jabhacksoul Posted March 4, 2012 Share Posted March 4, 2012 The idea is this; I have 140 points to spend and I want to find ALL the possible combinations across 5 attributes. According to my pencil math the very first combination should be; 12 8 2 1 1. However my brain is not working hard enough to figure this out... If you run this you will get the first 3 combo which is 12 8 3 leaving me 2 numbers short of the first combo. So this much I figured out I need to jump back removing the last value and recompute. But can some math wiz out there come up with an easier method? This is for computing game stats and in no way violates any EULA. Thanks! expandcollapse popup#include <GuiConstants.au3> #NoTrayIcon $Total_points = InputBox ("Attribute Points","Total Points:") $Division = InputBox ("Division","How many skills?") $Attributes = "" $Dv = $Division ;While $Dv > 0 $Dv = $Division $Tp = $Total_points While $Tp > 0 $Tv = $Tp If $Tp > 96 Then $Attributes = $Attributes & "12 " $Tp -= 97 $Dv -= 1 ElseIf $Tp > 76 Then $Attributes = $Attributes & "11 " $Tp -= 77 $Dv -= 1 ElseIf $Tp > 60 Then $Attributes = $Attributes & "10 " $Tp -= 61 $Dv -= 1 ElseIf $Tp > 47 Then $Attributes = $Attributes & "9 " $Tp -= 48 $Dv -= 1 ElseIf $Tp > 36 Then $Attributes = $Attributes & "8 " $Tp -= 37 $Dv -= 1 ElseIf $Tp > 27 Then $Attributes = $Attributes & "7 " $Tp -= 28 $Dv -= 1 ElseIf $Tp > 20 Then $Attributes = $Attributes & "6 " $Tp -= 21 $Dv -= 1 ElseIf $Tp > 14 Then $Attributes = $Attributes & "5 " $Tp -= 15 $Dv -= 1 ElseIf $Tp > 9 Then $Attributes = $Attributes & "4 " $Tp -= 10 $Dv -= 1 ElseIf $Tp > 5 Then $Attributes = $Attributes & "3 " $Tp -= 6 $Dv -= 1 ElseIf $Tp > 2 Then $Attributes = $Attributes & "2 " $Tp -= 3 $Dv -= 1 ElseIf $Tp > 0 Then $Attributes = $Attributes & "1 " $Tp -= 1 $Dv -= 1 EndIf WEnd If $Dv > 0 Then MsgBox (0,"Last value before exit", $Tv) EndIf MsgBox (0,"Attribute List", $Attributes) ;WEnd Link to comment Share on other sites More sharing options...
JohnOne Posted March 5, 2012 Share Posted March 5, 2012 This has been done before in someone elses homework. I'm sorry but I cannot help with a link as I have no Idea what it might be found under. Something to do with apples and bananas if I recall. AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
jabhacksoul Posted March 6, 2012 Author Share Posted March 6, 2012 Thank you. While that wasn't hard to find -just typed apples and bananas in the search bar- it is not that simple of a math problem. In the game you are given points to spend each time your character levels up. Depending on the character build you could have many skills to spend these points on but most likely you won't be spreading them out too much. If you have 140 points to spend on 5 different skills you don't want to enter any zeros. So according to the cost the first combination should be; 12 8 2 1 1 which is 139 points spent. The program needs to reduce certain values as it recomputes the permutations; 12 7 4 2 1 12 6 4 4 1 etc. But here is a more current code that I am working on. expandcollapse popup#include <GuiConstants.au3> #Include <Array.au3> #NoTrayIcon $Total_points = InputBox ("Attribute Points","Total Points:") $Division = InputBox ("Division","How many skills?") Dim $At [$Division] $Division -= 1 For $i = 0 To $Division $At[$i] = 0 Next $Dv = 0 $Tp = $Total_points While $Dv < $Division + 1 $Tv = $Tp Get_Attrib () If $Tp < 1 Then $Tp = $Tv $At[$Dv] -= 1 EndIf $Dv += 1 WEnd $Tp = 0 For $i = 0 To $Division If $At[$i] = 12 Then $Tp += 97 If $At[$i] = 11 Then $Tp += 77 If $At[$i] = 10 Then $Tp += 61 If $At[$i] = 9 Then $Tp += 48 If $At[$i] = 8 Then $Tp += 37 If $At[$i] = 7 Then $Tp += 28 If $At[$i] = 6 Then $Tp += 21 If $At[$i] = 5 Then $Tp += 15 If $At[$i] = 4 Then $Tp += 10 If $At[$i] = 3 Then $Tp += 6 If $At[$i] = 2 Then $Tp += 3 If $At[$i] = 1 Then $Tp += 1 Next $Attributes = "" For $i = 0 To $Division $Attributes = $Attributes & " " & $At[$i] Next MsgBox (0,"Attribute List", $Attributes & " Points:" & $Tp) Func Get_Attrib () If $Tp > 96 Then $At[$Dv] = 12 $Tp -= 97 $Tv -= 77 ElseIf $Tp > 76 Then $At[$Dv] = 11 $Tp -= 77 $Tv -= 61 ElseIf $Tp > 60 Then $At[$Dv] = 10 $Tp -= 61 $Tv -= 48 ElseIf $Tp > 47 Then $At[$Dv] = 9 $Tp -= 48 $Tv -= 37 ElseIf $Tp > 36 Then $At[$Dv] = 8 $Tp -= 37 $Tv -= 28 ElseIf $Tp > 27 Then $At[$Dv] = 7 $Tp -= 28 $Tv -= 21 ElseIf $Tp > 20 Then $At[$Dv] = 6 $Tp -= 21 $Tv -= 15 ElseIf $Tp > 14 Then $At[$Dv] = 5 $Tp -= 15 $Tv -= 10 ElseIf $Tp > 9 Then $At[$Dv] = 4 $Tp -= 10 $Tv -= 6 ElseIf $Tp > 5 Then $At[$Dv] = 3 $Tp -= 6 $Tv -= 3 ElseIf $Tp > 2 Then $At[$Dv] = 2 $Tp -= 3 $Tv -= 1 ElseIf $Tp > 0 Then $At[$Dv] = 1 $Tp -= 1 EndIf EndFunc Link to comment Share on other sites More sharing options...
JohnOne Posted March 6, 2012 Share Posted March 6, 2012 (edited) See if you can figure this simple math problem.from forum rulesDo not discuss automating games here.+from your postIn the game you are given points to spend each time your character levels up=?EDIT:multiple choicea: a flood of people helping you with game botb: a locked threadc: banana Edited March 6, 2012 by JohnOne AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
jabhacksoul Posted March 7, 2012 Author Share Posted March 7, 2012 This kind of comment really cheese me off to no end. This doesn't automate a game! It not a bot I thought this place was here to assist people not accuse people. I stated it does not violate any EULA and it is nothing more than a calculator for attributes. The people on this forum are freaking brain dead, Screw this, I am out of here. Link to comment Share on other sites More sharing options...
JohnOne Posted March 7, 2012 Share Posted March 7, 2012 Not all are brain dead, just some of us. But even with my dead brain I know, that 'discussing game automation' goes against the rule of 'no game automation discussion'. Sorry I'm not bright enough for you professor. AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
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