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I searched the forums but did not see an answer for this.

I have a combo box, created with GUICtrlCreateCombo(), that has a list of 5 items. If the user selects on an item, my event will fire off as expected. In the main section of the program, I use GUICtrlSetOnEvent() and in the handler use GUICtrlRead(). If the user types something in and hits enter nothing happens. How do I make this action activate the same event handler?

FWIW, I am using the beta version, 3.1.1.25.

Thanks,

-John

Edited by jftuga
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The only way i've been able to do it is by brute force, set oldstring

in the loop, check oldstring against what's in the box, if differ than update oldstring

and do what you need to do.

SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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The only way i've been able to do it is by brute force, set oldstring

in the loop, check oldstring against what's in the box, if differ than update oldstring

and do what you need to do.

<{POST_SNAPBACK}>

How can you check what's in the box and when enter is pressed? Edited by jftuga
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  • 1 year later...

How can you check what's in the box and when enter is pressed?

You can always interrupt the <Enter> key, check if your box is active, then grab the contents.

HotKeySet("{ENTER}", "handleEnter")


Func handleEnter()
    
; Check if the window is active

    Local $tstate = WinGetState("Window Title here", "")
        If $tstate = 15 Then
            Local $tImputTx = GUICtrlRead($searchBox);
        EndIf
            
    ; Now we free the hotkey, send enter again in the original context
        HotKeySet("{Enter}")
    ; ...  send enter again in the original context
        Send("{Enter}")
    ; and reestablish the hotkey binding
        HotKeySet("{Enter}", "handleEnter")

    EndIf

EndFunc  ;==>handleEnter

Hope this helps

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Modified for combobox, can tell with the edit box of the combo has changed, this can be easily modified for GuiOnEvent, no need to worry about when the user presses enter

@Sosostris, if your going to revive a thread more than a year old, i would suggest some research on what is now capable in autoit (including latest betas)

#include <GuiConstants.au3>

Global Const $WM_COMMAND = 0x0111
Global Const $CBN_EDITCHANGE = 5;
Global Const $CBN_SELCHANGE = 1;
Global Const $CBN_EDITUPDATE = 6;
Global Const $DebugIt = 1

GUICreate("My GUI combo")  ; will create a dialog box that when displayed is centered

$combo = GUICtrlCreateCombo ("item1", 10,10) ; create first item
GUICtrlSetData(-1,"item2|item3","item3") ; add other item snd set a new default
$btn = GUICtrlCreateButton("Ok", 40, 75, 60, 20)

GUISetState()
GUIRegisterMsg($WM_COMMAND, "MY_WM_COMMAND")

$msg = 0
While $msg <> $GUI_EVENT_CLOSE
    $msg = GUIGetMsg()
    Select
        Case $msg = $btn
            ExitLoop
    EndSelect
WEnd

Func _Combo_Changed()
    ;----------------------------------------------------------------------------------------------
    If $DebugIt Then    ConsoleWrite (_DebugHeader("Combo Changed:" & GUICtrlRead($combo)))
    ;----------------------------------------------------------------------------------------------
EndFunc   ;==>_File_Changed

Func MY_WM_COMMAND($hWnd, $msg, $wParam, $lParam)
    Local $nNotifyCode = _HiWord($wParam)
    Local $nID = _LoWord($wParam)
    Local $hCtrl = $lParam
    
    Switch $nID
        Case $combo
            Switch $nNotifyCode
                Case $CBN_EDITUPDATE, $CBN_EDITCHANGE ; when user types in new data
                    _Combo_Changed()
                Case    $CBN_SELCHANGE ; item from drop down selected
                    _Combo_Changed()
            EndSwitch
    EndSwitch
    ; Proceed the default Autoit3 internal message commands.
    ; You also can complete let the line out.
    ; !!! But only 'Return' (without any value) will not proceed
    ; the default Autoit3-message in the future !!!
    Return $GUI_RUNDEFMSG
EndFunc   ;==>MY_WM_COMMAND

Func _DebugHeader($s_text)
    Return _
            "!===========================================================" & @LF & _
            "+===========================================================" & @LF & _
            "-->" & $s_text & @LF & _
            "+===========================================================" & @LF
EndFunc   ;==>_DebugHeader

Func _HiWord($x)
    Return BitShift($x, 16)
EndFunc   ;==>_HiWord

Func _LoWord($x)
    Return BitAND($x, 0xFFFF)
EndFunc   ;==>_LoWord

SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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But why not just create a button out of the screen, set the style to $BS_DEFPUShBUTTON, and associate the function with that button?

Alzo

Don't take my pic to serious...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~You Looked, but you did not see!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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  • 2 weeks later...

gafrost, I tried your code to detect edit changes in a Combo and it works as expected, except for the following strange case: if the current selection on the Combo is deleted (using the Delete or Backspace key), the CBN_EDITCHANGE notification is received, however GuiCtrlRead still reads the current selection, even though the Combo is now showing blank!

For example, with the following script:

#include <GUIConstants.au3>

Global Const $WM_COMMAND = 0x0111
Global Const $CBN_SELCHANGE = 1
Global Const $CBN_EDITCHANGE = 5
Global $hCombo

GuiCreate("Test", 200, 200)
$hCombo = GuiCtrlCreateCombo("", 20, 20, 120, 80)
GuiCtrlSetData($hCombo, "Item1|Item2|Item3", "Item2")
GuiRegisterMsg($WM_COMMAND, "My_WM_COMMAND")
GuiSetState()
While GuiGetMsg() <> $GUI_EVENT_CLOSE
WEnd

Func MY_WM_COMMAND($hWnd, $msg, $wParam, $lParam)
  Local $nNotifyCode = BitShift($wParam, 16)
  Local $nControlId = BitAND($wParam, 0xFFFF)
    
  If $nControlId = $hCombo Then
    Switch $nNotifyCode
      Case $CBN_EDITCHANGE, $CBN_SELCHANGE
        FileWriteLine("debug.txt", '"' & GuiCtrlRead($hCombo) & '"')
    EndSwitch
  EndIf
  
  Return $GUI_RUNDEFMSG
EndFunc

When you run this, "Item1" is shown, if you select "Item2" that it logged, but when you delete the selection (using Backspace or Delete), "Item2" is still logged. It is only after you enter a character and then delete it that an empty string is logged.

So how can I check if the current selection has been deleted?

Ken.

Edited by kbosward
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#include <GuiConstants.au3>

Global Const $WM_COMMAND = 0x0111
Global Const $CBN_EDITCHANGE = 5;
Global Const $CBN_SELCHANGE = 1;
Global Const $CBN_EDITUPDATE = 6;
Global Const $DebugIt = 1
Global $changed = 0

GUICreate("My GUI combo") ; will create a dialog box that when displayed is centered

$combo = GUICtrlCreateCombo("item1", 10, 10); create first item
GUICtrlSetData(-1, "item2|item3", "item3"); add other item snd set a new default
$btn = GUICtrlCreateButton("Ok", 40, 75, 60, 20)

GUISetState()
GUIRegisterMsg($WM_COMMAND, "MY_WM_COMMAND")

$msg = 0
While $msg <> $GUI_EVENT_CLOSE
    $msg = GUIGetMsg()
    Select
        Case $msg = $btn
            ExitLoop
        Case $changed = 1
        ;----------------------------------------------------------------------------------------------
            If $DebugIt Then ConsoleWrite(_DebugHeader("Combo Changed:" & GUICtrlRead($combo)))
        ;----------------------------------------------------------------------------------------------
            $changed = 0
    EndSelect
WEnd

Func _Combo_Changed()
    $changed = 1
EndFunc  ;==>_Combo_Changed

Func MY_WM_COMMAND($hWnd, $msg, $wParam, $lParam)
    Local $nNotifyCode = _HiWord($wParam)
    Local $nID = _LoWord($wParam)
    Local $hCtrl = $lParam
    
    Switch $nID
        Case $combo
            Switch $nNotifyCode
                Case $CBN_EDITUPDATE, $CBN_EDITCHANGE; when user types in new data
                    _Combo_Changed()
                Case $CBN_EDITUPDATE; sent when the edit control portion of a combo box is about to display altered text.
                ; This notification message is sent after the control has formatted the text,
                ; but before it displays the text.
                Case $CBN_SELCHANGE; item from drop down selected
                    _Combo_Changed()
            EndSwitch
    EndSwitch
; Proceed the default Autoit3 internal message commands.
; You also can complete let the line out.
; !!! But only 'Return' (without any value) will not proceed
; the default Autoit3-message in the future !!!
    Return $GUI_RUNDEFMSG
EndFunc  ;==>MY_WM_COMMAND

Func _DebugHeader($s_text)
    Return _
            "!===========================================================" & @LF & _
            "+===========================================================" & @LF & _
            "-->" & $s_text & @LF & _
            "+===========================================================" & @LF
EndFunc  ;==>_DebugHeader

Func _HiWord($x)
    Return BitShift($x, 16)
EndFunc  ;==>_HiWord

Func _LoWord($x)
    Return BitAND($x, 0xFFFF)
EndFunc  ;==>_LoWord

Edited by gafrost

SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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Nice Gary... They should make the _HiWord()/_Loword() standards, I get confused which is which sometimes :D.

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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Thanks Gary. I don't know why it works, but it works!

Ken.

The WM_COMMAND is fired on the event, which in turns fires the func, at the point of the function the WM_COMMAND isn't finished, even tho the screen is updated, you can't use GuiCtrlRead at this point.

Therefore setting a flag in the function to let WM_COMMAND finish and check for the flag in the While loop.

SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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