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_SoundOpen()


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The usual stuff, like mp3 wav and propably a few more. You could just try playing your file, and if you hear something it works >_<

But why do you ask? If you are making a media player it would be better to use some other UDF.

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Info,

The Sound.au3 UDF uses the WINMM.DLL. Theoretically it will work on any format for which Windows has a CODEC installed. Personally I have used it for MP3, WMA and WAV files. Please let me know if it works for others.

I know the _SoundLen function uses the Windows properties values for anything other than MP3, because I wrote it that way! So if it does not work for the format you want to use and you want to write an addition to the UDF, please let me know. New code is always welcome - as long as it works... >_<

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Alkex, I'm making a simple alarm clock. >_<

Melba, thanks. :(

Well then _SoundOpen() should work as long as you don't use a too exotic file. MP3 or WMA should work fine (most of the time anyway, it's far from as perfect as Melba makes it sound).
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