Aceguy Posted January 23, 2010 Share Posted January 23, 2010 (edited) any ideas what im doing wrong.. #include <ScreenCapture.au3> #include <WinAPI.au3> Local $hGUI $hGUI = GUICreate("Screen Capture", 500, 500) $pic = _ScreenCapture_Capture("", 0, 0, 100, 100) $pic1 = _GDIPlus_BitmapCreateFromHBITMAP($pic) GUICtrlCreatePic($pic1, 0, 0) GUISetState(@SW_SHOW) Sleep(2000) _WinAPI_DeleteObject($pic1) Edited January 23, 2010 by Aceguy [u]My Projects.[/u]Launcher - not just for games & Apps (Mp3's & Network Files)Mp3 File RenamerMy File Backup UtilityFFXI - Realtime to Vana time Clock Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted January 23, 2010 Moderators Share Posted January 23, 2010 aceguy, I am not an expert in GDI, but I think it is a bit more complicated than that if you want to use the bitmap from memory: expandcollapse popup#include <ScreenCapture.au3> $pic = _ScreenCapture_Capture("", 0, 0, 500, 500) $hGUI = GUICreate("Screen Capture", 500, 500) $hPic = GUICtrlCreatePic("", 0, 0) _SetBitmapToCtrl($hPic, $pic) GUISetState(@SW_SHOW) While 1 If GUIGetMsg() = -3 Then ExitLoop WEnd _WinAPI_DeleteObject($pic) Exit ; Shamelessly lifted from Zednas Resources UDF Func _SetBitmapToCtrl($CtrlId, $hBitmap) Local Const $STM_SETIMAGE = 0x0172 Local Const $STM_GETIMAGE = 0x0173 Local Const $IMAGE_BITMAP = 0 Local Const $SS_BITMAP = 0x0E Local Const $GWL_STYLE = -16 Local $hWnd = GUICtrlGetHandle($CtrlId) If $hWnd = 0 Then Return SetError(1, 0, 0) EndIf Local $Style = _WinAPI_GetWindowLong($hWnd, $GWL_STYLE) If @error Then Return SetError(2, 0, 0) EndIf _WinAPI_SetWindowLong($hWnd, $GWL_STYLE, BitOR($Style, $IMAGE_BITMAP)) If @error Then Return SetError(3, 0, 0) EndIf Local $hPrev = _SendMessage($hWnd, $STM_SETIMAGE, $IMAGE_BITMAP, 0) If $hPrev Then _WinAPI_DeleteObject($hPrev) EndIf _SendMessage($hWnd, $STM_SETIMAGE, $IMAGE_BITMAP, $hBitmap) If @error Then Return SetError(4, 0, 0) EndIf $hPrev = _SendMessage($hWnd, $STM_GETIMAGE, $IMAGE_BITMAP, 0) If (@error) Or ($hBitmap = $hPrev) Then $hBitmap = 0 EndIf EndFunc ;==>_SetBitmapToCtrl Moreover, I have always found it gives a better quality image to save the screencapture to a temp file first - it also simplifies the code a lot: #include <ScreenCapture.au3> $pic = _ScreenCapture_Capture(@TempDir & "\Pic.bmp", 0, 0, 500, 500) $hGUI = GUICreate("Screen Capture", 500, 500) $hPic = GUICtrlCreatePic(@TempDir & "\Pic.bmp", 0, 0, 500, 500) GUISetState(@SW_SHOW) While 1 If GUIGetMsg() = -3 Then FileDelete(@TempDir & "\Pic.bmp") Exit EndIf WEnd I hope this helps. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Aceguy Posted January 23, 2010 Author Share Posted January 23, 2010 great work, both work superbly, thanks very much [u]My Projects.[/u]Launcher - not just for games & Apps (Mp3's & Network Files)Mp3 File RenamerMy File Backup UtilityFFXI - Realtime to Vana time Clock Link to comment Share on other sites More sharing options...
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