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					<level type="number">1</level>
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					<name type="string">Spellcasting</name>
					<source type="string">Wizard</source>
					<text type="formattedtext">
						<p>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.</p>
						<linklist>
							<link class="reference_colindex" recordname="reference.spelllists.wizard@DD PHB Deluxe">Wizards Spells</link>
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						<p><b>Cantrips</b></p>
						<p>At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>
						<p><b>Spellbook</b></p>
						<p>At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.</p>
						<p><b>Preparing and Casting Spells</b></p>
						<p>The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>
						<p>You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>
						<p>For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>
						<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>
						<p><b>Spellcasting Ability</b></p>
						<p>Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability.</p>
						<p>In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>
						<p><b>Spell save DC </b>= 8 + your proficiency bonus + your Intelligence modifier</p>
						<p><b>Spell attack modifier </b>= your proficiency bonus + your Intelligence modifier</p>
						<p><b>Ritual Casting</b></p>
						<p>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.</p>
						<p><b>Spellcasting Focus</b></p>
						<p>You can use an arcane focus (found in chapter 5) as a spellcasting focus for your wizard spells.</p>
						<p><b>Learning Spells of 1st Level and Higher</b></p>
						<p>Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the &#34;Your Spellbook&#34; sidebar).</p>
						<h>Your Spellbook</h>
						<p>The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.</p>
						<p><b><i>Copying a Spell into the book. </i></b>When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. The spells copied into a spellbook must be of a spell level the wizard can prepare.</p>
						<p>Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>
						<p>For each level of the spell, the process takes 2 hours and costs 50gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>
						<p><b><i>Replacing the Book. </i></b>You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>
						<p><b><i>The Book's Appearance </i></b>Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>
						<p>A spellbook doesn't contain cantrips.</p>
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					<name type="string">Arcane Recovery</name>
					<source type="string">Wizard</source>
					<text type="formattedtext">
						<p>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>
						<p>For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>
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					<name type="string">Researcher</name>
					<source type="string">Sage</source>
					<text type="formattedtext">
						<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>
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					<name type="string">Ink (1-ounce Bottle)</name>
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					<name type="string">Knife (Small)</name>
					<subtype type="string">Standard</subtype>
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					<weight type="number">0.25</weight>
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					<cost type="string">2 cp</cost>
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						<p>A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).</p>
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					<weight type="number">5</weight>
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					<damage type="string">1d6 bludgeoning</damage>
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					<name type="string">Quarterstaff</name>
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					<name type="string">Two of your choice</name>
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			<name type="string">Gendar Nune</name>
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					<used type="number">0</used>
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			<powermode type="string">standard</powermode>
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							<atktype type="string">ranged</atktype>
							<order type="number">1</order>
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							<damagelist>
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								<id-00001>
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									<dice type="dice">d8</dice>
									<type type="string">cold</type>
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							<type type="string">damage</type>
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					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>
						<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Ray of Frost</name>
					<prepared type="number">0</prepared>
					<range type="string">60 feet</range>
					<school type="string">Evocation</school>
					<source type="string">Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
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						<holder name="Alex" owner="true" />
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					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>
						<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>
						<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>
					</description>
					<duration type="string">1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Mage Hand</name>
					<prepared type="number">0</prepared>
					<range type="string">30 feet</range>
					<school type="string">Conjuration</school>
					<source type="string">Bard, Eldritch Knight, Sorcerer, Warlock, Wizard, Arcane Trickster</source>
				</id-00002>
				<id-00003>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<order type="number">1</order>
							<savemagic type="number">1</savemagic>
							<savetype type="string">dexterity</savetype>
							<type type="string">cast</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, M (a firefly or phosphorescent moss)</components>
					<description type="formattedtext">
						<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>
						<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>
					</description>
					<duration type="string">1 hour</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Light</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Evocation</school>
					<source type="string">Bard, Cleric, Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00003>
				<id-00004>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<onmissdamage type="string">half</onmissdamage>
							<order type="number">1</order>
							<savemagic type="number">1</savemagic>
							<savetype type="string">dexterity</savetype>
							<type type="string">cast</type>
						</id-00001>
						<id-00002>
							<holder name="Alex" owner="true" />
							<damagelist>
								<holder name="Alex" owner="true" />
								<id-00001>
									<holder name="Alex" owner="true" />
									<dice type="dice">d6,d6,d6</dice>
									<type type="string">fire</type>
								</id-00001>
							</damagelist>
							<order type="number">2</order>
							<type type="string">damage</type>
						</id-00002>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p>
						<p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Burning Hands</name>
					<prepared type="number">0</prepared>
					<range type="string">Self (15-foot cone)</range>
					<school type="string">Evocation</school>
					<source type="string">Cleric Light Domain, Eldritch Knight, Warlock (Fiend), Monk, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00004>
				<id-00005>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<durmod type="number">8</durmod>
							<durunit type="string">hour</durunit>
							<label type="string">AC: 3</label>
							<order type="number">1</order>
							<type type="string">effect</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a piece of cured leather)</components>
					<description type="formattedtext">
						<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>
					</description>
					<duration type="string">8 hours</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Mage Armor</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Abjuration</school>
					<source type="string">Eldritch Knight, Eldritch Invocations, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00005>
				<id-00006>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<damagelist>
								<holder name="Alex" owner="true" />
								<id-00001>
									<holder name="Alex" owner="true" />
									<bonus type="number">1</bonus>
									<dice type="dice">d4</dice>
									<type type="string">force</type>
								</id-00001>
							</damagelist>
							<order type="number">1</order>
							<type type="string">damage</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Magic Missile</name>
					<prepared type="number">0</prepared>
					<range type="string">120 feet</range>
					<school type="string">Evocation</school>
					<source type="string">Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00006>
				<id-00007>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<durmod type="number">1</durmod>
							<label type="string">AC: 5</label>
							<order type="number">1</order>
							<targeting type="string">self</targeting>
							<type type="string">effect</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>
					</description>
					<duration type="string">1 round</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Shield</name>
					<prepared type="number">0</prepared>
					<range type="string">Self</range>
					<school type="string">Abjuration</school>
					<source type="string">Eldritch Knight, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00007>
				<id-00008>
					<holder name="Alex" owner="true" />
					<actions>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<durmod type="number">1</durmod>
							<durunit type="string">minute</durunit>
							<label type="string">Unconscious</label>
							<order type="number">1</order>
							<type type="string">effect</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a pinch of fine sand, rose petals, or a cricket)</components>
					<description type="formattedtext">
						<p>This spell sends creatures into a magical slumber.</p>
						<p>Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).</p>
						<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.</p>
						<p>Undead and creatures immune to being charmed aren't affected by this spell.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>
					</description>
					<duration type="string">1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Sleep</name>
					<prepared type="number">0</prepared>
					<range type="string">90 feet</range>
					<school type="string">Enchantment</school>
					<source type="string">Bard, Eldritch Knight, Warlock (Archfey), Sorcerer, Wizard, Arcane Trickster</source>
				</id-00008>
			</powers>
			<profbonus type="number">2</profbonus>
			<proficiencylist>
				<holder name="Alex" owner="true" />
				<id-00001>
					<holder name="Alex" owner="true" />
					<name type="string">Weapon: Daggers, darts, slings, quarterstaffs, light crossbows</name>
				</id-00001>
			</proficiencylist>
			<race type="string">Human</race>
			<racelink type="windowreference">
				<class>reference_race</class>
				<recordname>reference.racedata.human@DD PHB Deluxe</recordname>
			</racelink>
			<size type="string">Medium</size>
			<skilllist>
				<holder name="Alex" owner="true" />
				<id-00001>
					<holder name="Alex" owner="true" />
					<name type="string">Perception</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">3</total>
				</id-00001>
				<id-00002>
					<holder name="Alex" owner="true" />
					<name type="string">Arcana</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">5</total>
				</id-00002>
				<id-00003>
					<holder name="Alex" owner="true" />
					<name type="string">History</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">5</total>
				</id-00003>
				<id-00004>
					<holder name="Alex" owner="true" />
					<name type="string">Persuasion</name>
					<stat type="string">charisma</stat>
				</id-00004>
				<id-00005>
					<holder name="Alex" owner="true" />
					<name type="string">Nature</name>
					<stat type="string">intelligence</stat>
					<total type="number">3</total>
				</id-00005>
				<id-00006>
					<holder name="Alex" owner="true" />
					<name type="string">Medicine</name>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00006>
				<id-00007>
					<holder name="Alex" owner="true" />
					<name type="string">Survival</name>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00007>
				<id-00008>
					<holder name="Alex" owner="true" />
					<name type="string">Performance</name>
					<stat type="string">charisma</stat>
				</id-00008>
				<id-00009>
					<holder name="Alex" owner="true" />
					<name type="string">Acrobatics</name>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00009>
				<id-00010>
					<holder name="Alex" owner="true" />
					<name type="string">Religion</name>
					<stat type="string">intelligence</stat>
					<total type="number">3</total>
				</id-00010>
				<id-00011>
					<holder name="Alex" owner="true" />
					<name type="string">Athletics</name>
					<stat type="string">strength</stat>
					<total type="number">-1</total>
				</id-00011>
				<id-00012>
					<holder name="Alex" owner="true" />
					<name type="string">Sleight of Hand</name>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00012>
				<id-00013>
					<holder name="Alex" owner="true" />
					<name type="string">Insight</name>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00013>
				<id-00014>
					<holder name="Alex" owner="true" />
					<name type="string">Intimidation</name>
					<stat type="string">charisma</stat>
				</id-00014>
				<id-00015>
					<holder name="Alex" owner="true" />
					<name type="string">Deception</name>
					<stat type="string">charisma</stat>
				</id-00015>
				<id-00016>
					<holder name="Alex" owner="true" />
					<name type="string">Investigation</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">5</total>
				</id-00016>
				<id-00017>
					<holder name="Alex" owner="true" />
					<name type="string">Stealth</name>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00017>
				<id-00018>
					<holder name="Alex" owner="true" />
					<name type="string">Animal Handling</name>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00018>
			</skilllist>
			<speed>
				<holder name="Alex" owner="true" />
				<armor type="number">0</armor>
				<base type="number">30</base>
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">30</total>
			</speed>
			<temp>
				<holder name="Alex" owner="true" />
			</temp>
			<token type="token">portrait_id-00001_token</token>
			<traitlist>
				<holder name="Alex" owner="true" />
			</traitlist>
			<weaponlist>
				<holder name="Alex" owner="true" />
				<id-00001>
					<holder name="Alex" owner="true" />
					<carried type="number">2</carried>
					<damagelist>
						<holder name="Alex" owner="true" />
						<id-00001>
							<holder name="Alex" owner="true" />
							<dice type="dice">d6</dice>
							<stat type="string">base</stat>
							<type type="string">bludgeoning</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<name type="string">Quarterstaff</name>
					<prof type="number">1</prof>
					<properties type="string">Versatile (1d8)</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00008</recordname>
					</shortcut>
				</id-00001>
			</weaponlist>
		</id-00001>
		<id-00002>
			<holder name="DragonRyder" owner="true" />
			<abilities>
				<holder name="DragonRyder" owner="true" />
				<charisma>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">3</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">12</score>
				</charisma>
				<constitution>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">2</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">15</score>
				</constitution>
				<dexterity>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">2</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">14</score>
				</dexterity>
				<intelligence>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">0</bonus>
					<save type="number">0</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">10</score>
				</intelligence>
				<strength>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">3</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">16</score>
				</strength>
				<wisdom>
					<holder name="DragonRyder" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">5</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">17</score>
				</wisdom>
			</abilities>
			<adventurelist>
				<holder name="DragonRyder" owner="true" />
			</adventurelist>
			<age type="string">22</age>
			<alignment type="string">Lawful Good</alignment>
			<backgroundlink type="windowreference">
				<class></class>
				<recordname></recordname>
			</backgroundlink>
			<bonds type="string">I owe my life to the priest who took me in when my parents died</bonds>
			<classes>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<casterlevelinvmult type="number">1</casterlevelinvmult>
					<hddie type="dice">d8</hddie>
					<hdused type="number">0</hdused>
					<level type="number">1</level>
					<name type="string">Cleric</name>
					<shortcut type="windowreference">
						<class>reference_class</class>
						<recordname>reference.classdata.cleric@DD PHB Deluxe</recordname>
					</shortcut>
				</id-00001>
			</classes>
			<coins>
				<holder name="DragonRyder" owner="true" />
				<slot1>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">17</amount>
					<name type="string">GP</name>
				</slot1>
				<slot2>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">31</amount>
					<name type="string">SP</name>
				</slot2>
				<slot3>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">150</amount>
					<name type="string">CP</name>
				</slot3>
				<slot4>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">0</amount>
				</slot4>
				<slot5>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">0</amount>
				</slot5>
				<slot6>
					<holder name="DragonRyder" owner="true" />
					<amount type="number">0</amount>
				</slot6>
			</coins>
			<defenses>
				<holder name="DragonRyder" owner="true" />
				<ac>
					<holder name="DragonRyder" owner="true" />
					<armor type="number">4</armor>
					<dexbonus type="string">max2</dexbonus>
					<disstealth type="number">1</disstealth>
					<misc type="number">0</misc>
					<prof type="number">1</prof>
					<shield type="number">2</shield>
					<temporary type="number">0</temporary>
					<total type="number">18</total>
				</ac>
			</defenses>
			<deity type="string">Pelor</deity>
			<encumbrance>
				<holder name="DragonRyder" owner="true" />
				<encumbered type="number">80</encumbered>
				<encumberedheavy type="number">160</encumberedheavy>
				<liftpushdrag type="number">480</liftpushdrag>
				<load type="number">84.18</load>
				<max type="number">240</max>
			</encumbrance>
			<exp type="number">414</exp>
			<expneeded type="number">0</expneeded>
			<featlist>
				<holder name="DragonRyder" owner="true" />
			</featlist>
			<featurelist>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Life Domain</name>
					<source type="string">Cleric</source>
					<text type="formattedtext">
						<p>The Life domain focuses on the vibrant positive energy-one of the fundamental forces of the universe-that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p>
						<h>Life Domain Spells</h>
						<p><b>Cleric Level - Spell</b></p>
						<linklist>
							<link class="reference_spell" recordname="reference.spelldata.bless@DD PHB Deluxe"><b>Spell: </b></link>1st - Bless</linklist>
							<link class="reference_spell" recordname="reference.spelldata.curewounds@DD PHB Deluxe"><b>Spell: </b></link>1st - Cure Wounds
							<link class="reference_spell" recordname="reference.spelldata.lesserrestoration@DD PHB Deluxe"><b>Spell: </b></link>3rd - Lesser Restoration
							<link class="reference_spell" recordname="reference.spelldata.spiritualweapon@DD PHB Deluxe"><b>Spell: </b></link>3rd - Spiritual Weapon
							<link class="reference_spell" recordname="reference.spelldata.beaconofhope@DD PHB Deluxe"><b>Spell: </b></link>5th - Beacon of Hope
							<link class="reference_spell" recordname="reference.spelldata.revivify@DD PHB Deluxe"><b>Spell: </b></link>5th - Revivify
							<link class="reference_spell" recordname="reference.spelldata.deathward@DD PHB Deluxe"><b>Spell: </b></link>7th - Death Ward
							<link class="reference_spell" recordname="reference.spelldata.guardianoffaith@DD PHB Deluxe"><b>Spell: </b></link>7th - Guardian of Faith
							<link class="reference_spell" recordname="reference.spelldata.masscurewounds@DD PHB Deluxe"><b>Spell: </b></link>9th - Mass Cure Wounds
							<link class="reference_spell" recordname="reference.spelldata.raisedead@DD PHB Deluxe"><b>Spell: </b></link>9th - Raise Dead
						<h>Features</h>
						<linklist>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.bonusproficiency_life_1@DD PHB Deluxe">Bonus Proficiency (Life)</link>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.discipleoflife1@DD PHB Deluxe">Disciple of Life</link>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.channeldivinity_preservelife2@DD PHB Deluxe"><b>Channel Divinity: </b></link>Preserve Life</linklist>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.blessedhealer6@DD PHB Deluxe">Blessed Healer</link>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.divinestrike_life_8@DD PHB Deluxe">Divine Strike (Life)</link>
							<link class="reference_classfeature" recordname="reference.classdata.cleric.features.supremehealing17@DD PHB Deluxe">Supreme Healing</link>
					</text>
				</id-00001>
				<id-00002>
					<holder name="DragonRyder" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Disciple of Life</name>
					<source type="string">Cleric</source>
					<specialization type="string">Life Domain</specialization>
					<text type="formattedtext">
						<p>Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>
					</text>
				</id-00002>
				<id-00003>
					<holder name="DragonRyder" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Spellcasting</name>
					<source type="string">Cleric</source>
					<text type="formattedtext">
						<p>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for a selection of cleric spells.</p>
						<linklist>
							<link class="reference_colindex" recordname="reference.spelllists.cleric@DD PHB Deluxe">Cleric Spells</link>
						</linklist>
						<p><b>Cantrips</b></p>
						<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>
						<p><b>Preparing and Casting Spells</b></p>
						<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>
						<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>
						<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>
						<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>
						<p><b>Spellcasting Ability</b></p>
						<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>
						<p><b>Spell save DC </b>= 8 + your proficiency bonus + your Wisdom modifier</p>
						<p><b>Spell attack modifier </b>= your proficiency bonus + your Wisdom modifier</p>
						<p><b>Ritual Casting</b></p>
						<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>
						<p><b>Spellcasting Focus</b></p>
						<p>You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells.</p>
					</text>
				</id-00003>
				<id-00004>
					<holder name="DragonRyder" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Bonus Proficiency (Life)</name>
					<source type="string">Cleric</source>
					<specialization type="string">Life Domain</specialization>
					<text type="formattedtext">
						<p>When you choose this domain at 1st level, you gain proficiency with heavy armor.</p>
					</text>
				</id-00004>
			</featurelist>
			<flaws type="string">I put too much trust in those who wield power within my temple's hierarchy</flaws>
			<gender type="string">Male</gender>
			<height type="string">6'</height>
			<hp>
				<holder name="DragonRyder" owner="true" />
				<deathsavefail type="number">0</deathsavefail>
				<deathsavesuccess type="number">0</deathsavesuccess>
				<temporary type="number">0</temporary>
				<total type="number">10</total>
				<wounds type="number">0</wounds>
			</hp>
			<ideals type="string">Aspiration, Iseek to prove myself worthy of my god's favor by matching my actions against his or her teachings.</ideals>
			<initiative>
				<holder name="DragonRyder" owner="true" />
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">2</total>
			</initiative>
			<inventorylist>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<count type="number">1</count>
					<weight type="number">0</weight>
				</id-00001>
				<id-00004>
					<holder name="DragonRyder" owner="true" />
					<ac type="number">14</ac>
					<carried type="number">2</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Medium armor offers more protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.</p>
						<p>This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.</p>
					</description>
					<dexbonus type="string">Yes (max 2)</dexbonus>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Scale Mail</name>
					<stealth type="string">Disadvantage</stealth>
					<strength type="string">-</strength>
					<subtype type="string">Medium Armor</subtype>
					<type type="string">Armor</type>
					<weight type="number">45</weight>
				</id-00004>
				<id-00005>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">25 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d8 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Crossbow, Light</name>
					<properties type="string">Ammunition (range 80/320), loading, two-handed</properties>
					<subtype type="string">Simple Ranged Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">5</weight>
				</id-00005>
				<id-00006>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Censer</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00006>
				<id-00007>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Waterskin</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00007>
				<id-00008>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Backpack (Empty)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00008>
				<id-00009>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">2</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Incense (One Block)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">0.03</weight>
				</id-00009>
				<id-00010>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch-or anything else with abundant, exposed fuel-takes an action. Lighting any other fire takes 1 minute.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Tinderbox</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00010>
				<id-00011>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Alms Box</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00011>
				<id-00012>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 cp</cost>
					<count type="number">10</count>
					<description type="formattedtext">
						<p>For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Candle</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">0.01</weight>
				</id-00012>
				<id-00013>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">2</count>
					<description type="formattedtext">
						<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rations (1 Day)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">2</weight>
				</id-00013>
				<id-00014>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Blanket</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">3</weight>
				</id-00014>
				<id-00015>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">15 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Clothes, Vestments</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">6</weight>
				</id-00015>
				<id-00016>
					<holder name="DragonRyder" owner="true" />
					<ac type="number">2</ac>
					<carried type="number">2</carried>
					<cost type="string">10 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.</p>
					</description>
					<dexbonus type="string">-</dexbonus>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Shield</name>
					<stealth type="string">-</stealth>
					<strength type="string">-</strength>
					<subtype type="string">Shield</subtype>
					<type type="string">Armor</type>
					<weight type="number">6</weight>
				</id-00016>
				<id-00017>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. The Player's Handbook lists many gods in the multiverse and their typical symbols. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in chapter To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Emblem</name>
					<subtype type="string">Holy Symbol</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">0.02</weight>
				</id-00017>
				<id-00018>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">15 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d8 bludgeoning</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Warhammer</name>
					<properties type="string">Versatile (1d10)</properties>
					<subtype type="string">Martial Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">2</weight>
				</id-00018>
			</inventorylist>
			<languagelist>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<name type="string">Common</name>
				</id-00001>
				<id-00002>
					<holder name="DragonRyder" owner="true" />
					<name type="string">Choice</name>
				</id-00002>
			</languagelist>
			<level type="number">1</level>
			<name type="string">Noe Healinya</name>
			<perception type="number">13</perception>
			<perceptionmodifier type="number">0</perceptionmodifier>
			<personalitytraits type="string">I am tolerant of other faiths and respect the worship of other gods</personalitytraits>
			<powergroup>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<atkprof type="number">1</atkprof>
					<castertype type="string">memorization</castertype>
					<name type="string">Spells</name>
					<prepared type="number">4</prepared>
					<saveprof type="number">1</saveprof>
					<stat type="string">wisdom</stat>
				</id-00001>
			</powergroup>
			<powermeta>
				<holder name="DragonRyder" owner="true" />
				<pactmagicslots1>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots1>
				<pactmagicslots2>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots2>
				<pactmagicslots3>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots3>
				<pactmagicslots4>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots4>
				<pactmagicslots5>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots5>
				<pactmagicslots6>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots6>
				<pactmagicslots7>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots7>
				<pactmagicslots8>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots8>
				<pactmagicslots9>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots9>
				<spellslots1>
					<holder name="DragonRyder" owner="true" />
					<max type="number">2</max>
					<used type="number">0</used>
				</spellslots1>
				<spellslots2>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots2>
				<spellslots3>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots3>
				<spellslots4>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots4>
				<spellslots5>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots5>
				<spellslots6>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots6>
				<spellslots7>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots7>
				<spellslots8>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots8>
				<spellslots9>
					<holder name="DragonRyder" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots9>
			</powermeta>
			<powermode type="string">standard</powermode>
			<powers>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<order type="number">1</order>
							<savemagic type="number">1</savemagic>
							<savetype type="string">charisma</savetype>
							<type type="string">cast</type>
						</id-00001>
						<id-00002>
							<holder name="DragonRyder" owner="true" />
							<durmod type="number">1</durmod>
							<durunit type="string">minute</durunit>
							<label type="string">ATK: -1d4; SAVE: -1d4; (C)</label>
							<order type="number">2</order>
							<type type="string">effect</type>
						</id-00002>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a drop of blood)</components>
					<description type="formattedtext">
						<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>
					</description>
					<duration type="string">Concentration, up to 1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Bane</name>
					<prepared type="number">0</prepared>
					<range type="string">30 feet</range>
					<school type="string">Enchantment</school>
					<source type="string">Bard, Cleric, Eldritch Invocations</source>
				</id-00001>
				<id-00003>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<order type="number">1</order>
							<savemagic type="number">1</savemagic>
							<savetype type="string">wisdom</savetype>
							<type type="string">cast</type>
						</id-00001>
						<id-00002>
							<holder name="DragonRyder" owner="true" />
							<label type="string">Prone</label>
							<order type="number">2</order>
							<type type="string">effect</type>
						</id-00002>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V</components>
					<description type="formattedtext">
						<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>
						<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>
						<p><b>Approach. </b>The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>
						<p><b>Drop. </b>The target drops whatever it is holding and then ends its turn.</p>
						<p><b>Flee. </b>The target spends its turn moving away from you by the fastest available means.</p>
						<p><b>Grovel. </b>The target falls prone and then ends its turn.</p>
						<p><b>Halt. </b>The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>
					</description>
					<duration type="string">1 round</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Command</name>
					<prepared type="number">0</prepared>
					<range type="string">60 feet</range>
					<school type="string">Enchantment</school>
					<source type="string">Cleric, Cleric Knowledge Domain, Warlock (Fiend), Paladin</source>
				</id-00003>
				<id-00004>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a drop of water if creating water or a few grains of sand if destroying it)</components>
					<description type="formattedtext">
						<p>You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>
						<p><b>Destroy Water. </b>You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Create or Destroy Water</name>
					<prepared type="number">0</prepared>
					<range type="string">30 feet</range>
					<school type="string">Transmutation</school>
					<source type="string">Cleric, Druid</source>
				</id-00004>
				<id-00005>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<heallist>
								<holder name="DragonRyder" owner="true" />
								<id-00001>
									<holder name="DragonRyder" owner="true" />
									<dice type="dice">d8</dice>
									<stat type="string">base</stat>
								</id-00001>
							</heallist>
							<order type="number">1</order>
							<type type="string">heal</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Cure Wounds</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Evocation</school>
					<source type="string">Bard, Cleric, Cleric Life Domain, Druid, Paladin, Ranger</source>
				</id-00005>
				<id-00006>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>
						<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>
					</description>
					<duration type="string">Concentration, up to 10 minutes</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Detect Evil and Good</name>
					<prepared type="number">0</prepared>
					<range type="string">Self</range>
					<school type="string">Divination</school>
					<source type="string">Cleric, Paladin</source>
				</id-00006>
				<id-00007>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>
						<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>
					</description>
					<duration type="string">Concentration, up to 10 minutes</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Detect Magic</name>
					<prepared type="number">0</prepared>
					<range type="string">Self</range>
					<ritual type="number">1</ritual>
					<school type="string">Divination</school>
					<source type="string">Bard, Cleric, Druid, Eldritch Knight, Eldritch Invocations, Paladin, Ranger, Sorcerer, Wizard, Arcane Trickster</source>
				</id-00007>
				<id-00008>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a yew leaf)</components>
					<description type="formattedtext">
						<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>
					</description>
					<duration type="string">Concentration, up to 10 minutes</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Detect Poison and Disease</name>
					<prepared type="number">0</prepared>
					<range type="string">Self</range>
					<ritual type="number">1</ritual>
					<school type="string">Divination</school>
					<source type="string">Cleric, Druid, Paladin, Ranger</source>
				</id-00008>
				<id-00009>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<atktype type="string">ranged</atktype>
							<order type="number">1</order>
							<type type="string">cast</type>
						</id-00001>
						<id-00002>
							<holder name="DragonRyder" owner="true" />
							<damagelist>
								<holder name="DragonRyder" owner="true" />
								<id-00001>
									<holder name="DragonRyder" owner="true" />
									<dice type="dice">d6,d6,d6,d6</dice>
									<type type="string">radiant</type>
								</id-00001>
							</damagelist>
							<order type="number">2</order>
							<type type="string">damage</type>
						</id-00002>
						<id-00003>
							<holder name="DragonRyder" owner="true" />
							<apply type="string">roll</apply>
							<durmod type="number">1</durmod>
							<label type="string">GRANTADVATK</label>
							<order type="number">3</order>
							<type type="string">effect</type>
						</id-00003>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by</p>
						<p>1d6 for each slot level above 1st.</p>
					</description>
					<duration type="string">1 round</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Guiding Bolt</name>
					<prepared type="number">0</prepared>
					<range type="string">120 feet</range>
					<school type="string">Evocation</school>
					<source type="string">Cleric</source>
				</id-00009>
				<id-00010>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<heallist>
								<holder name="DragonRyder" owner="true" />
								<id-00001>
									<holder name="DragonRyder" owner="true" />
									<dice type="dice">d4</dice>
									<stat type="string">base</stat>
								</id-00001>
							</heallist>
							<order type="number">1</order>
							<type type="string">heal</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 bonus action</castingtime>
					<components type="string">V</components>
					<description type="formattedtext">
						<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Healing Word</name>
					<prepared type="number">0</prepared>
					<range type="string">60 feet</range>
					<school type="string">Evocation</school>
					<source type="string">Bard, Cleric, Druid</source>
				</id-00010>
				<id-00011>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<atktype type="string">melee</atktype>
							<order type="number">1</order>
							<type type="string">cast</type>
						</id-00001>
						<id-00002>
							<holder name="DragonRyder" owner="true" />
							<damagelist>
								<holder name="DragonRyder" owner="true" />
								<id-00001>
									<holder name="DragonRyder" owner="true" />
									<dice type="dice">d10,d10,d10</dice>
									<type type="string">necrotic</type>
								</id-00001>
							</damagelist>
							<order type="number">2</order>
							<type type="string">damage</type>
						</id-00002>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Inflict Wounds</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Necromancy</school>
					<source type="string">Cleric</source>
				</id-00011>
				<id-00012>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<durmod type="number">10</durmod>
							<durunit type="string">minute</durunit>
							<label type="string">IFT: TYPE(aberration, celestial, elemental, fey, fiend, undead); GRANTDISATK; IMMUNE: charmed,frightened,possessed; (C)</label>
							<order type="number">1</order>
							<type type="string">effect</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (holy water or powdered silver and iron, which the spell consumes)</components>
					<description type="formattedtext">
						<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>
						<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>
					</description>
					<duration type="string">Concentration up to 10 minutes</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Protection from Evil and Good</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<ritual type="number">0</ritual>
					<school type="string">Abjuration</school>
					<source type="string">Cleric, Eldritch Knight, Paladin, Warlock, Wizard, Arcane Trickster</source>
				</id-00012>
				<id-00014>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<durmod type="number">1</durmod>
							<durunit type="string">minute</durunit>
							<label type="string">ATK: 1d4; SAVE: 1d4; (C)</label>
							<order type="number">1</order>
							<type type="string">effect</type>
						</id-00001>
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a sprinkling of holy water)</components>
					<description type="formattedtext">
						<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>
						<p><b>At Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>
					</description>
					<duration type="string">Concentration, up to 1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Bless</name>
					<prepared type="number">0</prepared>
					<range type="string">30 feet</range>
					<school type="string">Enchantment</school>
					<source type="string">Cleric, Cleric Life Domain, Paladin</source>
				</id-00014>
				<id-00020>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>
					</description>
					<duration type="string">Concentration, up to 1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Guidance</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Divination</school>
					<source type="string">Cleric, Druid</source>
				</id-00020>
				<id-00021>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S, M (a miniature cloak)</components>
					<description type="formattedtext">
						<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.</p>
					</description>
					<duration type="string">Concentration, up to 1 minute</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Resistance</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Abjuration</school>
					<source type="string">Cleric, Druid</source>
				</id-00021>
				<id-00022>
					<holder name="DragonRyder" owner="true" />
					<actions>
						<holder name="DragonRyder" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<castingtime type="string">1 action</castingtime>
					<components type="string">V, S</components>
					<description type="formattedtext">
						<p>You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</p>
					</description>
					<duration type="string">Instantaneous</duration>
					<group type="string">Spells</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Spare the Dying</name>
					<prepared type="number">0</prepared>
					<range type="string">Touch</range>
					<school type="string">Necromancy</school>
					<source type="string">Cleric</source>
				</id-00022>
			</powers>
			<profbonus type="number">2</profbonus>
			<proficiencylist>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<name type="string">Weapon: All simple weapons</name>
				</id-00001>
				<id-00002>
					<holder name="DragonRyder" owner="true" />
					<name type="string">Armor: Light armor, medium armor, shields</name>
				</id-00002>
			</proficiencylist>
			<race type="string">Human</race>
			<racelink type="windowreference">
				<class>reference_race</class>
				<recordname>reference.racedata.human@DD PHB Deluxe</recordname>
			</racelink>
			<size type="string">Medium</size>
			<skilllist>
				<holder name="DragonRyder" owner="true" />
				<id-00001>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Perception</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">3</total>
				</id-00001>
				<id-00002>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Medicine</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">5</total>
				</id-00002>
				<id-00003>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Persuasion</name>
					<prof type="number">1</prof>
					<stat type="string">charisma</stat>
					<total type="number">3</total>
				</id-00003>
				<id-00004>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Arcana</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00004>
				<id-00005>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Nature</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00005>
				<id-00006>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Survival</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">3</total>
				</id-00006>
				<id-00007>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Performance</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00007>
				<id-00008>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Acrobatics</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00008>
				<id-00009>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Religion</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">2</total>
				</id-00009>
				<id-00010>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Athletics</name>
					<prof type="number">0</prof>
					<stat type="string">strength</stat>
					<total type="number">3</total>
				</id-00010>
				<id-00011>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Sleight of Hand</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00011>
				<id-00012>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Insight</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">5</total>
				</id-00012>
				<id-00013>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Intimidation</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00013>
				<id-00014>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Deception</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00014>
				<id-00015>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Investigation</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00015>
				<id-00016>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Stealth</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00016>
				<id-00017>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">History</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00017>
				<id-00018>
					<holder name="DragonRyder" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Animal Handling</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">3</total>
				</id-00018>
			</skilllist>
			<speed>
				<holder name="DragonRyder" owner="true" />
				<armor type="number">0</armor>
				<base type="number">30</base>
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">30</total>
			</speed>
			<temp>
				<holder name="DragonRyder" owner="true" />
			</temp>
			<token type="token">portrait_id-00002_token</token>
			<traitlist>
				<holder name="DragonRyder" owner="true" />
			</traitlist>
			<weaponlist>
				<holder name="DragonRyder" owner="true" />
				<id-00002>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">1</carried>
					<damagelist>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<dice type="dice">d8</dice>
							<stat type="string">base</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">20</maxammo>
					<name type="string">Crossbow, Light</name>
					<prof type="number">1</prof>
					<properties type="string">Ammunition (range 80/320), loading, two-handed</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00005</recordname>
					</shortcut>
					<type type="number">1</type>
				</id-00002>
				<id-00003>
					<holder name="DragonRyder" owner="true" />
					<carried type="number">2</carried>
					<damagelist>
						<holder name="DragonRyder" owner="true" />
						<id-00001>
							<holder name="DragonRyder" owner="true" />
							<dice type="dice">d8</dice>
							<stat type="string">base</stat>
							<type type="string">bludgeoning</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Warhammer</name>
					<prof type="number">1</prof>
					<properties type="string">Versatile (1d10)</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00018</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00003>
			</weaponlist>
			<weight type="string">200</weight>
		</id-00002>
		<id-00003>
			<holder name="TheBeardlyMan" owner="true" />
			<abilities>
				<holder name="TheBeardlyMan" owner="true" />
				<charisma>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">0</bonus>
					<save type="number">0</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">11</score>
				</charisma>
				<constitution>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">13</score>
				</constitution>
				<dexterity>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">5</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">16</score>
				</dexterity>
				<intelligence>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">13</score>
				</intelligence>
				<strength>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">3</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">13</score>
				</strength>
				<wisdom>
					<holder name="TheBeardlyMan" owner="true" />
					<bonus type="number">0</bonus>
					<save type="number">0</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">11</score>
				</wisdom>
			</abilities>
			<adventurelist>
				<holder name="TheBeardlyMan" owner="true" />
			</adventurelist>
			<appearance type="string">A Beard as thick as a Lion's Mane, Soft a Silk and as Strong as Kevlar. A single hair can be used to pick locks or to suture a wound.</appearance>
			<background type="string">Spy</background>
			<backgroundlink type="windowreference">
				<class>reference_background</class>
				<recordname>reference.backgrounddata.spy@DD PHB Deluxe</recordname>
			</backgroundlink>
			<bonds type="string">My ill-gotten gains go to support my family.</bonds>
			<classes>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<casterlevelinvmult type="number">0</casterlevelinvmult>
					<casterpactmagic type="number">0</casterpactmagic>
					<hddie type="dice">d10</hddie>
					<hdused type="number">0</hdused>
					<level type="number">1</level>
					<name type="string">Ranger</name>
					<shortcut type="windowreference">
						<class>reference_class</class>
						<recordname>reference.classdata.ranger@DD Xanathar's Guide to Everything Players</recordname>
					</shortcut>
				</id-00001>
			</classes>
			<coins>
				<holder name="TheBeardlyMan" owner="true" />
				<slot1>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">32</amount>
					<name type="string">GP</name>
				</slot1>
				<slot2>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">31</amount>
					<name type="string">SP</name>
				</slot2>
				<slot3>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">150</amount>
					<name type="string">CP</name>
				</slot3>
				<slot4>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">0</amount>
				</slot4>
				<slot5>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">0</amount>
				</slot5>
				<slot6>
					<holder name="TheBeardlyMan" owner="true" />
					<amount type="number">0</amount>
				</slot6>
			</coins>
			<defenses>
				<holder name="TheBeardlyMan" owner="true" />
				<ac>
					<holder name="TheBeardlyMan" owner="true" />
					<armor type="number">0</armor>
					<disstealth type="number">0</disstealth>
					<misc type="number">0</misc>
					<prof type="number">1</prof>
					<shield type="number">0</shield>
					<temporary type="number">0</temporary>
					<total type="number">13</total>
				</ac>
			</defenses>
			<encumbrance>
				<holder name="TheBeardlyMan" owner="true" />
				<encumbered type="number">65</encumbered>
				<encumberedheavy type="number">130</encumberedheavy>
				<liftpushdrag type="number">390</liftpushdrag>
				<load type="number">85</load>
				<max type="number">195</max>
			</encumbrance>
			<exp type="number">0</exp>
			<expneeded type="number">0</expneeded>
			<featlist>
				<holder name="TheBeardlyMan" owner="true" />
			</featlist>
			<featurelist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Natural Explorer</name>
					<source type="string">Ranger</source>
					<text type="formattedtext">
						<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.</p>
						<p>While traveling for an hour or m ore in your favored terrain, you gain the following benefits:</p>
						<list>
							<li>Difficult terrain doesn't slow your group's travel.</li>
							<li>Your group can't become lost except by magical means.</li>
							<li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>
							<li>If you are traveling alone, you can move stealthily at a normal pace.</li>
							<li>When you forage, you find twice as much food as you normally would.</li>
							<li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>
						</list>
						<p>You choose additional favored terrain types at 6th and 10th level.</p>
					</text>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Favored Enemy</name>
					<source type="string">Ranger</source>
					<text type="formattedtext">
						<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>
						<p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>
						<p>You have advantage on Wisdom(Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>
						<p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>
						<p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>
					</text>
				</id-00002>
				<id-00003>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Criminal Contact</name>
					<source type="string">Spy</source>
					<text type="formattedtext">
						<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>
					</text>
				</id-00003>
			</featurelist>
			<flaws type="string">An innocent person is in prison for a crime that I committed. I'm okay with that.</flaws>
			<hp>
				<holder name="TheBeardlyMan" owner="true" />
				<deathsavefail type="number">0</deathsavefail>
				<deathsavesuccess type="number">0</deathsavesuccess>
				<temporary type="number">0</temporary>
				<total type="number">11</total>
				<wounds type="number">0</wounds>
			</hp>
			<ideals type="string">People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</ideals>
			<initiative>
				<holder name="TheBeardlyMan" owner="true" />
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">3</total>
			</initiative>
			<inspiration type="number">0</inspiration>
			<inventorylist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Crowbar</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Clothes, Common</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">3</weight>
				</id-00002>
				<id-00003>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Pouch</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00003>
				<id-00004>
					<holder name="TheBeardlyMan" owner="true" />
					<ac type="number">11</ac>
					<carried type="number">2</carried>
					<cost type="string">10 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.</p>
						<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>
					</description>
					<dexbonus type="string">Yes</dexbonus>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Leather</name>
					<stealth type="string">-</stealth>
					<strength type="string">-</strength>
					<subtype type="string">Light Armor</subtype>
					<type type="string">Armor</type>
					<weight type="number">10</weight>
				</id-00004>
				<id-00005>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">10 gp</cost>
					<count type="number">2</count>
					<damage type="string">1d6 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Shortsword</name>
					<properties type="string">Finesse, light</properties>
					<subtype type="string">Martial Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">2</weight>
				</id-00005>
				<id-00006>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d8 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Longbow</name>
					<properties type="string">Ammunition (range 150/600), heavy, two-handed</properties>
					<subtype type="string">Martial Ranged Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">2</weight>
				</id-00006>
				<id-00007>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Arrows (20)</name>
					<subtype type="string">Ammunition</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00007>
				<id-00008>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Bedroll</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">7</weight>
				</id-00008>
				<id-00009>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">10</count>
					<description type="formattedtext">
						<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rations (1 Day)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">2</weight>
				</id-00009>
				<id-00010>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 cp</cost>
					<count type="number">10</count>
					<description type="formattedtext">
						<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Torch</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00010>
				<id-00011>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch-or anything else with abundant, exposed fuel-takes an action. Lighting any other fire takes 1 minute.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Tinderbox</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00011>
				<id-00012>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Waterskin</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00012>
				<id-00013>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Mess Kit</name>
					<subtype type="string">Equipment Kits</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00013>
				<id-00014>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rope, Hempen (50 Feet)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">10</weight>
				</id-00014>
				<id-00015>
					<holder name="TheBeardlyMan" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Backpack (Empty)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00015>
			</inventorylist>
			<languagelist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Common</name>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Elvish</name>
				</id-00002>
			</languagelist>
			<level type="number">1</level>
			<name type="string">TheBeardlyMan</name>
			<perception type="number">12</perception>
			<perceptionmodifier type="number">0</perceptionmodifier>
			<personalitytraits type="string">I don't pay attention to the risks in a situation. Never tell me the odds.</personalitytraits>
			<powergroup>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Forest</name>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Beasts</name>
				</id-00002>
			</powergroup>
			<powermeta>
				<holder name="TheBeardlyMan" owner="true" />
				<pactmagicslots1>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots1>
				<pactmagicslots2>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots2>
				<pactmagicslots3>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots3>
				<pactmagicslots4>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots4>
				<pactmagicslots5>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots5>
				<pactmagicslots6>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots6>
				<pactmagicslots7>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots7>
				<pactmagicslots8>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots8>
				<pactmagicslots9>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots9>
				<spellslots1>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots1>
				<spellslots2>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots2>
				<spellslots3>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots3>
				<spellslots4>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots4>
				<spellslots5>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots5>
				<spellslots6>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots6>
				<spellslots7>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots7>
				<spellslots8>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots8>
				<spellslots9>
					<holder name="TheBeardlyMan" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots9>
			</powermeta>
			<powermode type="string">standard</powermode>
			<powers>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<actions>
						<holder name="TheBeardlyMan" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<description type="formattedtext">
						<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>
						<p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>
						<p>You have advantage on Wisdom(Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>
						<p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>
						<p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>
					</description>
					<group type="string">Beasts</group>
					<level type="number">0</level>
					<locked type="number">1</locked>
					<name type="string">Favored Enemy</name>
					<prepared type="number">0</prepared>
					<ritual type="number">0</ritual>
					<specializationchoice type="number">0</specializationchoice>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<actions>
						<holder name="TheBeardlyMan" owner="true" />
					</actions>
					<cast type="number">0</cast>
					<description type="formattedtext">
						<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.</p>
						<p>While traveling for an hour or m ore in your favored terrain, you gain the following benefits:</p>
						<list>
							<li>Difficult terrain doesn't slow your group's travel.</li>
							<li>Your group can't become lost except by magical means.</li>
							<li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>
							<li>If you are traveling alone, you can move stealthily at a normal pace.</li>
							<li>When you forage, you find twice as much food as you normally would.</li>
							<li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>
						</list>
						<p>You choose additional favored terrain types at 6th and 10th level.</p>
					</description>
					<group type="string">Forest</group>
					<locked type="number">1</locked>
					<name type="string">Natural Explorer</name>
					<prepared type="number">0</prepared>
				</id-00002>
			</powers>
			<profbonus type="number">2</profbonus>
			<proficiencylist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Weapon: Simple weapons, martial weapons</name>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Armor: Light armor, medium armor, shields</name>
				</id-00002>
				<id-00003>
					<holder name="TheBeardlyMan" owner="true" />
					<name type="string">Tool: One type of gaming set, thieves' tools</name>
				</id-00003>
			</proficiencylist>
			<race type="string">Elf (Eladrin (DMG))</race>
			<racelink type="windowreference">
				<class>reference_race</class>
				<recordname>reference.racedata.elf@DD PHB Deluxe</recordname>
			</racelink>
			<senses type="string">Darkvision 60</senses>
			<size type="string">Medium</size>
			<skilllist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Perception</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">2</total>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Athletics</name>
					<prof type="number">1</prof>
					<stat type="string">strength</stat>
					<total type="number">3</total>
				</id-00002>
				<id-00003>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Insight</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">2</total>
				</id-00003>
				<id-00004>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Investigation</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">3</total>
				</id-00004>
				<id-00005>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Arcana</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">1</total>
				</id-00005>
				<id-00006>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Persuasion</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">0</total>
				</id-00006>
				<id-00007>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Nature</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">1</total>
				</id-00007>
				<id-00008>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Medicine</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00008>
				<id-00009>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Survival</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00009>
				<id-00010>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Performance</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">0</total>
				</id-00010>
				<id-00011>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Acrobatics</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">3</total>
				</id-00011>
				<id-00012>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Religion</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">1</total>
				</id-00012>
				<id-00013>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Sleight of Hand</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">3</total>
				</id-00013>
				<id-00014>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Intimidation</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">0</total>
				</id-00014>
				<id-00015>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Deception</name>
					<prof type="number">1</prof>
					<stat type="string">charisma</stat>
					<total type="number">2</total>
				</id-00015>
				<id-00016>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Stealth</name>
					<prof type="number">1</prof>
					<stat type="string">dexterity</stat>
					<total type="number">5</total>
				</id-00016>
				<id-00017>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">History</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">1</total>
				</id-00017>
				<id-00018>
					<holder name="TheBeardlyMan" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Animal Handling</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00018>
			</skilllist>
			<speed>
				<holder name="TheBeardlyMan" owner="true" />
				<armor type="number">0</armor>
				<base type="number">30</base>
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">30</total>
			</speed>
			<temp>
				<holder name="TheBeardlyMan" owner="true" />
			</temp>
			<token type="token">portrait_id-00003_token</token>
			<traitlist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Trance</name>
					<source type="string">Elf</source>
					<text type="formattedtext">
						<p>Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is &#34;trance.&#34;) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>
					</text>
					<type type="string">racial</type>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Keen Senses</name>
					<source type="string">Elf</source>
					<text type="formattedtext">
						<p>You have proficiency in the Perception skill.</p>
					</text>
					<type type="string">racial</type>
				</id-00002>
				<id-00003>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Fey Ancestry</name>
					<source type="string">Elf</source>
					<text type="formattedtext">
						<p>You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p>
					</text>
					<type type="string">racial</type>
				</id-00003>
				<id-00004>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Fey Step</name>
					<source type="string">Eladrin (DMG)</source>
					<text type="formattedtext">
						<p>You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.</p>
					</text>
					<type type="string">subracial</type>
				</id-00004>
				<id-00005>
					<holder name="TheBeardlyMan" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Elf Weapon Training</name>
					<source type="string">Eladrin (DMG)</source>
					<text type="formattedtext">
						<p>You have proficiency with the longsword, shortsword, shortbow, and longbow.</p>
					</text>
					<type type="string">subracial</type>
				</id-00005>
			</traitlist>
			<weaponlist>
				<holder name="TheBeardlyMan" owner="true" />
				<id-00001>
					<holder name="TheBeardlyMan" owner="true" />
					<attackstat type="string">dexterity</attackstat>
					<carried type="number">1</carried>
					<damagelist>
						<holder name="TheBeardlyMan" owner="true" />
						<id-00001>
							<holder name="TheBeardlyMan" owner="true" />
							<dice type="dice">d6</dice>
							<stat type="string">dexterity</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Shortsword</name>
					<prof type="number">1</prof>
					<properties type="string">Finesse, light</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00005</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00001>
				<id-00002>
					<holder name="TheBeardlyMan" owner="true" />
					<ammo type="number">0</ammo>
					<carried type="number">1</carried>
					<damagelist>
						<holder name="TheBeardlyMan" owner="true" />
						<id-00001>
							<holder name="TheBeardlyMan" owner="true" />
							<dice type="dice">d8</dice>
							<stat type="string">base</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">20</maxammo>
					<name type="string">Longbow</name>
					<prof type="number">1</prof>
					<properties type="string">Ammunition (range 150/600), heavy, two-handed</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00006</recordname>
					</shortcut>
					<type type="number">1</type>
				</id-00002>
			</weaponlist>
		</id-00003>
		<id-00004>
			<holder name="Bob" owner="true" />
			<abilities>
				<holder name="Bob" owner="true" />
				<charisma>
					<holder name="Bob" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">13</score>
				</charisma>
				<constitution>
					<holder name="Bob" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">3</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">16</score>
				</constitution>
				<dexterity>
					<holder name="Bob" owner="true" />
					<bonus type="number">2</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">14</score>
				</dexterity>
				<intelligence>
					<holder name="Bob" owner="true" />
					<bonus type="number">-1</bonus>
					<save type="number">-1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">8</score>
				</intelligence>
				<strength>
					<holder name="Bob" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">3</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">16</score>
				</strength>
				<wisdom>
					<holder name="Bob" owner="true" />
					<bonus type="number">-1</bonus>
					<save type="number">-1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">9</score>
				</wisdom>
			</abilities>
			<adventurelist>
				<holder name="Bob" owner="true" />
			</adventurelist>
			<age type="string">120</age>
			<alignment type="string">Lawful Neutral</alignment>
			<appearance type="string">Crazy eyed Mountain Dwarf, that has a look of being broken and crazy. Searching to make peace with something.</appearance>
			<background type="string">Outlander</background>
			<backgroundlink type="windowreference">
				<class></class>
				<recordname></recordname>
			</backgroundlink>
			<bonds type="string">My family, clan, or tribe is the most important thing in my life, even when they are far from me.</bonds>
			<classes>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<casterlevelinvmult type="number">0</casterlevelinvmult>
					<casterpactmagic type="number">0</casterpactmagic>
					<hddie type="dice"></hddie>
					<hdused type="number">0</hdused>
					<level type="number">1</level>
					<name type="string">Barbarian</name>
					<shortcut type="windowreference">
						<class>reference_class</class>
						<recordname>reference.classdata.barbarian@DD PHB Deluxe</recordname>
					</shortcut>
				</id-00001>
			</classes>
			<coins>
				<holder name="Bob" owner="true" />
				<slot1>
					<holder name="Bob" owner="true" />
					<amount type="number">1</amount>
					<name type="string">pp</name>
				</slot1>
				<slot2>
					<holder name="Bob" owner="true" />
					<amount type="number">31</amount>
					<name type="string">SP</name>
				</slot2>
				<slot3>
					<holder name="Bob" owner="true" />
					<amount type="number">92</amount>
					<name type="string">GP</name>
				</slot3>
				<slot4>
					<holder name="Bob" owner="true" />
					<amount type="number">150</amount>
					<name type="string">CP</name>
				</slot4>
				<slot5>
					<holder name="Bob" owner="true" />
					<amount type="number">0</amount>
				</slot5>
				<slot6>
					<holder name="Bob" owner="true" />
					<amount type="number">0</amount>
				</slot6>
			</coins>
			<defenses>
				<holder name="Bob" owner="true" />
				<ac>
					<holder name="Bob" owner="true" />
					<armor type="number">0</armor>
					<misc type="number">0</misc>
					<prof type="number">1</prof>
					<shield type="number">0</shield>
					<stat2 type="string">constitution</stat2>
					<temporary type="number">0</temporary>
					<total type="number">15</total>
				</ac>
				<special type="string">Dwarven Resilience</special>
			</defenses>
			<encumbrance>
				<holder name="Bob" owner="true" />
				<encumbered type="number">80</encumbered>
				<encumberedheavy type="number">160</encumberedheavy>
				<liftpushdrag type="number">480</liftpushdrag>
				<load type="number">92</load>
				<max type="number">240</max>
			</encumbrance>
			<exp type="number">414</exp>
			<expneeded type="number">300</expneeded>
			<faction type="string">Emerald Enclave</faction>
			<featlist>
				<holder name="Bob" owner="true" />
			</featlist>
			<featurelist>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<level type="number">2</level>
					<locked type="number">1</locked>
					<name type="string">Reckless Attack</name>
					<source type="string">Barbarian</source>
					<text type="formattedtext">
						<p>Starting at 2nd level, you can throw aside all concern for defense and attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p>
					</text>
				</id-00001>
				<id-00002>
					<holder name="Bob" owner="true" />
					<level type="number">2</level>
					<locked type="number">1</locked>
					<name type="string">Danger Sense</name>
					<source type="string">Barbarian</source>
					<text type="formattedtext">
						<p>At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.</p>
						<p>You have advantage on Dexterity saving throws against effects that you can see, such as a traps and spells. To gain this benefit, you cannot be blinded, deafened, or incapacitated.</p>
					</text>
				</id-00002>
				<id-00003>
					<holder name="Bob" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Rage</name>
					<source type="string">Barbarian</source>
					<specializationchoice type="number">0</specializationchoice>
					<text type="formattedtext">
						<p>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:</p>
						<list>
							<li>You have advantage on Strength checks and Strength saving throws.</li>
							<li>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>
							<li>You have resistance to bludgeoning, piercing, and slashing damage.</li>
						</list>
						<p>If you are able to cast spells, you can't cast them while raging.</p>
						<p>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you have neither attacked a hostile creature since your last turn nor taken damage since then. You can also end your rage as a bonus action on your turn</p>
						<p>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>
					</text>
				</id-00003>
				<id-00004>
					<holder name="Bob" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Unarmored Defense</name>
					<source type="string">Barbarian</source>
					<text type="formattedtext">
						<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>
					</text>
				</id-00004>
				<id-00005>
					<holder name="Bob" owner="true" />
					<level type="number">3</level>
					<locked type="number">1</locked>
					<name type="string">Primal Path</name>
					<source type="string">Barbarian</source>
					<specializationchoice type="number">1</specializationchoice>
					<text type="formattedtext">
						<p>At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and then again at 6th, 10th, and 14th levels.</p>
					</text>
				</id-00005>
			</featurelist>
			<flaws type="string">There's no room for caution in a life lived to the fullest.</flaws>
			<gender type="string">M</gender>
			<height type="string">4' 2&#34;</height>
			<hp>
				<holder name="Bob" owner="true" />
				<deathsavefail type="number">0</deathsavefail>
				<deathsavesuccess type="number">0</deathsavesuccess>
				<temporary type="number">0</temporary>
				<total type="number">15</total>
				<wounds type="number">0</wounds>
			</hp>
			<ideals type="string">Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)</ideals>
			<initiative>
				<holder name="Bob" owner="true" />
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">2</total>
			</initiative>
			<inspiration type="number">0</inspiration>
			<inventorylist>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">50 - 100 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<h>Description</h>
						<p>You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.</p>
						<p><b>Potion Notes</b></p>
						<p>Drinking or administering a potion takes an action.</p>
					</description>
					<locked type="number">1</locked>
					<name type="string">Potion of Healing</name>
					<nonid_name type="string">Potion</nonid_name>
					<nonidentified type="string">A vial of red liquid that shimmers when agitated.</nonidentified>
					<rarity type="string">Common</rarity>
					<spells>
						<holder name="Bob" owner="true" />
						<id-00001>
							<holder name="Bob" owner="true" />
							<link type="windowreference">
								<class></class>
								<recordname></recordname>
							</link>
							<name type="string">Potion of Healing</name>
						</id-00001>
						<id-00002>
							<holder name="Bob" owner="true" />
							<link type="windowreference">
								<class></class>
								<recordname></recordname>
							</link>
							<name type="string">Potion</name>
						</id-00002>
					</spells>
					<type type="string">Potion</type>
					<weight type="number">0</weight>
				</id-00001>
				<id-00003>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">2</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Crossbow Bolts (20)</name>
					<subtype type="string">Ammunition</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1.5</weight>
				</id-00003>
				<id-00004>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Bedroll</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">7</weight>
				</id-00004>
				<id-00005>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">10</count>
					<description type="formattedtext">
						<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rations (1 Day)</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">2</weight>
				</id-00005>
				<id-00006>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 cp</cost>
					<count type="number">10</count>
					<description type="formattedtext">
						<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Torch</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00006>
				<id-00007>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torchor anything else with abundant, exposed fueltakes an action. Lighting any other fire takes 1 minute.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Tinderbox</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00007>
				<id-00008>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Waterskin</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00008>
				<id-00009>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Mess Kit</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00009>
				<id-00010>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rope, Hempen (50 Feet)</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">10</weight>
				</id-00010>
				<id-00011>
					<holder name="Bob" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Backpack (Empty)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00011>
				<id-00016>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<damage type="string">2d6 slashing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Greatsword (Not Raging)</name>
					<properties type="string">Heavy, two-handed</properties>
					<subtype type="string">Martial Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">6</weight>
				</id-00016>
				<id-00018>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d10 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Crossbow, Heavy</name>
					<properties type="string">Ammunition (range 100/400), heavy, loading, two-handed</properties>
					<subtype type="string">Martial Ranged Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">18</weight>
				</id-00018>
				<id-00019>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<damage type="string">2d6 slashing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Greatsword (Raging)</name>
					<properties type="string">Heavy, two-handed</properties>
					<subtype type="string">Martial Melee Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">6</weight>
				</id-00019>
			</inventorylist>
			<languagelist>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<name type="string">Common</name>
				</id-00001>
				<id-00002>
					<holder name="Bob" owner="true" />
					<name type="string">Dwarvish</name>
				</id-00002>
			</languagelist>
			<level type="number">1</level>
			<name type="string">Rhamm StoneHeart</name>
			<perception type="number">11</perception>
			<perceptionmodifier type="number">0</perceptionmodifier>
			<personalitytraits type="string">I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.</personalitytraits>
			<powergroup>
				<holder name="Bob" owner="true" />
			</powergroup>
			<powermeta>
				<holder name="Bob" owner="true" />
				<pactmagicslots1>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots1>
				<pactmagicslots2>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots2>
				<pactmagicslots3>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots3>
				<pactmagicslots4>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots4>
				<pactmagicslots5>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots5>
				<pactmagicslots6>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots6>
				<pactmagicslots7>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots7>
				<pactmagicslots8>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots8>
				<pactmagicslots9>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots9>
				<spellslots1>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots1>
				<spellslots2>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots2>
				<spellslots3>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots3>
				<spellslots4>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots4>
				<spellslots5>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots5>
				<spellslots6>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots6>
				<spellslots7>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots7>
				<spellslots8>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots8>
				<spellslots9>
					<holder name="Bob" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots9>
			</powermeta>
			<powermode type="string">standard</powermode>
			<powers>
				<holder name="Bob" owner="true" />
			</powers>
			<profbonus type="number">2</profbonus>
			<proficiencylist>
				<holder name="Bob" owner="true" />
			</proficiencylist>
			<race type="string">Mountain Dwarf</race>
			<racelink type="windowreference">
				<class>reference_race</class>
				<recordname>reference.racedata.dwarf@DD PHB Deluxe</recordname>
			</racelink>
			<senses type="string">Darkvision 60' and Stonecunning\n</senses>
			<size type="string">Medium</size>
			<skilllist>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Perception</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00001>
				<id-00002>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Arcana</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">-1</total>
				</id-00002>
				<id-00003>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Persuasion</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00003>
				<id-00004>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Nature</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">-1</total>
				</id-00004>
				<id-00005>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Medicine</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">-1</total>
				</id-00005>
				<id-00006>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Survival</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">1</total>
				</id-00006>
				<id-00007>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Performance</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00007>
				<id-00008>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Acrobatics</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00008>
				<id-00009>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Religion</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">-1</total>
				</id-00009>
				<id-00010>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Athletics</name>
					<prof type="number">0</prof>
					<stat type="string">strength</stat>
					<total type="number">3</total>
				</id-00010>
				<id-00011>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Sleight of Hand</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00011>
				<id-00012>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Insight</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">-1</total>
				</id-00012>
				<id-00013>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Intimidation</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00013>
				<id-00014>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Deception</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00014>
				<id-00015>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Investigation</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">-1</total>
				</id-00015>
				<id-00016>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Stealth</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">2</total>
				</id-00016>
				<id-00017>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">History</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">-1</total>
				</id-00017>
				<id-00018>
					<holder name="Bob" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Animal Handling</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">-1</total>
				</id-00018>
			</skilllist>
			<speed>
				<holder name="Bob" owner="true" />
				<armor type="number">0</armor>
				<base type="number">25</base>
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">25</total>
			</speed>
			<temp>
				<holder name="Bob" owner="true" />
			</temp>
			<token type="token">portrait_id-00004_token</token>
			<traitlist>
				<holder name="Bob" owner="true" />
				<id-00001>
					<holder name="Bob" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Dwarven Resilience</name>
					<source type="string">Dwarf</source>
					<text type="formattedtext">
						<p>You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p>
					</text>
					<type type="string">racial</type>
				</id-00001>
				<id-00002>
					<holder name="Bob" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Stonecunning</name>
					<source type="string">Dwarf</source>
					<text type="formattedtext">
						<p>Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>
					</text>
					<type type="string">racial</type>
				</id-00002>
				<id-00003>
					<holder name="Bob" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Dwarven Combat Training</name>
					<source type="string">Dwarf</source>
					<text type="formattedtext">
						<p>You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</p>
					</text>
					<type type="string">racial</type>
				</id-00003>
				<id-00004>
					<holder name="Bob" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Tool Proficiency</name>
					<source type="string">Dwarf</source>
					<text type="formattedtext">
						<p>You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.</p>
					</text>
					<type type="string">racial</type>
				</id-00004>
				<id-00005>
					<holder name="Bob" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Dwarven Armor Training</name>
					<source type="string">Mountain Dwarf</source>
					<text type="formattedtext">
						<p>You have proficiency with light and medium armor.</p>
					</text>
					<type type="string">subracial</type>
				</id-00005>
			</traitlist>
			<weapon>
				<holder name="Bob" owner="true" />
				<critdicebonus>
					<holder name="Bob" owner="true" />
				</critdicebonus>
				<critrange>
					<holder name="Bob" owner="true" />
					<melee type="number">20</melee>
					<ranged type="number">20</ranged>
				</critrange>
			</weapon>
			<weaponlist>
				<holder name="Bob" owner="true" />
				<id-00005>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<damagelist>
						<holder name="Bob" owner="true" />
						<id-00001>
							<holder name="Bob" owner="true" />
							<dice type="dice">d6,d6</dice>
							<stat type="string">base</stat>
							<statmult type="number">1</statmult>
							<type type="string">slashing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Greatsword (Not Raging)</name>
					<prof type="number">1</prof>
					<properties type="string">Heavy, two-handed</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00016</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00005>
				<id-00006>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<damagelist>
						<holder name="Bob" owner="true" />
						<id-00001>
							<holder name="Bob" owner="true" />
							<dice type="dice">d10</dice>
							<stat type="string">base</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">40</maxammo>
					<name type="string">Crossbow, Heavy</name>
					<prof type="number">1</prof>
					<properties type="string">Ammunition (range 100/400), heavy, loading, two-handed</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00018</recordname>
					</shortcut>
					<type type="number">1</type>
				</id-00006>
				<id-00007>
					<holder name="Bob" owner="true" />
					<carried type="number">2</carried>
					<damagelist>
						<holder name="Bob" owner="true" />
						<id-00001>
							<holder name="Bob" owner="true" />
							<bonus type="number">2</bonus>
							<dice type="dice">d6,d6</dice>
							<stat type="string">base</stat>
							<statmult type="number">1</statmult>
							<type type="string">slashing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Greatsword (Raging)</name>
					<prof type="number">1</prof>
					<properties type="string">Heavy, two-handed</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00019</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00007>
			</weaponlist>
			<weight type="string">150</weight>
		</id-00004>
		<id-00005>
			<holder name="wraythe" owner="true" />
			<abilities>
				<holder name="wraythe" owner="true" />
				<charisma>
					<holder name="wraythe" owner="true" />
					<bonus type="number">1</bonus>
					<save type="number">1</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">12</score>
				</charisma>
				<constitution>
					<holder name="wraythe" owner="true" />
					<bonus type="number">2</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">14</score>
				</constitution>
				<dexterity>
					<holder name="wraythe" owner="true" />
					<bonus type="number">3</bonus>
					<save type="number">5</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">16</score>
				</dexterity>
				<intelligence>
					<holder name="wraythe" owner="true" />
					<bonus type="number">0</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">1</saveprof>
					<score type="number">10</score>
				</intelligence>
				<strength>
					<holder name="wraythe" owner="true" />
					<bonus type="number">2</bonus>
					<save type="number">2</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">14</score>
				</strength>
				<wisdom>
					<holder name="wraythe" owner="true" />
					<bonus type="number">0</bonus>
					<save type="number">0</save>
					<savemodifier type="number">0</savemodifier>
					<saveprof type="number">0</saveprof>
					<score type="number">10</score>
				</wisdom>
			</abilities>
			<adventurelist>
				<holder name="wraythe" owner="true" />
			</adventurelist>
			<background type="string">Spy</background>
			<backgroundlink type="windowreference">
				<class>reference_background</class>
				<recordname>reference.backgrounddata.spy@DD 5E Basic Rules - Player</recordname>
			</backgroundlink>
			<classes>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<casterlevelinvmult type="number">0</casterlevelinvmult>
					<casterpactmagic type="number">0</casterpactmagic>
					<hddie type="dice">d8</hddie>
					<hdused type="number">0</hdused>
					<level type="number">1</level>
					<name type="string">Rogue</name>
					<shortcut type="windowreference">
						<class>reference_class</class>
						<recordname>reference.classdata.rogue@DD 5E Basic Rules - Player</recordname>
					</shortcut>
				</id-00001>
			</classes>
			<coins>
				<holder name="wraythe" owner="true" />
				<slot1>
					<holder name="wraythe" owner="true" />
					<amount type="number">17</amount>
					<name type="string">GP</name>
				</slot1>
				<slot2>
					<holder name="wraythe" owner="true" />
					<amount type="number">31</amount>
					<name type="string">SP</name>
				</slot2>
				<slot3>
					<holder name="wraythe" owner="true" />
					<amount type="number">150</amount>
					<name type="string">CP</name>
				</slot3>
				<slot4>
					<holder name="wraythe" owner="true" />
					<amount type="number">0</amount>
				</slot4>
				<slot5>
					<holder name="wraythe" owner="true" />
					<amount type="number">0</amount>
				</slot5>
				<slot6>
					<holder name="wraythe" owner="true" />
					<amount type="number">0</amount>
				</slot6>
			</coins>
			<defenses>
				<holder name="wraythe" owner="true" />
				<ac>
					<holder name="wraythe" owner="true" />
					<armor type="number">1</armor>
					<disstealth type="number">0</disstealth>
					<misc type="number">0</misc>
					<prof type="number">1</prof>
					<shield type="number">0</shield>
					<temporary type="number">0</temporary>
					<total type="number">14</total>
				</ac>
			</defenses>
			<encumbrance>
				<holder name="wraythe" owner="true" />
				<encumbered type="number">70</encumbered>
				<encumberedheavy type="number">140</encumberedheavy>
				<liftpushdrag type="number">420</liftpushdrag>
				<load type="number">48.75</load>
				<max type="number">210</max>
			</encumbrance>
			<exp type="number">414</exp>
			<expneeded type="number">0</expneeded>
			<featlist>
				<holder name="wraythe" owner="true" />
			</featlist>
			<featurelist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Thieves' Cant</name>
					<source type="string">Rogue</source>
					<text type="formattedtext">
						<p>During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>
						<p>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>
					</text>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Sneak Attack</name>
					<source type="string">Rogue</source>
					<text type="formattedtext">
						<p>Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>
						<p>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p>
						<p>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>
					</text>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<level type="number">1</level>
					<locked type="number">1</locked>
					<name type="string">Expertise</name>
					<source type="string">Rogue</source>
					<text type="formattedtext">
						<p>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>
						<p>At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.</p>
					</text>
				</id-00003>
				<id-00004>
					<holder name="wraythe" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Criminal Contactf</name>
					<source type="string">Spy</source>
					<text type="formattedtext">
						<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>
					</text>
				</id-00004>
			</featurelist>
			<hp>
				<holder name="wraythe" owner="true" />
				<deathsavefail type="number">0</deathsavefail>
				<deathsavesuccess type="number">0</deathsavesuccess>
				<temporary type="number">0</temporary>
				<total type="number">10</total>
				<wounds type="number">0</wounds>
			</hp>
			<initiative>
				<holder name="wraythe" owner="true" />
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">3</total>
			</initiative>
			<inspiration type="number">0</inspiration>
			<inventorylist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">25 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d8 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rapier</name>
					<properties type="string">Finesse</properties>
					<subtype type="string">Martial Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">2</weight>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<carried type="number">2</carried>
					<cost type="string">10 gp</cost>
					<count type="number">1</count>
					<damage type="string">1d6 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Shortsword</name>
					<properties type="string">Finesse, light</properties>
					<subtype type="string">Martial Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">2</weight>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<ac type="number">11</ac>
					<carried type="number">2</carried>
					<cost type="string">10 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>
					</description>
					<dexbonus type="string">Yes</dexbonus>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Leather</name>
					<stealth type="string">-</stealth>
					<strength type="string">-</strength>
					<subtype type="string">Light Armor</subtype>
					<type type="string">Armor</type>
					<weight type="number">10</weight>
				</id-00003>
				<id-00004>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">2</count>
					<damage type="string">1d4 piercing</damage>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Dagger</name>
					<properties type="string">Finesse, light, thrown (range 20/60)</properties>
					<subtype type="string">Simple Melee Weapons</subtype>
					<type type="string">Weapon</type>
					<weight type="number">1</weight>
				</id-00004>
				<id-00005>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 cp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Piton</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">0.25</weight>
				</id-00005>
				<id-00006>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rations (1 Day)</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">2</weight>
				</id-00006>
				<id-00007>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 sp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Waterskin</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00007>
				<id-00008>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Backpack (Empty)</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00008>
				<id-00009>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Hammer</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">3</weight>
				</id-00009>
				<id-00010>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 cp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Torch</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00010>
				<id-00011>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">5 sp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torchor anything else with abundant, exposed fueltakes an action. Lighting any other fire takes 1 minute.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Tinderbox</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">1</weight>
				</id-00011>
				<id-00012>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">2 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Crowbar</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">5</weight>
				</id-00012>
				<id-00013>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">1 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Rope, Hempen (50 Feet)</name>
					<subtype type="string">Standard Adventuring Gear</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">10</weight>
				</id-00013>
				<id-00014>
					<holder name="wraythe" owner="true" />
					<carried type="number">1</carried>
					<cost type="string">50 gp</cost>
					<count type="number">1</count>
					<description type="formattedtext">
						<p>A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.</p>
					</description>
					<isidentified type="number">1</isidentified>
					<locked type="number">1</locked>
					<name type="string">Potion of Healing</name>
					<subtype type="string">Standard</subtype>
					<type type="string">Adventuring Gear</type>
					<weight type="number">0.5</weight>
				</id-00014>
			</inventorylist>
			<languagelist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<name type="string">Common</name>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<name type="string">Elvish</name>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<name type="string">Choice</name>
				</id-00003>
			</languagelist>
			<level type="number">1</level>
			<name type="string">Sneaks</name>
			<perception type="number">12</perception>
			<perceptionmodifier type="number">0</perceptionmodifier>
			<powermeta>
				<holder name="wraythe" owner="true" />
				<pactmagicslots1>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots1>
				<pactmagicslots2>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots2>
				<pactmagicslots3>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots3>
				<pactmagicslots4>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots4>
				<pactmagicslots5>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots5>
				<pactmagicslots6>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots6>
				<pactmagicslots7>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots7>
				<pactmagicslots8>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots8>
				<pactmagicslots9>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</pactmagicslots9>
				<spellslots1>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots1>
				<spellslots2>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots2>
				<spellslots3>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots3>
				<spellslots4>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots4>
				<spellslots5>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots5>
				<spellslots6>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots6>
				<spellslots7>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots7>
				<spellslots8>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots8>
				<spellslots9>
					<holder name="wraythe" owner="true" />
					<max type="number">0</max>
					<used type="number">0</used>
				</spellslots9>
			</powermeta>
			<powers>
				<holder name="wraythe" owner="true" />
			</powers>
			<profbonus type="number">2</profbonus>
			<proficiencylist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<name type="string">Weapon: Simple weapons, hand crossbows, longswords, rapiers, shortswords</name>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<name type="string">Tool: Thieves' tools</name>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<name type="string">Armor: Light armor</name>
				</id-00003>
				<id-00004>
					<holder name="wraythe" owner="true" />
					<name type="string">Tool: One type of gaming set, thieves' tools</name>
				</id-00004>
			</proficiencylist>
			<race type="string">Half-Elf</race>
			<racelink type="windowreference">
				<class>reference_race</class>
				<recordname>reference.racedata.half_elf@DD PHB Deluxe</recordname>
			</racelink>
			<senses type="string">Darkvision 60</senses>
			<size type="string">Medium</size>
			<skilllist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Perception</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">2</total>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Stealth</name>
					<prof type="number">1</prof>
					<stat type="string">dexterity</stat>
					<total type="number">5</total>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Athletics</name>
					<prof type="number">1</prof>
					<stat type="string">strength</stat>
					<total type="number">4</total>
				</id-00003>
				<id-00004>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Deception</name>
					<prof type="number">1</prof>
					<stat type="string">charisma</stat>
					<total type="number">3</total>
				</id-00004>
				<id-00005>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Insight</name>
					<prof type="number">1</prof>
					<stat type="string">wisdom</stat>
					<total type="number">2</total>
				</id-00005>
				<id-00006>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Investigation</name>
					<prof type="number">1</prof>
					<stat type="string">intelligence</stat>
					<total type="number">2</total>
				</id-00006>
				<id-00007>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Arcana</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00007>
				<id-00008>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Persuasion</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00008>
				<id-00009>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Nature</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00009>
				<id-00010>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Medicine</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00010>
				<id-00011>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Survival</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00011>
				<id-00012>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Performance</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00012>
				<id-00013>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Acrobatics</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">3</total>
				</id-00013>
				<id-00014>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Religion</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00014>
				<id-00015>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Sleight of Hand</name>
					<prof type="number">0</prof>
					<stat type="string">dexterity</stat>
					<total type="number">3</total>
				</id-00015>
				<id-00016>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Intimidation</name>
					<prof type="number">0</prof>
					<stat type="string">charisma</stat>
					<total type="number">1</total>
				</id-00016>
				<id-00017>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">History</name>
					<prof type="number">0</prof>
					<stat type="string">intelligence</stat>
					<total type="number">0</total>
				</id-00017>
				<id-00018>
					<holder name="wraythe" owner="true" />
					<misc type="number">0</misc>
					<name type="string">Animal Handling</name>
					<prof type="number">0</prof>
					<stat type="string">wisdom</stat>
					<total type="number">0</total>
				</id-00018>
			</skilllist>
			<speed>
				<holder name="wraythe" owner="true" />
				<armor type="number">0</armor>
				<base type="number">30</base>
				<misc type="number">0</misc>
				<temporary type="number">0</temporary>
				<total type="number">30</total>
			</speed>
			<temp>
				<holder name="wraythe" owner="true" />
			</temp>
			<token type="token">portrait_id-00005_token</token>
			<traitlist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Skill Versatility</name>
					<source type="string">Half-Elf</source>
					<text type="formattedtext">
						<p>You gain proficiency in two skills of your choice.</p>
					</text>
					<type type="string">racial</type>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<locked type="number">1</locked>
					<name type="string">Fey Ancestry</name>
					<source type="string">Half-Elf</source>
					<text type="formattedtext">
						<p>You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p>
					</text>
					<type type="string">racial</type>
				</id-00002>
			</traitlist>
			<weaponlist>
				<holder name="wraythe" owner="true" />
				<id-00001>
					<holder name="wraythe" owner="true" />
					<attackbonus type="number">0</attackbonus>
					<attackstat type="string">dexterity</attackstat>
					<carried type="number">2</carried>
					<damagelist>
						<holder name="wraythe" owner="true" />
						<id-00001>
							<holder name="wraythe" owner="true" />
							<bonus type="number">0</bonus>
							<dice type="dice">d8</dice>
							<stat type="string">dexterity</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Rapier</name>
					<prof type="number">1</prof>
					<properties type="string">Finesse</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00001</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00001>
				<id-00002>
					<holder name="wraythe" owner="true" />
					<attackbonus type="number">0</attackbonus>
					<attackstat type="string">dexterity</attackstat>
					<carried type="number">2</carried>
					<damagelist>
						<holder name="wraythe" owner="true" />
						<id-00001>
							<holder name="wraythe" owner="true" />
							<bonus type="number">0</bonus>
							<dice type="dice">d6</dice>
							<stat type="string">dexterity</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Shortsword</name>
					<prof type="number">1</prof>
					<properties type="string">Finesse, light</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00002</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00002>
				<id-00003>
					<holder name="wraythe" owner="true" />
					<attackbonus type="number">0</attackbonus>
					<attackstat type="string">dexterity</attackstat>
					<carried type="number">1</carried>
					<damagelist>
						<holder name="wraythe" owner="true" />
						<id-00001>
							<holder name="wraythe" owner="true" />
							<bonus type="number">0</bonus>
							<dice type="dice">d4</dice>
							<stat type="string">dexterity</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Dagger</name>
					<prof type="number">1</prof>
					<properties type="string">Finesse, light, thrown (range 20/60)</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00004</recordname>
					</shortcut>
					<type type="number">0</type>
				</id-00003>
				<id-00004>
					<holder name="wraythe" owner="true" />
					<attackbonus type="number">0</attackbonus>
					<attackstat type="string">dexterity</attackstat>
					<carried type="number">1</carried>
					<damagelist>
						<holder name="wraythe" owner="true" />
						<id-00001>
							<holder name="wraythe" owner="true" />
							<bonus type="number">0</bonus>
							<dice type="dice">d4</dice>
							<stat type="string">dexterity</stat>
							<type type="string">piercing</type>
						</id-00001>
					</damagelist>
					<isidentified type="number">1</isidentified>
					<maxammo type="number">0</maxammo>
					<name type="string">Dagger</name>
					<prof type="number">1</prof>
					<properties type="string">Finesse, light, thrown (range 20/60)</properties>
					<shortcut type="windowreference">
						<class>item</class>
						<recordname>....inventorylist.id-00004</recordname>
					</shortcut>
					<type type="number">2</type>
				</id-00004>
			</weaponlist>
		</id-00005>
	</charsheet>
	<class>
	</class>
	<combattracker>
		<public />
		<list>
			<public />
		</list>
		<round type="number">2</round>
	</combattracker>
	<effects>
		<public />
	</effects>
	<encounter>
	</encounter>
	<export>
		<playervisible type="number">0</playervisible>
		<readonly type="number">0</readonly>
	</export>
	<image>
		<id-00001>
			<image type="image">
				<bitmap>images/66-Road-Encounter-L.jpg</bitmap>
				<gridsize>49</gridsize>
				<gridoffset>12,9</gridoffset>
				<gridsnap>on</gridsnap>
				<tokens>
					<idcounter>10</idcounter>
					<scalelock>2.60417</scalelock>
				</tokens>
			</image>
			<isidentified type="number">0</isidentified>
			<locked type="number">1</locked>
			<name type="string">66-Road-Encounter-L</name>
		</id-00001>
	</image>
	<item>
	</item>
	<languages>
		<public />
		<id-00001>
			<public />
			<font type="string">Primordial</font>
			<name type="string">Primordial</name>
		</id-00001>
		<id-00002>
			<public />
			<font type="string">Elven</font>
			<name type="string">Aquan</name>
		</id-00002>
		<id-00003>
			<public />
			<font type="string">Elven</font>
			<name type="string">Elvish</name>
		</id-00003>
		<id-00004>
			<public />
			<font type="string">Celestial</font>
			<name type="string">Celestial</name>
		</id-00004>
		<id-00005>
			<public />
			<font type="string">Infernal</font>
			<name type="string">Infernal</name>
		</id-00005>
		<id-00006>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Gnomish</name>
		</id-00006>
		<id-00007>
			<public />
			<font type="string">Elven</font>
			<name type="string">Undercommon</name>
		</id-00007>
		<id-00008>
			<public />
			<font type="string">Draconic</font>
			<name type="string">Draconic</name>
		</id-00008>
		<id-00009>
			<public />
			<font type="string">Infernal</font>
			<name type="string">Abyssal</name>
		</id-00009>
		<id-00010>
			<public />
			<font type="string">Elven</font>
			<name type="string">Sylvan</name>
		</id-00010>
		<id-00011>
			<public />
			<name type="string">Common</name>
		</id-00011>
		<id-00012>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Terran</name>
		</id-00012>
		<id-00013>
			<public />
			<font type="string">Draconic</font>
			<name type="string">Ignan</name>
		</id-00013>
		<id-00014>
			<public />
			<name type="string">Deep Speech</name>
		</id-00014>
		<id-00015>
			<public />
			<font type="string">Draconic</font>
			<name type="string">Auran</name>
		</id-00015>
		<id-00016>
			<public />
			<name type="string">Halfling</name>
		</id-00016>
		<id-00017>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Orc</name>
		</id-00017>
		<id-00018>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Giant</name>
		</id-00018>
		<id-00019>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Dwarvish</name>
		</id-00019>
		<id-00020>
			<public />
			<font type="string">Dwarven</font>
			<name type="string">Goblin</name>
		</id-00020>
	</languages>
	<library>
	</library>
	<modifiers>
		<public />
	</modifiers>
	<npc>
	</npc>
	<options>
		<public />
		<CTAV type="string">off</CTAV>
		<DDCL type="string">desktopdecal_LMOP</DDCL>
		<PCHT type="string">on</PCHT>
		<REVL type="string">on</REVL>
		<TBOX type="string">off</TBOX>
		<TNAM type="string">tooltip</TNAM>
	</options>
	<partysheet>
		<public />
		<bonus type="number">0</bonus>
		<checkdc type="number">0</checkdc>
		<checkselected type="string">Strength</checkselected>
		<coinlist>
			<public />
			<id-00007>
				<public />
				<amount type="number">124</amount>
				<carriedby type="string">Gendar Nune [31], Noe Healinya [31], TheBeardlyMan [31], Rhamm StoneHeart [31]</carriedby>
				<name type="string">SP</name>
			</id-00007>
			<id-00008>
				<public />
				<amount type="number">600</amount>
				<carriedby type="string">Gendar Nune [150], Noe Healinya [150], TheBeardlyMan [150], Rhamm StoneHeart [150]</carriedby>
				<name type="string">CP</name>
			</id-00008>
			<id-00009>
				<public />
				<amount type="number">1</amount>
				<carriedby type="string">Rhamm StoneHeart [1]</carriedby>
				<name type="string">PP</name>
			</id-00009>
			<id-00010>
				<public />
				<amount type="number">158</amount>
				<carriedby type="string">Gendar Nune [17], Noe Healinya [17], TheBeardlyMan [32], Rhamm StoneHeart [92]</carriedby>
				<name type="string">GP</name>
			</id-00010>
		</coinlist>
		<encounters>
			<public />
			<id-00001>
				<public />
				<cr type="string">1</cr>
				<exp type="number">200</exp>
				<locked type="number">1</locked>
				<name type="string">P1-03 Goblin Ambush</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">4</count>
						<faction type="string">foe</faction>
						<isidentified type="number">1</isidentified>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-00001>
								<public />
								<imageref type="windowreference">
									<class></class>
									<recordname></recordname>
								</imageref>
								<imagex type="number">468</imagex>
								<imagey type="number">417</imagey>
							</id-00001>
							<id-00002>
								<public />
								<imageref type="windowreference">
									<class></class>
									<recordname></recordname>
								</imageref>
								<imagex type="number">429</imagex>
								<imagey type="number">325</imagey>
							</id-00002>
							<id-00003>
								<public />
								<imageref type="windowreference">
									<class></class>
									<recordname></recordname>
								</imageref>
								<imagex type="number">573</imagex>
								<imagey type="number">517</imagey>
							</id-00003>
							<id-00004>
								<public />
								<imageref type="windowreference">
									<class></class>
									<recordname></recordname>
								</imageref>
								<imagex type="number">525</imagex>
								<imagey type="number">517</imagey>
							</id-00004>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00001>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00001>
			<id-00002>
				<public />
				<cr type="string">0</cr>
				<exp type="number">0</exp>
				<locked type="number">1</locked>
				<name type="string">P1-03 Goblin Trail</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.snaretrap@DD Lost Mine of Phandelver</recordname>
						</link>
						<name type="string">Snare Trap</name>
						<token type="token">tokens/S.png@DD Lost Mine of Phandelver</token>
					</id-00001>
					<id-00002>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.pittrap@DD Lost Mine of Phandelver</recordname>
						</link>
						<name type="string">Pit Trap</name>
						<token type="token">tokens/P.png@DD Lost Mine of Phandelver</token>
					</id-00002>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00002>
			<id-00003>
				<public />
				<cr type="string">1/2</cr>
				<exp type="number">100</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.02. Goblin Blind</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">2</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@DD Lost Mine of Phandelver</recordname>
								</imageref>
								<imagex type="number">471</imagex>
								<imagey type="number">578</imagey>
							</id-id-00001>
							<id-id-00002>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@DD Lost Mine of Phandelver</recordname>
								</imageref>
								<imagex type="number">506</imagex>
								<imagey type="number">578</imagey>
							</id-id-00002>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00001>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00003>
			<id-00004>
				<public />
				<cr type="string">0</cr>
				<exp type="number">0</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.03 Fissure</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.fissure@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">681</imagex>
								<imagey type="number">438</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Fissure</name>
						<token type="token">tokens/F.png@DD Lost Mine of Phandelver</token>
					</id-00001>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00004>
			<id-00005>
				<public />
				<cr type="string">2</cr>
				<exp type="number">350</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.08. Klarg's Cave</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.klarg@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">925</imagex>
								<imagey type="number">539</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Klarg</name>
						<token type="token">tokens/klarg.png@DD Lost Mine of Phandelver</token>
					</id-00001>
					<id-00002>
						<public />
						<count type="number">2</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">850</imagex>
								<imagey type="number">438</imagey>
							</id-id-00001>
							<id-id-00002>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">787</imagex>
								<imagey type="number">475</imagey>
							</id-id-00002>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00002>
					<id-00003>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.ripper@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">892</imagex>
								<imagey type="number">508</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Ripper</name>
						<token type="token">tokens/ripper.png@DD Lost Mine of Phandelver</token>
					</id-00003>
					<id-00004>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.firepit@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">821</imagex>
								<imagey type="number">473</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Fire Pit</name>
						<token type="token">tokens/F.png@DD Lost Mine of Phandelver</token>
					</id-00004>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00005>
			<id-00006>
				<public />
				<cr type="string">1</cr>
				<exp type="number">150</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.07. Twin Pools Cave</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">3</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">755</imagex>
								<imagey type="number">265</imagey>
							</id-id-00001>
							<id-id-00002>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">822</imagex>
								<imagey type="number">295</imagey>
							</id-id-00002>
							<id-id-00003>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">892</imagex>
								<imagey type="number">332</imagey>
							</id-id-00003>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00001>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00006>
			<id-00007>
				<public />
				<cr type="string">3</cr>
				<exp type="number">500</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.06. Goblin Den</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.yeemik@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">156</imagex>
								<imagey type="number">298</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Yeemik</name>
						<token type="token">tokens/yeemik.png@DD Lost Mine of Phandelver</token>
					</id-00001>
					<id-00002>
						<public />
						<count type="number">5</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">191</imagex>
								<imagey type="number">193</imagey>
							</id-id-00001>
							<id-id-00002>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">156</imagex>
								<imagey type="number">193</imagey>
							</id-id-00002>
							<id-id-00003>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">121</imagex>
								<imagey type="number">228</imagey>
							</id-id-00003>
							<id-id-00004>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">156</imagex>
								<imagey type="number">228</imagey>
							</id-id-00004>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00002>
					<id-00003>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.sildarhallwinter_wounded_@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">191</imagex>
								<imagey type="number">333</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Sildar Hallwinter (Wounded)</name>
						<token type="token">tokens/S.png@DD Lost Mine of Phandelver</token>
					</id-00003>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00007>
			<id-00008>
				<public />
				<cr type="string">1/4</cr>
				<exp type="number">50</exp>
				<locked type="number">1</locked>
				<name type="string">P1-04.05. Overpass</name>
				<npclist>
					<public />
					<id-00001>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.goblin@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">541</imagex>
								<imagey type="number">122</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Goblin</name>
						<token type="token">tokens/goblin.png@DD Lost Mine of Phandelver</token>
					</id-00001>
					<id-00002>
						<public />
						<count type="number">1</count>
						<link type="windowreference">
							<class>npc</class>
							<recordname>npc.bridge@DD Lost Mine of Phandelver</recordname>
						</link>
						<maplink>
							<public />
							<id-id-00001>
								<public />
								<imageref type="windowreference">
									<class>imagewindow</class>
									<recordname>image.img_cragmawhideout_player__jpg.image@*</recordname>
								</imageref>
								<imagex type="number">576</imagex>
								<imagey type="number">193</imagey>
							</id-id-00001>
						</maplink>
						<name type="string">Bridge</name>
						<token type="token">tokens/B.png@DD Lost Mine of Phandelver</token>
					</id-00002>
				</npclist>
				<xpawarded type="number">1</xpawarded>
			</id-00008>
		</encounters>
		<hiderollresults type="number">0</hiderollresults>
		<image type="image">
			<gridsize>50</gridsize>
			<gridoffset>0,0</gridoffset>
			<gridsnap>on</gridsnap>
		</image>
		<inventorylist>
			<public />
			<id-00001>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Censer</name>
			</id-00001>
			<id-00002>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Greatsword (Not Raging)</name>
			</id-00002>
			<id-00003>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Scale Mail</name>
			</id-00003>
			<id-00004>
				<public />
				<carriedby type="string">Noe Healinya [2]</carriedby>
				<count type="number">2</count>
				<name type="string">Incense (One Block)</name>
			</id-00004>
			<id-00005>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], Noe Healinya [1], TheBeardlyMan [1]</carriedby>
				<count type="number">3</count>
				<name type="string">Tinderbox</name>
			</id-00005>
			<id-00006>
				<public />
				<carriedby type="string">Gendar Nune [10]</carriedby>
				<count type="number">10</count>
				<name type="string">Parchment (One Sheet)</name>
			</id-00006>
			<id-00007>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Pouch</name>
			</id-00007>
			<id-00008>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Blanket</name>
			</id-00008>
			<id-00009>
				<public />
				<carriedby type="string">Noe Healinya [10]</carriedby>
				<count type="number">10</count>
				<name type="string">Candle</name>
			</id-00009>
			<id-00010>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Quarterstaff</name>
			</id-00010>
			<id-00011>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Clothes, Vestments</name>
			</id-00011>
			<id-00012>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], TheBeardlyMan [1]</carriedby>
				<count type="number">2</count>
				<name type="string">Mess Kit</name>
			</id-00012>
			<id-00013>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Bag (Sand)</name>
			</id-00013>
			<id-00014>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], TheBeardlyMan [1]</carriedby>
				<count type="number">2</count>
				<name type="string">Rope, Hempen (50 Feet)</name>
			</id-00014>
			<id-00015>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Ink Pen</name>
			</id-00015>
			<id-00016>
				<public />
				<carriedby type="string">Rhamm StoneHeart [10], TheBeardlyMan [10]</carriedby>
				<count type="number">20</count>
				<name type="string">Torch</name>
			</id-00016>
			<id-00017>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Clothes, Common</name>
			</id-00017>
			<id-00018>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Emblem</name>
			</id-00018>
			<id-00019>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Greatsword (Raging)</name>
			</id-00019>
			<id-00020>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], Noe Healinya [1], TheBeardlyMan [1]</carriedby>
				<count type="number">3</count>
				<name type="string">Waterskin</name>
			</id-00020>
			<id-00021>
				<public />
				<carriedby type="string">Rhamm StoneHeart [2]</carriedby>
				<count type="number">2</count>
				<name type="string">Crossbow Bolts (20)</name>
			</id-00021>
			<id-00022>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Ink (1-ounce Bottle)</name>
			</id-00022>
			<id-00023>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Alms Box</name>
			</id-00023>
			<id-00024>
				<public />
				<carriedby type="string">TheBeardlyMan [2]</carriedby>
				<count type="number">2</count>
				<name type="string">Shortsword</name>
			</id-00024>
			<id-00025>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Crowbar</name>
			</id-00025>
			<id-00026>
				<public />
				<carriedby type="string">Rhamm StoneHeart [10], Noe Healinya [2], TheBeardlyMan [10]</carriedby>
				<count type="number">22</count>
				<name type="string">Rations (1 Day)</name>
			</id-00026>
			<id-00027>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Warhammer</name>
			</id-00027>
			<id-00028>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Potion of Healing</name>
			</id-00028>
			<id-00029>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Leather</name>
			</id-00029>
			<id-00030>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Book</name>
			</id-00030>
			<id-00031>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], TheBeardlyMan [1]</carriedby>
				<count type="number">2</count>
				<name type="string">Bedroll</name>
			</id-00031>
			<id-00032>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Arrows (20)</name>
			</id-00032>
			<id-00033>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Shield</name>
			</id-00033>
			<id-00034>
				<public />
				<carriedby type="string">TheBeardlyMan [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Longbow</name>
			</id-00034>
			<id-00035>
				<public />
				<carriedby type="string">Noe Healinya [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Crossbow, Light</name>
			</id-00035>
			<id-00036>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1], TheBeardlyMan [1], Noe Healinya [1], Gendar Nune [1]</carriedby>
				<count type="number">4</count>
				<name type="string">Backpack (Empty)</name>
			</id-00036>
			<id-00037>
				<public />
				<carriedby type="string">Rhamm StoneHeart [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Crossbow, Heavy</name>
			</id-00037>
			<id-00038>
				<public />
				<carriedby type="string">Gendar Nune [1]</carriedby>
				<count type="number">1</count>
				<name type="string">Knife (Small)</name>
			</id-00038>
		</inventorylist>
		<partyinformation>
			<public />
			<id-00002>
				<public />
				<ac type="number">12</ac>
				<chabonus type="number">0</chabonus>
				<charisma type="number">11</charisma>
				<classlevel type="string">Wizard 1</classlevel>
				<conbonus type="number">2</conbonus>
				<constitution type="number">15</constitution>
				<dexbonus type="number">2</dexbonus>
				<dexterity type="number">14</dexterity>
				<exp type="number">414</exp>
				<expneeded type="number">0</expneeded>
				<hd type="number">1</hd>
				<hdused type="number">0</hdused>
				<hptemp type="number">0</hptemp>
				<hptotal type="number">7</hptotal>
				<intbonus type="number">3</intbonus>
				<intelligence type="number">16</intelligence>
				<link type="windowreference">
					<class>charsheet</class>
					<recordname>charsheet.id-00001</recordname>
				</link>
				<name type="string">Gendar Nune</name>
				<perception type="number">13</perception>
				<race type="string">Human</race>
				<strbonus type="number">-1</strbonus>
				<strength type="number">9</strength>
				<token type="token">portrait_id-00001_token</token>
				<wisbonus type="number">1</wisbonus>
				<wisdom type="number">13</wisdom>
				<wounds type="number">0</wounds>
			</id-00002>
			<id-00003>
				<public />
				<ac type="number">18</ac>
				<chabonus type="number">1</chabonus>
				<charisma type="number">12</charisma>
				<classlevel type="string">Cleric 1</classlevel>
				<conbonus type="number">2</conbonus>
				<constitution type="number">15</constitution>
				<dexbonus type="number">2</dexbonus>
				<dexterity type="number">14</dexterity>
				<exp type="number">414</exp>
				<expneeded type="number">0</expneeded>
				<hd type="number">1</hd>
				<hdused type="number">0</hdused>
				<hptemp type="number">0</hptemp>
				<hptotal type="number">10</hptotal>
				<intbonus type="number">0</intbonus>
				<intelligence type="number">10</intelligence>
				<link type="windowreference">
					<class>charsheet</class>
					<recordname>charsheet.id-00002</recordname>
				</link>
				<name type="string">Noe Healinya</name>
				<perception type="number">13</perception>
				<race type="string">Human</race>
				<strbonus type="number">3</strbonus>
				<strength type="number">16</strength>
				<token type="token">portrait_id-00002_token</token>
				<wisbonus type="number">3</wisbonus>
				<wisdom type="number">17</wisdom>
				<wounds type="number">0</wounds>
			</id-00003>
			<id-00004>
				<public />
				<ac type="number">15</ac>
				<chabonus type="number">1</chabonus>
				<charisma type="number">13</charisma>
				<classlevel type="string">Barbarian 1</classlevel>
				<conbonus type="number">3</conbonus>
				<constitution type="number">16</constitution>
				<dexbonus type="number">2</dexbonus>
				<dexterity type="number">14</dexterity>
				<exp type="number">414</exp>
				<expneeded type="number">300</expneeded>
				<hd type="number">0</hd>
				<hdused type="number">0</hdused>
				<hptemp type="number">0</hptemp>
				<hptotal type="number">15</hptotal>
				<intbonus type="number">-1</intbonus>
				<intelligence type="number">8</intelligence>
				<link type="windowreference">
					<class>charsheet</class>
					<recordname>charsheet.id-00004</recordname>
				</link>
				<name type="string">Rhamm StoneHeart</name>
				<perception type="number">11</perception>
				<race type="string">Mountain Dwarf</race>
				<senses type="string">Darkvision 60' and Stonecunning\n</senses>
				<specialdefense type="string">Dwarven Resilience</specialdefense>
				<strbonus type="number">3</strbonus>
				<strength type="number">16</strength>
				<token type="token">portrait_id-00004_token</token>
				<wisbonus type="number">-1</wisbonus>
				<wisdom type="number">9</wisdom>
				<wounds type="number">0</wounds>
			</id-00004>
		</partyinformation>
		<quests>
			<public />
			<id-00001>
				<public />
				<cr type="string">1</cr>
				<description type="formattedtext">
					<p>This isn't a quest as such but it can be used to reward the players for finding the Goblin's hideout. This will reward each player 75XP. If there are more or less players than four adjust the XP noted before awarding it (click the lock icon above and adjust the number in the box beside XP). To award this quest drag it into the 'Quests' section on the XP tab in the Party sheet. You can then right click on the quest there and select 'Award' from the radial menu.</p>
				</description>
				<locked type="number">1</locked>
				<name type="string">Story Award One</name>
				<xp type="number">300</xp>
				<xpawarded type="number">1</xpawarded>
			</id-00001>
		</quests>
		<savedc type="number">0</savedc>
		<saveselected type="string">Strength</saveselected>
		<sellpercentage type="number">75</sellpercentage>
		<skilldc type="number">0</skilldc>
		<temp>
			<public />
		</temp>
		<treasureparcelcoinlist>
			<public />
			<id-00001>
				<public />
				<amount type="number">0</amount>
				<description type="string">PP</description>
			</id-00001>
			<id-00002>
				<public />
				<amount type="number">1</amount>
				<description type="string">GP</description>
			</id-00002>
			<id-00003>
				<public />
				<amount type="number">0</amount>
				<description type="string">EP</description>
			</id-00003>
			<id-00004>
				<public />
				<amount type="number">1</amount>
				<description type="string">SP</description>
			</id-00004>
			<id-00005>
				<public />
				<amount type="number">0</amount>
				<description type="string">CP</description>
			</id-00005>
		</treasureparcelcoinlist>
		<treasureparcelitemlist>
			<public />
		</treasureparcelitemlist>
	</partysheet>
	<quest>
	</quest>
	<race>
	</race>
	<reference>
		<armor>
		</armor>
		<npcdatabycr>
		</npcdatabycr>
		<weapon>
		</weapon>
	</reference>
	<temp>
	</temp>
	<treasureparcels>
	</treasureparcels>
	<windowsaver>
		<id-00009>
			<partysheet_host type="string">partysheet</partysheet_host>
		</id-00009>
		<id-00016>
			<combattracker_host type="string">combattracker</combattracker_host>
		</id-00016>
	</windowsaver>
	<windowsaverdesktop>
	</windowsaverdesktop>
</root>
