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+alt1 [+alt1] is not used by Counter-Strike
+attack [+attack] is used for Primary Fire Mode
+attack2 [+attack2] is used for Secondary Fire Mode
adjust_crosshair [adjust_crosshair] is used to change the color of the crosshair
addip [addip] [min] [IP] is used to add an IP the server filterban list, 0 minutes is a permanent ban
alias [alias] [name] [cmd] Allows users to make their own commands, when 'name' is activated 'cmd' will be executed
appenddemo [appenddemo] [demoname] is used to record a demo and appends it to the given demo file
autosave [autosave] toggles automatically saving of games
autobuy [autobuy] executes autobuy.txt (open the file and read for more information)


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ati_subdiv [ati_subdiv] [#] the higher you go (with ati_npatch set to 1) the more polygons are added to the models to smooth them out
ati_npatch [ati_npatch] [#] turns on/off ATI's TRUform technology, turn this off, it is useless and lowers your FPS greatly
allow_spectators [allow_spectators] 1 allows spectators, 0 doesn't allow spectators
ambient_level [ambient_level] [#] sets the audio level for ambient sounds in the game
ambient_fade [ambient_fade] [#] sets the distance at which ambient sounds fade away


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+back [+back] is used make the player move backwards
+break [+break] is used UNKNOWN
banid [banid] [min] [ID] [kick] bans a player ID, 0 minutes is a permanent ban, add kick to kick the player from the server
bgetmod [bgetmod] is used to request batch mod status
bind [bind] [key] [cmd] binds 'cmd' to 'key' so when you press that key 'cmd' is executed
buy [buy] is used to open the buy menu


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brightness [brightness] [#] is used to enable glare reduction, the higher, the brighter
bgmvolume [bgmvolume] [#] is used to enable CD audio
bgmbuffer [bgmbuffer] [#] sets CD audio buffer size
bottomcolor [bottomcolor] [#] sets the bottom color of the player model
bitmapfonts [bitmapfonts] [#] is used enables easier-to-read bitmap fonts


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+camdistance [+camdistance] moves chase cam perspective away from player, works only if thirdperson is activated
+cammousemove [+cammousemove] moves chase with mouse, works only if thirdperson is activated
+camin [+camin] moves chase cam forward, works only if thirdperson is activated
+camout [+camout] moves chase cam backward, works only if thirdperson is activated
+campitchdown [+campitchdown] decreases chase cam pitch to look down, works only if thirdperson is activated
+campitchup [+campitchup] increases chase cam pitch to look up, works only if thirdperson is activated
+camyawleft [+camyawleft] tilts chase cam left, works only if thirdperson is activated
+camyawright [+camyawright] tilts chase cam right, works only if thirdperson is activated
+commandmenu [+commandmenu] is used to open the commandmenu (commandmenu.txt)
_careeraudio [_careeraudio] is used UNKNOWN
cancelselect [cancelselect] is used cancel the selection, goes to the menu
career [career] is used UNKNOWN
cd [cd] controls CD audio, 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
changelevel [changelevel] [mapname] changes the map and maintains client connections
changelevel2 [changelevel2] [mapname] continues the current game on a new map
cl_messages [cl_messages] shows server messages
cl_rate [cl_rate] [#] maximum amount of bytes that can be sent to a server in a second
clear [clear] is used clear the console
clearplayers [clearplayers] doesn't do anything
cmd [cmd] can use this in conjunction with a command, 'cmd c' will list all cmds that start with c
cmdlist [cmdlist] is used list all the cmds in CS
commentator [commentator] is used UNKNOWN
condebug [condebug] turn on/off console debug mode, creates qconsole.txt in your cs directory
condump [condump] is used to dump all the words in the console into condump.txt in your cs directory
connect [connect] [ip] is used to connect to a server with an ip address
contimes [contimes] [#] shows # overlay lines, # = 4 to 64
cvarlist [cvarlist] is used to list all the cvar cmds in cs


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_cl_autowepswitch [_cl_autowepswitch] automatically switch to most powerful gun, (when set to 1, when you buy a new gun or run over a gun to pick it up this will automatically switch to that gun), if 0, then your current choice of weaponry will stay selected
c_maxdistance [c_maxdistance] [#] sets the maximum distance of the chase cam
c_maxpitch [c_maxpitch] [#] sets the maximum pitch of the chase cam
c_maxyaw [c_maxyaw] [#] sets the maximum yaw of the chase cam
c_mindistance [c_mindistance] [#] sets the minimum distance of the chase cam
c_minpitch [c_minpitch] [#] sets the minimum pitch of the chase cam
c_minyaw [c_minyaw] [#] sets the minimum yaw of the chase cam
cam_command [cam_command] toggles chase cam commands on/off, 1 is 'on', 0 is 'off'
cam_contain [cam_contain] toggles chase cam auto-contain in current room on/off, 1 is 'on', 0 is 'off'
cam_idealdist [cam_idealdist] [#] sets the preferred distance from the player model to the chase cam, works only if thirdperson is activated
cam_idealpitch [cam_idealpitch] [#] sets the preferred pitch for the chase cam, works only if thirdperson is activated
cam_idealyaw [cam_idealyaw] [#] sets the preferred yaw for the chase cam, works only if thirdperson is activated
cam_snapto [cam_snapto] [#] sets the preferred snap interval for the chase cam, works only if thirdperson is activated
chase_active [chase_active] turn on/off chasecam mode only
chase_back [chase_back] [#] client chase cam sets the preferred chase cam distance from the player when backing up
chase_right [chase_right] [#] client chase cam sets the preferred offset to the side for the chase cam
chase_up [chase_up] [#] client chase cam sets the preferred offset up for the chase cam
cl_allowdownload [cl_allowdownload] toggles download of maps, models and decals when joining a server, 1 is 'on', 0 is 'off'
cl_allowupload [cl_allowupload] toggles upload of maps, models and decals when joining a server, 1 is 'on', 0 is 'off'
cl_anglespeedkey [cl_anglespeedkey] [#] sets the speed that the direction keys change the view angle
cl_backspeed [cl_backspeed] [#] sets the backup speed of a player, number can only go as fast as a particular server allows
cl_bob [cl_bob] [#] sets the amount that the view bobs while the player is running
cl_bobcycle [cl_bobcycle] [#] sets how frequently the view of a player bobs while running
cl_bobup [cl_bobup] [#] sets the amount that the view of a player bobs while running
cl_chasedist [cl_chasedist] how far the camera sits from the back of you while in thirdperson
cl_clockreset [cl_clockreset] is used UNKNOWN
cl_cmdbackup [cl_cmdbackup] amount of extra commands to be send with normal packets
cl_cmdrate [cl_cmdrate] [#] if you are getting 35 FPS, you will only send out 35 packets of information a second, the higher you set this, the higher your latency will be
cl_corpsestay [cl_corpsestay] [#] the amount of time (in seconds) dead bodies will stay before sinking into the ground
cl_crosshair_color [cl_crosshair_color] [RRR GGG BBB] change color of crosshair
cl_crosshair_size [cl_crosshair_size] 0 is auto-size, 1 is small, 2 is medium, 3 is large
cl_crosshair_translucent [cl_crosshair_translucent] makes the crosshair translucent if set to 1, basically this means that it will be see-through
cl_dlmax [cl_dlmax] [#] sets the max number of files that can be downloaded before you join the server
cl_download_ingame [cl_download_ingame] toggles downloads of models and decals during a game, 1 is 'on', 0 is 'off'
cl_dynamiccrosshair [cl_dynamiccrosshair] settings this to zero will revert your crosshair back to 1.3 style (no fluctuations in size while moving/crouching)
cl_fixtimerate [cl_fixtimerate] is used UNKNOWN
cl_forwardspeed [cl_forwardspeed] [#] sets the forward speed of a player, can only go as fast as the server allows
cl_gaitestimation [cl_gaitestimation] enables estimated player stepping motion
cl_gg [cl_gg] toggles game gauge mode, 1 is 'on', 0 is 'off'
cl_himodels [cl_himodels] toggles higer quality player models, 1 is 'on', 0 is 'off'
cl_idealpitchscale [cl_idealpitchscale] something about vertical axe but it doesn't concern players using a mouse
cl_lc [cl_lc] to use this setting the server and modification must support lag compensation, on servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable, when set to 1 the server will take into account your ping when deciding if you hit your target or not, if you have a very low ping or wish the older style of play then set this to 0
cl_logocolor [cl_logocolor] new 1.6 command that stores the logo(spray) color
cl_logofile [cl_logofile] new 1.6 command that stores the logo(spray) location info
cl_lw [cl_lw] Tto activate or deactivate the lag for the weapon draw out
cl_minmodels [cl_minmodels] 1 forces you to play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl, 0 (the default) lets you see all player models
cl_movespeedkey [cl_movespeedkey] [#] sets movement speed for keyboard use
cl_needinstanced [cl_needinstanced] is used UNKNOWN
cl_nosmooth [cl_nosmooth] toggle screen interpolation
cl_observercrosshair [cl_observercrosshair] set to '1' to enable crosshairs in Observer mode, '0' to disable
cl_pitchdown [cl_pitchdown] [#] sets the maximum angle to look down
cl_pitchspeed [cl_pitchspeed] [#] sets the speed at which the pitch changes
cl_pitchup [cl_pitchup] [#] sets the maximum angle to look up
cl_pmanstats [cl_pmanstats] displays, in the middle-right of screen, the particle manager stats
cl_radartype [cl_radartype] toggles the solid radar, setting to 1 helps you see the radar on bright maps
cl_resend [cl_resend] [#] it is the time, in seconds, that CS tries to reconnect to a server if it can't connect the first time, basically, it is the time between retry attempts to a server that isn't responding
cl_righthand [cl_righthand] 1 to use right hand weapon models, 0 to mirror them to the left hand size
cl_shadows [cl_shadows] toggles the cartoony-looking shadows under player models that were added in a recent patch on/off
cl_showerror [cl_showerror] displays, in the middle-right of screen, prediction errors for unit model placing
cl_showevents [cl_showevents] displays, in top-right corner, events, such as a gun shooting or decals being erased
cl_showfps [cl_showfps] shows the number of FPS you are getting in the top left corner if set to one
cl_showmessages [cl_showmessages] a value of 1 for x enables the display of messages in multiplayer games, 0 will disable this
cl_shownet [cl_shownet] toggles the display of network packet numbers, 1 is 'on', 0 is 'off'
cl_sidespeed [cl_sidespeed] [#] sets the strafing speed of a player
cl_slist [cl_slist] [#] sets the number of servers in the serverlist
cl_smoothtime [cl_smoothtime] smooth client's view after prediction error over this many seconds (0.01 - 2.0), this command is only relevant if cl_smooth is set to '1'
cl_solid_players [cl_solid_players] toggles solid player models, 1 is 'on', 0 is 'off'
cl_timeout [cl_timeout] sets the inactivity time brfore a client times out
cl_updaterate [cl_updaterate] setting cl_updaterate 10 will make you only request 10 packets from a server if the server's sv_maxupdaterate is 60
cl_upspeed [cl_upspeed] [#] sets the speed of a player when he climbs up
cl_vsmoothing [cl_vsmoothing] [#] second screen interpolation smoothing time
cl_waterdist [cl_waterdist] [#] sets the underwater distance
cl_weather [cl_weather] settings to 0 will improve FPS on maps such as de_aztec, setting to one will cause a few raindrops, two will increase them even more, and setting to three will cause a downpour(in the game and with your FPS)
cl_yawspeed [cl_yawspeed] [#] sets the turning speed, only will go as fast as a server allows
clientport [clientport] [port#] sets the port that the client will use to connect to a server
clockwindow [clockwindow] is used UNKNOWN
com_filewarning [com_filewarning] is used UNKNOWN
con_color [con_color] [RRR GGG BBB] is used to change the color of the console text
con_fastmode [con_fastmode] is used UNKNOWN
con_notifytime [con_notifytime] amount of time an echo stays on screen, or a developer information line
console [console] toggles the ability to use console
coop [coop] toggles cooperatice play mode, 1 is 'on', 0 is 'off'
crosshair [crosshair] toggles the crosshair on/off, 1 is 'on', 0 is 'off'


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+duck [+duck] is used to make the player duck
delta_clear [delta_clear] sets all the info in delta_stats to 0
delta_stats [delta_stats] displays a lot of info in console in several areas
demos [demos] runs a loop of demos set with startdemos
dem_forcehltv [dem_forcehltv] is used to view the other players pov's when viewing a demo, the camera just stays in a fixed position
dem_jump [dem_jump] [#] is used to jump x seconds further into the demo
dem_pause [dem_pause] is used to pause the demo
dem_save [dem_save] is used to save the demo
dem_speed [dem_speed] [#] is used to change the demo speed by x times
dem_start [dem_start] [demoname] is used to start a demo
disconnect [disconnect] is used to disconnect from a server
dlfile [dlfile] is used to download file from the server
drawradar [drawradar] is used to show the radar
dropclient [dropclient] is used to disconnect a client from a server


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d_spriteskip [d_spriteskip] is used to skip sprites?
deathmatch [deathmatch] is used to toggle deathmatch mode
decalfrequency [decalfrequency] [#] amount of time in seconds a player can spray their decal
default_fov [default_fov] [#] sets the default field of view in degrees,smaller number is a smaller angle of view, while a larger number is a larger field of view
dev_overview [dev_overview] is used to instantly load up the overview of the map
developer [developer] sets developer mode 1 is normal mode 2 is verbose mode
direct [direct] is related with graphic settings
displaysoundlist [displaysoundlist] toggles on/off a list of all loaded sounds, 1 is 'on', 0 is 'off'


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endmovie [endmovie] is used to end a demo
entities [entities] is used to list currently loaded entities
envmap [envmap] creates the 6 .bmp images for sky boxes from the player's current position
escape [escape] is used to cancenl selections, also known as the 'escape' key
exec [exec] [filename] executes a file, can only execute .cfg or .rc files
exit [exit] is used to quit the game


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edgefriction [edgefriction] [#] sets the amount of friction between players and objects
ex_extrapmax [ex_extrapmax] [#] takes the last know position and then moves the opponent to a predicted position based on his movement
ex_interp [ex_interp] [#] controls the amount of time that CS uses to predict the player movement during that period of time by using the last know position


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+forward [+forward] is used to make the player move forward
firstperson [firstperson] is used make the player go into firstperson mode
flush [flush] is used flush the memory and reload the map
fly [fly] is used make the player fly
ForceCloseComman [ForceCloseComman] is used to force close the commandmenu
fullinfo [fullinfo] is used to display user information
fullserverinfo [fullserverinfo] is used to display server information
fullupdate [fullupdate] processes one entire time step


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fakelag [fakelag] [#] is used simulate lag
fakeloss [fakeloss] [#] is used simulate a packet loss
fastsprites [fastsprites] sets the complexity of the smoke sprites for the smoke grenade
fps_max [fps_max] sets the maximum framerate in an internet game
fps_modem [fps_modem] sets the maximum framerate in an internet game
fs_lazy_precache [fs_lazy_precache] [#] seting it to 1 will prevent a player from timing out when entering a server
fs_perf_warnings [fs_perf_warnings] is used UNKNOWN
fs_precache_timings [fs_precache_timings] is used UNKNOWN
fs_startup_timings [fs_startup_timings] is used UNKNOWN


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+graph [+graph] is used to shows the net_graph display
gamedir [gamedir] is used to show the user what folder is the game directory in
gg [gg] [demoname] runs the game gauge benchmark using a demo, must have cl_gg set to 1
gl_dump [gl_dump] lists the data for the video card: vendor, renderer, version, and extensions used
gl_log [gl_log] [filename] is used write graphic debug messages to a file
gl_texels [gl_texels] reports the number of texels uploaded to the video card
gl_texturemode [gl_texturemode] [type] sets the rendering mode in order from the lowest quality but fastest, to highest quality which is slower, options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
god [god] is used enable the user to have godmode
gunsmoke [gunsmoke] is used toggle the enabling of gunsmoke


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gamma [gamma] [#] is used set the gamma level
gl_affinemodels [gl_affinemodels] is used do something to players with VooDoo cards
gl_alphamin [gl_alphamin] [#] is used set the minimum alpha blending level
gl_clear [gl_clear] toggles visual quality, cracks between textures show when set to 1
gl_cull [gl_cull] toggles rendering of visible objects only, 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip [gl_d3dflip] is used toggle reversed rendering order for D3D
gl_dither [gl_dither] is used toggle dithering, 1 is 'on', 0 is 'off'
gl_flipmatrix [gl_flipmatrix] toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL, 1 is 'on', 0 is 'off'
gl_fog [gl_fog] is not used by CS
gl_keeptjunctions [gl_keeptjunctions] toggles showing of cracks between textures, 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes [gl_lightholes] toggles light holes, 1 is 'on', 0 is 'off'
gl_max_size [gl_max_size] [#] sets the maximum texture size
gl_monolights [gl_monolights] toggles a uniform light source with no shadows, 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind [gl_nobind] toggles the replacement of textures with alphanumeric characters, 1 is 'on', 0 is 'off'
gl_nocolors [gl_nocolors] is not supported by CS
gl_overbright [gl_overbright] toggles maximum brightness mode, 1 is 'on', 0 is 'off'
gl_palette_tex [gl_palette_tex] toggles paletted textures, 1 is 'on', 0 is 'off'
gl_picmip [gl_picmip] [#] sets the rendering quality, higher the number is faster but lower quality
gl_playermip [gl_playermip] [#] sets the player rendering quality, higher the number is faster but lower quality
gl_polyoffset [gl_polyoffset] [#] sets the polygon offset, input different values for texture flickering problems
gl_reporttjunctions [gl_reporttjunctions] toggles writing T-junction reporting to the console
gl_round_down [gl_round_down] [#] sets the texture rounding down value, higher the number faster but lower quality
gl_spriteblend [gl_spriteblend] toggles blending sprite graphics, 1 is 'on', 0 is 'off'
gl_wateramp [gl_wateramp] setting to zero will turn off waves in the water, increasing the value will make the waves more turbulent, depends on whether server has waves turned on
gl_wireframe [gl_wireframe] is not supported by CS
gl_zmax [gl_zmax] [#] sets the maximum size for the Z-Buffer
gl_ztrick [gl_ztrick] toggles the speeding up of 3Dfx rendering, 1 is 'on', 0 is 'off'
graphheight [graphheight] [#] sets the height of the r_netgraph display


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heartbeat [heartbeat] sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
hideconsole [hideconsole] is used close the console
hideradar [hideradar] is used hide the player's radar
hpkextract [hpkextract] [filename] [all|1 idx] extracts files from hpk file
hpklist [hpklist] [hpkfile] lists the files
hpkremove [hpkremove] [name] [index] removes files from the filename
hpkval [hpkval] [filename] displays the checksum value for the file
httpstop [httpstop] this should stop a webserver
hud_saytext [hud_saytext] [#] sets how long chat messages remain onscreen


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hisound [hisound] toggles high-quality sound, 1=22kHz, 0=11kHz
host_framerate [host_framerate] sets the speed that the host/server interacts with the game
host_killtime [host_killtime] sets a time delay before killing the server
host_limitlocal [host_limitlocal] [#] is used limit the amount of local connections
host_profile [host_profile] is used UNKNOWN
host_speeds [host_speeds] scrolls in console(or upper left if dev mode is on), FPS, Sounds played, Entities, and some other information, useful for map makers
hostage_debug [hostage_debug] shows hostage AI debug information
hostage_stop [hostage_stop] stops a hostage?
HostMap [HostMap] is used host a map for downloading
hostname [hostname] [name] sets the server hostname
hostport [hostport] [port#] sets connection port for the server
hpk_maxsize [hpk_maxsize] [#] is used limit the size of hpk files
hud_capturemouse [hud_capturemouse] turns on/off automatically moving mouse to VGUI menu, 1 'on',0 'off'
hud_centerid [hud_centerid] centers player ID, 1 'on',0 'off'
hud_deathnotice_time [hud_deathnotice_time] [#] sets how long death messages remain onscreen
hud_draw [hud_draw] is used to draw the hud, 1 'on',0 'off'
hud_drawhistory_time [hud_drawhistory_time] [#] sets how long HUD item icons remain onscreen
hud_fastswitch [hud_fastswitch] is used to enable fast weapon switch, 1 'on',0 'off'
hud_saytext_internal [hud_saytext_internal] same as hud_saytext, but added in 1.6 for some reason
hud_saytext_time [hud_saytext_time] [#] sets how long chat messages remain onscreen
hud_takesshots [hud_takesshots] automatically take a screenshot at end of map, 1 'on',0 'off'


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impulse [impulse] [#] 100 enables flashlight, 101 gives all weapons and ammo when sv_cheats 1, 201 sprays logo decal
interp [interp] enables frame interpolation
invnext [invnext] selects next item in inventory
invprev [invprev] selects previous item in inventory


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ip [ip] [xxx.xxx.xxx.xxx] sets ip address
ip_clientport [ip_clientport] [port#] sets the client port for a TCP/IP game
ip_hostport [ip_hostport] [port#] sets the server port for a TCP/IP game
ipx_clientport [ipx_clientport] [port#] sets the client port for an IPX game
ipx_hostport [ipx_hostport] [port#] sets the host port for an IPX game


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+jlook [+jlook] enables joystick look
+jump [+jump] is used to make the player jump


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joyadvancedupdat [joyadvancedupdat] enables advanced joystick settings
joyadvanced [joyadvanced] [#] enables joystick settings
joyadvaxisr [joyadvaxisr] [#] controls mapping of DirectInput axis r
joyadvaxisu [joyadvaxisu] [#] controls mapping of DirectInput axis u
joyadvaxisv [joyadvaxisv] [#] controls mapping of DirectInput axis v
joyadvaxisx [joyadvaxisx] [#] controls mapping of DirectInput axis x
joyadvaxisy [joyadvaxisy] [#] controls mapping of DirectInput axis y
joyadvaxisz [joyadvaxisz] [#] controls mapping of DirectInput axis z
joyforwardsensitivity [joyforwardsensitivity] [#] sets the forward sensitivity for the joystick
joyforwardthreshold [joyforwardthreshold] [#] controls the dead-zone for moving forward and backward
joyname [joyname] sets the joystick name
joypitchsensitivity [joypitchsensitivity] [#] sets the pitch sensitivity for the joystick
joypitchthreshold [joypitchthreshold] [#] controls the dead-zone for looking up and down
joysidesensitivity [joysidesensitivity] [#] sets the side sensitivity for the joystick
joysidethreshold [joysidethreshold] [#] controls the dead-zone for moving side to side
joystick [joystick] is used enable the joystick
joywwhack1 [joywwhack1] fixes a centering problem
joywwhack2 [joywwhack2] fixes an 'out of control' spin problem when using the joystick to turn or look left/right
joyyawsensitivity [joyyawsensitivity] [#] sets the yaw sensitivity for the joystick
joyyawthreshold [joyyawthreshold] [#] controls the dead-zone for looking left and right


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+klook [+klook] is used to enable keyboard look
kick [kick] is used to kick people from your server
kill [kill] is used to make the player suicide


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+left [+left] is used to make the player spin left
+lookdown [+lookdown] is used to make the player look down
+lookup [+lookup] is used to make the player look up
list [list] lists local servers found after using the 'slist' commands
listdemo [listdemo] [demoname] lists information about the demo
listen [listen] [ip] is used to set an ip for a listen server
listid [listid] lists the uniqueid's in the banlist
listip [listip] lists the ip addresses in the filterban list
load [load] [name] loads a saved game
localinfo [localinfo] shows local settings
log [log] toggles logging, 1 'on', 0 'off'
logaddress [logaddress] [ip] [port#] sets the address for logfile when logging to a remote machine
logaddress_add [logaddress_add] is used to add an address for the logfile
logaddress_del [logaddress_del] is used to delete an address for the logfile


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lambert [lambert] [#] sets shading, negative values will result in brighter models, locked to 1.5 by VALVE
lightgamma [lightgamma] [#] sets the lighting gamma value
loadas8bit [loadas8bit] toggles the forcing of 8-bit (lower quality) sounds, 1 is 'on', 0 is 'off'
logsdir [logsdir] is used to display the log directory folder name
lookspring [lookspring] enables centering when mouselook is disabled (-mlook)
lookstrafe [lookstrafe] enables strafing with the mouse when mouselook is disabled (-mlook)
lservercfgfile [lservercfgfile] sets the listen server config file, default is listenserver.cfg


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+mlook [+mlook] enables mouse look
+movedown [+movedown] moves player down, climbing down a ladder, swimming down
+moveup [+moveup] moves player up, climbing up a ladder, swimming up
+moveleft [+moveleft] is used to strafe left
+moveright [+moveright] is used to strafe right
map [map] [mapname] changes the map running on server and disconnects currently connected players
maps [maps] [name] lists maps containing a single word
maxplayers [maxplayers] [#] sets maximum number of clients allowed on a server
mcache [mcache] lists modem cache contents
messagemode [messagemode] [text] displays text to all other players on a server
messagemode2 [messagemode2] [text] displays text to only other players on same team
motd [motd] displays the Message Of The Day from the server's motd.txt file
motd_write [motd_write] is used edit the Message Of The Day from the server's motd.txt file
mp3 [mp3] play [mp3name] plays a mp3 from the cs directory


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m_filter [m_filter] toggles mouse filtering (smoothing), 1 is 'on', 0 is 'off'
m_forward [m_forward] [#] sets the mouse forward speed sensitivity multiplier
m_pitch [m_pitch] [#] sets the mouse pitch (up and down motion) speed sensitivity multiplier, negative numbers result in an inverted mouselook
m_side [m_side] [#] sets the mouse strafing speed sensitivity multiplier
m_yaw [m_yaw] [#] sets the yaw speed sensitivity multiplier
mapchangecfgfile [mapchangecfgfile] is used to specify the file to execute on map changes
mapcyclefile [mapcyclefile] specifies the name of the list of maps to cycle through on a server, default is 'mapcycle.txt'
max_queries_sec [max_queries_sec] [#] defines max queries per second per user
max_queries_sec_global [max_queries_sec_global] [#] defines max queries per second for all users
max_queries_window [max_queries_window] [#] defines time window to average query rates
max_shells [max_shells] sets maximum displayed shells at the same time
max_smokepuffs [max_smokepuffs] sets maximum displayed smokepuffs at the same time
model [model] [modelname] changes current player model
motdfile [motdfile] [filename] sets MOTD file, motd.txt by default
MP3FadeTime [MP3FadeTime] is used to set the fade time for a mp3
MP3Volume [MP3Volume] is used to control the volume of a mp3
mp_allowmonsters [mp_allowmonsters] single player enemies visible 1 'on' and 0 'off'
mp_autokick [mp_autokick] toggles automatic team-killer banning and kicking of idle clients, 1 'on' and 0 'off'
mp_autoteambalance [mp_autoteambalance] toggles the forcing of clients to join teams to make it balanced, 1 'on' and 0 'off'
mp_buytime [mp_buytime] [#] amount of buy time for each round, ex. 1.8 = 108 seconds of buy time
mp_c4timer [mp_c4timer] [#] time till the C4 explodes
mp_chattime [mp_chattime] [#] amount of time in seconds players can chat after the game is over, lower value = faster map load change
mp_consistency [mp_consistency] forces models to match bounding parameters?
mp_decals [mp_decals] [#] sets the maximum number of decals to be displayed at a time
mp_fadetoblack [mp_fadetoblack] toggles the player's screen to become black when the player is killed, 1 'on' and 0 'off'
mp_flashlight [mp_flashlight] toggles the use of flashlights by clients, 1 'on' and 0 'off'
mp_footsteps [mp_footsteps] toggles the hearing of footsteps on/off, 1 is 'on', 0 is 'off'
mp_forcecamera [mp_forcecamera] force dead players to first person mode, effectively disabling freelook, 1 is 'on', 0 is 'off'
mp_forcechasecam [mp_forcechasecam] toggles the chasecam to follow teammates only, useful for LAN games, 1 'on' and 0 'off'
mp_fragsleft [mp_fragsleft] [#] maximum Frags per person map
mp_freezetime [mp_freezetime] [#] sets the amount of 'freeze' time at the beginning of each round to buy weapons and equipment, '0' to disable
mp_friendlyfire [mp_friendlyfire] toggles friendly fire, 1 'on' and 0 'off'
mp_ghostfrequency [mp_ghostfrequency] [#] ghost update period
mp_hostagepenalty [mp_hostagepenalty] [#] sets the number of hostages a player can kill before they are booted from the server, '0' turns the function off
mp_kickpercent [mp_kickpercent] [#] sets the percentage of teammates it takes to vote off a player
mp_limitteams [mp_limitteams] [#] sets the maximum number of players that one team can have more than the other team, '0' to completely disable the team limiting
mp_logdetail [mp_logdetail] sets the level of detail for logging attacks, '0' log no attacks, '1' log enemy attacks, '2' log teammate attacks, '3' log enemy AND teammate attacks
mp_logecho [mp_logecho] toggles logging of echo commands, 1 is 'on', 0 is 'off'
mp_logfile [mp_logfile] toggles logging during multiplayer games, 1 is 'on', 0 is 'off'
mp_logmessages [mp_logmessages] toggles logging of chat messages in the log files, 1 'on' and 0 'off'
mp_mapvoteratio [mp_mapvoteratio] [#] set the ratio of players required to vote on the same map before a map will change, the default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map, range is 0.0-1.0
mp_maxrounds [mp_maxrounds] amount of round to play before server changes maps
mp_mirrordamage [mp_mirrordamage] when you try and Tk or hurt someone, you also get hurt, doesn't seem to work
mp_playerid [mp_playerid] controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_roundtime [mp_roundtime] [#] set maximum length in minutes a round can last
mp_startmoney [mp_startmoney] [#] sets the amount of money given to a person that connects to the server
mp_timeleft [mp_timeleft] is used to report the time left on the server
mp_timelimit [mp_timelimit] [#] is used to set the timelimit until the server changes maps
mp_tkpunish [mp_tkpunish] toggles the forcing of a player to sit out the next round if he has just killed a teammate, 1 'on' and 0 'off'
mp_windifference [mp_windifference] settings for the wind?
mp_winlimit [mp_winlimit] [#] max number of rounds one team can win before server changes maps
multicastport [multicastport] [port#] is used to set a port


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+nvgadjust [+nvgadjust] toggles the nightvision goggles
new [new] begins a new singleplayer game
noclip [noclip] if turned on, players can walk through walls, 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
notarget [notarget] makes players ignore you, 1 is 'on', 0 is 'off', 'sv_cheats' must be set to 1


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name [name] [playername] is used yo change the player's name
net_address [net_address] shows server IP and port
net_chokeloop [net_chokeloop] applys bandwidth choke to loopback packets
net_drawslider [net_drawslider] draws a completion slider during sign on net_droppackets
net_graph [net_graph] 0 is off, 1 and 2 are extensive modes which impact FPS, 3 is the mode you should use
net_graphpos [net_graphpos] sets position of network graph, 1=bottom right, 2=bottom center, 3=bottom left
net_graphwidth [net_graphwidth] [#] sets net_graph width
net_log [net_log] logs various net stuff
net_scale [net_scale] sets the net_graph's vertical scale
net_showdrop [net_showdrop] displays dropped packets
net_showpackets [net_showpackets] shows incoming packets in console
nosound [nosound] toggles sound, 1 is 'on', 0 is 'off'


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path [path] displays current search path
pause [pause] pauses a game
ping [ping] displays pings of all clients
pingservers [pingservers] displays pings of servers in the serverlist
play [play] [filename] plays a .wav designated
playdemo [playdemo] [demoname] is used to play a demo, viewdemo is better
playvol [playvol] [#] sets demo playback volume
pointfile [pointfile] [filename] loads maps\<filename>.pts


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password [password] [pass] sets private server password
pausable [pausable] toggles whether or not clients can pause a server game, 1 is 'on', 0 is 'off'
port [port] [port#] sets the defualt server connection port


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quit [quit] is used to quit the game instantly


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+reload [+reload] is used reload the player's weapon
+right [+right] is used to make the player spin right
_restart [_restart] is used to restarts the engine
rcon [rcon] [password] remote console command of a server, a password must be given first by rcon client before any commands will be accepted by the server
rebuy [rebuy] is used rebuy the player's last round's inventory
receipt [receipt] is used UNKNOWN
reconnect [reconnect] is used reconnect back to the current server
record [record] is used record a demo by typing record demoname
reload [reload] reloads the current map
removedemo [removedemo] [demoname] [segment] is used remove a segment from a demo
removeid [removeid] [uniqueid] removes uniqueid from being banned on a server
removeip [removeip] [ip] removes an ip address from the filterban list
resetrcon [resetrcon] is used to reset the rcon password
restart [restart] is used restart the server
retry [retry] is used reconnect back to a server after the player had left


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r_bmodelhighfrac [r_bmodelhighfrac] is used UNKNOWN
r_bmodelinterp [r_bmodelinterp] is used UNKNOWN
r_cachestudio [r_cachestudio] is used UNKNOWN
r_cullsequencebox [r_cullsequencebox] is used UNKNOWN
r_decals [r_decals] [#] sets the maximum number of decals
r_detailtextures [r_detailtextures] [#] is used to set the value of details in textures
r_detailtexturessupported [r_detailtexturessupported] determines whether the current mod supports them or not
r_drawentities [r_drawentities] toggles drawing player models and sprites, 1 is 'on', 0 is 'off'
r_drawviewmodel [r_drawviewmodel] toggles drawing player weapon model, 1 is 'on', 0 is 'off'
r_dynamic [r_dynamic] toggles dynamic lighting, 1 is 'on', 0 is 'off'
r_fullbright [r_fullbright] toggles maximum brightness in local games only, 1 is 'on', 0 is 'off'
r_glowshellfreq [r_glowshellfreq] is used to show the glowing of the shells
r_lightmap [r_lightmap] [map#] software rendering mode only, displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_mirroralpha [r_mirroralpha] toggles reflective textures, 1 is 'on', 0 is 'off'
r_mmx [r_mmx] toggles MMX xalculations for MMX cpu's, 1 is 'on', 0 is 'off'
r_norefresh [r_norefresh] toggles clearing HUD and console before redrawing, 1 is 'on', 0 is 'off'
r_novis [r_novis] toggles drawing underwater polygons, 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_speeds [r_speeds] toggles average fps, draw speed and polygon info, 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow [r_traceglow] toggles inclusion of monsters in glow sprite occlusion checking, 1 is 'on', 0 is 'off'
r_wadtextures [r_wadtextures] is used UNKNOWN
r_wateralpha [r_wateralpha] toggles alpha blending underwater, 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate [rate] sets client data rate, 1000 - 5000 for modems, and 10000+ for LAN
rcon_address [rcon_address] [ip] sets the rcon ip address
rcon_password [rcon_password] [password] sets the rcon password
rcon_port [rcon_port] [port#] sets the rcon console port
room_delay [room_delay] [#] 3D sound setting
room_dlylp [room_dlylp] [#] 3D sound setting
room_feedback [room_feedback] [#] 3D sound setting
room_left [room_left] [#] 3D sound setting
room_lp [room_lp ] [#] 3D sound setting
room_mod [room_mod] [#] 3D sound setting
room_off [room_off] [#] 3D sound setting
room_refl [room_refl] [#] 3D sound setting
room_rvblp [room_rvblp] [#] 3D sound setting
room_size [room_size] [#] 3D sound setting
room_type [room_type] [#] 3D sound setting


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+score [+score] is used to show player stats
+showscores [+showscore] is used to show ping, scores, etc. for all players
+speed [+speed] forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe [+strafe] strafe modifier, while this is held down, use direction keys to strafe in different directions
_setgamedir [_setgamedir] changes the game directory.
_setrenderer [_setrenderer] sets either D3D or OPENGL
_setvideomode [_setvideomode] sets resolution
s_disable_a3d [s_disable_a3d] toggles disabling a3D
s_enable_a3d [s_enable_a3d] toggles enabling a3D
save [save] save current game in single player only
say [say] [message] chat with all other players on a server
say_team [say_team] [message] relay a message to only your teammates
screenshot [screenshot] captures the screen and saves it in the CS directory
sendents [sendents] is used UNKNOWN
sendres [sendres] is used UNKNOWN
serverinfo [serverinfo] displays the server infromation
setdemoinfo [setdemoinfo] [demo] [segment] adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
setinfo [setinfo] sets ''setinfo 'ts' '0''' to save information
setmaster [setmaster] [ip or hostname] sets the master server, use either an ip addy or a hostname
setpause [setpause] is used UNKNOWN
showinfo [showinfo] toggles display of all packets, 1 is 'on', 0 is 'off'
shutdownserver [shutdownserver] is used to shutdown the server
sizeup [sizeup] increases screen size and decreases fps
sizedown [sizedown] decreases screen size and increases fps
slist [slist] searches for local servers, use 'list' to display this list
slot1 [slot1] selects weapon slot or menu position 1
slot2 [slot2] selects weapon slot or menu position 2
slot3 [slot3] selects weapon slot or menu position 3
slot4 [slot4] selects weapon slot or menu position 4
slot5 [slot5] selects weapon slot or menu position 5
slot6 [slot6] selects weapon slot or menu position 6
slot7 [slot7] selects weapon slot or menu position 7
slot8 [slot8] selects weapon slot or menu position 8
slot9 [slot9] selects weapon slot or menu position 9
slot10 [slot10] selects weapon slot or menu position 10
snapshot [snapshot] is used to take a screenshot
snapto [snapto] is used UNKNOWN
soundfade [soundfade] [parameter] sets the soundfade parameters, <param> = <%><hold>[<out><in>]
soundinfo [soundinfo] displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist [soundlist] displays a list of all loaded sounds
spawn [spawn] spawns a player back into the game
speak [speak] [message] to say something over the intercom, try: hello, black, mesa, you, go alert
spec_autodirecto [spec_autodirector] name speaks for itself
spec_decal [spec_decal] used for commentator in HLTV mode to spray decals
spec_drawstatus [spec_drawstatus] name speaks for itself
spec_drawcone [spec_drawcone] name speaks for itself
spec_drawnames [spec_drawnames] name speaks for itself
spec_help [spec_help] toggles the spec-menu help
spec_menu [spec_menu] toggles the spec menu
spec_mode [spec_mode] turns on/off the spectator menu at bottom of screen while dead
spec_toggleinset [spec_toggleinset] change the PiP inset mode
special [special] displays the special menu for each class
spk [spk] is the same as the speak cmd
startdemos [startdemos] begins playing demos in a loop
startmovie [startmovie] [filename] plays a movie
stat [stat] is used UNKNOWN
stats [stats] displays CPU usage, time connected, and other information in console, useful for seeing how CS 1.6 runs on your computer.
status [status] lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop
stop [stop] is used to stop a demo recording
stopdemo [stopdemo] same as stop
stopsound [stopsound] is used to stop the currently playing sound
stuffcmds [stuffcmds] used to initialize client console commands from server and restarts server and then does some funky thing to the server display
swapdemo [swapdemo] [demo] [segment] [segment] swaps two segments' positions inside a demo


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_snd_mixahead [_snd_mixahead] sets sound mixahead value, similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
s_2dvolume [s_2dvolume] maximum volume at which 2D sounds are played, range from 0 to 1.0
s_a3d [s_a3d] toggles A3D support, 1 is 'on', 0 is 'off'
s_automax_distance [s_automax_distance] [#] sets the distance for maximum sound volume
s_automin_distance [s_automin_distance] [#] sets the distance for minimum sound volume
s_blipdir [s_blipdir] [#] is used UNKNOWN
s_bloat [s_bloat] [#] bloat factor for polygons in A3D 2.0 only
s_buffersiz [s_buffersize] [#] sets the buffer size
s_distance [s_distance] [#] higher the number, the closer everything gets in audio terms, range from 0 to infinity
s_doppler [s_doppler] adjusts the doppler, 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax [s_eax] toggles EAX support, 1 is 'on', 0 is 'off'
s_geometry [s_geometry] toggles geometry rendering in A3D 2.0 only, 1 is 'on', 0 is 'off'
s_leafnum [s_leafnum] is used UNKNOWN
s_materials [s_materials] is used UNKNOWN
s_max_distance [s_max_distance] [#] maximum distance from the listener before rolloff is no longer applied, valid range from 's_min_distance' to infinity
s_min_distance [s_min_distance] [#] minimum distance a source will be from the listener before rolloff is applied, range from 0 to 's_max_distance'
s_numpolys [s_numpolys] maximum polygons to be rendered in A3D 2.0 only, setting this to 0 is the same as turning off 's_geometry', range from 0 to infinity
s_occ_epsilon [s_occ_epsilon] is used UNKNOWN
s_occfactor [s_occfactor] transmission value of material, the smaller the number, the less sound passes through material, range from 0 to 1.0
s_occlude [s_occlude] toggles sound passing throug material (occlusions) in A3D 2.0 only, 1 is 'on', 0 is 'off'
s_polykeep [s_polykeep] is used UNKNOWN
s_polysize [s_polysize] is used UNKNOWN
s_refdelay [s_refdelay] delays between a source and its closest reflection in A3D 2.0 only, higher the delay, the more time it takes between when the source and its first reflection is played, range from 0 to 100
s_refgain [s_refgain] adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered, range from 0 to 10
s_reflect [s_reflect] enables/disables status of reflections
s_everb [s_reverb] turns on/off reverb
s_rolloff [s_rolloff] when the roll-off value is increased, the effects of distance are increased: high frequencies are filtered and volume is lowered
s_show [s_show] enables on-screen showing of played sounds
s_showtossed [s_showtossed] is used UNKNOWN
s_usepvs [s_usepvs] is used UNKNOWN
s_verbwet [s_verbwet] controls the wet/dry mix of reverb for A3D only, higher the number, the more wet the sounds, range from 0 to 1.0
scr_centertime [scr_centertime] sets how long server messages remain on the screen
scr_connectmsg [scr_connectmsg] [message] displays a message in screen's lower left
scr_connectmsg1 [scr_connectmsg1] displays 'message 1' in screen's lower left
scr_connectmsg2 [scr_connectmsg2] displays 'message 2' in screen's lower left
scr_conspeed [scr_conspeed] [#] sets the console scroll speed
scr_ofsx [scr_ofsx] [#] sets the screen message offset
scr_ofsy [scr_ofsy] [#] sets the screen message offset
scr_ofsz [scr_ofsz] [#] sets the screen message offset
scr_printspeed [scr_printspeed] [#] sets the screen message print speed
sensitivity [sensitivity] [#] sets the sensitivity of the mouse
servercfgfile [servercfgfile] [file] Sets dedicated server file, server.cfg by default
showpause [showpause] toggles pause of graphic display, 1 is 'on', 0 is 'off'
skill [skill] sets the skill level in singleplayer and coop mode
skin [skin] sets the model skin
snd_noextraupdate [snd_noextraupdate] toggles extra sound system updates, 1 is 'on' and only use if having problems, 0 is 'off'
snd_show [snd_show] toggles the display of which sounds are being played, 1 is 'on', 0 is 'off'
spec_autodirector_internal [spec_autodirector_internal] turns on/off director mode
spec_drawcone_internal [spec_drawcone_internal] turns on/off cone drawing in Picture-in-Picture/overview mode
spec_drawnames_internal [spec_drawnames_internal] turns on/off cone drawing in Picture-in-Picture/overview mode
spec_drawstatus_internal [spec_drawstatus_internal] turns on/off game status viewing
spec_mode_internal [spec_mode_internal] determines viewing mode for spectators, first number is normal mode, second is PiP mode, spec_mode_internal 3 would mean free look mode and map mode in PiP
spec_pip [spec_pip] turns on/off Picture-in-Picture mode
spec_scoreboard [spec_scoreboard] turns on/off scoreboard, setting to 0 does not turn it off, but putting no argument does
suitvolume [suitvolume] [#] sets the volume of the HEV suit
sv_accelerate [sv_accelerate] [#] sets the player acceleration for a server
sv_aim [sv_aim] toggles auto-aim for clients, 1 is 'on', 0 is 'off' [more]
sv_airaccelerate [sv_airaccelerate] [#] sets the movement speed while player is in the air
sv_airmove [sv_airmove] toggles clients ability to move in the air
sv_allowdownoad [sv_allowdownoad] enables ability of clients to download maps and decals
sv_allowupload [sv_allowupload] enables ability of clients to upload models and decals
sv_alltalk [sv_alltalk] players can hear all other players, no team restrictions, 1 'on' and 0 'off'
sv_bounce [sv_bounce] toggles bounce pads, 1 is 'on', 0 is 'off'
sv_cheats [sv_cheats] toggles cheats, 1 is 'on', 0 is 'off'
sv_clienttrace [sv_clienttrace] [#] sets the client bounding box for collisions
sv_clipmode [sv_clipmode] toggles client clipping mode, 1 is 'on', 0 is 'off'
sv_contact [sv_contact] is used to contact email for server sysop
sv_downloadurl [sv_downloadurl] [yourwebsite] is used to allow people to download maps from your website
sv_failuretime [sv_failuretime] minutes before connections to server timeout
sv_filetransfercompression [sv_filetransfercompression] compress files before uploading them to clients when using trickle transfer
sv_filterban [sv_filterban] set packet filtering by IP mode
sv_friction [sv_friction] [#] sets friction
sv_gravity [sv_gravity] [#] sets level of in-game gravity
sv_instancedbaseline [sv_instancedbaseline] is used UNKNOWN
sv_lan [sv_lan] toggles LAN server mode, 1 is 'on', 0 is 'off'
sv_lan_rate [sv_lan_rate] specifies the rate to use for all clients on a lan server
sv_log_onefile [sv_log_onefile] log server information to only one file
sv_log_singleplayer [sv_log_singleplayer] to create a log file for singleplayer games
sv_logbans [sv_logbans] is used to turn the logging of player bans on and off
sv_logblocks [sv_logblocks] is used to log which ip have been blocked
sv_logrelay [sv_logrelay] is used UNKNOWN
sv_maxrate [sv_maxrate] [#] sets the maximum data rate allowed on a server, good for HPB only servers
sv_maxspeed [sv_maxspeed] [#] sets the maximum player speed for all clients
sv_maxunlag [sv_maxunlag] [#] seconds of lag to compensate for (0.5 = 500ms)
sv_maxupdaterate [sv_maxupdaterate] [#] maximum updates per second that the server will allow
sv_maxvelocity [sv_maxvelocity] [#] sets the maximum velocity
sv_minrate [sv_minrate] [#] sets the minimum data rate allowed on a server, good for LPB only servers
sv_minupdaterate [sv_minupdaterate] minimum updates per second that the server will allow
sv_newunit [sv_newunit] is used UNKNOWN
sv_outofdatetime [sv_outofdatetime] is used UNKNOWN
sv_password [sv_password] [password] sets a password for clients to enter a server
sv_proxies [sv_proxies] is used to allow HLTV proxies
sv_rcon_banpenalty [sv_rcon_banpenalty] [#] number of minutes to ban users who fail rcon password
sv_rcon_maxfailures [sv_rcon_maxfailures] [#] max number of times a user can fail rcon password
sv_rcon_minfailures [sv_rcon_minfailures] [#] min number of times a user can fail rcon password
sv_rcon_minfailuretime [sv_rcon_minfailuretime] [#] number of seconds to track failed rcon authentications
sv_region [sv_region] geographic location of the server: -1 World, 0 US East coast, 1 US West coast, 2 South America, 3 Europe, 4 Asia, 5 Australia, 6 Middle East, 7 Africa
sv_restart [sv_restart] changes the score of the terrorist and counter-terrorist to 0
sv_restartround [sv_restartround] [#] restarts the round in seconds
sv_send_logos [sv_send_logos] when 'sv_allowdownloads' is set to 1, this cvar will control whether custom logos are propagated to clients
sv_send_resources [sv_send_resources] when 'sv_allowdownloads' is set to 1, this cvar will control whether resources are propagated to clients
sv_skycolor_b [sv_skycolor_b] [#] is used to set the skycolor for blue
sv_skycolor_g [sv_skycolor_g] [#] is used to set the skycolor for green
sv_skycolor_r [sv_skycolor_r] [#] is used to set the skycolor for red
sv_skyname [sv_skyname] [#] sets the sky texture
sv_skyvec_x [sv_skyvec_x] sets sky x-axis orientation
sv_skyvec_y [sv_skyvec_y] sets sky y-axis orientation
sv_skyvec_z [sv_skyvec_z] sets sky z-axis orientation
sv_spectatormaxspeed [sv_spectatormaxspeed] sets the maximum movement speed of spectators
sv_stats [sv_stats] determines whether or not tocollect server stats
sv_stepsize [sv_stepsize] [#] sets monster and player auto step-up size, larger values allows auto-climbing of steeper slopes
sv_stopspeed [sv_stopspeed] [#] speed at which the player stops when running forward, back, left or right
sv_timeout [sv_timeout] [#] sets the timeout inactivity limit
sv_unlag [sv_unlag] enables player lag compensation
sv_unlagpush [sv_unlagpush] ping sample to average out in lag

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