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set pixel color


ahha
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Okay I seem to be stuck. I've found all sorts of GDI screen capture and then pixel color set operations like BitmapSetPixel. What I can't seem to find, but what is alluded to, is some sort of DLL call to set the pixel color on a screen. I was trying to write a simple program that merrily marched across the screen inverting pixels. Please point me in the correct direction.

screen color invert v1a.au3

screen color invert v1a.au3

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Thanks. It uses GDI32.dll. Where can I find a list of GDI32.dll functions? (I searched the web but must be going to the wrong areas. http://source.winehq.org/WineAPI/gdi32.html shows LineTo as not documented :( ) I need to see if LineTo in GDI32.dll will accept a single pixel start and stop location. I'm kind of surprised that there is not another way of doing this. (I miss the old days of memory-mapped displays.)

Okay just found some info here: http://msdn.microsoft.com/en-us/library/dd145203%28v=VS.85%29.aspx

Edited by ahha
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Since that script was written a udf has been added to autoit for gdi funtions, look in the helpfile user defined function reference > GDIPlus management.

GDIPlusDispose - A modified version of GDIPlus that auto disposes of its own objects before shutdown of the Dll using the same function Syntax as the original.EzMySql UDF - Use MySql Databases with autoit with syntax similar to SQLite UDF.
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Thanks. Actually saw some of these, however, the closest seemed to be _GDIPlus_DrawImagePoints which handles an area and needs an image file and _GDIPlus_BitmapLockBits which looks like you can write to bits, however there's no example of writing - Ugh.

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This will allow you to set pixels on the primary screen. I have code to set pixels on any monitor, but this should get you started:

Func _PixelSetColor($iX,$iY,$iColor,$hWnd=0)
    Local $aRet,$iErr,$hDC
    If $hWnd And Not IsHWnd($hWnd) Then Return SetError(1,@error,False)

    $hDC=_WinAPI_GetWindowDC($hWnd)     ; 0 = DC of entire (primary) screen (desktop)
    If Not $hDC Then Return SetError(2,@error,False)

    ; Do the RGB->BGR conversion ('+' could have been used in place of BitOR)
    $iColor=BitOR(BitShift(BitAND($iColor,0xFF0000),16),BitShift(BitAND($iColor,0xFF),-16),BitAND($iColor,0xFF00))

    $aRet=DllCall ("gdi32.dll","dword","SetPixel","handle",$hDC,"int",$iX,"int",$iY,"dword",$iColor)
    If @error Then $iErr=@error

 _WinAPI_ReleaseDC($hWnd,$hDC)

 If $iErr Then Return SetError(2,$iErr,False)

 $iColor=$aRet[0]
    ; Do the BGR->RGB conversion ('+' could have been used in place of BitOR)
    $iColor=BitOR(BitShift(BitAND($iColor,0xFF0000),16),BitShift(BitAND($iColor,0xFF),-16),BitAND($iColor,0xFF00))

 Return SetError(0,$iColor,True)
 EndFunc
Edited by Ascend4nt
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Ascend4nt,

Thanks will give it a try. Meanwhile I came up the attached code. Problem is that GDIPlus does not seem to be working correctly. Program attached tries to place a single pixel below some marker lines (so you can see single pixel placement). GDI works, but GDIPlus does not seem to work. See line 29 for problem. What am I doing wrong?

ahha_GDIPlus_GraphicsDrawLine.au3

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Sorry, haven't messed with GDI+ yet. From what I understand, GDI+ is like a wrapper for GDI32, so basically there's some overhead in using GDI+ vs GDI32. Of course, there's added functionality in GDI+, but a lot of what people do with it is possible using GDI32 calls. (selecting pens, drawing pixels, lines, text, boxes, grabbing/manipulating bitmaps in native formats, etc). Just do what's simplest for what you need. In this case, I think I gave you that.

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Here is an example with a magnification window added.

#include <GDIPlus.au3>
#include <WinAPI.au3>
#include <GuiConstants.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode", 1) ;0=disabled, 1=OnEvent mode enabled

Global $GuiSizeX = 500, $GuiSizeY = 500

$hGui = GUICreate("GDIPlus Example", $GuiSizeX, $GuiSizeY)
GUISetOnEvent(-3, "_Quit")
GUISetState()

;=== For _MAG() === 1 of 3
Global $hGUI2, $Width = 400, $Height = 300, $ZoomFactor = 10;0.4
$hGUI2 = GUICreate("Magnification x" & $ZoomFactor, $Width, $Height, 0, 400, $WS_OVERLAPPED)
GUISetState()
;===================

_GDIPlus_Startup()

$hGraphicGUI = _GDIPlus_GraphicsCreateFromHWND($hGui) ; Graphics of GUI
$hBMPBuff = _GDIPlus_BitmapCreateFromGraphics($GuiSizeX, $GuiSizeY, $hGraphicGUI) ; Memory bitmap
$hGraphic = _GDIPlus_ImageGetGraphicsContext($hBMPBuff) ; Graphics of memory bitmap


;Graphics here

_GDIPlus_GraphicsClear($hGraphic, 0xFFE8FFE8)
$hPen = _GDIPlus_PenCreate(0xFFFF0000)
_GDIPlus_GraphicsDrawLine($hGraphic, 90, 200, 100, 200, $hPen)
_GDIPlus_GraphicsDrawLine($hGraphic, 102, 200, 112, 200, $hPen)

DllCall($ghGDIPDll, "int", "GdipBitmapSetPixel", "hwnd", $hBMPBuff, "int", 101, "int", 201, "dword", 0xFF0000FF) ; 0xAARRGGBB


;End of graphics

GUIRegisterMsg(0xF, "MY_PAINT"); Register PAINT-Event 0x000F = $WM_PAINT (WindowsConstants.au3)
GUIRegisterMsg(0x85, "MY_PAINT") ; $WM_NCPAINT = 0x0085 (WindowsConstants.au3)Restore after Minimize.
_GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0) ; Draw memory bitmap to graphics of GUI


While 1
    ;=== For _MAG() === 2 of 3
    Local $aMousePos = MouseGetPos()
    _MAG($hGUI2, $aMousePos[0] - ($Width / $ZoomFactor) / 2, $aMousePos[1] - ($Height / $ZoomFactor) / 2)
    ;===================
    Sleep(20)
WEnd

;Func to redraw on PAINT MSG
Func MY_PAINT($hWnd, $msg, $wParam, $lParam)
    ; Check, if the GUI with the Graphic should be repainted
    _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
    _WinAPI_RedrawWindow($hGui, "", "", BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)) ; , $RDW_ALLCHILDREN
    Return $GUI_RUNDEFMSG
EndFunc ;==>MY_PAINT

Func _Quit()
    ;_GDIPlus_BrushDispose($hBrush)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_GraphicsDispose($hGraphicGUI)
    _WinAPI_DeleteObject($hBMPBuff)
    _GDIPlus_Shutdown()
    Exit
EndFunc ;==>_Quit

;3 of 3
; Modified from http://www.autoitscript.com/forum/index.php?s=&showtopic=53471&view=findpost&p=405045
Func _MAG($MyhWnd, $l, $t)
    Local $MyHDC = DllCall("user32.dll", "int", "GetDC", "hwnd", $MyhWnd); $MyHDC = _WinAPI_GetDC ($MyhWnd)
    If @error Then Return
    Local $DeskHDC = DllCall("user32.dll", "int", "GetDC", "hwnd", 0) ; $DeskHDC = _WinAPI_GetDC (0)
    If Not @error Then
        DllCall("gdi32.dll", "int", "StretchBlt", "int", $MyHDC[0], "int", 0, "int", 0, "int", $Width, "int", $Height, "int", _
                $DeskHDC[0], "int", $l, "int", $t, "int", $Width / $ZoomFactor, "int", $Height / $ZoomFactor, "long", $SRCCOPY)
        DllCall("user32.dll", "int", "ReleaseDC", "int", $DeskHDC[0], "hwnd", 0); _WinAPI_ReleaseDC ($DeskHDC, 0)
    EndIf
    DllCall("user32.dll", "int", "ReleaseDC", "int", $MyHDC[0], "hwnd", $MyhWnd); _WinAPI_ReleaseDC ($MyhWnd, $MyHDC)
EndFunc ;==>_MAG
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