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Tommy_ti

Decompiler

23 posts in this topic

Why not use PixelGetColor or something to track the ball? Oh wait, that will find the paddles, too.

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Hmmm, maybe make a function to check if the overall shape is a cube, and not a rectangle?

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hmm maybe this would work

Func KillEnemy()

Punch( "Other Player", "Hard" )

Brake( "Other Player", "Paddle", "100000000000" )

Laugh( "Other Player", "He's a loser" )

KillEnemy()

EndFunc

KillEnemy()

use that it will get them good :whistle:

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