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Showing results for tags 'debugging'.
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I need a debugger for AutoIt v3.3.15.3 Beta
Mbee posted a topic in AutoIt Projects and Collaboration
Hi! I'm using Maps (and I love 'em!), so I have to use the latest AutoIt Beta. I've switched to Beta mode, and the graphical debugger doesn't even show up in the Explorer context menu (not surprising). So I'd like to use _Dbug (rather than a large number of MsgBox statements), but it fails when it encounters a Map function (such as MapExists). I've made a request for a version that will work with the Beta, but going on past history, I don't expect an answer anytime soon. I'm not necessarily asking for someone else to modify _Dbug, because I can probably do it myself, as long as I kno -
Hey guys, So we recently moved our company Knowledge Base to an in-house solution rather than paying a monthly subscription for someone else to host it and use their features. Either way, we have moved from one KB (Knowledge Base) site to another but there is an issue. No one restricted access to the original KB site which meant anyone was able to edit the site as they pleased. This means that some of the old KB's features (picture/video/internal links) are still be utilized and I need to find out which pages have links that inevitably go dead once we stop sending them money. So, I fee
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Hi, I wonder if AutoIt3Wrapper_run_debug_mode = Y can include run information about functions which are called within the main code. So far I noticed in the console that the function itself is called but no specific run information from inside the function is provided. Is there a chance to show the entire debug log including functions in the console? I furthermore noticed a stop of information when a loop is entered. What could be the reason for that? Thanks for help.
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Here is just some usefull script analyzer: #include <ColorConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include <StaticConstants.au3> #include <TreeViewConstants.au3> #include <WindowsConstants.au3> #include <File.au3> #include <Array.au3> ; just put a FileFullPath to one of your project _UsedInclude_API() _GetAllDependencies("c:\Program Files (x86)\AutoIt3\SciTE\SciTE Jump\SciTE Jump.au3") _UsedInclude_API() _GetAllDependencies("c:\Program Files (x86)\AutoIt3\SciTE\AutoIt3Wrapp