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Refreshing Button based on INI


DPTR
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Hey ya'll

It's been a long time since I've posted here but I've been lurking for a while. I'm currently working on a little inventory program that would be used for placing orders and the like.

What I'm trying to do is have a button with a product name (that is based off a value in an INI so it's customizable for multiple applications)and have a button next to it that keeps track of how many times the product button has been pressed.

Below is a quick and dirty example of what I've tried. What happens is when the button is pressed, the value is updated in the INI, but the button's text (which references the INI) doesn't update. If you close the program and re-open it, the button is displaying the correct number. I'd like to know how to get this button to update it's text immediately. I've done a good amount of searching on the forums, and in the help file and thought that the GUICtrlSetData would work - but has no effect. I'm sure I'm missing something here - any help would be appreciated.

Also is an example INI file that will be needed to run the example ( needs to be saved as buttonconfig.INI ).

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

$buttontext1 = IniRead("buttonconfig.INI", "Buttons", "buttontext1", "No INI file found!")
$buttontext2 = IniRead("buttonconfig.INI", "Buttons", "buttontext2", "No INI file found!")

#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 600, 146, 192, 124)
$Button1 = GUICtrlCreateButton($buttontext1, 64, 32, 193, 65)
$Button2 = GUICtrlCreateButton($buttontext2, 320, 32, 193, 65)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Button1
            IniWrite("buttonconfig.INI", "Buttons", "buttontext2", $buttontext2 + 1)
            GUICtrlSetData($Button2, $buttontext2)
        Case $Button2
            IniWrite("buttonconfig.INI", "Buttons", "buttontext2", $buttontext2 - 1)
            GUICtrlSetData($Button2, $buttontext2)
    EndSwitch
WEnd

[Buttons]
buttontext1=Product Name
buttontext2=0

Thanks for your help :)

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Here's one way of doing it:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

$buttontext1 = IniRead("buttonconfig.INI", "Buttons", "buttontext1", "No INI file found!")
$buttontext2 = IniRead("buttonconfig.INI", "Buttons", "buttontext2", "No INI file found!")

#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 600, 146, 192, 124)
$Button1 = GUICtrlCreateButton($buttontext1, 64, 32, 193, 65)
$Button2 = GUICtrlCreateButton($buttontext2, 320, 32, 193, 65)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Button1
            IniWrite("buttonconfig.INI", "Buttons", "buttontext2", $buttontext2 + 1)
        $buttontext2 = IniRead("buttonconfig.INI", "Buttons", "buttontext2", "")
            GUICtrlSetData($Button2, $buttontext2)
        Case $Button2
            IniWrite("buttonconfig.INI", "Buttons", "buttontext2", $buttontext2 - 1)
        $buttontext2 = IniRead("buttonconfig.INI", "Buttons", "buttontext2", "")
            GUICtrlSetData($Button2, $buttontext2)
    EndSwitch
WEnd

It reads the value back into the variable $buttontext2 and then sets the button text. Or you could just have it update the value of $buttontext2 directly by doing this $buttontext2 += 1 instead of the iniread.

If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.
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I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from.

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