objective, you'll be told about it in the briefing. This is the command range. Here you will learn how to use the command interface to issue orders to the other soldiers of your platoon. Press the START button at any time to exit training. This is the demolitions range. Here you'll learn how to place a claymore antipersonnel mine and detonate it. This same technique is used for placing demolitions charges. Press the START button at any time to exit training. Open doors using the Perform Action button. Try to avoid standing directly in front of a door when you open it - it makes you a prime target for whoever's on the other side. Press the Fire Weapon button to launch a grenade. The standard grenade launcher needs to be reloaded after every shot. Grenades fired from grenade launchers explode on impact, so don't try to bounce them around corners. This is the grenade range. Here you'll learn how to throw hand grenades and fire a grenade launcher. Press the START button at any time to exit training. Tap the Fire Weapon button to toss the grenade a short distance, or hold and release the button for a long throw. Notice that the reticule doesn't change size - grenades will go exactly where you throw them, but you'll need to learn to take the arc of your throw into account. Practice lobbing grenades over the low wall in front of you, or hitting the targets in the far building. To use a fixed machine gun, stand in front of it and press the Perform Action button. Press the Fire Weapon button to fire the machine gun. Notice that you don't have a targeting reticule - use the tracers to walk your shots onto the target. Practice shooting at the targets downrange. When you're done firing, press the Perform Action button to quit. This is the machine gun range. Here you'll learn how to fire a fixed machine gun. Press the START button at any time to exit training. The obstacle course will teach you how to move through the world. Use the left analog stick to move forward and back and side-to-side. Use the Right analog stick to turn, and to look up and down. Push the left analog stick hard to run. Press the START button at any time to exit training. The route to the next training range is through this darkened hallway. Switch on your night vision goggles with the Night Vision button. Night vision is essential in low-light situations, but you'll see better in full illumination with it switched off. When you leave the darkened area, press the Night Vision button again to switch it off. When you're standing still you can peek around obstacles. Press the Left and Right Peek buttons and practice using the barrier. Remember, the smaller the target you present to the enemy, the harder it is for you to get hit. In addition to his primary weapon, every soldier can carry one secondary weapon. You can switch between the primary and secondary by pressing the Change Equipment button. Switch to the pistol and practice hitting the short-range targets. Notice how the rocket reticule differs from the rifle and grenade reticules. With rockets you can't fire the weapon until the reticule reaches its minimum size. Wait for the reticule to converge, then press the Fire Weapon button. The standard rocket launcher needs to be reloaded after every shot. This is the rocket range. Here you'll learn how to fire antitank rockets. Press the START button at any time to exit training. The only way to destroy a tank or other armored vehicle is with an antitank rocket - so be sure to equip your team with them if the mission briefing indicates you're going up against armor. And remember that rockets have a backblast - if you fire a rocket when there are friendlies standing behind you, you'll take them out as well. This is the small arms range. Here you'll learn how to fire a rifle and a pistol, how to switch weapons, how to reload and how to use a scope. Press the START button at any time to exit training. The sniper rifle is equipped with a scope for long-range shots. Use the Zoom In/Out button for continuous zoom control. Practice hitting the long-range targets. In addition to standing upright, you can crouch and go prone. When you're on the battlefield, keeping your head down is a good way to avoid getting shot, and your own shots will be more accurate if you're lying down. Practice changing your stance using the Stance Up and Stance Down buttons. Go prone and crawl under the barbed wire. The other soldiers in your platoon are in the courtyard below. Press the Command Map button to call up the command interface. Your platoon is organized into two fireteams. You're in Fireteam Alpha. You can tell a fireteam where to move by selecting it in the command map interface and placing waypoints on the map. Use the SET button to add a waypoint, and press the CANCEL button to remove it. Practice giving movement orders to Fireteam Bravo. Switch in and out of the command map interface to watch them follow your orders. If you hold the Set button down while adding a waypoint you'll see a firing arc. Using the Right analog stick changes the direction of the firing arc. You can use this to tell a fireteam to direct their shots in a particular direction. It's good for snipers or for laying down cover fire. The Command interface determines each fireteam's Rules Of Engagement or ROE. Using the movement ROE you can order a fireteam to Hold, Advance, or Advance At All Costs. Fireteams will automatically switch from Advance to Hold if they're in danger. If you want them to keep moving no matter what, set them to Advance At All Costs. Practice changing the movement ROE for your fireteams. The combat ROE is used to set the aggression level of each fireteam. Recon means the fireteam will try to avoid contact with the enemy, but will return fire if attacked. Assault is the default - the fireteam will engage any targets they see. Suppress is the most aggressive - the fireteam will lay down cover fire in the general direction of the enemy and try to keep them pinned down. Press and hold the Character Selection button to call up the Character Selection Interface. Here you can check the status of the rest of your platoon. This concludes your Ghost Recon basic training. Press the START button at any time to exit training. Perfect! Congratulations! Good Job! Excellent! Not bad Soldier! Perfect! Great! Not bad soldier Excellent! Good Job! Excellent! You can also switch characters within this interface. Hilight the tab of the soldier you wish to control and push the Set button. Good Job! Training T07 - Command Ft. Bragg, NC March 15, 2008 13:00 Mission Complete C01 Plantation C01 - Watchful Yeoman Punta Tabacal March 20, 2010 06:30 As you know, gentlemen, we are here to help safeguard the first democratic elections Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go off without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint.{p}Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious-looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to haul those crates off look a lot like the guerillas who've been reported bullying voters in a few of the western cities, we're not taking any chances.{p}Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're en route, the patrol chopper will peel off and leave the ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry. 1. Seize Plantation Grounds 2. Secure First Package 3. Secure Second Package X - No Team Casualties Plantation Grounds Seize Plantation Grounds First Package Second Package No Casualties First Package Second Package Mission Complete C02 Military Camp C02 - Angel Rage Pinar del Rio April 3, 2010 19:30 Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off, but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for election. Publicly, they're all about "vote against the puppets of the American imperialists" but disavowing violence. Privately, they seem to be a little more aggressive than that.{p}We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images indicate that there are a lot of them. 1. Neutralize First Guard Tower 2. Neutralize Second Guard Tower 3. Seize Control of Camp X - No Team Casualties Guard Tower 1 Guard Tower 2 Enemy Camp Mission Complete Mission Failed Not Enough Rockets to Complete Mission C03 High Sierra C03 - Jaguar Maze Sierra de los Organos Apr. 12, 2010 11:20 As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out.{p}The terrain you're going into is steep, rocky and difficult. It's also in the middle of nowhere, so anyone you run into is liable to be an FDG soldier. Your first priority once you hit the ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the source of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper to pick you up at the evac zone. However, until the SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people. 1. Rescue Downed Air Crew 2. Neutralize Enemy SAM 3. Reach Extraction Zone X - Retrieve MV-22 Code Book Air Crew SAM Not Enough Demo Charges to Complete Mission Mission Complete C04 Swamp Airfield C04 - Hidden Spectre Cabo Pepe, Isla de la Juventud Apr. 21, 2010 10:40 Buckle up, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess which part you're going to be seeing.{p}The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the tobacco plantation flew out of there - and to dabble in the drug trade. By shutting it down, we shut down one of their primary supply pipelines.{p}You'll be inserting by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect that the airfield is heavily defended, but that's no guarantee. 1. Seize Airfield 2. Plant Demo Charge in Ammo Dump 3. Reach Extraction Zone X - Neutralize All Opposition Airfield Ammo Dump Ordonez has been killed. Mission Failed. Mission Complete The Intelligence Items have been found by the FDG. Mission Failed. Ordonez has been captured by the FDG. Mission Failed. C05 Bridges C05 - Rapid Python Sierra de los Organos April 27, 2010 01:00 It looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign.{p}The biggest turncoat is a man named Esteban Ordonez, who until three days ago was a high-ranking official in the Priego presidential campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us.{p}The bad news is that we got a call from Ordonez about twenty minutes ago. It seems that his assistant figured out that he was going to turn, and ratted him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up to him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he's dead, but that could change at any minute.{p}Your mission is to rescue Ordonez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you may want to take that out as well. Remember, they're not going to keep Ordonez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work. 1. Find Intelligence Items 2. Rescue Ordonez 3. Escort Ordonez to Extraction Zone X - Neutralize BMP Intelligence Items Ordonez Extraction BMP Hostage Down! Mission Failed. Mission Complete hostage(s) to retrieve... C06 Polling Center C06 - Liberty Storm Cienfuegos May 12, 2010 06:45 Happy election day, people. We've got trouble. The polls don't open for another hour, but FDG sympathizers all over the country are already making a mess of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too.{p}You'll be going to one of the worst trouble zones, a coastal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure that people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point is to make sure they all get that choice.{p}Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taken hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this - safeguarding these elections - is why we're here. Everything else is secondary. Let's do this right. 1. Rescue & Escort Civilians 2. Defend Voting Center 3. Take Command Post X - No Friendly Casualties Escort Civilians Polling Center Command Post Civilian Civilian Civilian Too many enemy soldiers have gotten off the beach. Mission Failed. First Jetty Seized Second Jetty Seized Mission Complete C07 Beach Resort C07 - Ocean Forge Northwest Cuba, Near Dimas May 19, 2010 11:45 Saddle up. This is a hot one. It turns out that the FDG's drug connection was stronger than we thought. Priego is essentially owned by Colombian interests, and by Colombian interests I mean FARC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now.{p}The FRC troops are hitting the beach near Dimas, and they're hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well. 1. Disable Vehicle Column 2. Clear Beach 3. Seize Control of AGS 4. Seize Material on Jetties Convoy Beach AGS North Jetty South Jetty Mission Complete Priego has died. Mission Failed. Priego has escaped. Mission Failed. Mission Complete C08 Stronghold C08 - Righteous Archer Sierra de los Organos June 6, 2010 08:20 Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and the privilege of digging him out.{p}The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's the last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he gets away, this whole mess has the potential to start all over again.{p}You know what you have to do, people. Now let's go do it. 1. Capture and Secure Priego Main Base Guard Tower Guard Tower Guard Tower Guard Tower Helicopter Pad Francisco Lever has been killed! Mission failed. Not enough Demo Charge to complete the Mission... Mission Complete Too many Civilian casualties... Mission Failed. Francisco Lever has revealed that the drug shipments are convoyed via submarine. The docking bay is heavily guarded and you'll need his help to enter without alerting everybody. Escort him to the entrance and place a charge on the Submarine. Press the START button to see your new objectives. J04 Village Outskirts J04 - Ocean Hammer Buenaventura, Valle de Cauca Aug. 28, 2010 09:00 There's no such thing as a simple operation anymore. This next assignment comes to us through the US DEA. They've had a massive uptick in Colombian cocaine coming in through the West Coast, and they have a sneaky suspicion it has something to do with our friends in the MFLC. Before you get your knickers in twist over doing the DEA's work for them, remember: this is how the MFLC is bankrolling itself. If we cut off their drug money, they're going to run out of bullets.{p}Now, you may be asking yourself where we come in. The answer is simple. We've got good working data back from that beacon you slapped on the chopper in Tatacoa. HQ believes that our man Lever is sitting right on top of that cocaine pipeline, and now he's conveniently showed us where it is. So you get to go in and shut off the flow of narcotics. Find out how they're shipping those drugs out and render it inoperable. While you're at it, make sure you ensure the safety of the civilians in the village Lever's using. We're the good guys here, and that means making sure that the locals don't get caught in the crossfire. Remember, our job is to save these people. 1. Secure Village & Fields 2. Capture Francisco Lever Alive 3. Escort Francisco & Plant Demo Charge on Submarine X - Avoid Civilian Casualties Civilians Francisco Lever 1234 Civilians Civilians Mission Complete A hostage has been killed ! J01 Dig Site J01 - Totem Ground Alta Magdalena Aug. 01, 2010 15:20 Gentlemen, welcome to Colombia. The locals call this place Locombia - the crazy country - and craziness is exactly what we're up against. You may recall that our Cuban playmate had backing from one of the Colombian cartels. Well, it seems that the cartel isn't happy with the way things turned out in Havana, and they're flexing their muscles on the mainland. They've annexed a few other cartels and joined forces with one of the large rebel groups in the southern part of the country, and as a result all hell has broken loose. There's a three-cornered fight going on between rebels, paramilitaries and the government, and it's spilling over the borders into Ecuador and Peru. As a result, there's been a joint request from the regional governments for UN peacekeeping forces to come in and stabilize things, at least in the major civilian population areas. That's what everyone else on this mission gets to do. We, however, get a better assignment.{p}Our target is the MFLC - the Movimiento de las Fuerzas Libres Colombianas - which is what the group bankrolling the Cuban operation is calling itself these days. They're the head of the snake, and we get to chop it off. Once the leadership structure of the MFLC is destroyed, HQ is betting that things will settle back down in a hurry.{p}That's the long-term goal. The short-term is a bit less complicated. We've got a team of archaeologists in the Alto Magdalena region who refused to evacuate when the fighting spilled up that way. A team of Belgian peacekeepers went in to pull them out and promptly got ambushed. The survivors were taken prisoner, and we want them back.{p}The good news is that we've located the MFLC encampment where the survivors were taken. Your goal is to neutralize that rebel camp, then find and liberate the prisoners. Be careful, though the encampment backs up on a massive cave system, and we don't know how many fighters they've got holed up in there. 1. Secure Enemy Camp 2. Find All Three Hostages 3. Reach Extraction Zone X - No Team Casualties Enemy Camp Hostages Somewhere Mission Complete You do not have enough demolition charges. Mission failed J02 Railroad Junction J02 - Vapor Knife Cienaga Grande August 13, 2010 08:15 Nice work in Alto Magadalena, people. Now we need you to take on another tough job. The rebels have gotten their hands on a rail line leading down to the Cienaga Grande. The MFLC's mounting a major offensive in that region, and this is their major supply conduit. They're running fuel, guns and ammunition along that rail line, and that means we're going to have to take it out. The Colombian government isn't happy about this - they'd prefer to have an infrastructure left when all of the shooting is over - but if we don't shut off the flow of guns to the rebels there, the government may not have a country left to worry about.{p}You're going to be inserted in the lowlands, near a rebel base that sits right on the tracks. The terrain is swampy, with heavy plant cover and lots of opportunities for the rebels to set ambushes. The first order of business is taking out the guard post the rebels have set up on a road nearby. If you don't, the alarm will get raised and all hell will break loose. Once you've taken care of the sentries, plant charges and demolish those tracks. There's no way the MFLC will be able to repair the damage any time soon. Once you've done that, you can head for the extraction zone, but my understanding is that HQ wouldn't be too upset if you managed to take out the rebel camp itself. Happy hunting, gentlemen. I'll see you when you get back. 1. Seize Guard Post 2. Plant Demo Charge on Railroad Switch 3. Reach Extraction Zone X - Seize Rebel Camp Guard Post Railroad Switch Demo charge placed Demo charge placed Mission Complete Marco Abreu is dead. Mission failed. You do not have enough demo charges. Mission failed J05 Abandoned Harbor J05 - Titan Bolt Choco Department Sept. 03, 2010 14:00 Here's the situation: An unmanned recon flight has brought back some interesting images of a deserted harbor about fifty clicks south of El Valle. It looks like the MFLC's been using it as an entry point for weapons shipments. Drugs go out, guns come back in, and the fight continues. We've shut off the outflow of drugs, now it's time to cut off the weapons coming in.{p}You'll be inserting by raft just down the coast from the harbor, and making your way there on foot. The site is choked with sunken wrecks and abandoned buildings, which makes it a heaven for snipers. You'll also need to clear off the decks of the boats in the harbor. That's where the bulk of the enemy strength seems to be located. Just make sure your approach is slow and careful, or you're liable to get cut up quickly.{p}Once you've gotten inside the compound, find the transport containers and rig them to blow. We don't want there to be anything useful left on the ground once you're done.Your last objective is probably going to be the hardest. One of the boats the recon plane spotted near the harbor was IDed as belonging to Marco Abreu, one of the MFLC's top men. If he's still there - and we haven't seen any evidence to indicate he's left - then nab him. If we can get him to answer some questions, this whole thing may get wrapped up a lot sooner than anyone dreamed of. 1. Eliminate Enemy Patrols on All Boats 2. Plant Demo Charges on Both Drug Containers 3. Take Out Rebel Snipers 4. Capture Marco Abreu Enemy Patrols Drugs Containers Rebel Sniper Teams Marco Abreu Mission Complete You do not have enough demolition charges. Mission failed The rebel officer has begun the transmission. Intel documents recovered. Now locate the decryption key. The transmission officer is dead. You cannot send the message. Mission failed The rebel officer has begun the transmission. Decryption key recovered, now locate the intel document. There are no survivors. Mission failed. J08 Radio Tower J08 - Eagle Clarion Caqueta Department Oct. 13, 2010 10:00 This is it, people, the grand finale. We've pinpointed the MFLC's main encampment, and once we take it out, this fight is over.{p}Unfortunately, we can't just bomb it into powder. There's a twist, and it's a nasty one. A former rebel fighter in Cuba just came in out of the cold and told the government there that there are still sleeper cells in place all over the country. They're under orders to mount simultaneous, widespread terror attacks unless they get a radio call telling them to hold. The only place we know the hold code is kept? You guessed it - the MFLC's main base.{p}We've already got some UN peacekeeper units dug in near there, and your first objective will be to help them out. Once you've finished supporting their position, infiltrate the camp itself. You'll be looking for two things at first: intel documents with the stop code for the sleeper cells, and the code that will let you read them.{p}Your last set of objectives is the most important one: the base's radio tower. Find it, secure it, and get to the communications center so you can send out that hold code. There's always a rebel officer on duty at the comm. center, and you'll need to keep him alive to send the signal for you. Once the signal's sent you can blow the place to flinders, but make sure you send the stop code first. Otherwise, a lot of people are going to die, and all the good work we did in Cuba will be undone. Good luck. 1. Defend UN Encampment 2. Recover Intel and Decryption Key 3. Force Officer to Transmit Code 4. Destroy Radio Tower UN Encampment First Encampment Second Encampment Transmit Code Radio Tower Not enough Rockets to complete the Mission. Mission Complete A Marine has been killed.... Mission failed. Mission update: the Marines you had to reach moved out on their own and ran into some trouble. Your new objective will be to get the survivors out and finish the job they started. Press the START button in order to check your new objectives. J06 Winding River J06 - Silver Spider Meta Department Sept. 11, 2010 20:30 Army intelligence has some good news for us. They've gotten Abreu to talk, and he's told them plenty. The most important detail he shared was the location of one of the MFLC's main encampments. Ultimately, we'll be taking the site out with airstrikes, but at the moment, it's too risky to do so. They've got an SA-13 SAM launcher parked smack dab in the center of things, and any choppers we send in are at risk. That means we need to tackle this one from the ground, and that means you.{p}You'll be working in conjunction with a Marine unit as well. Coordinate with them and take out that SAM launcher first thing. Then, sweep through the camp and eliminate any resistance. 1. Meet with Marines 2. Destroy SA-13 3. Reach Extraction Zone X - No Team Casualties 1. Rescue Marines Marines SAM Mission Complete Mission Failed A hostage has been killed ! Not Enough Demo Charges. J07 Prison Camp J07 - Whisper Shadow Huila Department Sept. 28, 2010 07:45 I have good news and bad news to report. The good news is that the MFLC's falling back pretty much anywhere we push them. The bad news is that we know they still have prisoners, and there's a real worry at HQ that they'll kill the captives rather than let them be liberated. We're going to take that choice out of their hands.{p}Abreu's given us the location of the prison where most of the captives are being held, and you get to go in and get them out. We're going to drop you in a chopper right in their laps, and when that bird hits ground, you'll be under fire. Secure your insertion zone as quickly as you can. We'll have troops following up behind you, and we'll need a place for them to come in. But don't wait for backup. Once the attack starts, those prisoners aren't safe, so you'll need to find them as quickly as possible. Along the way, find the prison's armory and destroy its contents.{p}Remember, this is a surgical strike. Let the men coming in behind you worry about the heavy lifting. Just take out that armory, find the prisoners, and get out. Someone else will do the cleanup. 1. Rescue Both Hostages 2. Plant Demo Charge in Ammo Dump 3. Reach Extraction Zone X - No Team Casualties Hostages Somewhere Ammo Dump MP01 River MP01 - River Lubana River, Latvia June 10, 2008 10:00 MP02 Night Battle MP02 - Night Battle Venta, Lithuania June 24, 2008 02:15 MP03 Train Wreck MP03 - Train Wreck South Ossetian Autonomous Region May 2, 2008 15:00 MP04 Valley MP04 - Valley South Ossetian Autonomous Region April 16, 2008 18:00 MP05 Docks MP05 - Docks Severodvinsk, Russia September 22, 2008 09:00 Objective 2 completed Objective 4 completed Mission Complete You do not have enough demolition charges. Mission failed. Objective 3 completed Demo charge placed Demo charge placed Objective 1 completed J03 Railroad Depot J03 - Ocelot Desert Tatacoa Desert Aug. 17, 2010 22:00 That was a nice piece of work you did. You've turned off the pipeline feeding weapons into the north of the country. Now it's time to squeeze out the last few drops.{p}Unmanned reconnaissance aircraft have pinpointed a railroad station on the fringes of the Tatacoa desert region as something we need to be taking a look at. That's a part of the country where the rebels have been making significant inroads lately, and command thinks it's a good idea to start rolling them back. Our offensive starts with that railway station, and it starts with you.{p}We've got good intelligence suggesting that a train full of weapons for MFLC fighters in the Magdalena Valley will be putting in at that station for offloading. Normally we'd just send in a few choppers to take care of it, but the Colombian government is being very insistent that we not blow up any more of their valuable railroad equipment. That means you get to go in and take care of it, personally.{p}You'll insert near the railroad depot. Once you're there, seize control of the area to make sure the rebels don't bring up reinforcements along the rail line. With their backup cut off, the rebels will probably fall back to the warehouses where they've been storing the weapons. That's your second target. Get inside those buildings and blow those weapons caches.{p}In addition, Intel says we've got an added prize: Francisco Lever, the MFLC regional commander for the whole of northwest Colombia is on site. We don't want you to take him out, however. Instead, slap a signal beacon on his chopper and let him run. With luck, he'll lead us right to all of his friends. 1. Destroy Radio at Communication Outpost 2. Plant Demo Charge in Both Weapons Warehouses 3. Plant Demo Charge in Missiles Warehouse 4. Plant Signal Beacon on Helicopter Communications Outpost Weapons Warehouses Missiles Warehouse Helicopter Weapons Warehouse Weapons Warehouse CP01 Hunting Lodge CP01 - Hunting Lodge Camaguey Province, Cuba April 17, 2010 14:45 CP02 Island CP02 - Island Cayos de los Inglesitos, Cuba May 27, 2010 19:20 CP03 Prison CP03 - Jungle Prison Isles du Salut, French Guiana May 3, 2010 10:05 CP04 Island Village CP04 - Island Village Cayo Lucas, Cuba May 30, 2010 20:15 CP05 Market CP05 - Market Holguin, Cuba March 26, 2010 07:30 Your base has been captured... Defeat! The enemy is retreating... Victory! The enemy has been wiped out... Victory! Time has expired... Victory! Defend Defend your zone on the map against attackers. The zone is identified by a column of smoke. If an enemy survives inside the zone for more than 10 seconds, you lose. Hold the base. Your base has been captured... Defeat! The enemy is retreating... Victory! The enemy has been wiped out... Victory! Time has expired... Victory! Enemy : Defend Defend your zone on the map against attackers. The zone is identified by a column of smoke. If an enemy survives inside the zone for more than 10 seconds, you lose. Hold the base. Defeat! Victory! The game has ended in a draw. Your team has lost control of Site 1. Your team has lost control of Site 2. Your team has secured Site 1. Your team has secured Site 2. Your team has secured Site 3. Your team has lost control of Site 3. Domination Secure key map locations for your team. Points are earned for control over time. Control is kept even if no teammate in zone. The surviving team with the highest score wins. Control key locations for score. Mission Complete All the weapons can be zoomed in and out. You can use this function to see distant targets more clearly. Stay low and stationary to improve your accuracy. TAC01 Shooting TAC01 - Shooting Lubana River June 10, 2008 10:00 Welcome to your first tactical exercise. During this mission, your objective is to eliminate the opposing force. {p}There are enemy patrols in the area. If you check the command map, you will see that intel has marked some good fire positions for you and your team to engage them from.{p}Also, we strongly recommend you use the team and weapon loadout that have been pre-selected by HQ. It is the best setup to do the job.{p}Try out each of the different firearms available in your teams to get a feel for how each one operates. There are stationary heavy machineguns available to you as well. 1. Eliminate Enemy Patrol Fire Position Fire Position All Enemy Resistance Has Been Eliminated Mission completed Pilot died. Mission Failed Watch out, the "1" point in your command map is the hostage. Don't kill him by mistake. You need to contact him and then he will follow you. TAC02 Rescue TAC02 - Rescue South Ossetian Autonomous Region May 2, 2008 15:00 Here's the situation, Intel has discovered that one of our downed airmen was being transported in a train to a location for interrogation. Thanks to some well-placed explosives, the train has been derailed.{p}Your job is to get in there and rescue our pilot.{p}Get to the flyboy quickly with one team and set up a good cover position with the other. We understand there are only a few enemy soldiers with the prisoner, but reinforcements will arrive soon.{p}Once you have the pilot with you, get to the extraction zone as quickly as possible. 1. Rescue Pilot 2. Reach Extraction Zone Pilot Rescue Extraction zone Mission Complete You do not have enough demolition charges. Mission Failed All enemy resistance has been eliminated. Plant the demo charge here. Go to the extraction zone quickly. Enemy troops will arrive soon and the demo charge is set to blow. TAC03 Demolition TAC03 - Demolition Severodvinsk, Russia Sept. 22, 2008 09:00 This is your chance to really do some damage. Intel reports that a shipment of new torpedoes has just arrived at an enemy naval base.{p}Your mission is to infiltrate a warehouse and plant demo charges there.{p}Once you have placed the charges, return to the extraction zone as quickly as possible. The demolition charges will explode after you have left the area, but alerted enemies will close on your position rapidly. 1. Plant Demo Charge in Warehouse 2. Reach Extraction Zone Warehouse Objective Extraction zone You do not have enough rockets left to complete the mission. Mission Failed. Mission Failed The enemy convoy is at the half-way point now. You'll need to hurry to catch them. Go quickly to the ambush point. You will lose the enemy motorcade if you move too slowly. Turn on your night vision. The enemy has escaped. Mission Failed. Mission Complete Tac04 Anti Vehicle TAC04 - Anti Vehicle Venta, Lithuania June 24, 2008 02:15 Some enemy armored vehicles escorting two trucks have become lost. You have been tapped to take all of them out.{p}Intel has again marked some good ambush points on your command map. Get to these points quickly and take the armor by surprise.{p}Anti-tank rockets are needed to take out tanks and armored personnel carriers. You can destroy trucks with grenades or rockets. Keep your demolition men alive to take out the tanks and APCs; otherwise you will fail the exercise.{p}HQ has picked out the best team and weapon selection for this exercise. 1. Eliminate Enemy Vehicles Objective Objective Ambush Point Ambush Point Mission Complete The enemy has infiltrated the base. Mission Failed You have gone too far from the base. Mission Failed. Don't leave the base. That's an order. Don't leave the base. That's an order. Don't leave the base. That's an order ! Don't leave the base. That's an order !! TAC05 Defend TAC05 - Defend South Ossetian Autonomous Region April 16, 2008 18:00 The radio equipment in the camp must be defended at all costs. Enemy forces will soon try to overrun it. You can see the location of the radio tent marked on your command map.{p}Intelligence has marked the best positions for your teams to cover all of the approaches into the base on the command map.{p}Get your team into position as quickly as possible and good luck. 1. Hold Base and Eliminate All Enemies Base Defend Cover Position DP01 Stronghold DP01 - Stronghold Ft. Bragg, NC Apr. 10, 2009 06:00 DP02 Farm Day DP02 - Farm Day South Ossetian Autonomous Region Apr. 24, 2008 10:00 DP03 Creekbed DP03 - Creekbed Near Tacoma, WA Apr. 12, 2009 18:00 DP04 Wilderness DP04 - Wilderness Ft. Drum, NY Apr. 14, 2009 11:15 DP05 Ravine DP05 - Ravine Hot Springs, CO Apr. 16, 2009 16:00 - ' Ok OK Delete Resume Press START button A Member B Member controller type Character Selection Select Targeted Team Mate Voice Command Zoom in / out L3 button Press: Hold: Default Typical Classic Defend HANDICAP Auto Targetting Crosshair Assistance Threat Indicator Auto Reload Specialists Info Soldier Setup Choose your soldier's appearance with the right and left directional buttons. Choose your weapons' kit with the right and left directional buttons. Choose your soldier's class with the right and left directional buttons. Info Soldier Characteristics Represents the soldier's accuracy with his weapons, reflected in how quickly the reticule pips will converge to the center. Represents the soldier's skill at moving quietly, reflected in how close he can get to an enemy before being detected. Represents the soldier's capabilities to take physical damage, reflected in the number of wounds he can take. Represents the soldier's ability to make all the soldiers around him better, reflected by a one point increase in Weapon and Stealth skills for other soldiers in his team for every three points he has of Leadership. Character Description Weapons Characteristics Accuracy Recoil Stability Damage You can select your Kit with the right or left directional button. {p}Accuracy{br}The accuracy reflects the global precision of the weapon. The accuracy of the weapon is represented on screen by the minimum spacing of the reticule pips.{p}Recoil{br}The Recoil reflects the movement of the weapon when firing.The more points there is in the Recoil characteristic, the slower the reticule pips will move away from the reticule center when firing.{p}Stability{br}The controllability reflects the way the weapon is easy to operate in movement.The better the controllability is, the slower the reticule pips will move away from the reticule center when the soldier is moving.{p}Damage{br}The lethality reflects the weapon's damage power. You'll need as fewer hits to disable a target as the weapon is lethal. Soldier Characteristics TERMS OF USE This Software uses "DNAS" (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. ("SCEI"). 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Any rights not expressly granted herein are reserved. {p}YOU ACKNOWLEDGE THAT YOU AGREE TO THESE RULES AND WILL ABIDE BY THEM.{p}YOU FURTHER AGREE THAT THESE RULES WILL APPLY TO ANYONE THAT YOU ALLOW TO USE YOUR ACCOUNT OR USER ID AND THAT YOU ARE PERSONALLY RESPONSIBLE FOR THE CONSEQUENCES (INCLUDING TERMINATION OF YOUR ACCOUNT) THAT MAY RESULT IF ANY SUCH PERSON BREAKS THESE RULES. YOU AGREE YOU HAVE READ CAREFULLY AND UNDERSTAND THE TERMS AND CONDITIONS SET FORTH HEREIN. {p} Accept to continue or decline these conditions. Player Mode Single Player Multi Player Single Player Mode. Multi Player Mode - Split Screen or Online. OffLine / OnLine Online Split Screen Select to play in Split Screen mode. Select to play Online. Network configuration Config List MEMORY CARD slot Log-in Auto Connect Edit network configuration. Select MEMORY CARD slot. Select it to launch connection. Select a network configuration. Edit network configuration. Select MEMORY CARD slot. Active to drop connection pages next time. Ubi.com Account Account List Account Info Import Account Create Account Username Password Save password Auto Login CONNECT Don t save password First Name Last Name Select it to join ubi.com. Choose this empty slot to create a new account. Select and enter your username. Select and enter your password. Save your password if active. Active to drop this page next time. Confirm your password. Select to Launch connection. Select and enter your Firstname. Select and enter your Lastname. Select and import an existing account. You are going to delete the selected Account. Are you sure? You are going to create a new Account. Warning: You are going to delete the selected Account. Your Password will be saved on memory card. Warning: you are going to delete your password (remember it!!!). Warning: Your Password won't be saved on memory card (remember it!!!). ERROR: Passwords are different. Account does not exist. Do you want to create it? Authenticating DNAS data... Disconnect... Online Menu Quick Join Join Game Create Game Players List Ranking Online Options Invitation Directly join a game. Join a game through filtering. Reach game server creation page. Reach players list page. Get Score information. Set connection preferences. Someone is currently inviting you. Nobody is currently inviting you. No game is matching with your settings. RETRY Initializing network adaptor (Ethernet) (for PlayStation®2)... Loading Your Network Configuration file... please don't remove the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Accessing network... Connecting to network... Connecting to network... Disconnecting from network... Authenticating user ID and password... Connecting to Ubi.com... Accessing Ubi.com... Verifying account on Ubi.com... Connecting to Ubi.com Lobby... Creating game on Ubi.com Lobby... Joining game on Ubi.com... Trying to contact the room server... can't connect to your room (read your software manual). Network adaptor (Ethernet) (for PlayStation®2). You have been disconnected from Ubi.com, please try to reconnect. Cancelling network connection... ERROR: this account is blocked. Try again later. Exiting Room... Are you sure you want to quit, and return to the online menu? Computing Scores... Recovering Ranking values... ERROR: failed to do something. ERROR: failed to create game. ERROR: failed to join game. ERROR: the game you try join is locked. ERROR: failed to login ubi.com. ERROR: failed to create new account. ERROR: this account already exist. ERROR: This Username already exists and cannot be used. Please try again. ERROR: This Username is invalid. ERROR: This Username is not allowed to be used. ERROR: The password is invalid. ERROR: The password is not allowed. Wrong room password! Login failed. Please check your Username and Password and try again. A player with the same name as yours is already connected. ERROR: Invalid UserName. A room with the same name already exists. No network adaptor (Ethernet) (for PlayStation®2) detected. You will not be able to access the online features of this title. Could not access the external network device. Please check all connections and reconnect. Could not authenticate user ID and password. Please check your network configuration and try again. Network activation timed out. This title uses an auto-connect feature to connect you to the network automatically. You will be informed on-screen when you are being connected. No Your Network Configuration file on the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please use the network adaptor start-up disc to create Your Network Configuration file. To create, edit or delete a Your Network Configuration file please use the Central Station Disc. This Your Network Configuration file was created on another console and cannot be used. This Your Network Configuration file is corrupt and cannot be used. Please use the network adaptor start-up disc to create Your Network Configuration file. This Your Network Configuration file is corrupt and cannot be used. An error occured. Please check the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and try again. You can't contact the room server, so you can't join this room. This is not a valid Network Configuration and cannot be used Create Game Name Password Respawn Max players Mode Type Time limit Map name CREATE Enter the name of the game you want to create. If needed, enter a password for the game. Enter the respawn number of your game. Enter the max number of players you want in your game. Choose your game's mode. Choose your game's type. Enter the time limit in seconds. Choose the map name. Choose the difficulty level. Choose the language to use in the room. CREATE your own server game. Validate your changes on the current room? Server Setup Bravo Team Alpha Team Solo Room Team Room Co-op Room Soldier Not Ready Ready Players List Setup Force Launch Force Launch Unlock Lock Switch Kick Chat Speak Mission Points: Do you want to quit the room? Room will be suppressed. You can't kick yourself out of the room. You have just been kicked by host. Room has just been suppressed, this game session has ended. player just been kicked by host. Access your soldier setup. You are currently ready to join current game. You are not ready to join current game. Retrieve information on other players. Change or read your game settings. Launch the game in the current state. Unlock your own game, prohibits someone else access. Unlock your own game, allows someone else access. Switch to TEAM A. Switch to TEAM B. Kick off this player? Enter text chat using Accept. Do you want to kick player? Game will start in Debriefing Name Rank Kills Died Mission Points SCORE Waiting for the host... Restart Continue Next/Prev Invitation English Français Deutsch Italiano Español Browse Join Game Quick Join Setup Game Mode Game Type Min Players Max Players Map Name Time Limit Respawn Count Player language Search Save these settings? Any No limit Solo Co-op Team English French Italian Spanish German Choose game mode. Choose game type. Min number of players. Max number of players. Choose language. Choose map. Choose time limit. Max number of respawn. Search. Games List Invitations List Room Name Size Speed Room Info Sort Join Select the game you want to join. Password - In room In game Page Game(s) Mission Firefight Recon Last Man Standing Sharp Shooter Hamburger Hill Mouse Hunt Domination Siege Search and Rescue Players List Global List Friends List Invitation Name Rank Speed Voice Players list Friends list Add Remove Invite Remove this player from your friend list? Online Options Quick Join Setup Player Setup Setup quick join parameters. Player parameters. Ranking # Ratio Global Score Center Top 10 Global Ranking SOLO Ranking TEAM Ranking CO-OP Ranking Connection lost. SYNCHRONIZING... Network busy. Perhaps you should try again later, or reduce the number of players. All connections lost. Single Player Main Menu Training Tactical Exercises Exercise Quick Mission Campaign Two Players Split Screen Replays Options OPTIONS Credits Game Information Game Time QUIT QUIT SINGLE PLAYER Quit to the main menu without saving? You will lose your data if you go back without saving, do you want to save? File Select File #1 File #2 File #3 NEW Delete File Resume File FILE NAME: Var Tuning Learn the basic controls of the game. Practice battlefield situations and learn more about tactical warfare. Enter the main mission based game mode. Replay mission in different modes or levels. Co-operative or one on one, the more the better. Check your game progress and access rewards. Check the ranking of this mission. Change controls, screen and sound options. Check the credits. Access rewards. Enter your name. Choose your profile. Create new profile. Learn the basic controls of the game. Understand battlefield situations and learn more about tactical warfare. Start new campaign. Select Ghost Recon campaign. Select Desert Siege campaign. Load saved campaign. Multiplayer setup. Proceed to player setup. Select your soldier's class and weapon kit. Select the controller type. (R) = Reverse look. Proceed to player setup. (R) Check your game progress. View more detailed information. View more detailed information. Toggle vibration on or off. Change DUALSHOCK®2 analog controller settings. Change screen position. Change sound settings. Change gameplay options. Change advanced options. Choose among the three configurations. Adjust right analog stick sensitivity. Reverse look up and down. Adjust the center position of the screen. Adjust main volume. Adjust special effects volume. Adjust the voice volume. Adjust the background music volume. Toggle surround sound on or off. Show or hide blood. Show or hide dead bodies. Load a saved game. Eliminate all enemies. Reach the extraction point safely. Beat you time to accomplish the objectives. For New Recruits. For Combat Veterans. For Elite Soldiers. Enter the real battlefield to prove your value. Select a mission. Select a campaign. Proceed to platoon selection. Check your objectives carefully. Scroll text up. Scroll text down. Enter the battlefield. Left and right to select soldier. Left and right to change soldiers order. Assign the platoon automatically. Unassign the platoon. Select the soldier's kit. Assign combat points to the soldiers. Check the results. BACK Campaign-Recruit Campaign-Veteran Campaign-Elite Campaign-Legendary Complete Percent QM - Recruit - M QM - Veteran - M QM - Elite - M QM - Legendary - M QM - Time - M QM - Recruit - F QM - Veteran - F QM - Elite - F QM - Legendary - F QM - Time - F QM - Recruit - R QM - Veteran - R QM - Elite - R QM - Legendary - R QM - Time - R MAIN Play Stop NEW GAME CANCEL RESET TO DEFAULTS LOADING... Information Objectives WAITING PLAY BRIEFING STOP BRIEFING MULTIPLAYER SETUP SINGLEPLAYER SETUP After Action Enter save name for replay file. Load the last saved game, restart the action, or repick your team? Load the last saved game, restart the action, or repick your team? You will lose your progress for this mission. Pick a new mission to play? CONTINUE GAME SETTINGS VS. (TIME REMAINING: INFORMATION SELECT TRAINING TYPE BACK CHOOSE AN OPTION Choose a profile NEW QUICK MISSION NEW CAMPAIGN DELETE CAMPAIGN RESUME CAMPAIGN Load Quick Mission Load Saved Campaign MAIN MENU SELECT Main Menu Command CAMPAIGN MISSION SAVED QUICK MISSIONS SAVED CAMPAIGNS START REPLAY: NAME YOUR PLAYER NAME YOUR PLAYER: INSTRUCTIONS -EMPTY- -UNAVAILABLE- SELECT A LEVEL LOAD SAVED GAME SELECT SAVED GAME SELECT REPLAY Accept SAVE/LOAD SAVE GAME LOAD GAME NAME: Checkpoint Quicksave QUICK SAVE QUICK LOAD RESTART ABORT SELECT DIFFICULTY NEW SAVE GAME PLAYER NAME: DIFFICULTY: %0 PLATOON ASSIGNMENT GO PROCEED Controller Auto Assign Unassign All BRIEFING ROSTER Alpha Bravo Charlie Order Select Soldier PLATOON SELECTOR SQUAD SELECTOR STATS/KIT PICKS KIT PICKS TEAM MISSION %0: Weapon Stealth Endurance Leadership W S E L YES NO -WARNING- You are about to delete "%0"! Are you sure to delete profile "%0"? Are you sure you want to delete the save file? Are you sure you want to delete the replay? Continue? PLATOON STATS SOLDIER STATS Healthy Wounded Dead Platoon Setup STANDARD SPECIALIST Points= SAVE REPLAY VIEW REPLAY Information MISSION TYPE Elapsed Time Soldier Name Status Specialty Kills Shots Hits Hit % Decorations Success Failure KIT: hold advance advance at all costs recon assault suppress Enemies Nearby Enemies Spotted Enemy Armor Spotted Non-combatants Spotted Friendlies in Sight Taking Fire Pinned Down Team Member Wounded Team Member Out of Action Taking Friendly Fire Enemy Soldier Down Enemy Armor Eliminated Prisoner Secured Hostage Secured Demo Charge Set At Destination Alpha: Bravo: Charlie: Loading Mission... Please Wait. Loading Replay... Please Wait. Difficulty Game Type: Difficulty SELECT DIFFICULTY: CAMPAIGN SET: CAMPAIGN NAME: TRAINING SPACE: MISSION: Are you sure you want to Abort and return to Briefing? Are you sure you want to quit the game to restart the mission? Are you sure you want to quit the game to pick another training mission? CONNECTION TYPE ONLINE LAN LINK CABLE SEARCHING... GAME SELECTION HOST: MAX PLAYER COUNT: TOTAL PLAYER COUNT: GAME STATE: CONNECTION INFO: PING= -EMPTY- CURRENT GAME STATS DELETE NAME NEW NAME GAME OPTIONS AUTO MATCH NAMED GAME GAME TYPE: DIFFICULTY LEVEL: MAX PLAYER COUNT: SOLO TEAM CO-OP 1-1 SOLO RANDOM TEAM RANDOM CO-OP RANDOM 1-1 RANDOM Recruit Veteran Elite Veteran (Not rated) Elite (Rated) Legendary Briefing SOLDIER SELECTION KIT/ROSTER SELECTION VOTE FOR TEAM LEADER SET UP LAN INTERNET CREATE GAME JOIN GAME REFRESH LIST INFO EDIT SERVER LIST ADD EDIT SERVER DELETE DONE GAME TYPE MAP SETTINGS Server Name Game Name: Ping Type Players Status Active Mods Server Info Dialog Edit Server List ENTER PASSWORD FOR SERVER EDIT DIALOG Server Setup Player Setup CLIENT JOIN MAP NAME: MISSION TYPE: Game Type TIME LIMIT: PLAYER COUNT: ELASPED MISSION TIME: ESTIMATED REMAINING MISSION TIME: REQUEST EJECT SERVER INFO EDIT SERVER Objectives INFORMATION ROSTER SOLDIER REVERT MAKE DEFAULT ALLOW OBSERVERS ARCADE MODE AI BACKUP RANDOM TEAMS TEAM SELECTOR OBSERVER MODE NEXT MAP MAX PLAYERS MAP REPS In Order Random Same Script REMOTE SERVER ENABLE VOTING AUTO START DIFFICULTY TYPE Remaining RESPAWN AVAILABLE KITS AUTO-START TIMER Individual Limit 30 Seconds 45 Seconds 1 Minute 1 Minute 30 Seconds 2 Minutes 3 Minutes 5 Minutes No Timeout No Limit PASSWORD ACCESS CODE M.O.T.D. TIME LIMIT Mode GAME MODE LOAD SAVE Ready Not Ready CO-OP SOLO TEAM MESSAGE OF THE DAY: IP ADDRESS: MAP: TIME ELAPSED: TIME REMAINING: EJECT Security Dialog Votes to kick player EJECT PLAYER DON'T EJECT PLAYER Invalid None Individual Team Infinite MAP INFO BRIEFING Split Screen I Link Learn to navigate complex obstacles created for true tactical training. To unlock further missions, you must first complete the current mission. Cycles through letters. Enters/deletes letters. Permanently deletes player. Exists out of delete mode. Toggles between difficulty levels. Every soldier against each other. Team vs. Team. Fight the machine. Two players head to head. Every soldier against each other. No mission Voting. Team vs. Team. No mission Voting. Fight the machine. No mission Voting. Two players head to head. No mission Voting. 'Recruit' is for new players. 'Veteran' is easier than 'Elite' but certainly isn't for Rookies! 'Elite' is only for the best. 'Legendary' is for the best of the best of the best. Request for team assignment denied: Slot is taken. Random Teams option enabled. Request for observer mode denied: server setting does not allow observers. has eliminated Platoon Leader: joined exited Take a Demolition Soldier with Demo Charges before trying this mission. A Demolition Soldier with Demo Charges is recommended. Press yes to continue or no to re-equip. Take a Demolition Soldier with an M136 before trying this mission. A Demolition Soldier with an M136s is recommended. Press yes to continue or no to re-equip. Are you sure you want to overwrite this save game? A Replay file with that name already exists, overwrite? Error: Invalid chracters in the save name. Replay not saved. Error: Cannot save Replay. Campaigns Game Type: Objectives Location: Georgia Weather = Partly Cloudy PAUSE INSERTION ZONE EXTRACTION ZONE Sunny Partly Cloudy Cloudy Rain Snow Clear (night) Partly Cloudy (night) Fog incomplete completed failed You are about to overwrite %0. Are you sure you want to overwrite this profile? LOCKED WORLD MAP COMMAND MAP Your IP Address is Entering Cannot connect to server. Wrong password given: Try again? - Server not responding. - Server full. - Invalid game version. Server Game Mode: AI Backup request denied: Objective Complete Time has expired... All soldiers have been lost... has eliminated Maximum allowable number of players cannot exceed Mode: Co-op Solo Team Disabling Platoon 1 Platoon 2 Platoon 3 Platoon 4 Unassigning players. Allow Observers disabled: Resetting observers. AI Backup request denied: Server Game Mode: Solo. Random Teams in use: Unassigning all players. Observer mode selected. Platoon not available. Only fireteams A and B are available in co-op. Vote not allowed: player not on platoon. Removing player from platoon. UNASSIGNED PLAYERS ASSIGNED PLAYERS PLAYER NAME FRIENDLY TOTAL KILLS = TOTAL SHOTS FIRED = TOTAL HITS = TOTAL HIT % = Mission MISSION Objective Failed Demolitions Rifleman Support Sniper Quick save was successful. Quick save failed! Quick load was successful. Quick loading... Quick load failed! Save screen settings. Load screen settings script. LOAD DRAW GAME OVER: Elapsed Time WON YOU WON YOU LOST MISSION WON MISSION LOST YOUR TEAM WON RED TEAM WON BLUE TEAM WON GREEN TEAM WON GOLD TEAM WON NO TEAM WON MISSION NAME: Best Time FASTEST PLAYER: RANDOM INSERTION ZONES USE THREAT INDICATOR Kit: Demo Demolitions Rifleman Sniper Support DEMO DEMOLITIONS RIFLEMAN SNIPER SUPPORT END MISSION IDENTIFY FRIEND OR FOE SELECT TRAINING PROCEDURE SELECT TACTICAL EXERCISE MISSION CUSTOMIZE YOUR MISSION Cannot enable respawn: AI Backup Enabled. Cannot change setting for platoon. Platoon must remain active. Platoon must remain inactive. Cannot change difficulty settings: Cannot change respawn count: Respawn Type: Cannot enable Random Insertion zones: Cannot enable Random teams: A vote to eject a player has been requested. Eject: Entered Server Setup screen: Exited Server Setup screen: Your IP Address: Vote to eject ending ---> Vote to eject in progress ---> Player: Eligible to vote: Yay: Nay: Abstain: Cannot connect to this server: Ejected from server. Server is full. Incorrect password. Unknown reason. Connection failure. Game Launch halted. CAST VOTE Do you wish to eject Server Setup Screen in use by Do you wish to force out the client? Remote Server Access Denied: Invalid Password. Server is in use. Remote Access is disabled. Unknown reason. : You have been ejected. Access to Server setup revoked: Server forced you off. CAMPAIGN WON Are you sure you want to Abort the Playback? DEDICATED SERVER EXIT DEFAULT SERVER NAME: SERVER NAME The server is running the following modifications which you do not have installed: Please edit the server to activate at least two platoons for team mode. Item missing: Waiting for other players to join. Record aborted, all Replay information to this point will be lost. New Replay recording started. Testing Down Joining Playing Unknown You will lose your progress if you Quit. Continue? Are you sure? You will lose your progress for this mission. Are you sure? Are you sure you want to quit to the main menu? Connecting... Cannot Establish Connection. A Server Script file with that name already exists, overwrite? Server's information is not available at this time. Play it on ubi.com. Install ubi.com. RIFLEMAN KIT: DEMO KIT: SNIPER KIT: SUPPORT KIT: SOLDIER COMMAND Team > All > Server has cancelled the vote to launch the game. Prepare to launch. Preparing to launch: GO! GO! GO! GO! GO! Game launch aborted. Vote in progress. A vote to eject a player is underway. Do you still wish to launch the game? Downloading data from the server. Wrong software version. Wrong map version. SHOW HIT BY SHOW STATUS Script Running: To deactivate: Make and accept changes to settings or load a new script. OFF RETICULE Name Map Reps: Max Players: Password: Required Not required Changed Use Threat Indicator: On Off Max IFF: Reticule Names Next Map: Time Limit: Disabled Enabled Respawn: Red Company Blue Company Gold Company Green Company Auto-Start Timer: Difficulty: RECRUIT VETERAN ELITE LEGENDARY Mission Firefight Recon Respawn Count: Random Insertion Zones: Allow Observers: Arcade Mode: AI Backup: Random Teams: Available Kits: Type: Map Name: Mission Name: Last Man Standing Search and Rescue Mission Co-op Firefight Co-op Recon Co-op Defend Co-op Sharp Shooter Mouse Hunt 5 Min 10 Min 20 Min IT Mission JS Mission IT MP JS MP Accept Back Delete Voice Fire Move Cancel Caps lock Shift Player 1 Player 2 Movies Sketches Music Weapons Awards Background Specialist Screenshots Interview Game Trailers View Fire Hold Advance At All Costs Recon Assault Suppress Alpha Team Bravo Team L2/R2 R1 R1 L1 Map Change Cancel ROE Zoom Level Set Back Do you want to save your new profile now? Do you want to save the current progress? Do you want to save the current options? Insufficient space on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Insert a memory card (8MB) (for PlayStation®2) with at least 160KB of free space, or create some space using the console's internal browser. An additional 94KB is needed to manage Your Network Configuration file. Unformatted memory card (8MB) (for PlayStation®2). Press X button to continue. Caution! If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 160KB of free space or press X button to continue without saving. Since the number of files will exceed the limit, no additional files can be created. Are you sure? YES/ NO Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 is unformatted. Format memory card (8MB) (for PlayStation®2)? Insufficient space on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Tom Clancy's Ghost Recon requires 160KB of free space to save data. An additional 94KB is needed to manage Your Network Configuration file. No memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Data on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 has changed. Save failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. Save failed! Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 error! Saving data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, reset, or switch off the console. Tom Clancy's Ghost Recon profile already exists. Overwrite previous profile? Save Successful. No Tom Clancy's Ghost Recon save data present on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 is unformatted. No memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Load failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. Load Failed! Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 error! Load Successful. Loading data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, reset, or switch off the console. Are you sure you wish to format memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1? Formatting memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation®2), reset, or switch off console. Format Successful. Format failed! Please check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and try again. Proceed to the next mission without saving? Accessing memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation®2), reset, or switch off console. Overwriting data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, reset, or switch off the console. Overwrite Successful. Overwrite failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. Overwrite failed! Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 error! Deleting data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, reset, or switch off the console. Delete Successful. Delete failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. Checking memory card (8MB) (for PlayStation®2) to retrieve profiles from MEMORY CARD slot 1. Do you want to save your profile to the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1? Do you want to retry last operation on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1? No valid Tom Clancy's Ghost Recon save data present on memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Caution! If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 160KB of free space and RETRY, press CANCEL to continue without saving. CONTROLS ACCEPT Username Password Confirm Password The DUALSHOCK®2 analog controller in controller port 1 has been removed. Reinsert the DUALSHOCK®2 analog controller to continue with the game. Auto Connections - VALID DATA - - CORRUPTED DATA - - EMPTY SLOT - Are you sure you want to continue without saving? Do you want to delete file from memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1? Are you sure you wish to delete this save file? Rank Info Lobbies Friend Kills Frag Pts MATCH TOTAL Not Rated WON LOST Text chat is currently disabled due to network problems. Enter your text chat. Caution! If you wish to save your game data, RETRY to format the memory card (8MB) (for PlayStation®2) in MEMORY CARD in slot 1, CANCEL to continue. Remaining: Rescued: KingTime: Domination: Extraction: Kill: Alive: Enemy: Enemy: Intrusion: Mouse: You are the mouse. The mouse is Next killer will be the mouse. enemy soldier has killed his teammate, has killed has killed himself. Civilian Hostage US Marine Air Crew Peacekeeper Ordonez Priego Francisco Lever Marco Abreu Transmission Officier Trying to login as: Activate or desactivate the AutoLog. Press: Command Map Hold: Hot Command Map Press: Quick Select Quick Select Command Map Choose a Lobby Quit Unlock System You have unlocked Map Player 1 Player 2 Memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 error! Data may be corrupt. Profiles Load Create No Tom Clancy's Ghost Recon saved data. Press Accept to create a new profile. Corrupted Tom Clancy's Ghost Recon saved data. Press Delete to destroy it. Tom Clancy's Ghost Recon saved data. Press Accept to select this profile. all Jungle Storm specialists Rank info Stats CONTROLS/HELP CONTROLLER HELP VOICE COMMAND Voice command WHO WHAT WHERE/WHOM Alpha (team) Bravo (team) All (teams) Alpha 1/2/3 Bravo 1/2/3 Recon Assault Supress Cover Fire Defend Advance At All Costs Take Cover Cancel Path Go To Attack Withdraw to Select Pause Command Map (Quick) save Objective 1/2/3/4 Target Command Map Move Cursor Set Fire Arc Direction Set Waypoint Hold: Set Fire Arc Change Teams Change Combat ROE Change Movement ROE Cancel Last Waypoint Exit Character selection Choose Soldier Confirm Choice Attack Defend Mouse random select in No memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please insert a memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and retry. Server just changed room parameter. Check parameters by selecting INFO button. You stopped hosting the game: Defeat! The host has stopped the game: Defeat! The host has stopped the game: Draw game! Help Are you sure you want to quit? You will lose the game and other players will be declared as draw game if you Quit. Continue? All players will lose the game if you Quit. Continue? Change observed player. Best performance: an enemy soldier a civilian an hostage a US Marine an air Crew a peacekeeper a transmission Officier all Island Thunder specialists News DELETE SAVE DELETE REPLAY DEFAULT JOIN PASSWORD REPICK TEAM RESTART FOR OPTION TO TAKE EFFECT LAST HIT BY LOAD LAST SAVE ALWAYS RUN Initial Rate of Fire SINGLE SHOT BURST FULL AUTO A new specialist is available. MAX IFF HELP MENU LINK PLAY ON-LINE PLAY SPLIT-SCREEN PLAY MAP Name Entry Map Game Type Time Limit Respawn Soldier Profile Waiting for Player 1 Waiting for Player 2 English Français Deutsch Italiano Español SOLDIERS RESULTS Player 1 Player 2 Split Screen Statistics Special Features Credits Rank Saved Date mainmenu Quit Move Forward Move Backward Move Left Move Right Drop Stance Raise Stance Run Shuffle Peek Left Peek Right Select Primary Select Secondary Select Slot A Select Slot B Select Slot C Select Slot D Use Item Auto Aim Command Interface Command Interface Lock Zoom In Zoom Out Chat Toggle Camera Toggle Observer Carve World Toggle Fill Mode Toggle Command Display Toggle Compass Display Toggle Soldier Display Toggle Weapons Display Toggle Console Display Toggle Debug Displays Turn Look SideStep Move Change Rate of Fire Change Magazine Zoom Weapon In Zoom Weapon Out Reset Weapon Zoom Zoom Weapon Obstacle Map Follow Next Follow Last Toggle Ambient Quick Save Quick Load Toggle Journal Record Toggle Journal Play Perform Action GHOST RECON: JUNGLE STORM - GAME CREDITS <br> <br> <title>PROJECT TEAM <br> <title>Project Management <title>Producer Vincent Greco <title>Associate Producer Sophie Pendariès <title>Data-manager Nary-Tiana Andriamampandry <br> <title>Graphic Team <title>Lead Artist Fabrice Holbé <title>3D Artists Christophe Dur Florence Charpentier Laurent Debarge Lina Lu Michel Vibert Pierre Truong <title>with the collaboration of Christophe Neverre Frédéric Ressaire <br> <title>Programming Team <title>Lead Programmer Dominique Dumont <title>Programmers Alain Robin Franck Delattre Frédéric Décréau Han Da Qing Igor Cesi Marie-Claire Ordoquy Olivier Amiaud Olivier Didelot Philippe Touillaud Pierrick Crepy <title>with the collaboration of Marc Villemain Kamal Essoufi <br> <title>Design <title>Lead Game Designer Olivier Palmieri <title>Level Designers Cyril Gouel Frédérick Gaveau Jean-Baptiste Duval Olivier Barbier <br> <title>Lead Gameplay Programmer Jean-Vincent Segard <title>Gameplay Programmers Frédéric Lefebvre Nicolas Chereau Pascal Henry <br> <title>Story <title>Scriptwriters Richard E. Dansky David Neiss <br> <title>Sound <title>Lead Sound Designer Ida Yebra <br> <title>Sound recording <title>Soundelux <image,dmg_logo.rsb,256,179> Music composed, arranged and performed by Bill Brown <title>Dialogue Editor R. Dutch Hill <title>Asset Manager Sara Huddleston <title>Recording Engineer Jerry Merrill <title>Production Manager Amanda Wyatt <title>Producer Becky Allen <title>Voice Talent Elliot Woods Carol Ruggier <br> <title>RED STORM ENTERTAINMENT, Inc <br> <title>Additional Voice Talent Direction Elizabeth Loverso Richard E. Dansky <title>Online Testing Dave LoSapio Prince Arrington IV Ken Turner Jamie Cardwell Chris Curry Beau Norris Jon Schweitzer Scott Shirhall John Schuster Jeff McGann Clarence Simpson <title>Special Thanks to : The Ghost Recon: Island Thunder teams and great thanks to Heather Maxwell Todd Lewis David Weinstein Gary Stelmack Greg Stelmack John Michel Darren Chukitus Christian Allen <br> <br> <title>CINEMATICS <br> <title>Jungle Storm Intro Movie <title>Production Ubi Sound Studio, France <title>Sound and Video Producer Karen Vernimmen <title>Intro Cinematic Director Dominique Carrara <title>Production Manager Xavier Le Dantec <title>Editors Antoine Vareille Julien Milaire <title>Sound Artistic Director Manu Bachet <title>Sound Effects by Fred Devanlay <br> <title>Extraction movies <title>Director and Storyboarder Mathieu Breda <title>Technical and Artistic Director Charles Beirnaert <br> <title>All movies <title>Animation Studio Manager Sophie Penziki <title>3D Modelers - renderer and SFX Corinne Bouvier Jérôme Lionard Xavier Le Dantec Guillaume Marcel Olivier Bonenfant <title>Animators Michel Guillemain Philippe Penaud Faouzi Zidane Isabelle Leduc Gilles Aveneau Jean Millou <title>Thanks to : Hugo Frossard <br> <br> <title>QUALITY ASSURANCE <br> <title>Canada <title>QA Studio Manager Eric Tremblay <title>Lead Tester Benoît Gagnon <title>Testers Arnaud Dion Cloutier Sébastien Le Bouthillier Bruno Quiroz Jimmy Gilbert Julien Kerdevez Guillaume Beaulieu Michel Coulombe François Roy Mathieu Girard Daniel Puglielli Jacques-Patrick Audain Pedro Albuquerque Leslie Thomas Chartier Mandala Nzamba Alexandre Grierson Martin Asnong Thiéry Adam Guillaume Cassel Mathieu Landry Alejandro Philippe Nunez Patrick Vaillancourt Patrick Sauvageau Luc Gagnon <title>QA Platform Specialists Éric Visconti Michel Morin Jean-François Dupuis <br> <title>France <title>Lead Testers Frédéric Lapalus Sébastien Arnoult <title>Testers Carl Huyghues Despointes Raffi Messant François Soliman Hervé Da Mota Omar Bouali Cédric Dubois Sunil Bebin <br> <br> <title>UBI SOFT MONTREUIL <br> <title>Site Director Nicolas Gaume <title>Management Team Caroline Rasamoely (HR) Cécile Bourget (HR) Sylvie Blum (Cost Control) Sandrine Maigret (Graphics) David Douillard (Design) Victor Douangamath (QA) Martin Carrier (Communication) <br> <br> <title>PUBLISHER: UBI SOFT ENTERTAINMENT <br> <title>President & CEO Yves Guillemot <br> <title>International Production <title>International Production Director Christine Burgess-Quemard <title>International Content Director Serge Hascoet <title>Editorial Content Manager Travis Getz <title>Editorial Coordination Nicolas Schoener Sebastien Doré Julien Galou <title>Play-tests Frédéric Duroc Lionel Raynaud <title>Central Writing Department Alexis Nolent assisted by Olivier Henriot <title>Production Process Michel Pierfitte assisted by Magali Chrétien <title>Approval Coordinators Romain Vazeille Dave Costello <br> <title>US Marketing <title>US Vice-President of Marketing Tony Kee <title>US Group Brand Manager Helene Juguet <title>US Brand Manager Michael Jeffress <br> <title>EMEA Marketing <title>EMEA Marketing Director Florence Alibert <title>EMEA Marketing Group Manager Caroline Stevens <title>EMEA Brand Manager Cédrick Delmas Alexis Bodard <title>Special Thanks to : Thomas Couvret Benoît Fouillet <br> <br> <title>LOCALIZATION <br> <title>Localization Management <title>Localization Department Director Coralie Martin <title>Project Manager Anne Perreau <title>Assisted by Benedicte Laborie <br> <title>French Version <title>Translation Xavier Vibert Olivier Henriot <title>Dubbing Direction Brigitte Guedj <title>Voice Talent Sylvain Lemarié Michel Vigné Bruno Choel <title>Post-Production Christine Webster <title>QA Bug Tracker <br> <title>German Version <title>Translation and QA Stefan Dinger Dieter Pfeil <title>Recording Studio Tonprod. Krauthausen, Köln <title>Voice Talents Vittorio Alfieri Fabian Körner Jörg Löw Dieter Maise Ilya Welter Volker Wolf <title>Sound Engineers Dieter Krauthausen Frank Schlusemann <br> <title>Italian Version <title>Translation Synthesis International <title>Recording Studio Synthesis International <title>QA Synthesis International <br> <title>Spanish Version <title>Translation and QA BETAFIX SERVICES <title>Recording Studio Estudios ABAIRA LUNA AUDIO <title>Dubbing Direction Rafael Gómez <title>Voice Talent Héctor Cantolla Enrique Santarén <br> <br> <title>UBI.COM <br> <title>Online Gaming Associate Producer Eric Lagel <title>Game Service Producer Dominic Laroche <title>Game Service Developer Philippe Lalande Scott Schmeisser Guillaume Plante <br> <br> <title>SPECIAL THANKS <br> Nicolas Métro Gaëlle Prunayre Axelle Verny Domitille Doat Stéphane Faureau Corinne Le Roy Rio dos Camaraos Caroline Cantin Yannis Mallat Benoît Galarneau Delphine Delesalle Yuan Pei Shang José Alves-Martins Roberto Carlos Emmanuelle Decour Alkis Argyriadis Arnaud de Pischoff Fabrice Machecler Jean-Michel Tary Hugues Vanderschelden Joëlle Caroline Lu Jia Qui Arnaud Carrette Liu Jun Davinder Jalaf Mark Pittam Deniz Ahmet Andy Macoy Michael Werle Mark LeBreton Lionel Lemarié Guillaume Luzé Dominique Duvivier Jean-Marc Geffroy Julien Barès Maud Coiffet Hirofumi Motoyama and the whole Ghost Recon Shanghai team <br> <br> 01.rsb 02.rsb 03.rsb 04.rsb 05.rsb 06.rsb 07.rsb 09.rsb 10.rsb 11.rsb 12.rsb 13.rsb 14.rsb 15.rsb 16.rsb 17.rsb 18.rsb 19.rsb 20.rsb 21.rsb 22.rsb 23.rsb 24.rsb 25.rsb sf_DS1_08.rsb sf_DS2_07.rsb sf_DS2_IkeScreenShot14.rsb sf_DS4_14.rsb sf_DS4_16.rsb sf_DS6_25.rsb sf_DS7_01.rsb sf_DS7_03.rsb sf_DS7_04.rsb sf_DS8_21.rsb Options Pad Look Reverse Z Pad Turn Reverse ZR Swap Look And Turn %0x%1x%2 Gameplay INPUT GRAPHICS MODS Sound CREDITS MULTIPLAYER Master Switch Master Volume Effects Switch Effects Volume Music Switch Music Volume Voice Switch Voice Volume Surround Sound Blood Record Game Auto targeting Enemy Indicator Show Intro Movie Environment Mapping On Dead Bodies Compress Textures Maximum Bullet Holes Vehicle Shadows None Low LOD Detail Human Shadows None All Low LOD Team Detail, Enemy Low All Detail ACTION COMMAND MAP Hit a key to map "%0" is currently mapped to %1%2%3. MAP KEY SAVE KEYS LOAD KEYS SAVE KEY CONFIG NEW KEY CONFIG DELETE KEY CONFIG You are about to delete %0. You are about to overwrite %0. LOAD KEYS Enter a name to save your key mappings. CHAT MESSAGES Team Chat EDIT CHAT MESSAGE Enter text AVAILABLE MODS ACTIVE MODS ACTIVATE DEACTIVATE INCREASE PRIORITY CHOOSE NETWORK INTERFACE CARD Gamma Setting ALLOW REMOTE ACCESS BEHIND FIREWALL PLAYER NAME SERVER NAME REMOTE ACCESS PASSWORD JOIN PORT Edge Anti-Aliasing VSync Character Smoothing Maximum Character Wounds RESOLUTIONS SHADOWS TEXTURES Map Texture Detail Character Texture Detail Effects Texture Detail LOW MEDIUM HIGH 32 BIT 24 BIT 16 BIT Z-Buffer Depth Effects Detail MAIN MENU ONLY OPTIONS MESSAGE OF THE DAY Sensitivity CANNOT CHANGE WHILE ON A MISSION File failed to save. AUTO ASSIGN STAT POINTS MODELS Tree Model Detail Character Model Detail ALTERNATE SOUND CACHE USE EAX Controls Screen 1 2 3 Config Advanced Zoom In Zoom Out Zoom In Zoom Out R2: Zoom In/Out L1: 2D Interface Command Map Fire Weapon Perform action Change Fire rate Reload Weapon Cycle Weapon Cycle Soldier Quick save/load Pause Menu Stance Up Stance Down Stance up/down Cycle Stance Peek Left Peek Right Peek left/right Shuffle/walk/run Strafe Turn left/right Look up/down Night Vision Night Vision/Change Weapon Reverse On Reverse Off Reverse Vibration Settings Quick Order L3 button + R3 button Radar System Screen Position Brightness No Rank - Private PVT Private First Class PFC Corporal CPL Sergeant SGT Staff Sergeant SSG Sergeant First Class SFC Master Sergeant MSG Sergeant Major SGM Command Sergeant Major CSM Second Lieutenant 2LT First Lieutenant 1LT Captain CAP Major MAJ Lieutenant Colonel LTC Colonel COL Brigadier General BDG Major General MAG Lieutenant General LTG General GEN General of the Army GNA i_main1.wav i_main2.wav i_main3.wav i_main4.wav i_main5.wav i_main6.wav i_launch5.wav