Search the Community
Showing results for tags 'onevent'.
Hi guys/girls! I'm gonna share this UDF I made today. It allows you to easily create TCP servers and set actions depending on three events: OnConnect, OnDisconnect and OnReceive. It is also multi client (you can set the clients limit) and you can also bind a Console-based executable to the socket (similar to -e parameter in NetCat). This feature is useful if you want to use some Console UDF to create your TCP server and don't want to mix it with the TCP functions. Also, as it runs on background just firing events, it won't pause your script while listening/receiving, so you can do anything els
Hi, I have a quite complex script and now I would like to define the initial parameters and directories via a GUI. The first question is: Which GUI mode is best for my purposes? I don't understand in detail what the difference is. I tend to OnEvent mode as I only need the GUI at the beginning. Edit: Ok, only in loop mode the file selection works. One question solved. But how do I pause my script and start it after I am done with the GUI? This is my code so far: #include <MsgBoxConstants.au3> #include <WindowsConstants.au3> #include <File.au3> #include <FileConstan
Hey everyone, I searched some hours for a way to use the function WaitForSingleObject not as a function the script has to wait for, but a function which calls a callback function when the event is signaled. I found a way with RegisterWaitForSingleObject but no AutoIt implemention, so I made one on my own, and now I want to share it with you guys! The only limitation by this implemention is that you are not able to use more than one callback at once. to avoid this, you could write a static array in the function which fills with the selfmade callback structs. If you find another way, let me