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I am working now to try and get it to use many shades of a single color, but my color palette hex value knowledge is lacking.

the second example was more for my daughter as she totally loves colored blocks.

Single Line

#include <Array.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>


    $Top = 0
    $Bottom = 81
    $MAX = 50
    $Blocks = $MAX
    $each  = @DesktopWidth / $Blocks

For $i = 1 to $Blocks
    $Rcolor = random (0x000000 , 0xFFFFFF)
For $x = $each * ($i - 1) To $each * $i
For $y = $Top To $Bottom

    _PixelSetColor ($x , $y , $Rcolor)

Next
Next

If $i = $Blocks Then
$i = 0
$Top = 0
$Bottom = 81
$Blocks = Random (3 , $MAX , 1)
$each  = @DesktopWidth / $Blocks
Endif
Next


Func _PixelSetColor($XCoord, $YCoord, $Color)
    Local $dc = DllCall("user32.dll", "int", "GetDC", "hwnd", 0)
    If Not IsArray($dc) Then Return -1
    DllCall("gdi32.dll", "long", "SetPixel", "long", $dc[0], "long", $XCoord, "long", $YCoord, "long", _
            "0x" & StringRegExpReplace(hex($Color,6), "(..)(..)(..)", "\3\2\1")) ; Change to 0xBBGGRR hex colour format.
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "hwnd", $dc[0])
EndFunc ;==>_PixelSetColor

Full Screen

#include <Array.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>


    $Top = 0
    $Bottom = 81
    $MAX = 50
    $Blocks = $MAX
    $each  = @DesktopWidth / $Blocks

For $i = 1 to $Blocks
    $Rcolor = random (0x000000 , 0xFFFFFF)
For $x = $each * ($i - 1) To $each * $i
For $y = $Top To $Bottom

    _PixelSetColor ($x , $y , $Rcolor)

Next
Next


If $i = $Blocks Then
    $i = 0
    $Top = $Top + 82
    $Bottom = $Bottom + 82
    $Blocks = Random (3 , $MAX , 1)
    $each  = @DesktopWidth / $Blocks
EndIf

If $y > @DesktopHeight and $x > $each * $Blocks Then

$i = 0
$Top = 0
$Bottom = 81
$Blocks = 50
$each  = @DesktopWidth / $Blocks
Endif
Next




Func _PixelSetColor($XCoord, $YCoord, $Color)
    Local $dc = DllCall("user32.dll", "int", "GetDC", "hwnd", 0)
    If Not IsArray($dc) Then Return -1
    DllCall("gdi32.dll", "long", "SetPixel", "long", $dc[0], "long", $XCoord, "long", $YCoord, "long", _
            "0x" & StringRegExpReplace(hex($Color,6), "(..)(..)(..)", "\3\2\1")) ; Change to 0xBBGGRR hex colour format.
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "hwnd", $dc[0])
EndFunc ;==>_PixelSetColor

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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iamtheky, try to move  "$Rcolor = random (0x000000 , 0xFFFFFF)" above "_PixelSetColor ($x , $y , $Rcolor)". This does not solve the problem with the shades (I'm thing at it...), but... see for yourself.

M.I.

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I am working now to try and get it to use many shades of a single color

I was hoping maybe someone had a way to specify a range of shades in the same color, in a hex manner.

so the first sentence was my issue.

That must make the 14 word second sentence the lovely story. /

@Taitel -- thats why i added the 3rd For Loop - if there was a way to scrub the screen like that at a faster speed it would be a nice tv noise effect.

Edited by iamtheky

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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Maybe this gives you some ideas:

GUICreate("Gradient...", 500, 400)
GUISetState(@SW_SHOW)
;   Example
_Gradient(0xffff00, 0xff0000,480,10,10,10,0)
Sleep(200)
_Gradient(0x001100, 0xffff00,460,360,20,30,1)

While 1
    Sleep(10)
    Switch GUIGetMsg()
        Case -3
            Exit
    EndSwitch
WEnd


; #FUNCTION# ====================================================================================================
; Name...........:  _Gradient
; Description....:  Create gradient between two colors
; Syntax.........:  _Gradient($lColor1, $lColor2, $iW=100, $iH=20, $iX=0, $iY=0, $iDirection=0)
; Parameters.....:  $lColor1 - First color to begin with
;                   $lColor2 - Second color
;                   $iW - width of the area, [Optional]
;                   $iH - height of the area, [Optional]
;                   $iX - position from left, [Optional]
;                   $iY - position from top, [Optional]
;                   $iY - direction to fill the gradient, [Optional]
;                           0 - vertical fill
;                           1 - horizontal fill
;
; Return values..:  none
;
; Author.........:  taietel
; Reference.....:   http://www.tannerhelland.com/
; ===============================================================================================================
Func _Gradient($lColor1, $lColor2, $iW=100, $iH=20, $iX=0, $iY=0, $iDirection=0)
    Local $m, $Ri,$Rf,$Rs,$Gi,$Gf,$Gs,$Bi,$Bf,$Bs
    Switch $iDirection
        Case 0
            $m = $iW
        Case 1
            $m = $iH
    EndSwitch

    $Ri = Mod($lColor1,256)
    $Gi = BitAND($lColor1/256,255)
    $Bi = BitAND($lColor1/65536,255)

    $Rf = Mod($lColor2,256)
    $Gf = BitAND($lColor2/256,255)
    $Bf = BitAND($lColor2/65536,255)

    $Rs = Abs($Ri - $Rf)/$m
    $Gs = Abs($Gi - $Gf)/$m
    $Bs = Abs($Bi - $Bf)/$m

    If $Rf < $Ri Then $Rs = -$Rs
    If $Gf < $Gi Then $Gs = -$Gs
    If $Bf < $Bi Then $Bs = -$Bs

    For $i = 0 To $m
        $Rf = $Ri + $Rs * $i
        $Gf = $Gi + $Gs * $i
        $Bf = $Bi + $Bs * $i
        GUICtrlCreateLabel(" ", $iX+$i-$i*$iDirection, $iY + $i*$iDirection, 2+$iDirection*$iW, 2+(1-$iDirection)*$iH)
        GUICtrlSetBkColor(-1, "0x"&Hex($Bf,2) & Hex($Gf,2) & Hex($Rf,2))
    Next
EndFunc
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That is very nice Taietel. Thanks.

Edited by iamtheky

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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