Topher Posted March 31, 2012 Share Posted March 31, 2012 (edited) I've got a game I am at the beginning of working on. expandcollapse popup#cs ---------------------------------------------------------------------------- AutoIt Version: 3.3.6.1 Author: Garth Bigelow Script Function: Template AutoIt script. #ce ---------------------------------------------------------------------------- ; Script Start - Add your code below here #include <GUIConstantsEx.au3> #Include <Misc.au3> #include <Timers.au3> #include <WindowsConstants.au3> Global Const $WidthX = 15 Global Const $WidthY = 9 Global Const $WormHead = 1 ; current point Global Const $WormBody = 2 ; one life lost Global Const $DecayedWormBody = 3 ; no action Global Const $Flowers = 4 ; no action Global Const $Death = 5 ; one life lost Global Const $Elevator = 6 ; one level gained Global Const $Gift = 7 ; 100 to 1000 points Global Const $PacMan = 8 ; pacman mode (gooble items for 100 points per item value for 4 to 9 rounds) death on void regardless Global Const $Devolve = 9 ; all shapes (except voids, worm bodies and fields) go backwards one item value Global Const $Angel = 10 ; one life gained Global Const $Devil = 11 ; 0 to 3 lives lost Global Const $ExpressElevator = 12 ; 4 levels gained Global Const $Cross = 13 ; all shapes (except voids) cleared to field Global Const $BrickWall = 14 ; death Global Const $Void = 15 ; death & never gets erased ; death leaves a void in its space ; SCORING: ; movement one point per level ; leveling up, 500 points * level ; Gift, Pacman bonuses ; elevator locks in points gained during level ; Movements Global Const $mvDownLeft = 1 Global Const $mvLeft = 2 Global Const $mvUpLeft = 3 Global Const $mvUp = 4 Global Const $mvUpRight = 5 Global Const $mvRight = 6 Global Const $mvDownRight = 7 Global Const $mvDown = 8 Global Const $keyForceField = 9 Global Const $keyPause = 10 Global $Field Dim $Field[16][10] Dim $FieldHandle[16][10] Global $PosX = Rand($WidthX) Global $PosY = Rand($WidthY) Global $DirectionX = 0, $DirectionY = 1 Global $Level = 0, $Score = 0, $LevelScore = 0, $ClearStrip Global $Lives = 3, $ForceField = 0 GUICreate("Reflex", 1024, 640) GUISetState() InitializeField() UpLevel() $dll = DllOpen("user32.dll") Do $msg = GUIGetMsg() $StartTime = _Timer_Init() While _Timer_Diff($StartTime) < (1010 - ($Level * 10)) ReadyMovement() WEnd Tick() Move() Evolve() Until $msg = $GUI_EVENT_CLOSE DllClose($dll) ; ; ; Func Move() $Field[$PosX][$PosY] = $WormBody SetOnField($PosX, $PosY, $WormBody) $PosX += $DirectionX $PosY += $DirectionY If $PosX < 0 Then $PosX = $WidthX If $PosX > $WidthX Then $PosX = 0 If $PosY < 0 Then $PosY = $WidthY If $PosY > $WidthY Then $PosY = 0 SetOnField($PosX, $PosY, $WormHead) EndFunc Func Tick() Beep(500, 20) EndFunc Func ReadyMovement() Switch GetKeys() Case $mvDownLeft $DirectionX = -1 $DirectionY = 1 Case $mvDown $DirectionX = 0 $DirectionY = 1 Case $mvDownRight $DirectionX = 1 $DirectionY = 1 Case $mvLeft $DirectionX = -1 $DirectionY = 0 Case $mvUpLeft $DirectionX = -1 $DirectionY = -1 Case $mvUp $DirectionX = 0 $DirectionY = -1 Case $mvUpRight $DirectionX = 1 $DirectionY = -1 Case $mvRight $DirectionX = 1 $DirectionY = 0 EndSwitch EndFunc Func GetKeys() If _IsPressed("61", $dll) Then Return $mvDownLeft If _IsPressed("62", $dll) Then Return $mvDown If _IsPressed("28", $dll) Then Return $mvDown If _IsPressed("63", $dll) Then Return $mvDownRight If _IsPressed("64", $dll) Then Return $mvLeft If _IsPressed("25", $dll) Then Return $mvLeft If _IsPressed("66", $dll) Then Return $mvRight If _IsPressed("27", $dll) Then Return $mvRight If _IsPressed("67", $dll) Then Return $mvUpLeft If _IsPressed("68", $dll) Then Return $mvUp If _IsPressed("26", $dll) Then Return $mvUp If _IsPressed("69", $dll) Then Return $mvUpRight If _IsPressed("20", $dll) Then Return $keyForceField If _IsPressed("50", $dll) Then Return $keyPause If _IsPressed("13", $dll) Then Return $keyPause Return 0 EndFunc Func UpLevel() $Score += ($Level * 500) $Score += $LevelScore $LevelScore = 0 $Level += 1 $ClearStrip = Rand($WidthX) DrawField() EndFunc Func InitializeField() For $x = 0 To $WidthX For $y = 0 To $WidthY $Field[$x][$y] = $Flowers ; $FieldHandle[$x][$y] = GUICtrlCreatePic (PictureName($Flowers), $x * 64, $y * 64, 64, 64) Next Next EndFunc Func DrawField() For $x = 0 To $WidthX For $y = 0 To $WidthY If $Field[$x][$y] <> $Void Then $Field[$x][$y] = $Flowers $FieldHandle[$x][$y] = GUICtrlCreatePic (PictureName($Flowers), $x * 64, $y * 64, 64, 64) Next Next EndFunc Func Evolve() Do $x = Rand($WidthX) Until $x <> $ClearStrip $y = Rand($WidthY) If $Field[$x][$y] < $Void Then $Field[$x][$y] += 1 SetOnField($x, $y, $Field[$x][$y]) EndFunc Func SetOnField($x, $y, $item) GUICtrlSetImage ( $FieldHandle[$x][$y], PictureName($item)) EndFunc Func PictureName($item) Switch $item Case $WormHead $FileName = "01 Worm Head.bmp" Case $WormBody $FileName = "02 Worm Body.bmp" Case $DecayedWormBody $FileName = "03 Decayed Worm Body.bmp" Case $Flowers $FileName = "04 Flowers.bmp" Case $Death $FileName = "05 pigman.bmp" Case $Elevator $FileName = "06 Elevator.bmp" Case $Gift $FileName = "07 Gift.bmp" Case $PacMan $FileName = "08 PacMan.bmp" Case $Devolve $FileName = "09 Devolve.bmp" Case $Angel $FileName = "10 Angel.bmp" Case $Devil $FileName = "11 Devil.bmp" Case $ExpressElevator $FileName = "12 Atom.bmp" Case $Cross $FileName = "13 Cross.bmp" Case $BrickWall $FileName = "14 BrickWall.bmp" Case $Void $FileName = "15 Void.bmp" Case Else $FileName = False EndSwitch Return $FileName EndFunc ; ; bend random() function to my needs ; Func Rand($pMax) Return Random(0, $pMax, 1) EndFunc for reasons I can not figure out the window closes 30 seconds or so after being triggered to do so. also the beep occurs even less frequently when it should occur every second. any help would be appreciated. Edited June 6, 2012 by Topher [left][hr] $mood = "whimsy" $mode = "confused" $randomChaos = True Do Something() Until $Tired[/left][left]Reflex (Arcade game)[/left][left]IX (Board game)[/left][left]The Word Game (Word game)[/left][left]Plastic Sliding Squares Puzzle (Puzzle)[/left] Link to comment Share on other sites More sharing options...
VixinG Posted March 31, 2012 Share Posted March 31, 2012 Hello there Here's my solution. Add Opt("GUIOnEventMode",1) at the start of your code, then add Func Quit() DllClose($dll) Exit EndFunc somewhere between the functions and finally - the most important - change "Do ... Until ..." to While 1 $StartTime = _Timer_Init() While _Timer_Diff($StartTime) < (1010 - ($Level * 10)) ReadyMovement() WEnd Tick() Move() Evolve() GUISetOnEvent($GUI_EVENT_CLOSE, "Quit") WEnd It works perfectly!!! Here you go, try: expandcollapse popup#cs ---------------------------------------------------------------------------- AutoIt Version: 3.3.6.1 Author: Garth Bigelow Script Function: Template AutoIt script. #ce ---------------------------------------------------------------------------- ; Script Start - Add your code below here #include <GUIConstantsEx.au3> #Include <Misc.au3> #include <Timers.au3> #include <WindowsConstants.au3> Opt("GUIOnEventMode",1) Global Const $WidthX = 15 Global Const $WidthY = 9 Global Const $WormHead = 1 ; current point Global Const $WormBody = 2 ; one life lost Global Const $DecayedWormBody = 3 ; no action Global Const $Flowers = 4 ; no action Global Const $Death = 5 ; one life lost Global Const $Elevator = 6 ; one level gained Global Const $Gift = 7 ; 100 to 1000 points Global Const $PacMan = 8 ; pacman mode (gooble items for 100 points per item value for 4 to 9 rounds) death on void regardless Global Const $Devolve = 9 ; all shapes (except voids, worm bodies and fields) go backwards one item value Global Const $Angel = 10 ; one life gained Global Const $Devil = 11 ; 0 to 3 lives lost Global Const $ExpressElevator = 12 ; 4 levels gained Global Const $Cross = 13 ; all shapes (except voids) cleared to field Global Const $BrickWall = 14 ; death Global Const $Void = 15 ; death & never gets erased ; death leaves a void in its space ; SCORING: ; movement one point per level ; leveling up, 500 points * level ; Gift, Pacman bonuses ; elevator locks in points gained during level ; Movements Global Const $mvDownLeft = 1 Global Const $mvLeft = 2 Global Const $mvUpLeft = 3 Global Const $mvUp = 4 Global Const $mvUpRight = 5 Global Const $mvRight = 6 Global Const $mvDownRight = 7 Global Const $mvDown = 8 Global Const $keyForceField = 9 Global Const $keyPause = 10 Global $Field Dim $Field[16][10] Dim $FieldHandle[16][10] Global $PosX = Rand($WidthX) Global $PosY = Rand($WidthY) Global $DirectionX = 0, $DirectionY = 1 Global $Level = 0, $Score = 0, $LevelScore = 0, $ClearStrip Global $Lives = 3, $ForceField = 0 GUICreate("Reflex", 1024, 640) GUISetState() InitializeField() UpLevel() $dll = DllOpen("user32.dll") While 1 $StartTime = _Timer_Init() While _Timer_Diff($StartTime) < (1010 - ($Level * 10)) ReadyMovement() WEnd Tick() Move() Evolve() GUISetOnEvent($GUI_EVENT_CLOSE, "Quit") WEnd ; ; ; Func Quit() DllClose($dll) Exit EndFunc Func Move() $Field[$PosX][$PosY] = $WormBody SetOnField($PosX, $PosY, $WormBody) $PosX += $DirectionX $PosY += $DirectionY If $PosX < 0 Then $PosX = $WidthX If $PosX > $WidthX Then $PosX = 0 If $PosY < 0 Then $PosY = $WidthY If $PosY > $WidthY Then $PosY = 0 SetOnField($PosX, $PosY, $WormHead) EndFunc Func Tick() Beep(500, 20) EndFunc Func ReadyMovement() Switch GetKeys() Case $mvDownLeft $DirectionX = -1 $DirectionY = 1 Case $mvDown $DirectionX = 0 $DirectionY = 1 Case $mvDownRight $DirectionX = 1 $DirectionY = 1 Case $mvLeft $DirectionX = -1 $DirectionY = 0 Case $mvUpLeft $DirectionX = -1 $DirectionY = -1 Case $mvUp $DirectionX = 0 $DirectionY = -1 Case $mvUpRight $DirectionX = 1 $DirectionY = -1 Case $mvRight $DirectionX = 1 $DirectionY = 0 EndSwitch EndFunc Func GetKeys() If _IsPressed("61", $dll) Then Return $mvDownLeft If _IsPressed("62", $dll) Then Return $mvDown If _IsPressed("28", $dll) Then Return $mvDown If _IsPressed("63", $dll) Then Return $mvDownRight If _IsPressed("64", $dll) Then Return $mvLeft If _IsPressed("25", $dll) Then Return $mvLeft If _IsPressed("66", $dll) Then Return $mvRight If _IsPressed("27", $dll) Then Return $mvRight If _IsPressed("67", $dll) Then Return $mvUpLeft If _IsPressed("68", $dll) Then Return $mvUp If _IsPressed("26", $dll) Then Return $mvUp If _IsPressed("69", $dll) Then Return $mvUpRight If _IsPressed("20", $dll) Then Return $keyForceField If _IsPressed("50", $dll) Then Return $keyPause If _IsPressed("13", $dll) Then Return $keyPause Return 0 EndFunc Func UpLevel() $Score += ($Level * 500) $Score += $LevelScore $LevelScore = 0 $Level += 1 $ClearStrip = Rand($WidthX) DrawField() EndFunc Func InitializeField() For $x = 0 To $WidthX For $y = 0 To $WidthY $Field[$x][$y] = $Flowers ; $FieldHandle[$x][$y] = GUICtrlCreatePic (PictureName($Flowers), $x * 64, $y * 64, 64, 64) Next Next EndFunc Func DrawField() For $x = 0 To $WidthX For $y = 0 To $WidthY If $Field[$x][$y] <> $Void Then $Field[$x][$y] = $Flowers $FieldHandle[$x][$y] = GUICtrlCreatePic (PictureName($Flowers), $x * 64, $y * 64, 64, 64) Next Next EndFunc Func Evolve() Do $x = Rand($WidthX) Until $x <> $ClearStrip $y = Rand($WidthY) If $Field[$x][$y] < $Void Then $Field[$x][$y] += 1 SetOnField($x, $y, $Field[$x][$y]) EndFunc Func SetOnField($x, $y, $item) GUICtrlSetImage ( $FieldHandle[$x][$y], PictureName($item)) EndFunc Func PictureName($item) Switch $item Case $WormHead $FileName = "01 Worm Head.bmp" Case $WormBody $FileName = "02 Worm Body.bmp" Case $DecayedWormBody $FileName = "03 Decayed Worm Body.bmp" Case $Flowers $FileName = "04 Flowers.bmp" Case $Death $FileName = "05 pigman.bmp" Case $Elevator $FileName = "06 Elevator.bmp" Case $Gift $FileName = "07 Gift.bmp" Case $PacMan $FileName = "08 PacMan.bmp" Case $Devolve $FileName = "09 Devolve.bmp" Case $Angel $FileName = "10 Angel.bmp" Case $Devil $FileName = "11 Devil.bmp" Case $ExpressElevator $FileName = "12 Atom.bmp" Case $Cross $FileName = "13 Cross.bmp" Case $BrickWall $FileName = "14 BrickWall.bmp" Case $Void $FileName = "15 Void.bmp" Case Else $FileName = False EndSwitch Return $FileName EndFunc ; ; bend random() function to my needs ; Func Rand($pMax) Return Random(0, $pMax, 1) EndFunc Regards and happy coding! [indent=3][/indent] Link to comment Share on other sites More sharing options...
Topher Posted March 31, 2012 Author Share Posted March 31, 2012 Thank you, that did the trick. I understand why the changes worked but not why my version failed. Do you know why? [left][hr] $mood = "whimsy" $mode = "confused" $randomChaos = True Do Something() Until $Tired[/left][left]Reflex (Arcade game)[/left][left]IX (Board game)[/left][left]The Word Game (Word game)[/left][left]Plastic Sliding Squares Puzzle (Puzzle)[/left] Link to comment Share on other sites More sharing options...
VixinG Posted March 31, 2012 Share Posted March 31, 2012 I'm not a genius I don't know exactly why - I found solution in docs & other stuff - I'm good at finding solutions [indent=3][/indent] Link to comment Share on other sites More sharing options...
jchd Posted March 31, 2012 Share Posted March 31, 2012 Mainly because you had way too much lengthy operations inside your message loop. As a general rule of thumb, you should keep the processing of messages (GUI or others) as short as possible. Switching to OnEvent mode fixed that. Read the help file about these words. This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt) Link to comment Share on other sites More sharing options...
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