Hi every body!
I'm actually trying to make a wrapper for Chipmunk Physics library, it's an OpenSource 2D rigide bodies physics library, and I have a problem:
There is a callback function passing a structure (cpVect), and I don't know if there is a trick to be able to use it.
Here is the declaration of the callback
;~ typedef void(* cpSpaceNearestPointQueryFunc )(cpShape *shape, cpFloat distance, cpVect point, void *data)
;~ Nearest point query callback function type.
Thanks!