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[RESOLVED] Local declarations


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ok real quick question, and perhaps my vocabulary is a little off so please hold your laughter.

Here is my question:

I am building a math program for my son. Pretty easy I think. But for the locals I have there are many. At one point 560 :(

is there an easier way to add the locals without typing them all out?

ie:

local $a1p1, $a2p1, $a3p1 ect ect.........

thanks

Cue

Edited by cueclub
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Well you could make a code to type it for you, something similar to this

For $i = 1 To 360
    ConsoleWrite("local $a1p" & $i & @CRLF)
Next

Or in the same format you show above, take your pick.

EDIT: sorry

For $i = 1 To 360
    ConsoleWrite("local $a" & $i & "p" & @CRLF)
Next

But your best option by far is to use an array.

Edited by JohnOne

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Take a look at Assign() in the help file but I doubt that it will work well for you. It's easy to create the variables with this code but assigning a value will be a different story.

For $i = 1 To 600
    Assign("a" & $i & "p1", "", 1);; This creates $a1p1 through $a600p1 in local scope
Next

Also when you want to read an assigned variable it's best to use Eval().

Best suggestion: Start typing and you don't need separate lines for the variables remember. You can use

Local $a1p1 = 1, $a2p1 = 2, $a3p1 = 3, ;; and on and on

George

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I have tried $p1a[560] but when i run the syntax check it throws an error to all individual $p1a items.

if i remove 1 of these, would it make a difference?

#Include <Misc.au3>

#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

Opt('MustDeclareVars', 1)

I have used the local $array[***] before and had it work, but for some reason it is not on this one.

also when I couldn't get it to work like that I changed them to $a1p1. hort for answer 1 page 1. and it goes through answer 56 - page 10.

that's where the 560 is coming into play.

so that's why I'm kinda lost. worst case is i type them all out :(

thanks

Cue

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Why not use an array?

Local $Array[560]

Or, better yet,

$MaxA = 50
$MaxP = 50
Local $Array[$A][$P] ;a0-49, p0-49

So you could do:

$Array[5][10]

instead of $a5p10.

I thought of an array too but that's going to end up being more typing than just declaring them.

He could also use a combination of an array with the assign depending on how lazy he is.

George

Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.

Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.***

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I have tried $p1a[560] but when i run the syntax check it throws an error to all individual $p1a items.

if i remove 1 of these, would it make a difference?

#Include <Misc.au3>

#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

Opt('MustDeclareVars', 1)

I have used the local $array[***] before and had it work, but for some reason it is not on this one.

also when I couldn't get it to work like that I changed them to $a1p1. hort for answer 1 page 1. and it goes through answer 56 - page 10.

that's where the 560 is coming into play.

so that's why I'm kinda lost. worst case is i type them all out :(

thanks

Cue

Post the code so I can see what you mean.
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#Include <Misc.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Opt('MustDeclareVars', 1) 


Local $ini5 = @ScriptDir & "\answers.ini" & "Answer", $a1p1, $a2p1

$a1p1 = iniread($ini5, "1", "", $aTabBox)
$a1p2 = iniread($ini5, "2", "", $aTabBox)

and it will go like this all the way to 56 =\

I work on the code 1 part at a time. And if i cant get this part done then i wont continue. lol

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I beg to differ: anything near 560 local variables is the indication of a horrible design.

Let me explain: I can understand needing several arrays and individual variables, but local variables must remain manageable at a local level.

If you ever need significantly more than a handful variables in a function, then you need to consider making your code more modular, devoting to lower-level functions some gory details.

The same applies to global variables, to some lesser extent due to asynchronous functions (OnEvent, Hotkeys and friends). Global constants are separate guys, of course.

Don't hesitate to pass variables to functions and use ByRef smartly. It's my [language-independant] opinion that one needs to eventually(*) sacrifice a small percentage of efficiency to code clarity and sound architecture. If the working solution retained reveals a bit CPU-bound somewhere, then it's always time to consider compromises, but only if that makes a human-perceptible difference (2% is not perceptible) or when time constraints impose it (a fairly rare case in a scripting language).

(*) Remember that it isn't always the case that it's less efficient to call a number of functions with some parameters compared to a large number of less local variables in a massive piece of code. That remark doesn't apply much to AutoIt because it's an interpreted language, but it's true with many compiled languages. First, the compiler is almost invariably able to discover clever optimizations when locality dominates, and then the machine cache(s) work much better and have a better chance to streamline operations.

Edit: @cueclub that's what arrays are for.

Edited by jchd

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There is just something niggling away, telling me there is some easier way for you to do this.

Can you explain the nature of the math program, Im willing to bet you will be offered easier options.

Are you using for instance, a diferent section for every key and value ? (it looks that way).

Have you looked at IniReadSection().

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Monkey's are, like, natures humans.

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There is just something niggling away, telling me there is some easier way for you to do this.

Can you explain the nature of the math program, Im willing to bet you will be offered easier options.

Are you using for instance, a diferent section for every key and value ? (it looks that way).

Have you looked at IniReadSection().

Yeah I was gonna mention .ini files. I am assuming these are problems sort of like a flash card script. Why not put all the problems and solutions in a .ini file and read them from the program. That way you could add or change things without recompiling the code.

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