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I am trying to check if mutliple checkboxes are checked. Can someone please help me?

Here is my code.

Thanks!

#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

#include <array.au3>

#include <GUIScrollBars_Ex.au3>

Func Selectapps()

$Count = 0

$Distance = 10

GUICreate("Testing checkbox", 500, 550)

While $Count < $appIdCount

$temp = $AppIdProc[$Count][0]

$AppCheckbox = GUICtrlCreateCheckbox($temp, 20, $Distance)

$Count = $Count + 1

$distance = $Distance + 20

WEnd

$NextButton = GUICtrlCreateButton("Next", 350, 475, 100, 50)

;_GUIScrollbars_Generate($AppsListGUI, 600, 600)

GUISetState()

While 1

Switch GUIGetMsg()

Case $GUI_EVENT_CLOSE

ExitLoop

EndSwitch

WEnd

EndFunc

Edited by autoitash
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Here's your code snippet modified so that you can see how it can be done. Use an array to hold all of the check box handles, and then loop through the array to see which are checked and which aren't.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <array.au3>
;~ #include <GUIScrollBars_Ex.au3>
Global $appIdCount = 5
Global $AppCheckbox[$appIdCount]
Global $AppIdProc[$appIdCount][2] = [["Test1", 1],["Test2", 2],["Test3", 3],["Test4", 4],["Test5", 5]]
Selectapps()
Func Selectapps()
    $Count = 0
    $Distance = 10
    GUICreate("Testing checkbox", 500, 550)
    While $Count < $appIdCount
        $temp = $AppIdProc[$Count][0]
        $AppCheckbox[$Count] = GUICtrlCreateCheckbox($temp, 20, $Distance + ($Count * 20))
        $Count = $Count + 1
;~      $Distance = $Distance + 20
    WEnd
    $NextButton = GUICtrlCreateButton("Next", 350, 475, 100, 50)
    ;_GUIScrollbars_Generate($AppsListGUI, 600, 600)
    GUISetState()
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $NextButton
                For $I = 0 To $appIdCount - 1
                    If GUICtrlRead($AppCheckbox[$I]) = $GUI_CHECKED Then
                        ConsoleWrite("!Check box #" & $I & " is checked" & @CRLF)
                    Else
                        ConsoleWrite(">Check box #" & $I & " is unchecked" & @CRLF)
                    EndIf
                Next
        EndSwitch
    WEnd
EndFunc   ;==>Selectapps

If you have any questions, please ask.

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Here's your code snippet modified so that you can see how it can be done. Use an array to hold all of the check box handles, and then loop through the array to see which are checked and which aren't.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <array.au3>
;~ #include <GUIScrollBars_Ex.au3>
Global $appIdCount = 5
Global $AppCheckbox[$appIdCount]
Global $AppIdProc[$appIdCount][2] = [["Test1", 1],["Test2", 2],["Test3", 3],["Test4", 4],["Test5", 5]]
Selectapps()
Func Selectapps()
    $Count = 0
    $Distance = 10
    GUICreate("Testing checkbox", 500, 550)
    While $Count < $appIdCount
        $temp = $AppIdProc[$Count][0]
        $AppCheckbox[$Count] = GUICtrlCreateCheckbox($temp, 20, $Distance + ($Count * 20))
        $Count = $Count + 1
;~      $Distance = $Distance + 20
    WEnd
    $NextButton = GUICtrlCreateButton("Next", 350, 475, 100, 50)
    ;_GUIScrollbars_Generate($AppsListGUI, 600, 600)
    GUISetState()
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $NextButton
                For $I = 0 To $appIdCount - 1
                    If GUICtrlRead($AppCheckbox[$I]) = $GUI_CHECKED Then
                        ConsoleWrite("!Check box #" & $I & " is checked" & @CRLF)
                    Else
                        ConsoleWrite(">Check box #" & $I & " is unchecked" & @CRLF)
                    EndIf
                Next
        EndSwitch
    WEnd
EndFunc   ;==>Selectapps

If you have any questions, please ask.

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Here another method:

;coded by UEZ 2011
#include <GUIConstantsEx.au3>
#include <GuiMenu.au3>
#include <WindowsConstants.au3>

$hGUI = GUICreate("Checkbox Test", 368, 169)

Global $aCheckbox[17][2]
$aCheckbox[0][0] = 16
$aCheckbox[1][0] = GUICtrlCreateCheckbox("Checkbox1", 8, 8, 97, 17)
$aCheckbox[2][0] = GUICtrlCreateCheckbox("Checkbox2", 8, 24, 97, 17)
$aCheckbox[3][0] = GUICtrlCreateCheckbox("Checkbox3", 8, 45, 97, 17)
$aCheckbox[4][0] = GUICtrlCreateCheckbox("Checkbox4", 8, 61, 97, 17)
$aCheckbox[5][0] = GUICtrlCreateCheckbox("Checkbox5", 8, 85, 97, 17)
$aCheckbox[6][0] = GUICtrlCreateCheckbox("Checkbox6", 8, 101, 97, 17)
$aCheckbox[7][0] = GUICtrlCreateCheckbox("Checkbox7", 8, 122, 97, 17)
$aCheckbox[8][0] = GUICtrlCreateCheckbox("Checkbox8", 8, 138, 97, 17)
$aCheckbox[9][0] = GUICtrlCreateCheckbox("Checkbox9", 128, 9, 97, 17)
$aCheckbox[10][0] = GUICtrlCreateCheckbox("Checkbox10", 128, 25, 97, 17)
$aCheckbox[11][0] = GUICtrlCreateCheckbox("Checkbox11", 128, 46, 97, 17)
$aCheckbox[12][0] = GUICtrlCreateCheckbox("Checkbox12", 128, 62, 97, 17)
$aCheckbox[13][0] = GUICtrlCreateCheckbox("Checkbox13", 128, 86, 97, 17)
$aCheckbox[14][0] = GUICtrlCreateCheckbox("Checkbox14", 128, 102, 97, 17)
$aCheckbox[15][0] = GUICtrlCreateCheckbox("Checkbox15", 128, 123, 97, 17)
$aCheckbox[16][0] = GUICtrlCreateCheckbox("Checkbox16", 128, 139, 97, 17)
$Button = GUICtrlCreateButton("Go", 232, 128, 75, 25)

Enum $idAll = 1000, $idNone

$hQMenu = _GUICtrlMenu_CreatePopup()
_GUICtrlMenu_InsertMenuItem($hQMenu, 0, "Select all", $idAll)
_GUICtrlMenu_InsertMenuItem($hQMenu, 1, "Select none", $idNone)

GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState(@SW_SHOW)

AdlibRegister("Checkbox_Check", 200)
GUIRegisterMsg($WM_COMMAND, "WM_COMMAND")
GUIRegisterMsg($WM_CONTEXTMENU, "WM_CONTEXTMENU")

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            AdlibUnRegister("Checkbox_Check")
            GUIRegisterMsg($WM_COMMAND, "")
            GUIRegisterMsg($WM_CONTEXTMENU, "")
            Exit
        Case $Button
            $checked = ""
            For $k = 1 To $aCheckbox[0][0]
                If $aCheckbox[$k][1] Then $checked &= $k & ", "
            Next
            MsgBox(0, "Information", "Following checkboxes are checked: " & @CRLF & @CRLF & StringTrimRight($checked, 2))
    EndSwitch
WEnd

Func Checkbox_Check()
    Local $j, $add
    For $j = 1 To $aCheckbox[0][0]
        $aCheckbox[$j][1] = BitAND(GUICtrlRead($aCheckbox[$j][0]), $GUI_CHECKED)
        $add += $aCheckbox[$j][1]
    Next
    If $add Then
        If Not BitAND(GUICtrlGetState($Button), $GUI_ENABLE) Then GUICtrlSetState($Button, $GUI_ENABLE)
    Else
        If Not BitAND(GUICtrlGetState($Button), $GUI_DISABLE) Then GUICtrlSetState($Button, $GUI_DISABLE)
    EndIf
EndFunc

Func WM_COMMAND($hWnd, $Msg, $wParam, $lParam)
    #forceref $hWnd, $Msg, $wParam, $lParam
    Local $l
    Switch $wParam
        Case $idAll
            For $l = 1 To $aCheckbox[0][0]
                GUICtrlSetState($aCheckbox[$l][0], $GUI_CHECKED)
            Next
        Case $idNone
            For $l = 1 To $aCheckbox[0][0]
                GUICtrlSetState($aCheckbox[$l][0], $GUI_UNCHECKED)
            Next
    EndSwitch
    Return "GUI_RUNDEFMSG"
EndFunc

Func WM_CONTEXTMENU($hWnd, $Msg, $wParam, $lParam)
    #forceref $hWnd, $Msg, $wParam, $lParam
    _GUICtrlMenu_TrackPopupMenu ($hQMenu, $hGUI)
    Return True
EndFunc

or

;coded by UEZ 2011
#include <GUIConstantsEx.au3>
#include <GuiMenu.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode", 1)

$hGUI = GUICreate("Checkbox Test", 368, 169)

Global $aCheckbox[17][2]
$aCheckbox[0][0] = 16
$aCheckbox[1][0] = GUICtrlCreateCheckbox("Checkbox1", 8, 8, 97, 17)
$aCheckbox[2][0] = GUICtrlCreateCheckbox("Checkbox2", 8, 24, 97, 17)
$aCheckbox[3][0] = GUICtrlCreateCheckbox("Checkbox3", 8, 45, 97, 17)
$aCheckbox[4][0] = GUICtrlCreateCheckbox("Checkbox4", 8, 61, 97, 17)
$aCheckbox[5][0] = GUICtrlCreateCheckbox("Checkbox5", 8, 85, 97, 17)
$aCheckbox[6][0] = GUICtrlCreateCheckbox("Checkbox6", 8, 101, 97, 17)
$aCheckbox[7][0] = GUICtrlCreateCheckbox("Checkbox7", 8, 122, 97, 17)
$aCheckbox[8][0] = GUICtrlCreateCheckbox("Checkbox8", 8, 138, 97, 17)
$aCheckbox[9][0] = GUICtrlCreateCheckbox("Checkbox9", 128, 9, 97, 17)
$aCheckbox[10][0] = GUICtrlCreateCheckbox("Checkbox10", 128, 25, 97, 17)
$aCheckbox[11][0] = GUICtrlCreateCheckbox("Checkbox11", 128, 46, 97, 17)
$aCheckbox[12][0] = GUICtrlCreateCheckbox("Checkbox12", 128, 62, 97, 17)
$aCheckbox[13][0] = GUICtrlCreateCheckbox("Checkbox13", 128, 86, 97, 17)
$aCheckbox[14][0] = GUICtrlCreateCheckbox("Checkbox14", 128, 102, 97, 17)
$aCheckbox[15][0] = GUICtrlCreateCheckbox("Checkbox15", 128, 123, 97, 17)
$aCheckbox[16][0] = GUICtrlCreateCheckbox("Checkbox16", 128, 139, 97, 17)
For $i = 1 To $aCheckbox[0][0]
    GUICtrlSetOnEvent($aCheckbox[$i][0], "Checkbox_Check")
Next
$Button = GUICtrlCreateButton("Go", 232, 128, 75, 25)
GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")

Enum $idAll = 1000, $idNone

$hQMenu = _GUICtrlMenu_CreatePopup()
_GUICtrlMenu_InsertMenuItem($hQMenu, 0, "Select all", $idAll)
_GUICtrlMenu_InsertMenuItem($hQMenu, 1, "Select none", $idNone)

GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState(@SW_SHOW)

GUIRegisterMsg($WM_COMMAND, "WM_COMMAND")
GUIRegisterMsg($WM_CONTEXTMENU, "WM_CONTEXTMENU")

While Sleep(1000)
WEnd

Func _Exit()
        GUIRegisterMsg($WM_COMMAND, "")
        GUIRegisterMsg($WM_CONTEXTMENU, "")
        GUIDelete($hGUI)
        Exit
EndFunc

Func Button()
    $checked = ""
    For $k = 1 To $aCheckbox[0][0]
        If $aCheckbox[$k][1] Then $checked &= $k & ", "
    Next
    MsgBox(0, "Information", "Following checkboxes are checked: " & @CRLF & @CRLF & StringTrimRight($checked, 2))
EndFunc

Func Checkbox_Check()
    Local $j, $add
    For $j = 1 To $aCheckbox[0][0]
        $aCheckbox[$j][1] = BitAND(GUICtrlRead($aCheckbox[$j][0]), $GUI_CHECKED)
        $add += $aCheckbox[$j][1]
    Next
    If $add Then
        If Not BitAND(GUICtrlGetState($Button), $GUI_ENABLE) Then GUICtrlSetState($Button, $GUI_ENABLE)
    Else
        If Not BitAND(GUICtrlGetState($Button), $GUI_DISABLE) Then GUICtrlSetState($Button, $GUI_DISABLE)
    EndIf
EndFunc

Func WM_COMMAND($hWnd, $Msg, $wParam, $lParam)
    #forceref $hWnd, $Msg, $wParam, $lParam
    Local $l
    Switch $wParam
        Case $idAll
            For $l = 1 To $aCheckbox[0][0]
                GUICtrlSetState($aCheckbox[$l][0], $GUI_CHECKED)
            Next
            Checkbox_Check()
        Case $idNone
            For $l = 1 To $aCheckbox[0][0]
                GUICtrlSetState($aCheckbox[$l][0], $GUI_UNCHECKED)
            Next
            Checkbox_Check()
    EndSwitch
    Return "GUI_RUNDEFMSG"
EndFunc

Func WM_CONTEXTMENU($hWnd, $Msg, $wParam, $lParam)
    #forceref $hWnd, $Msg, $wParam, $lParam
    _GUICtrlMenu_TrackPopupMenu ($hQMenu, $hGUI)
    Return True
EndFunc

Br,

UEZ

Edited by UEZ

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Here's your code snippet modified so that you can see how it can be done. Use an array to hold all of the check box handles, and then loop through the array to see which are checked and which aren't.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <array.au3>
;~ #include <GUIScrollBars_Ex.au3>
Global $appIdCount = 5
Global $AppCheckbox[$appIdCount]
Global $AppIdProc[$appIdCount][2] = [["Test1", 1],["Test2", 2],["Test3", 3],["Test4", 4],["Test5", 5]]
Selectapps()
Func Selectapps()
    $Count = 0
    $Distance = 10
    GUICreate("Testing checkbox", 500, 550)
    While $Count < $appIdCount
        $temp = $AppIdProc[$Count][0]
        $AppCheckbox[$Count] = GUICtrlCreateCheckbox($temp, 20, $Distance + ($Count * 20))
        $Count = $Count + 1
;~      $Distance = $Distance + 20
    WEnd
    $NextButton = GUICtrlCreateButton("Next", 350, 475, 100, 50)
    ;_GUIScrollbars_Generate($AppsListGUI, 600, 600)
    GUISetState()
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop
            Case $NextButton
                For $I = 0 To $appIdCount - 1
                    If GUICtrlRead($AppCheckbox[$I]) = $GUI_CHECKED Then
                        ConsoleWrite("!Check box #" & $I & " is checked" & @CRLF)
                    Else
                        ConsoleWrite(">Check box #" & $I & " is unchecked" & @CRLF)
                    EndIf
                Next
        EndSwitch
    WEnd
EndFunc   ;==>Selectapps

If you have any questions, please ask.

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I know you already had your question answered, but I figured I'd post this one up too if anyone else comes by this:

#include <GUIConstantsEx.au3>

#CS 
In this script we will learn how to create multiple checkboxes, and then use a button to determine which are checked or unchecked.
#CE

GuiCreate("GUI Tutorial: CheckBox 2",280,60) ; Create the GUI to display
$CheckBox1 = GuiCtrlCreateCheckBox("Checkbox 1", 15,10) ; Create the GuiCtrl CheckBox, assign var CheckBox1 to it.
$CheckBox2 = GuiCtrlCreateCheckBox("Checkbox 2", 190,10) ; Create the GuiCtrl CheckBox2, assign var CheckBox2 to it.
$SubmitButton = GuiCtrlCreateButton("Submit", 115, 35) ; Create the GuiCtrl SubmitButton, assign var SubmitButton to it
GuiSetState() ; Set GUI state to show to display the GUI


While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Tell the program to exit if the command from the GUI is infact the close button
    Case $GuiMsg = $SubmitButton ; A "If" statement for the command from the GUI, in this case the submit button on the GUI
        $CheckBoxStatus1 = GuiCtrlRead($CheckBox1) ; Read the status for CheckBox1
        $CheckBoxStatus2 = GuiCtrlRead($CheckBox2) ; Read the status for CheckBox2
            If $CheckBoxStatus1 = $GUI_UNCHECKED Then ; If CheckBox1 was checked and clicked, then display a MsgBox to show it was unchecked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 1 is unchecked") ; Display this MsgBox if CheckBox1 is unchecked
            ElseIf $CheckBoxStatus1 = $GUI_CHECKED Then ; If CheckBox1 was unchecked and clicked, then display a MsgBox to show it was checked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 1 is checked") ; Display this MsgBox if CheckBox1 is checked
        EndIf ; End If/ElseIf statement for CheckBox1
            If $CheckBoxStatus2 = $GUI_UNCHECKED Then  ; If CheckBox2 was checked and clicked, then display a MsgBox to show it was unchecked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 2 is unchecked") ; Display this MsgBox if CheckBox2 is unchecked
            ElseIf $CheckBoxStatus2 = $GUI_CHECKED Then  ; If CheckBox2 was unchecked and clicked, then display a MsgBox to show it was checked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 2 is checked") ; Display this MsgBox if CheckBox2 is checked
        EndIf ; End If/ElseIf statement for CheckBox1
    EndSelect ; End the select statement
WEnd ; End the while statement

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I know you already had your question answered, but I figured I'd post this one up too if anyone else comes by this:

THNX damein ;)

this is realy helpfull for me, escpacialy now that i'm learning to work whit autoit...

There shout be more help scripts like this for me :unsure:

it helps a lot to C what happens in each line and why each line is there where it is ....

many thnx for this :>

as finishing touch god created the dutch

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  • 2 weeks later...

Your welcome.

I don't know if you are interested in GUI's, but I wrote some more sample scripts like this for GUI controls. If your interested, here they are.

Button Example using GuiGetMsg:

#include <GUIConstantsEx.au3>

#CS
In this script we will learn how to create multiple button controls and how to detect which button we pressed.
#CE

Global $OkButton, $SubmitButton

_CreateGui() ; Tell the script to run the function _CreateGui

Func _CreateGui() ; Start the called function _CreateGui
GuiCreate("GUI Tutorial: Buttons 1",280,60) ; Create the GUI to display
$OkButton = GuiCtrlCreateButton("Ok", 15,20) ; Create the button control for the ok button
$SubmitButton = GuiCtrlCreateButton("Submit",220,20) ; Create the button control for the submit button
GuiSetState() ; Set GUI state to show to display the GUI
EndFunc ; Close the _CreateGui Function


While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Tell the program to exit if the command from the GUI is infact the close button
    Case $GuiMsg = $OkButton ; A "If" statement for the command from the GUI, in this case the ok button on the GUI
        MsgBox(0, "GUI Tutorial: Buttons 1", "You pressed the ok button.") ; Display the MsgBox if the command from the GUI if the ok button was pressed.
    Case $GuiMsg = $SubmitButton ; A "If" statement for the command from the GUI, in this case the submit button on the GUI
        MsgBox(0, "GUI Tutorial: Buttons 1", "You pressed the submit button.") ; Display the MsgBox if the command from the GUI if the submit button was pressed.
    EndSelect ; End the select statement
WEnd ; End the while statement

Button Example using GuiOnEventMode:

#include <GUIConstantsEx.au3>

#CS
In this script we will learn how to use GuiOnEventMode instead of GuiMsg to detect which button we pressed and to call upon the commands we attach to the buttons.
#CE

Opt("GUIOnEventMode", 1) ; Enable OnEventMode

GuiCreate("GUI Tutorial: Buttons 2",280,60) ; Create the GUI to display
GUISetOnEvent($GUI_EVENT_CLOSE, "CloseClicked") ; Set an event to occur if the user presses the close button on the GUI
$OkButton = GuiCtrlCreateButton("Ok", 15,20) ; Create the button control for the ok button
GUICtrlSetOnEvent($OkButton, "OkButton") ; Set an event to occur if the user presses the ok button on the GUI
$SubmitButton = GuiCtrlCreateButton("Submit",220,20) ; Create the button control for the submit button
GUICtrlSetOnEvent($SubmitButton, "SubmitButton") ; Set an event to occur if the user presses the submit button on the GUI
GuiSetState() ; Set GUI state to show to display the GUI

Func CloseClicked() ; The event to happen if the user presses the close button
    Exit ; Close the program if the close button was closed
EndFunc ; End the function

Func OkButton() ; The event to happen if the user presses the ok button
    MsgBox(0, "GUI Tutorial: Buttons 2", "You pressed the ok button.") ; Display the MsgBox if the command from the GuiCtrlSetOnEvent was called on, in this case the ok button.
EndFunc ; End the functionFunc OkButton() ; The event to happen if the user presses the ok button
    
Func SubmitButton() ; The event to happen if the user presses the submit button
    MsgBox(0, "GUI Tutorial: Buttons 2", "You pressed the submit button.") ; Display the MsgBox if the command from the GuiCtrlSetOnEvent was called on, in this case the submit button.
EndFunc ; End the function

While 1 ; Start a while statement
    Sleep(10) ; Idle around, so the script stays open
WEnd ; End the while statement

Combo Box Example:

#include <GUIConstantsEx.au3>

#CS
In this script we will learn how to create, add and control a combo box (Drop down list).
#CE

GuiCreate("GUI Tutorial: ComboBox 1",280,60) ; Create the GUI to display
$ComboBox = GUICtrlCreateCombo("I am a drop-down menu", 10, 10) ; Create combo box (Better known as drop-down menu), set first item in list as "I am a drop-down menu"
GUICtrlSetData(-1, "Option A") ; Set a new item in the drop-down menu, by using -1 as the control ID, since it was the last one used.
GUICtrlSetData($ComboBox, "Option B") ; Set a new item in the drop-down menu, but this time use the var ComboBox instead of -1, either will work if only 1 control has been created since this command was processed.
; You may also combine them by doing: GuiCtrlSetData(-1, "Option A|Option B") or GuiCtrlSetData($ComboBox, "Option A|Option B") IE: GuiCtrlSetData(-1,"Option A|Option B")
GuiSetState() ; Set GUI state to show to display the GUI


While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Tell the program to exit if the command from the GUI is infact the close button
    Case $GuiMsg = $ComboBox ; A "If" statement for the command from the GUI, in this case the selection of an item from the drop-down menu
        $ComboBoxChoice = GuiCtrlRead($ComboBox,1) ; Read the status for the Combobox and assign var ComboBoxChoice to it
            If $ComboBoxChoice = "Option A" Then ; An If statement to tell the program what to do if Option A was selected
                MsgBox(0, "GUI Tutorial: ComboBox 1", "Option A has been selected") ; Display the MsgBox if Option A was selected
            ElseIf $ComboBoxChoice = "Option B" Then ; An If statement to tell the program what to do if Option B was selected
                MsgBox(0, "GUI Tutorial: ComboBox 1", "Option B has been selected") ; Display the MsgBox if Option B was selected
        EndIf ; End If/ElseIf statement
    EndSelect ; End the select statement
WEnd ; End the while statement

Context Example:

#include <GUIConstantsEx.au3>
#include <ButtonConstants.au3>

#CS
In this script we will learn how to create, add to and create sub menu context menus.
#CE

Global $HelpItem, $SubMenuItem

_CreateGui() ; Tell the script to run the function: _CreateGui()

Func _CreateGui() ; Begin the function _CreateGui()
    GuiCreate("GUI Tutorial: Context Menu",300,200) ; Create the Gui
    $ContextMenu = GuiCtrlCreateContextMenu() ; Create a context menu and assign it to var ContextMenu. To create the context menu control do not enclose anything in the ()
    $HelpItem = GuiCtrlCreateMenuItem("Help", $ContextMenu) ; Create a menu item in the context menu labeled "Help" with the var HelpItem
    $SubMenu = GuiCtrlCreateMenu("SubMenu", $ContextMenu) ; Create a second menu inside the context menu.
    $SubMenuItem = GuiCtrlCreateMenuItem("SubMenu Help", $SubMenu) ; Create a second help item inside the sub menu of the context menu.
    GuiSetState() ; Display the GUI
EndFunc ; End the function _CreateGui

While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $HelpItem ; An "If" statement to tell the script what to do if the HelpItem var is called.
        MsgBox(0, "GUI Tutorial: Context Menu", "You pressed the 'Help' item in the main context menu") ; A MsgBox displaying that the HelpItem var was selected
    Case $GuiMsg = $SubMenuItem ; An "If" statement to tell the script what to do if the SubMenuItem var is called instead.
        MsgBox(0, "GUI Tutorial: Context Menu", "You pressed the 'Help' item in the sub context menu")  ; A MsgBox displaying that the SubMenuItem var was selected
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Tell the program to exit if the command from the GUI is infact the close button
    EndSelect ; End the select statement
WEnd ; End the while statement

Edit Box example:

#include <GUIConstantsEx.au3>
#Include <EditConstants.au3>

#CS
In this script we will learn how to first create a plain edit box.
#CE

Global $Status

_CreateGui() ; Tell the script to run the function: _CreateGui()

Func _CreateGui()
    GuiCreate("GUI Tutorial: Edit Box",300,200) ; Create the Gui
    $EditBox1 = GUICtrlCreateEdit("", 30,20,230,150) ; Create an edit box and assign it to var EditBox1. No special properties.
    GuiSetState() ; Display the GUI
EndFunc ; End the function _CreateGui

While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        If $Status = 0 Then ; An if statement to determine if the first GUI or the second GUI was closed.
        _CreateGui2() ; Tell the program to go to the second GUI when the first one is closed.
        $Status = 1 ; Set status to 1 so next time you close a gui (The second one) the script will end
        ElseIf $Status = 1 Then ; If the status is indeed 1 then proceed
        Exit ; Close the script
        EndIf ; End the If statement
    EndSelect ; End the select statement
WEnd ; End the while statement

Func _CreateGui2()
    GuiCreate("GUI Tutorial: Edit Box 2",300,200) ; Create the Gui
    $EditBox2 = GUICtrlCreateEdit("", 30,20,230,150,$ES_MULTILINE) ; Create an edit box and assign it to var EditBox2. This time $ES_MULTILINE is used. If you notice in the first EditBox whenever you typed passed a line of text, it didn't wrap around. In this one, it will autowrap so you don't have to press enter.
    GuiSetState() ; Display the GUI
EndFunc ; End the function _CreateGui

Group Example:

#include <GUIConstantsEx.au3>

#CS
In this script we will learn how to create groups. Groups can be used to inclose certain controls in order to maintain a nice look to your GUI.
#CE

_CreateGui() ; Tell the script to run the function: _CreateGui()

Func _CreateGui()
    GuiCreate("GUI Tutorial: Group",300,200) ; Create the Gui
    GuiCtrlCreateGroup("Group 1", 0,0,150,195) ; Create a group control
    GuiCtrlCreateGroup("",-99,-99,1,1) ; Close the first group control
    GuiCtrlCreateGroup("Group 2", 160,0,135,195) ; Create a second group control
    GuiCtrlCreateGroup("",-99,-99,1,1) ; Close the second group control
    GuiSetState() ; Display the GUI
EndFunc ; End the function _CreateGui

While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Close the script
    EndSelect ; End the select statement
WEnd ; End the while statement
Edited by Damein

MCR.jpg?t=1286371579

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:) many thnx for these scripts..... once again i've downloaded them all en read them thurly :)

:D thumbsup 4 Damein :);)

PS. maybe is it an idea to have 1 tread specialy for these kind of scripts ;)

because i'm thinking that i'm not the only one that wants to know all in's and outs of autoit from a starter point of vieuw an learns a lot from these kind of scripts....

Edit:

Iff u got more , :unsure: let them comming :>

Edited by FMS

as finishing touch god created the dutch

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  • 6 years later...
On 4/26/2011 at 2:24 PM, Damein said:

I know you already had your question answered, but I figured I'd post this one up too if anyone else comes by this:

 

 

#include <GUIConstantsEx.au3>

#CS 
In this script we will learn how to create multiple checkboxes, and then use a button to determine which are checked or unchecked.
#CE

GuiCreate("GUI Tutorial: CheckBox 2",280,60) ; Create the GUI to display
$CheckBox1 = GuiCtrlCreateCheckBox("Checkbox 1", 15,10) ; Create the GuiCtrl CheckBox, assign var CheckBox1 to it.
$CheckBox2 = GuiCtrlCreateCheckBox("Checkbox 2", 190,10) ; Create the GuiCtrl CheckBox2, assign var CheckBox2 to it.
$SubmitButton = GuiCtrlCreateButton("Submit", 115, 35) ; Create the GuiCtrl SubmitButton, assign var SubmitButton to it
GuiSetState() ; Set GUI state to show to display the GUI


While 1 ; Start a while statement to capture the commands from the GUI
    $GuiMsg = GuiGetMsg() ; Set the var GuiMsg to the commands from the GUI
    Select ; Begin a select statement
    Case $GuiMsg = $Gui_Event_Close ; A "If" statement for the command from the GUI, in this case the close button on the GUI
        Exit ; Tell the program to exit if the command from the GUI is infact the close button
    Case $GuiMsg = $SubmitButton ; A "If" statement for the command from the GUI, in this case the submit button on the GUI
        $CheckBoxStatus1 = GuiCtrlRead($CheckBox1) ; Read the status for CheckBox1
        $CheckBoxStatus2 = GuiCtrlRead($CheckBox2) ; Read the status for CheckBox2
            If $CheckBoxStatus1 = $GUI_UNCHECKED Then ; If CheckBox1 was checked and clicked, then display a MsgBox to show it was unchecked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 1 is unchecked") ; Display this MsgBox if CheckBox1 is unchecked
            ElseIf $CheckBoxStatus1 = $GUI_CHECKED Then ; If CheckBox1 was unchecked and clicked, then display a MsgBox to show it was checked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 1 is checked") ; Display this MsgBox if CheckBox1 is checked
        EndIf ; End If/ElseIf statement for CheckBox1
            If $CheckBoxStatus2 = $GUI_UNCHECKED Then  ; If CheckBox2 was checked and clicked, then display a MsgBox to show it was unchecked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 2 is unchecked") ; Display this MsgBox if CheckBox2 is unchecked
            ElseIf $CheckBoxStatus2 = $GUI_CHECKED Then  ; If CheckBox2 was unchecked and clicked, then display a MsgBox to show it was checked
                MsgBox(0, "GUI Tutorial: CheckBox 2", "Checkbox 2 is checked") ; Display this MsgBox if CheckBox2 is checked
        EndIf ; End If/ElseIf statement for CheckBox1
    EndSelect ; End the select statement
WEnd ; End the while statement

Thanks for posting,  that is exactly what I wanted !!

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