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Graphic Control problem


Andreik
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You can use GDI drawing instead.

There is API function Polygon.

Look at MSDN for details.

SDL can do this too, but you want to use trigon instead of polygon (it's easier).

#cs
Click somewhere to exit.
#ce
#Include "SDL_sprig.au3"
#Include "SDL.au3"

_SDL_Init($_SDL_INIT_VIDEO)
_SDL_Startup_sprig()

$pSurface = _SDL_GuiCreate("Triangle demo", 600, 600, 32, $_SDL_SWSURFACE)

_SPG_PushAA(1)  ;Enable anti-aliasing ;)

_SPG_TrigonFilled($pSurface, 100, 500, 500, 500, 200, 400, 0xFFFFFF)
_SDL_Flip($pSurface)

While 1
    $tRet = _SDL_PollEventEasy()
    Select
        Case $tRet = 0
            Sleep(10)
        Case $tRet[0] = $_SDL_MOUSEBUTTONDOWN
            ExitLoop
    EndSelect
WEnd

ConsoleWrite("I am exiting now, bye!" & @CRLF)
_SDL_Quit()
_SDL_Shutdown_sprig()

(I seem to have forgot how to calculate the triangle position, but I am sure you can come up with something)

There is also trigon stuff in SDL_gfx and SDL_sge, take your pick.

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