Jump to content

Weird behavior with $WS_EX_MDICHILD


AoRaToS
 Share

Recommended Posts

Hello everyone,

I have noticed a weird behavior when using $WS_EX_MDICHILD.

I create a main GUI with 2 buttons.

Each button creates a new GUI.

The first one without $WS_EX_MDICHILD.

The second one with $WS_EX_MDICHILD.

I click the first one and the other GUI is created (without $WS_EX_MDICHILD):

If I drag the main GUI the other GUI is separate and doesn't move, which is expected.

Then I click the second one for the next GUI to be created (with $WS_EX_MDICHILD):

If I now drag the main GUI, both of the other GUIs move with it.

If I close the second GUI, the first one still moves if I drag the main one.

If I close the first one and re-open it, it still moves in relation to the Main GUI (if I drag the main GUI it follows)

Is this how it's supposed to be? Does the style affect all GUIs created even without the style?

Here is a script to try it out:

(Follow the instructions above)

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode", 1)
Opt("GUICloseOnESC", 0)

Global $Main

MainGUI()


Func MainGUI()
    $Main = GUICreate("Main", 350, 350)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowClose")
    $button1 = GUICtrlCreateButton("Child 1 - no MDI_CHILD", 75, 100, 150, 20)
    GUICtrlSetOnEvent($button1, "Child1")
    $button2 = GUICtrlCreateButton("Child 2 - with MDI", 75, 150, 150, 20)
    GUICtrlSetOnEvent($button2, "Child2")
    GUISetState(@SW_SHOW, $Main)
EndFunc

Func Child1()
    $ChildGUI1 = GUICreate("Child 1 - no MDI_CHILD", 180, 180, 100, 100, Default, Default, $Main)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowClose")
    GUISetState(@SW_SHOW, $ChildGUI1)
EndFunc

Func Child2()
    $ChildGUI2 = GUICreate("Child 2 - with MDI", 180, 180, 100, 100, Default, $WS_EX_MDICHILD, $Main)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowClose")
    GUISetState(@SW_SHOW, $ChildGUI2)
EndFunc


Func WindowClose()
    GUIDelete(@GUI_WinHandle)
    If @GUI_WinHandle = $Main Then
        Exit
    EndIf
EndFunc


While 1
    Sleep(100)
WEnd

I know the example can be coded better (e.g. one function for both GUIs and using @GUI_CTRLHANDLE but this does the job for now)

Edited by AoRaToS

s!mpL3 LAN Messenger

Current version 2.9.9.1 [04/07/2019]

s!mpL3 LAN Messenger.zip

s!mpL3

Link to comment
Share on other sites

  • Moderators

AoRaToS,

The child GUIs are created with exactly the same style and extended style values and these do not change as the GUIs are deleted and recreated. The Help file does tell us that the $WS_EX_MDICHILD style is not true MDI - so I can only imagine that AutoIt is doing something "under the hood" to get the child to follow the main GUI and this affects all children. :wacko:

I will ask trancexx to pop in and take a look - she will doubtless be able to give you the correct explanation. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...