NoHAX Posted January 5, 2011 Share Posted January 5, 2011 This is some code from GUI loop, it is some type of this program http://www.fieldsofjustice.com/mastery/# $points = $level - ($attack + $utility + $defense); 30 $control = $level; 30 if $points = 0 Then MsgBox(0, "Points", "All points was used!") $points = 30 EndIf Sleep(10) if $points <> $control Then ; P - 29 C - 30 _dbp("Updating points label...") GUICtrlSetData($label1, $points) $points = $control; P - 29 C - 29 EndIf _dbp("P: " & $points); 29 _dbp("C: " & $control); 29 Func _dbp($text, $debug = true); debugprint if $debug = true Then ConsoleWrite($text) ConsoleWrite(@CRLF) EndIf EndFunc The main problem is that that i still see _dbp("Updating points label...") in console area O_O if $points <> $control Then Wont work after all, it returns true, but shouldnt I must place in GUI label what will be updating with changing var but it is ugly blinking Link to comment Share on other sites More sharing options...
Zedna Posted January 5, 2011 Share Posted January 5, 2011 More code needed - especially where $points, $control is loaded. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted January 5, 2011 Moderators Share Posted January 5, 2011 NoHAX, You have been here long enough to have read this - so sanitize your scripts better before you post next time and do not actually link to the bloody game! Is it a bugWhat do you really think? As all labels and controls flicker when updating in a tight loop, it is usual to check if the value has changed and only update when needed: #include <GUIConstantsEx.au3> $hGUI = GUICreate("Test", 500, 500) $hLabel_1 = GUICtrlCreateLabel("Flickering " & @SEC, 10, 10, 200, 20) $hLabel_2 = GUICtrlCreateLabel("Steady: " & @SEC, 10, 30, 200, 20) GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit EndSwitch GUICtrlSetData($hLabel_1, @SEC) If GUICtrlRead($hLabel_2) <> @SEC Then GUICtrlSetData($hLabel_2, @SEC) WEnd The flickering is more pronounced when you move the mouse. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
NoHAX Posted January 5, 2011 Author Share Posted January 5, 2011 (edited) NoHAX, You have been here long enough to have read this - so sanitize your scripts better before you post next time and do not actually link to the bloody game! IMO there Is a difference between game BOT and some game planners/configurators/hmm "covers", isnt true? If I want to make some GUI for modifity game ini files (not all options can be changed from game HUD), is this game bot? :[ I am not sure Ah and secondary thing is that, that Riot company dont get those programs like some cheats etc. they published one of them (not their own program) on their public forum btw. i have hope that "bloody game" was a joke btw2. this game is enought "hacked" by some programists, packet spoofer is worst thing ever! What do you really think? Like above As all labels and controls flicker when updating in a tight loop, it is usual to check if the value has changed and only update when needed: #include <GUIConstantsEx.au3> $hGUI = GUICreate("Test", 500, 500) $hLabel_1 = GUICtrlCreateLabel("Flickering " & @SEC, 10, 10, 200, 20) $hLabel_2 = GUICtrlCreateLabel("Steady: " & @SEC, 10, 30, 200, 20) GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit EndSwitch GUICtrlSetData($hLabel_1, @SEC) If GUICtrlRead($hLabel_2) <> @SEC Then GUICtrlSetData($hLabel_2, @SEC) WEnd The flickering is more pronounced when you move the mouse. M23 It gave me some ideas how to make this! Thx Edited January 5, 2011 by NoHAX Link to comment Share on other sites More sharing options...
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