a440hz Posted May 13, 2010 Share Posted May 13, 2010 Hi, This GUISetOnEvent is not registering a mouse click unless I hold down the button for a second. Does any kind soul have an alternative to react to the click more quickly? I would also appreciate any suggestions for programming the "if then" cursor checks more efficiently. Thanks, Joe ; Main GUI Global $PlayerGUI = GUICreate("s2smain", $MW, $MH, $MX, $MY, BITOR($WS_POPUP,$WS_EX_TOPMOST),$WS_EX_LAYERED) SetBitmap($PlayerGUI, $PlayerGUIImage, 255) Global $PlayerGUIHnd = WinGetHandle($PlayerGUI) GUISetIcon("as1trans.ico") GUISetOnEvent($GUI_EVENT_PRIMARYDOWN,"_CatchClick") GUIRegisterMsg($WM_NCHITTEST, "WM_NCHITTEST") GUIRegisterMsg($WM_MOVE, "WM_MOVE") GUISetState() The _CatchClick function: Func _CatchClick() If $CurPos[0] > $CloseL and $CurPos[0] < $CloseL + $TopButnW and $CurPos[1] > $CloseT and $CurPos[1] < $CloseT + $TopButnH Then _Close() ElseIf $CurPos[0] > $MinimizeL and $CurPos[0] < $MinimizeL + $TopButnW and $CurPos[1] > $MinimizeT and $CurPos[1] < $MinimizeT + $TopButnH Then _Minimize() ElseIf $CurPos[0] > $PlaylistL and $CurPos[0] < $PlaylistL + $TopButnW and $CurPos[1] > $PlaylistT and $CurPos[1] < $PlaylistT + $TopButnH Then _PlayList() ElseIf $CurPos[0] > $OptionsL and $CurPos[0] < $OptionsL + $TopButnW and $CurPos[1] > $OptionsT and $CurPos[1] < $OptionsT + $TopButnH Then _Options() ElseIf $CurPos[0] > $PlayL and $CurPos[0] < $PlayL + $TransButnW and $CurPos[1] > $PlayT and $CurPos[1] < $PlayT + $TransButnH Then _Play() ElseIf $CurPos[0] > $StopL and $CurPos[0] < $StopL + $TransButnW and $CurPos[1] > $StopT and $CurPos[1] < $StopT + $TransButnH Then _Stop() ElseIf $CurPos[0] > $PauseL and $CurPos[0] < $PauseL + $TransButnW and $CurPos[1] > $PauseT and $CurPos[1] < $PauseT + $TransButnH Then _Pause() ElseIf $CurPos[0] > $PrevL and $CurPos[0] < $PrevL + $TransButnW and $CurPos[1] > $PrevT and $CurPos[1] < $PrevT + $TransButnH Then _Prev() ElseIf $CurPos[0] > $NextL and $CurPos[0] < $NextL + $TransButnW and $CurPos[1] > $NextT and $CurPos[1] < $NextT + $TransButnH Then _Next() EndIf EndFunc What I'm doing in the While loop is this: expandcollapse popupWhile 1 _GetCursorPosition($PlayerGUIHnd) $PlayerGuiPos = WinGetPos($PlayerGUIHnd) $PlayListGuiPos = WinGetPos($PlayListGuiHnd) $MixerGuiPos = WinGetPos($MixerGuiHnd) $PlayListOffset = $PlayerGuiPos[1] - $PlayListGuiPos[1] $MixerGuiOffset = $MixerGuiPos[1] - $PlayerGuiPos[1] WEnd[/autoitautoit] And the only function I'm calling in the loop is this: [code]Func _GetCursorPosition($handle) $CurPos = GUIGetCursorInfo($handle) ;Rollover Buttons If $CurPos[0] > $CloseL and $CurPos[0] < $CloseL + $TopButnW and $CurPos[1] > $CloseT and $CurPos[1] < $CloseT + $TopButnH Then SetBitmap($PlayerGUIHnd, $CloseButtonGUIImage, 255) ElseIf $CurPos[0] > $MinimizeL and $CurPos[0] < $MinimizeL + $TopButnW and $CurPos[1] > $MinimizeT and $CurPos[1] < $MinimizeT + $TopButnH Then SetBitmap($PlayerGUIHnd, $MinimizeButtonGUIImage, 255) ElseIf $CurPos[0] > $PlaylistL and $CurPos[0] < $PlaylistL + $TopButnW and $CurPos[1] > $PlaylistT and $CurPos[1] < $PlaylistT + $TopButnH Then SetBitmap($PlayerGUIHnd, $PlaylistButtonGUIImage, 255) ElseIf $CurPos[0] > $OptionsL and $CurPos[0] < $OptionsL + $TopButnW and $CurPos[1] > $OptionsT and $CurPos[1] < $OptionsT + $TopButnH Then SetBitmap($PlayerGUIHnd, $OptionsButtonGUIImage, 255) ElseIf $CurPos[0] > $PlayL and $CurPos[0] < $PlayL + $TransButnW and $CurPos[1] > $PlayT and $CurPos[1] < $PlayT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PlayButtonGUIImage, 255) ElseIf $CurPos[0] > $StopL and $CurPos[0] < $StopL + $TransButnW and $CurPos[1] > $StopT and $CurPos[1] < $StopT + $TransButnH Then SetBitmap($PlayerGUIHnd, $StopButtonGUIImage, 255) ElseIf $CurPos[0] > $PauseL and $CurPos[0] < $PauseL + $TransButnW and $CurPos[1] > $PauseT and $CurPos[1] < $PauseT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PauseButtonGUIImage, 255) ElseIf $CurPos[0] > $PrevL and $CurPos[0] < $PrevL + $TransButnW and $CurPos[1] > $PrevT and $CurPos[1] < $PrevT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PrevButtonGUIImage, 255) ElseIf $CurPos[0] > $NextL and $CurPos[0] < $NextL + $TransButnW and $CurPos[1] > $NextT and $CurPos[1] < $NextT + $TransButnH Then SetBitmap($PlayerGUIHnd, $NextButtonGUIImage, 255) Else SetBitmap($PlayerGUIHnd, $PlayerGUIImage, 255) EndIf EndFunc Are you experienced? Link to comment Share on other sites More sharing options...
picea892 Posted May 13, 2010 Share Posted May 13, 2010 (edited) It would be better if you had one code instead a collection of pieces that don't work.Regardless......You are missing a key function in Guigetcursorinfo. $curfPos[4] would be the control ID being hovered. So instead of querying to find if mouse is over the control, it is already given to you.$curfPos[4] = ID of the control that the mouse cursor is hovering over (or 0 if none)To ensure you don't undertake the mouseover twice. You will need to set a flag. Some people have problems with it, but I absolutely loveMr Creator's UDFFor your mouse problem...Maybe this will help? Edited May 13, 2010 by picea892 Link to comment Share on other sites More sharing options...
a440hz Posted May 13, 2010 Author Share Posted May 13, 2010 Thanks picea892! That should work for me even though this is a GUI with no controls on it, just graphics. I'm sorry, I should have posted all the code. Here a link to the other topic I posted with the whole code. Make sure to use the code in my last reply as I rewrote some of it because of new info. You'll also need the images included in the attached zip in same reply.Joe Are you experienced? Link to comment Share on other sites More sharing options...
picea892 Posted May 13, 2010 Share Posted May 13, 2010 Hi there Very nice GUI I've run into this problem before and solved it by not using Nisch. This should work for you. Also I didn't have the marquee include and so disabled it. expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_outfile=playerGUI.exe #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <Constants.au3> #include <WindowsConstants.au3> #include <GuiConstantsEx.au3> #include <WinAPI.au3> #include <GDIPlus.au3> ;#include <Marquee.au3> #include <Misc.au3> #include <StaticConstants.au3> Opt("GUIOnEventMode", 1) Opt("MouseCoordMode", 0) Opt("WinTitleMatchMode", 4) Opt('MustDeclareVars', 0) Global Const $AC_SRC_ALPHA = 1 Global Const $SC_DRAGMOVE = 0xF012 Global $UserDll = DllOpen("user32.dll") _GDIPlus_Startup() ;Buttons & Sliders Global $gFile, $handle, $CurPos Global $Dw = @DesktopWidth Global $Dh = @DesktopHeight Global $Gw, $Gh, $Gx, $Gy Global $Ow, $Oh, $Ox, $Oy Global $MainGuiPos Global $PlayListGuiPos Global $MixerGuiPos $gFile = @ScriptDir & "\images\S2SGUI.gif" Global $PlayerGUIImage = _GDIPlus_ImageLoadFromFile($gFile) Global $MW = _GDIPlus_ImageGetWidth($PlayerGUIImage) Global $MH = _GDIPlus_ImageGetHeight($PlayerGUIImage) Global $MX = ($Dw/2) - ($MW/2) Global $MY = ($Dh/2) - ($MH/2) Global $Ow = 440, $Oh = 350 Global $Ox = ($Dw/2) - ($Ow/2) Global $Oy = ($Dh/2) - ($Oh/2) Global $CloseT = 34 Global $CloseL = 379 Global $MinimizeT = 34 Global $MinimizeL = 348 Global $PlaylistT = 34 Global $PlaylistL = 60 Global $OptionsT = 34 Global $OptionsL = 91 Global $PlayT = 191 Global $PlayL = 220 Global $StopT = $PlayT Global $StopL = 170 Global $PauseT = $PlayT Global $PauseL = 270 Global $PrevT = $PlayT Global $PrevL = 120 Global $NextT = $PlayT Global $NextL = 320 Global $TopButnW = 28 Global $TopButnH = 30 Global $TransButnW = 24 Global $TransButnH = $TransButnW $gFile = @ScriptDir & "\images\playlistgui.gif" Global $PlayListGuiImage = _GDIPlus_ImageLoadFromFile($gFile) $gFile = @ScriptDir & "\images\mixergui.gif" Global $MixerGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ; Sys Buttons ; Close $gFile = @ScriptDir & "\images\close.gif" Global $CloseButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ;Minimize $gFile = @ScriptDir & "\images\minimize.gif" Global $MinimizeButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ;Playlist $gFile = @ScriptDir & "\images\playlist.gif" Global $PlaylistButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ;Options $gFile = @ScriptDir & "\images\options.gif" Global $OptionsButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ;Transport Buttons ; Play $gFile = @ScriptDir & "\images\play.gif" Global $PlayButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ; Stop Global $gFile = @ScriptDir & "\images\stop.gif" Global $StopButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ; Pause $gFile = @ScriptDir & "\images\pause.gif" Global $PauseButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ; Prev Global $gFile = @ScriptDir & "\images\prev.gif" Global $PrevButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) ; Next $gFile = @ScriptDir & "\images\next.gif" Global $NextButtonGuiImage = _GDIPlus_ImageLoadFromFile($gFile) Global $t; for/next counter Global $i, $d, $v, $c Global $X, $Y, $X2, $Y2 ;X Y Coordinate Holders Global $ScrollingTextGUI, $ScrollingTextHnd Global $TextBG = 0x000000 Global $text = "We all stay together wherever we go!!" Global $sTextFG = 0xe4d701 Global $TextBGImage = @ScriptDir & "\images\20pxtextbox.gif" Global $TextW = 349 Global $TextH = 20 Global $TextT = 0 Global $TextL = 0 Global $TextEdgeL = 59 Global $TextEdgeT = 155 ; Main GUI Global $PlayerGUI = GUICreate("s2smain", $MW, $MH, $MX, $MY, BITOR($WS_POPUP,$WS_EX_TOPMOST),$WS_EX_LAYERED) SetBitmap($PlayerGUI, $PlayerGUIImage, 255) Global $PlayerGUIHnd = WinGetHandle($PlayerGUI) GUISetIcon("as1trans.ico") GUISetOnEvent($GUI_EVENT_PRIMARYDOWN,"_CatchClick") ;GUIRegisterMsg($WM_NCHITTEST, "WM_NCHITTEST") GUIRegisterMsg($WM_MOVE, "WM_MOVE") GUISetState() ;PlaylistGui Global $PlayListGUI = GUICreate("S2SPlaylist", $MW, $MH, $MX, $MY, $WS_POPUP,BitOR($WS_EX_TOOLWINDOW,$WS_EX_LAYERED)) SetBitmap($PlayListGUI, $PlayListGuiImage, 255) Global $PlayListGuiHnd = WinGetHandle($PlayListGUI) GUISetOnEvent($GUI_EVENT_PRIMARYDOWN,"_MovePlaylist",$PlayListGuiHnd) GUISetState() ;MixerGui Global $MixerGUI = GUICreate("S2SMixer", $MW, $MH, $MX, $MY,$WS_POPUP,BitOR($WS_EX_TOOLWINDOW,$WS_EX_LAYERED)) SetBitmap($MixerGUI, $MixerGuiImage, 255) Global $MixerGuiHnd = WinGetHandle($MixerGUI) GUISetOnEvent($GUI_EVENT_PRIMARYDOWN,"_MoveMixer",$MixerGuiHnd) GUISetState() _SetScrollText($text) #Region ; Main Loop While 1 _GetCursorPosition($PlayerGUIHnd) $PlayerGuiPos = WinGetPos($PlayerGUIHnd) $PlayListGuiPos = WinGetPos($PlayListGuiHnd) $MixerGuiPos = WinGetPos($MixerGuiHnd) $PlayListOffset = $PlayerGuiPos[1] - $PlayListGuiPos[1] $MixerGuiOffset = $MixerGuiPos[1] - $PlayerGuiPos[1] WEnd Func _MovePlaylist() While _IsPressed("01", $UserDll) $PlayerGuiPos = WinGetPos($PlayerGUIHnd) $cursor = _WinAPI_GetCursorInfo() $Y2 = $cursor[4] - 20 If $Y2 < $PlayerGuiPos[1] -170 Then $Y2 = $PlayerGuiPos[1] -170 If $Y2 > $PlayerGuiPos[1] Then $Y2 = $PlayerGuiPos[1] _WinAPI_SetWindowPos($PlayListGuiHnd, $MixerGuiHnd, $PlayerGuiPos[0], $Y2, $MW, $MH, $SWP_NOACTIVATE) Wend EndFunc Func _MoveMixer() While _IsPressed("01", $UserDll) $PlayerGuiPos = WinGetPos($PlayerGUIHnd) $cursor = _WinAPI_GetCursorInfo() $Y2 = $cursor[4] - 220 If $Y2 < $PlayerGuiPos[1] Then $Y2 = $PlayerGuiPos[1] If $Y2 > $PlayerGuiPos[1] + 140 Then $Y2 = $PlayerGuiPos[1] + 140 _WinAPI_SetWindowPos($MixerGuiHnd, $PlayerGUIHnd, $PlayerGuiPos[0], $Y2, $MW, $MH, $SWP_NOACTIVATE) Wend EndFunc Func _CatchClick() If $CurPos[0] > $CloseL and $CurPos[0] < $CloseL + $TopButnW and $CurPos[1] > $CloseT and $CurPos[1] < $CloseT + $TopButnH Then _Close() Return ElseIf $CurPos[0] > $MinimizeL and $CurPos[0] < $MinimizeL + $TopButnW and $CurPos[1] > $MinimizeT and $CurPos[1] < $MinimizeT + $TopButnH Then _Minimize() Return ElseIf $CurPos[0] > $PlaylistL and $CurPos[0] < $PlaylistL + $TopButnW and $CurPos[1] > $PlaylistT and $CurPos[1] < $PlaylistT + $TopButnH Then _PlayList() Return ElseIf $CurPos[0] > $OptionsL and $CurPos[0] < $OptionsL + $TopButnW and $CurPos[1] > $OptionsT and $CurPos[1] < $OptionsT + $TopButnH Then _Options() Return ElseIf $CurPos[0] > $PlayL and $CurPos[0] < $PlayL + $TransButnW and $CurPos[1] > $PlayT and $CurPos[1] < $PlayT + $TransButnH Then _Play() Return ElseIf $CurPos[0] > $StopL and $CurPos[0] < $StopL + $TransButnW and $CurPos[1] > $StopT and $CurPos[1] < $StopT + $TransButnH Then _Stop() Return ElseIf $CurPos[0] > $PauseL and $CurPos[0] < $PauseL + $TransButnW and $CurPos[1] > $PauseT and $CurPos[1] < $PauseT + $TransButnH Then _Pause() Return ElseIf $CurPos[0] > $PrevL and $CurPos[0] < $PrevL + $TransButnW and $CurPos[1] > $PrevT and $CurPos[1] < $PrevT + $TransButnH Then _Prev() Return ElseIf $CurPos[0] > $NextL and $CurPos[0] < $NextL + $TransButnW and $CurPos[1] > $NextT and $CurPos[1] < $NextT + $TransButnH Then _Next() Return EndIf If BitAND(WinGetState($PlayerGUI), 32) Then Return $GUI_RUNDEFMSG DllCall("user32.dll", "long", "SendMessage", "hwnd", $PlayerGUI, "int", $WM_SYSCOMMAND, "int", 0xF009, "int", 0) EndFunc Func _GetCursorPosition($handle) $CurPos = GUIGetCursorInfo($handle) ;Rollover Close Button If $CurPos[0] > $CloseL and $CurPos[0] < $CloseL + $TopButnW and $CurPos[1] > $CloseT and $CurPos[1] < $CloseT + $TopButnH Then SetBitmap($PlayerGUIHnd, $CloseButtonGUIImage, 255) ElseIf $CurPos[0] > $MinimizeL and $CurPos[0] < $MinimizeL + $TopButnW and $CurPos[1] > $MinimizeT and $CurPos[1] < $MinimizeT + $TopButnH Then SetBitmap($PlayerGUIHnd, $MinimizeButtonGUIImage, 255) ElseIf $CurPos[0] > $PlaylistL and $CurPos[0] < $PlaylistL + $TopButnW and $CurPos[1] > $PlaylistT and $CurPos[1] < $PlaylistT + $TopButnH Then SetBitmap($PlayerGUIHnd, $PlaylistButtonGUIImage, 255) ElseIf $CurPos[0] > $OptionsL and $CurPos[0] < $OptionsL + $TopButnW and $CurPos[1] > $OptionsT and $CurPos[1] < $OptionsT + $TopButnH Then SetBitmap($PlayerGUIHnd, $OptionsButtonGUIImage, 255) ElseIf $CurPos[0] > $PlayL and $CurPos[0] < $PlayL + $TransButnW and $CurPos[1] > $PlayT and $CurPos[1] < $PlayT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PlayButtonGUIImage, 255) ElseIf $CurPos[0] > $StopL and $CurPos[0] < $StopL + $TransButnW and $CurPos[1] > $StopT and $CurPos[1] < $StopT + $TransButnH Then SetBitmap($PlayerGUIHnd, $StopButtonGUIImage, 255) ElseIf $CurPos[0] > $PauseL and $CurPos[0] < $PauseL + $TransButnW and $CurPos[1] > $PauseT and $CurPos[1] < $PauseT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PauseButtonGUIImage, 255) ElseIf $CurPos[0] > $PrevL and $CurPos[0] < $PrevL + $TransButnW and $CurPos[1] > $PrevT and $CurPos[1] < $PrevT + $TransButnH Then SetBitmap($PlayerGUIHnd, $PrevButtonGUIImage, 255) ElseIf $CurPos[0] > $NextL and $CurPos[0] < $NextL + $TransButnW and $CurPos[1] > $NextT and $CurPos[1] < $NextT + $TransButnH Then SetBitmap($PlayerGUIHnd, $NextButtonGUIImage, 255) Else SetBitmap($PlayerGUIHnd, $PlayerGUIImage, 255) EndIf EndFunc Func _Close() GUIDelete($ScrollingTextHnd) GUIDelete($PlayerGUIHnd) GUIDelete($PlaylistGuiHnd) GUIDelete($MixerGuiHnd) _GDIPlus_ImageDispose($PlayerGUIImage) _GDIPlus_ImageDispose($CloseButtonGuiImage) _GDIPlus_ImageDispose($OptionsButtonGuiImage) _GDIPlus_ImageDispose($PlaylistButtonGuiImage) _GDIPlus_ImageDispose($MinimizeButtonGuiImage) _GDIPlus_ImageDispose($PlayButtonGuiImage) _GDIPlus_ImageDispose($StopButtonGuiImage) _GDIPlus_ImageDispose($PauseButtonGuiImage) _GDIPlus_ImageDispose($CloseButtonGuiImage) _GDIPlus_ImageDispose($NextButtonGuiImage) _GDIPlus_ImageDispose($PrevButtonGuiImage) _GDIPlus_Shutdown() Exit EndFunc Func _Play() EndFunc Func _Stop() EndFunc Func _Pause() EndFunc Func _Prev() EndFunc Func _Next() EndFunc Func _PLayList() EndFunc Func _Options() EndFunc Func _Minimize() EndFunc Func _CloseOptionsGUI() EndFunc ; Create Scrolling Text GUI Func _SetScrollText($text) $ScrollingTextGUI = GUICreate("ScrollText", $TextW, $TextH, $TextEdgeL, $TextEdgeT, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $PlayerGUIHnd) $ScrollingTextHnd = WinGetHandle($ScrollingTextGUI) GUICtrlCreatePic($TextBGImage, 0, 0, $TextW, $TextH) GUICtrlSetState(-1, $GUI_DISABLE) ;_GUICtrlMarquee_SetScroll(Default, Default, Default, 4,40) ;_GUICtrlMarquee_SetDisplay(Default, $sTextFG, $textBG, 12, "Verdana") ;_GUICtrlMarquee_Create($text, 0, 0, $TextW, $TextH) GUISetState() EndFunc ;==>SetBitmap Func SetBitmap($hGUI, $hImage, $iOpacity) Local Const $ULW_ALPHA = 2 Local Const $AC_SRC_ALPHA = 1 Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend $hScrDC = _WinAPI_GetDC(0) $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap) $tSize = DllStructCreate($tagSIZE) $pSize = DllStructGetPtr($tSize) DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage)) DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage)) $tSource = DllStructCreate($tagPOINT) $pSource = DllStructGetPtr($tSource) $tBlend = DllStructCreate($tagBLENDFUNCTION) $pBlend = DllStructGetPtr($tBlend) DllStructSetData($tBlend, "Alpha", $iOpacity) DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA) _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteObject($hBitmap) _WinAPI_DeleteDC($hMemDC) EndFunc ; Hnd the WM_NCHITTEST for the layered window so it can be dragged by clicking anywhere on the image. ; ==================================================================================================== Func WM_NCHITTEST($hWnd, $iMsg, $iwParam, $ilParam) If ($hWnd = $PlayerGUIHnd) And ($iMsg = $WM_NCHITTEST) Then Return $HTCAPTION EndFunc ;==>WM_NCHITTEST Func WM_MOVE($hWnd, $iMsg, $iwParam, $ilParam) If ($hWnd = $PlayerGUIHnd) then $PlayerGuiPos = WinGetPos($PlayerGUIHnd) _WinAPI_SetWindowPos($MixerGuiHnd, $PlayerGUIHnd , $PlayerGuiPos[0], $PlayerGuiPos[1] + $MixerGuiOffset, $MW, $MH, $SWP_NOACTIVATE) _WinAPI_SetWindowPos($PlayListGuiHnd, $MixerGuiHnd, $PlayerGuiPos[0], $PlayerGuiPos[1] - $PlayListOffset, $MW, $MH, $SWP_NOACTIVATE) EndIf EndFunc Link to comment Share on other sites More sharing options...
a440hz Posted May 18, 2010 Author Share Posted May 18, 2010 (edited) Hi picea892, Thank you very much!! Works perfectly with the marquee as well! All the best, Joe Edited May 18, 2010 by a440hz Are you experienced? Link to comment Share on other sites More sharing options...
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