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Au3Irrlicht 2.0


JRowe
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I did so that i can rotate it, cube as the object that is, _IrrSetCameraFOV is there to geave it 2D look instead of 3D camera perspective on 3d world, the op is interested in 2D creations,

I wish that Frank update anytime soon, im waiting for setLoopMode command eagerly, and wud like to get createTextureAnimator in some near future :huh2: .

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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The end result that you will get if you manage to pull it off is 3D game under 2D perspective, good side of it is that you can use animated meshes instead of only pictures, particles, in-engine GUI, and almost everything that goes with this 3D engine.

I dono for others but i allwayes like to see ss of the work that someone is creating.

Inform us when you are done with test, or at least drom some screenshot from your old game if your translating it, or from your new game if your creating it when your ready :huh2:

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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Here is my current engin http://code.google.com/p/g-engin/

I'm frome the french autoit community, so the doc is in french. but if someone can understand...

I manage to translate it someday, but not now.

With this engin based on GDI+, i get at max 180fps, and with about 20-25 animated sprites i get just 25fps.

For more performances, i want to make an engin that uses the graphic card (hardware)

the best for me is to use Native OpenGL functions, i know how to draw, rotate and scale primitives, but i can't load textures with autoit

So, i turned myself to IrrLicht, loading 2d textures is very simple, but rotating them is impossible!

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Try this for size

#include "au3Irrlicht2.au3"

Global $a = 0
Global $aVector3df[3]
$aVector3df[2] = 3000
$aVector3df[0] = 0

_IrrStart($IRR_EDT_DIRECT3D9,1024,512,$IRR_BITS_PER_PIXEL_32, $IRR_WINDOWED, $IRR_SHADOWS, $IRR_CAPTURE_EVENTS, $IRR_VERTICAL_SYNC_ON )
local $Sky = _IrrAddMeshToScene( _IrrGetMesh( "emtynode.3ds" ) )
_IrrSetNodeMaterialTexture( $Sky, _IrrGetTexture("avion\bg-blue.jpg"), 0)
_IrrSetNodeMaterialFlag( $Sky, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodeScale($Sky, 12,12,12)
_IrrSetNodePosition($Sky, 0, 0, -12 )
$b = 0
For $x = 1 to 300
    local $nodeTest = _IrrAddMeshToScene( _IrrGetMesh( "emtynode.3ds" ) )
    _IrrSetNodeMaterialTexture( $nodeTest, _IrrGetTexture("avion\meteorite_large2.png"), 0)
    _IrrSetNodeMaterialFlag( $nodeTest, $IRR_EMF_LIGHTING, $IRR_OFF )
    _IrrSetNodeMaterialType($nodeTest, $IRR_EMT_TRANSPARENT_ALPHA_CHANNEL)
    _IrrAddRotationAnimator($nodeTest, 0,0,Random(0.5,1))
    $b += 0.01
    _IrrSetNodePosition($nodeTest, 100, 0, 0 )
    _IrrAddFlyStraightAnimator($nodeTest, -100,Random(-50,50,1),$b,100,Random(-50,50,1),$b, Random(12000,15000,1), $IRR_LOOP)
    _IrrSetNodeScale($nodeTest, 0.3, 0.3, 1)
Next
$sb = _IrrGetTexture("avion\bg-blue.jpg")

local $camera = _IrrAddCamera($aVector3df[0],$aVector3df[1],$aVector3df[2], 0,0,0 )
_IrrSetCameraFOV($Camera, 0.03)
$text = _IrrAddStaticText( "", 8, 8, 600, 600, $IRR_GUI_NO_BORDER, $IRR_GUI_NO_WRAP)

$behind = _IrrGetTexture("avion\balle.png")

WHILE _IrrRunning()
    _IrrBeginScene(255, 255, 255)
    _IrrGUISetText($text, "FPS: "&_IrrGetFPS())
    _IrrDrawScene()
    _IrrDraw2DImageElement($behind,0, 0,0,0,40,20,$IRR_IGNORE_ALPHA)
    _IrrDrawGUI()
    _IrrEndScene()
WEND

_IrrStop()

around 300 of them (on my comp limit is around 3000 of them to get around 30 FPS, and i have 10 eyars old comp)

i assume you know how to put needed files from that avion example folder to needed path or to change path in script

I attached needed "emtynode.3ds" to this post

cant rotate it, yea right ;) , well you can rotate nude, effect is the identical :huh2:

i know that i did not pay attention to global local in this post and refiling declared variables redeclaring them, forgeave me for sloppy code if your reading this

emtynode.rar

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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ABSOLUTLUY GREAT!

I will study your example!

Edit: After looking at your script, i see that you load many images from avion_example, but i see only the asteroide (many of them!!) rotating and moving on the screen?

Edited by matwachich
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I loaded only 2 imgs. one for background and the other for asteroide as textyre and added that textures on 3DS object, named node , and repeat identical code 300 times with random on fly animator, rotation speed animator, and distance.

The third img is only so that you can see black fonts for FPS text

That whas the point, for you to see how easy is to rotate them and to move them.

I maby duplicated some code in that example (forgot to delite some lines like "$sb =" line) but im not gona eddit it now, its too late 4 that.

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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Understood

I got to modify this line in order to see the bg

_IrrSetNodePosition($Sky, 0, 0, -12 ) => _IrrSetNodePosition($Sky, 0, 0, 0 )

What i Want now, is to be able to position precisely some mesh on the screen?

i tried this but...

local $myNode = _IrrAddMeshToScene( _IrrGetMesh( "emtynode.3ds" ) )
_IrrSetNodeMaterialTexture( $myNode, _IrrGetTexture("avion\bg-meteorite_large2.png"), 0)
_IrrSetNodeMaterialFlag( $myNode, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrSetNodeScale($myNode, 0.3, 0.3, 1)
; ---

WHILE _IrrRunning()
    _IrrBeginScene(255, 255, 255)
    ; ---
    $m = MouseGetPos()
    _IrrSetNodePosition($myNode, $m[0], $m[1], 2)

Edit: I know now that the position 0,0 is the middle of the screen!

Edited by matwachich
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Look at the list of commands in udf help file and youl see that you have

_IrrGetNodePosition

_IrrGetNodeAbsolutePosition

_IrrGetDistanceBetweenNodes

and alot of other commands can b used to detect or determen the impact or distance or pos, or to controll them, you only need to b creativ.

Eather way its your choice to use what you think its the best for you.

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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Greetings to everything, I from Russia, ask strongly is not becomes angry for written, I work through the translator, help to make please management of the character that it is impossible, I will not understand as to do. Thanks

#include "..\au3Irrlicht2.au3"

HotKeySet("{ESC}", "_Exit")

Func _Exit()
    _IrrStop()
    Exit
EndFunc 

DIM $BSPMesh 
DIM $BSPNode 
DIM $Camera 
DIM $MapCollision 
DIM $MD2Mesh 
DIM $MeshTexture 
DIM $SceneNode
DIM $BSPMesh 
DIM $BSPNode


_IrrStart( $IRR_EDT_OPENGL, 800, 600, $IRR_BITS_PER_PIXEL_32, _
        $IRR_WINDOWED, $IRR_SHADOWS, $IRR_IGNORE_EVENTS, $IRR_VERTICAL_SYNC_ON )

_IrrSetWindowCaption( "Example 12: Collision" )

$MD2Mesh = _IrrGetMesh( "../media/zumlin.md2" )
$MeshTexture = _IrrGetTexture( "../media/zumlin.pcx" )
$SceneNode = _IrrAddMeshToScene( $MD2Mesh )
_IrrSetNodeMaterialTexture( $SceneNode, $MeshTexture, 0 )
_IrrSetNodeMaterialFlag( $SceneNode, $IRR_EMF_LIGHTING, $IRR_OFF )
_IrrPlayNodeMD2Animation( $SceneNode, $IRR_EMAT_STAND)
_IrrSetNodeScale( $SceneNode, 1.25, 1.25, 1.25 )
_IrrSetNodeRotation( $SceneNode, 0, 90, 0 )
_IrrSetNodePosition( $SceneNode, 1500, 100, 1300 )

_IrrAddZipFile( "../media/map-20kdm2.pk3", $IRR_IGNORE_CASE, $IRR_IGNORE_PATHS )
$BSPMesh = _IrrGetMesh( "20kdm2.bsp" )
$BSPNode = _IrrAddMeshToSceneAsOcttree( $BSPMesh )

$Camera = _IrrAddFPSCamera()
_IrrSetNodePosition( $Camera, 1550, 110, 1369 )

$MapCollision = _IrrGetCollisionGroupFromComplexMesh( $BSPMesh, $BSPNode )
_IrrAddCollisionAnimator($MapCollision, _
                         $Camera, _
                         30.0,30.0,30.0, _
                         0.0,-10.0,0.0, _
                         0.0,50.0,0.0 )


_IrrHideMouse()


WHILE _IrrRunning()
    _IrrBeginScene( 240, 255, 255 )
    
    $a_vector3df = _IrrGetNodePosition($Camera)

    _IrrSetNodePosition( $SceneNode, _
                        $a_vector3df[0], _
                        $a_vector3df[1] - 20, _
                        $a_vector3df[2] - 40)           

    _IrrDrawScene()
    _IrrEndScene()
WEND

_IrrStop()
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Heare is the link from BiliyomKi example on moving around

it's hard to explain if i don't fully understand questionIf i remamber correctly its nice working example

So you gota use diffrent camera, and instead adding char to camera you add camera to char, and use eather circle calculation or emty node as the pointer for moving your char around.

Hi BiliyomKi & bogQ,

was mainly a remark because posted V2 will not work for others when refering to non-existing ressources. If any mesh can be used, why not

;FOR 'Third Person Shooter' LOOK
$FrontNode = _IrrAddMeshToScene( _IrrGetMesh("../media/wedge.obj"))
$BackNode = _IrrAddMeshToScene( _IrrGetMesh("../media/wedge.obj"))

then everything is working at once.

BTW: much nicer movement in V2 - looking forward to V3 :huh2:

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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Try to type on english + on your natural language

It's hard to understand you like this, and if you type on russian language maybe someone can use "google translate" to understand you better or someone who understand your language can jump in and help

Or add question on some other language if you know some other

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
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You can, heare you can locate one example from fireryblaze for you to play with

Img from the example creator

Posted Image

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Link to comment
Share on other sites

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