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Need some help with a trainer


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I want to make a trainer for a game.

I have a CT (CE's Cheat Table) containing various addresses/pointers that I've found and I wanted to make a trainer from it.

The functions I need in order to make it are:

-Attaching to the right process... something like this maybe?

ProcessWait ("mhfo.dll")"

-Being able to change multiple values by pressing one button (e.g. I have like 10 different pointers for the same value and I wanna change them all at the same time);

-Being able to freeze the values.

This is how the trainer should look like when completed:

Posted Image

Note that I've made this with Koda FormDesigner, awesome tool

#include <GUIConstants.au3>

#Region ### START Koda GUI section ### Form=c:\blabla\koda\forms\test.kxf
$Form1_1 = GUICreate("MHFO Trainer                by WAZAAAAA", 340, 140, 193, 133)
GUICtrlCreateInput("100000", 80, 17, 97, 21)
$Button1 = GUICtrlCreateButton("Set", 192, 15, 41, 25, 0)
$Label1 = GUICtrlCreateLabel("Total Health", 8, 19, 62, 17)
$Button2 = GUICtrlCreateButton("Set", 192, 97, 41, 25, 0)
$Input1 = GUICtrlCreateInput("300", 80, 99, 97, 21)
$Label2 = GUICtrlCreateLabel("Resistance", 8, 102, 57, 17)
GUICtrlCreateInput("100", 116, 58, 97, 21)
$Button3 = GUICtrlCreateButton("Set", 225, 56, 41, 25, 0)
$Label3 = GUICtrlCreateLabel("Health Regeneration", 8, 61, 102, 17)
$Checkbox1 = GUICtrlCreateCheckbox("Freeze", 249, 15, 57, 25)
$Checkbox2 = GUICtrlCreateCheckbox("Freeze", 282, 56, 57, 25)
$Checkbox3 = GUICtrlCreateCheckbox("Freeze", 249, 96, 57, 25)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit

EndSwitch
WEnd

Can somebody shed some light on this?

Thanks in advance.

Edited by WAZAAAAA
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Make a helix array, and weld the bulkhead quantum multivortex identifier to the arrays nitro overdrive unit, then just return the sub ordinal overdrine parameter matrix with a multi avon lady feedback quark to the suboperating flange.

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Make a helix array, and weld the bulkhead quantum multivortex identifier to the arrays nitro overdrive unit, then just return the sub ordinal overdrine parameter matrix with a multi avon lady feedback quark to the suboperating flange.

Oh now I get it

niubbone parli la mia lingua?

This is an online game. Please READ before you post.

That was just an example. I'm not really going to hack that game (I said that game because I'm really playing it... and plus, the tool can't be considered a bot)... I've read the rules lol. Edited by WAZAAAAA
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Make a helix array, and weld the bulkhead quantum multivortex identifier to the arrays nitro overdrive unit, then just return the sub ordinal overdrine parameter matrix with a multi avon lady feedback quark to the suboperating flange.

I think you left one step out of that but I can't put my finger on what it is.

George

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