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[SOLVED] Combo Box - Auto fill Input Box Problem


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Hi all,

here is the starting code:

#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
GUICreate("Form1", 551, 115, 192, 124)
$combo = GUICtrlCreateCombo("", 8, 16, 65, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1,"Stock1|Stock2|Stock3|Stock4|")
$Qty = GUICtrlCreateInput("", 80, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Min = GUICtrlCreateInput("", 208, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Max = GUICtrlCreateInput("", 336, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Notes = GUICtrlCreateEdit("", 80, 40, 377, 57)
GUICtrlSetState(-1,$GUI_DISABLE)
$Update = GUICtrlCreateButton("Update", 464, 16, 75, 25)
GUICtrlSetState(-1,$GUI_DISABLE)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    _Active_only_if_selected()
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd

func _Active_only_if_selected()
    if GUICtrlRead($combo) <> "" And BitAND( GUICtrlGetState($Qty),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Qty,$gui_enable)
    if GUICtrlRead($Qty) <> "" And BitAND( GUICtrlGetState($Min),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Min,$gui_enable)
    if GUICtrlRead($Min) <> "" And BitAND( GUICtrlGetState($Max),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Max,$gui_enable)
    if GUICtrlRead($Max) <> "" And BitAND( GUICtrlGetState($Notes),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Notes,$gui_enable)
    if GUICtrlRead($Notes) <> "" And BitAND( GUICtrlGetState($Update),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Update,$gui_enable)
EndFunc

Now the program enables the inputboxes once a value in combo is selected. Done

Once "Update" is pressed i'm going to save datas in a setting.ini file. Done

[Stock1]
Quantity=100
Min =1
Max =20
Notes =Bestbuy
[Stock2]
Quantity=30
Min =4
Max =15
Notes =Spin
.
.
.

What I'm missing, and I'm just returning an infinite loop that doesn't solve the problem is:

When I load the gui I need, once a Combo value is choosen, to auto-fill the input datas if in settings.ini the data is already stored (but I need to have possibility to modify datas trough the inputs)

I did

func _check()
 if GUICtrlRead($combo) = "Stock1" Then GUICtrlSetData($qty, $s_qty1))
 if GUICtrlRead($combo) = "Stock1" Then GUICtrlSetData($min, $s_min1))
 if GUICtrlRead($combo) = "Stock1" Then GUICtrlSetData($max, $s_max1))
 and so on fot Stock2,3
endfunc

If I put the _check() inside the While routine he correctly puts datas in the inputboxes but doesn't let me modify them anymore (since the loop continues forever)

$s_qty1 is given by :IniWrite(@ScriptDir & "\Settings.ini", "Stock1","Quantity", GUICtrlRead($qty))

How can I manage it?

Edited by marko001
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Put this in your switch statement

Case $combo
            If BitAND(GUICtrlGetState($Qty), $GUI_DISABLE) = $GUI_DISABLE Then
                GUICtrlSetState($Qty, $gui_enable)
            ElseIf GUICtrlRead($Qty)="" And BitAND(GUICtrlGetState($Qty), $GUI_Enable) = $gui_enable Then
                GUICtrlSetState($Qty, $GUI_DISABLE)
            EndIf
and remove first line from _Active_only_if_selected() function. Edited by ahmet
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Here is the full script, including the _save and _loadsettings()

It doesn't work, try to run and look where it loops. You can remove the "for" cycle inside the function to let it work fine, but it doesn't solve.

include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global $settings = @ScriptDir & "\settings2.ini"

#Region ### START Koda GUI section ### Form=
GUICreate("Form1", 551, 115, 192, 124)
$combo = GUICtrlCreateCombo("", 8, 16, 65, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1,"Stock1|Stock2|Stock3|Stock4|")
$Qty = GUICtrlCreateInput("", 80, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Min = GUICtrlCreateInput("", 208, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Max = GUICtrlCreateInput("", 336, 16, 121, 21)
GUICtrlSetState(-1,$GUI_DISABLE)
$Notes = GUICtrlCreateEdit("", 80, 40, 377, 57)
GUICtrlSetState(-1,$GUI_DISABLE)
$Update = GUICtrlCreateButton("Update", 464, 16, 75, 25)
GUICtrlSetState(-1,$GUI_DISABLE)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

_loadsettings()

While 1
    _Active_only_if_selected()
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $combo
            If BitAND(GUICtrlGetState($Qty), $GUI_DISABLE) = $GUI_DISABLE Then
                GUICtrlSetState($Qty, $gui_enable)
            ElseIf GUICtrlRead($Qty)="" And BitAND(GUICtrlGetState($Qty), $GUI_Enable) = $gui_enable Then
                GUICtrlSetState($Qty, $GUI_DISABLE)
            EndIf
        case $Update
            _savesettings(GUICtrlRead($combo))
    EndSwitch
WEnd

func _Active_only_if_selected()
    ;if GUICtrlRead($combo) <> "" And BitAND( GUICtrlGetState($Qty),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Qty,$gui_enable)
    if GUICtrlRead($Qty) <> "" And BitAND( GUICtrlGetState($Min),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Min,$gui_enable)
    if GUICtrlRead($Min) <> "" And BitAND( GUICtrlGetState($Max),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Max,$gui_enable)
    if GUICtrlRead($Max) <> "" And BitAND( GUICtrlGetState($Notes),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Notes,$gui_enable)
    if GUICtrlRead($Notes) <> "" And BitAND( GUICtrlGetState($Update),$GUI_DISABLE) = $GUI_DISABLE Then GUICtrlSetState($Update,$gui_enable)
    for $i = 1 to 4
        local $s
        Assign("s","Stock" & $i)
        if GUICtrlRead($combo) = $s Then GUICtrlSetData($Qty,eval("s_Stock" & $i & "_Qty"))
        if GUICtrlRead($combo) = $s Then GUICtrlSetData($Min,eval("s_Stock" & $i & "_Min"))
        if GUICtrlRead($combo) = $s Then GUICtrlSetData($Max,eval("s_Stock" & $i & "_Max"))
        if GUICtrlRead($combo) = $s Then GUICtrlSetData($Notes,eval("s_Stock" & $i & "_Notes"))
    Next

EndFunc

Func _loadsettings()
    $S_Stock1_Qty   = IniRead(@ScriptDir & "\Settings2.ini", "Stock1", "Quantity","")
    $S_Stock2_Qty   = IniRead(@ScriptDir & "\Settings2.ini", "Stock2", "Quantity","")
    $S_Stock3_Qty   = IniRead(@ScriptDir & "\Settings2.ini", "Stock3", "Quantity","")
    $S_Stock4_Qty   = IniRead(@ScriptDir & "\Settings2.ini", "Stock4", "Quantity","")
    $S_Stock1_Min   = IniRead(@ScriptDir & "\Settings2.ini", "Stock1", "Min","")
    $S_Stock2_Min   = IniRead(@ScriptDir & "\Settings2.ini", "Stock2", "Min","")
    $S_Stock3_Min   = IniRead(@ScriptDir & "\Settings2.ini", "Stock3", "Min","")
    $S_Stock4_Min   = IniRead(@ScriptDir & "\Settings2.ini", "Stock4", "Min","")
    $S_Stock1_Max   = IniRead(@ScriptDir & "\Settings2.ini", "Stock1", "Max","")
    $S_Stock2_Max   = IniRead(@ScriptDir & "\Settings2.ini", "Stock2", "Max","")
    $S_Stock3_Max   = IniRead(@ScriptDir & "\Settings2.ini", "Stock3", "Max","")
    $S_Stock4_Max   = IniRead(@ScriptDir & "\Settings2.ini", "Stock4", "Max","")
    $S_Stock1_Notes = IniRead(@ScriptDir & "\Settings2.ini", "Stock1", "Notes","")
    $S_Stock2_Notes = IniRead(@ScriptDir & "\Settings2.ini", "Stock2", "Notes","")
    $S_Stock3_Notes = IniRead(@ScriptDir & "\Settings2.ini", "Stock3", "Notes","")
    $S_Stock4_Notes = IniRead(@ScriptDir & "\Settings2.ini", "Stock4", "Notes","")


EndFunc
Func _savesettings($i)
    $i = StringTrimLeft($i,5)
    IniWrite(@ScriptDir & "\Settings2.ini", "Stock" & $i,"Quantity", GUICtrlRead($Qty))
    IniWrite(@ScriptDir & "\Settings2.ini", "Stock" & $i,"Min", GUICtrlRead($Min))
    IniWrite(@ScriptDir & "\Settings2.ini", "Stock" & $i,"Max", GUICtrlRead($Max))
    IniWrite(@ScriptDir & "\Settings2.ini", "Stock" & $i,"Notes", GUICtrlRead($Notes))
EndFunc
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First you have to make variables inside functions global, otherwise eval("s_Stock" & $i & "_Qty") fails.Try to avoid updates in while loop. Put this

Case $combo
            If BitAND(GUICtrlGetState($Qty), $GUI_DISABLE) = $GUI_DISABLE Then
                GUICtrlSetState($Qty, $gui_enable)
            ElseIf GUICtrlRead($Qty)="" And BitAND(GUICtrlGetState($Qty), $GUI_Enable) = $gui_enable Then
                GUICtrlSetState($Qty, $GUI_DISABLE)
            EndIf
            $i=StringRight(GUICtrlRead($combo),1)
            GUICtrlSetData($Qty,Eval("s_Stock" & $i & "_Qty"))
            GUICtrlSetData($Min,eval("s_Stock" & $i & "_Min"))
            GUICtrlSetData($Max,eval("s_Stock" & $i & "_Max"))
            GUICtrlSetData($Notes,eval("s_Stock" & $i & "_Notes"))
an remove for loop from _Active_only_if_selected() function. The code doesn' always enables\disables input controls as it should.

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