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Showing results for tags 'GLFW'.
Hi everybody! Today, is for me the culmination of a long quest: to be able to load and display an OpenGL texture And I'ts finally done! (PS: Thanks to my recent learning of the Python language, and the fact that I came back to C/C++) In the archive: - A wrapper for OpenGL and GLU (almost all basic functions are written and tested) - A wrapper for GLFW (All functions that are needed are written, and the others (timer,threading, image loading) we don't really need them, either because they are implemented natively in AutoIt (Timers), or because they are more effective in: SOIL) - A wrapper for
Hi every body! I have a small questions to the C pros befor I go making something long and boring: I am creating a wrapper to GLFW, all OpenGL related stuff works well (creating a window, loading textures...), so it's good for this (PS: i'm gonna post it when i'm done) But, GLFW has some multithreading functions (see the doc) and i just wanna know il AutoIt will be capable of getting these functions to work? I mean, introducing Multithreading to AutoIt!!! I wanna know this befor making the wrappers, and find my self lost precious time! Thanks for answering!