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Pottery

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  1. I'll check it out, thanks.
  2. Like the topic title suggests, I'm trying to figure out a way to receive sound from one computer to another. Not from a microphone, from a sound file. I'm thinking that it would somehow be done over UDP or TCP, but I'm otherwise puzzled.
  3. I think it's better to use TCP, even if it's for use over LAN. Here's a multi-client server you can edit to fit your needs: $iMaxConnections = 25 Global $iCurrentSocket = 0, $oListenSocket, $oConnectedSocket[$iMaxConnections] TCPStartup() $oListenSocket = TCPListen(@IPAddress1, 8044, $iMaxConnections) If $oListenSocket = -1 Then Exit While 1 $oConnectedSocket[$iCurrentSocket] = TCPAccept($oListenSocket) ConsoleWrite($oConnectedSocket[$iCurrentSocket]&@CR) If $oConnectedSocket[$iCurrentSocket] <> -1 Then $iCurrentSocket = $iCurrentSocket + 1 EndIf For $i = 0 To $iMaxConnections-1 If $oConnectedSocket[$i] <> -1 Or $oConnectedSocket[$i] <> "" Then $sResv = TCPRecv($oConnectedSocket[$i], 512) If $sResv <> "" Then ; EndIf EndIf Next Sleep(20) WEnd
  4. How does screenshotting a game count as cheating... the whole point of figuring this out is to make an Anti-Cheat for a LAN center :\ ANYWAYS, I'll lurk more; thanks.
  5. Is there anyway to screenshot fullscreen OpenGL applications? I searched the forum but the stuff I found was sort of terrible, is there any working solutions?
  6. I found a way where cracking the client won't do anything, thanks for your suggestions .
  7. Furthering that idea, is it possible to password protect a file download; for example requiring a password when you go to http://example.net/files/something.exe?
  8. If they decompile it the link would still be visible though :S I was thinking maybe use a unique key as a password for the file download, not sure how that would work though.
  9. Is there any way to make downloads more secure? I'm making a downloader for my website so that I don't have to sit there and send the files to people after they paid for them and then again if they lose the file or need to re-download it for some reason. I'm worried about the link though, if someone were to get their hands on the source code they would find the link.. so is there any way to do this differently? On the GUI, you have to type in a special code given to you after the payment and it would download from http://example.net/files/yourkeyhere. So is there any more secure way of attempting this?
  10. Thanks
  11. That was the first thing I tried
  12. There's also _ScreenCapture_Wnd() that would fix the problem from that link
  13. return PixelCheckSum($TitleScreen[1], $TitleScreen[2], $TitleScreen[3], $TitleScreen[4], $TitleScreen[5]) == $TitleScreen[0] If @error Then MsgBox(64, 'Error', 'An error has occured with: PixelCheckSum()') EndIf I know that when you add in "If @error Then" it will override the @error crash with whatever you put in the if statement.
  14. When you compile, there is an option to include res files. So under extra files I added "file.exe" and then in the script I have run("file.exe"). It won't work, am I using this wrong?
  15. So.. what exactly is the object of the game?
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