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    • By Bilgus
      This is an update or derivative work of Beege 's Scrolling Line Graph UDF
      https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf
       
      I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform
      High CPU usage went hand in hand with that requirement
      Another issue was just how long updating took to complete
      I've hopefully rectified that with this version
       
      There are a few changes (only 1 line per graph for instance)
      The addition of a function AddSample (uses graphics paths to speed up drawing samples on update) Gridlines are only generated once A sample finished line can be added UpdateGraph allows you to compress the discarded portion of the graph (it looks kinda cool but uses more CPU) Lower Cpu usage Uses real Control Ids - it is a label control underneath so you get click events and can display text when control is disabled Example (Waveform.au3)
       
      Example 2 (peak.au3)
      UDF
      Updated:
      Previous Downloads [38 / 38/ 0]
      SSLG.au3 waveform.au3 Peak.au3
    • By nacerbaaziz
      hello autoit team
      please i've a question for you.
      am creating a audio player
      and in this audio player i want to show the current trac info
      such as the total time and the position ... etc
      i know i can show it as label
      but the screen reader for the blind read the text every change
      because it have a screen scan
      what i want is to show this informations but such image or icon
      i mean i need to create
      GUICtrlCreatepic or GUICtrlCreateicon ....
      or some thing as that
      and show this informations as image on it
      i think that i can do that with the 
      _GDIPlus functions
      but i couldn't find the currect way to do it
      i tried the _GDIPlus_GraphicsDrawString
      but i couldn't know how it work
      what i need is a small example that create a GUI
      and add a multy line text to it as graphic or image.
      so i need a simple way because it will changed every sec
      i hope any one can help me to do that
      global $GUI = GUICreate("text", 400, 400) global $label = GUICtrlCreateLabel(GetText(), 10, 10, 380, 380) GUISetState() do sleep(100) until GUIGetMSG() = -3 exit func GetText() return StringFormat("file name is test.mp3 \r\n total time is 00:30:00 \r\n position is 00:05:50") endFunc  
    • By UEZ
      I was inspired by a CSS example to create a procedural graphic without any shader or ray tracing technique.
      Here the result using GDI+ only:

       
      Blue Orb.au3
      ;Inspired from https://codepen.io/bradleytaunt/details/VwvzKyb ;Coded by UEZ build 2020-05-07 #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> If @OSBuild < 7600 Then Exit MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "ERROR", "This demo requires GDIPlus v1.1", 10) _GDIPlus_Startup() Global Const $iW = 1200, $iH = 700, $iSize_globe = 450 Global Const $hGUI = GUICreate("GDI+ Procedural Gfx / Blue Orb v1.20 by UEZ", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST) Global Const $hCanvas = _GDIPlus_GraphicsCreateFromHWND($hGUI) Global Const $hImage = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) ;~ _GDIPlus_GraphicsSetCompositingQuality($hGfx, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) _GDIPlus_GraphicsSetInterpolationMode($hGfx, $GDIP_INTERPOLATIONMODE_HIGHQUALITYBICUBIC) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, $GDIP_PIXELOFFSETMODE_HALF) ;draw background Global Const $hBrush_bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xFF1E88E5, 0xFF1565C0, 2) _GDIPlus_LineBrushSetSigmaBlend ($hBrush_bg, 0.95, 1) ;create blurry edge _GDIPlus_GraphicsFillRect($hGfx, 0, 0, $iW, $iH, $hBrush_bg) ;draw blurred text Global Const $hImage_text = _GDIPlus_BitmapCreateFromScan0($iW, $iH / 2) Global Const $hGfx_text = _GDIPlus_ImageGetGraphicsContext($hImage_text) Global Const $hPath_text = _GDIPlus_PathCreate() Global Const $hFamily = _GDIPlus_FontFamilyCreate("Impact") Global Const $hStringFormat = _GDIPlus_StringFormatCreate() Global Const $hBrush_txt = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xE0FFFFFF, 0xA01A237E) ;_GDIPlus_BrushCreateSolid(0xF02E86FB) _GDIPlus_LineBrushSetSigmaBlend($hBrush_txt, 0.66, 1) Global Const $hPen_txt = _GDIPlus_PenCreate(0x801A237E, 1) _GDIPlus_StringFormatSetAlign($hStringFormat, 1) _GDIPlus_StringFormatSetLineAlign($hStringFormat, 1) _GDIPlus_GraphicsSetSmoothingMode($hGfx_text, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) _GDIPlus_GraphicsSetTextRenderingHint($hGfx_text, $GDIP_TextRenderingHintAntialias) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx_text, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsSetCompositingQuality($hGfx_text, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) Global $tLayout = _GDIPlus_RectFCreate() $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = -$iH * 0.05 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt) _GDIPlus_GraphicsDrawPath($hGfx_text, $hPath_text, $hPen_txt) Global Const $hEffect_blur_text = _GDIPlus_EffectCreateBlur(20) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, 0, $iW, $iH / 2) ;draw shadow of the text Global Const $hBrush_txt_shadow = _GDIPlus_BrushCreateSolid(0x40000000) _GDIPlus_GraphicsClear($hGfx_text, 0) _GDIPlus_PathReset($hPath_text) $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = 0 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt_shadow) Global Const $hEffect_blur_text_shadow = _GDIPlus_EffectCreateBlur(60) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, $iH * 0.55, $iW, $iH / 8) ;draw shadow Global Const $iW_shadow1 = $iSize_globe * 0.85, $iH_shadow1 = $iSize_globe * 0.1, $iW_shadow2 = $iSize_globe * 0.60, _ $iW_shadow_Img = $iW_shadow1 * 2, $iH_shadowImg = $iH_shadow1 * 4 Global Const $hImage_shadow = _GDIPlus_BitmapCreateFromScan0($iW_shadow_Img, $iH_shadowImg) Global Const $hGfx_shadow = _GDIPlus_ImageGetGraphicsContext($hImage_shadow) _GDIPlus_GraphicsSetSmoothingMode($hGfx_shadow, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) Global Const $hBrush_shadow = _GDIPlus_BrushCreateSolid(0x66000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow1) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow1, $iH_shadow1, $hBrush_shadow) _GDIPlus_BrushSetSolidColor($hBrush_shadow, 0xB3000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow2) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow2, $iH_shadow1, $hBrush_shadow) Global Const $hEffect_blur_shadow = _GDIPlus_EffectCreateBlur(32) _GDIPlus_BitmapApplyEffect($hImage_shadow, $hEffect_blur_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_shadow, ($iW - $iW_shadow_Img) / 2, $iH / 2 + $iH_shadow1 * 2.20, $iW_shadow_Img, $iH_shadowImg) ;draw globe Global Const $hPath_globe = _GDIPlus_PathCreate() _GDIPlus_PathAddEllipse($hPath_globe, ($iW - $iSize_globe) / 2, ($iH - $iSize_globe) / 2, $iSize_globe, $iSize_globe) Global Const $hLBrush_globe1 = _GDIPlus_LineBrushCreate($iW / 2, ($iH - $iSize_globe) / 2, $iW / 2, ($iH + $iSize_globe) / 2, 0, 0, 1) Global $aInterpolations[5][2] $aInterpolations[0][0] = 4 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFFEEEEEE $aInterpolations[2][1] = 0.10 $aInterpolations[3][0] = 0xFF2E86FB $aInterpolations[3][1] = 0.50 $aInterpolations[4][0] = 0xFF1A237E $aInterpolations[4][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe1, $aInterpolations) _GDIPlus_GraphicsFillPath($hGfx, $hPath_globe, $hLBrush_globe1) Global Const $iSize_globe2 = $iSize_globe * 0.85, $iSize_globe2_Img = $iSize_globe2 * 1.5 Global Const $hImage_globe2 = _GDIPlus_BitmapCreateFromScan0($iSize_globe2_Img, $iSize_globe2_Img) Global Const $hGfx_globe2 = _GDIPlus_ImageGetGraphicsContext($hImage_globe2) Global Const $hBrush_globe2 = _GDIPlus_BrushCreateSolid(0x7F000000) ;draw shadow and blur it Global Const $px = ($iSize_globe2_Img - $iSize_globe2) / 2, $py = ($iSize_globe2_Img - $iSize_globe2) / 2 _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py + ($iSize_globe - $iSize_globe2) * 0.25, $iSize_globe2, $iSize_globe2, $hBrush_globe2) Global Const $hEffect_blur_shadow2 = _GDIPlus_EffectCreateBlur(15) _GDIPlus_BitmapApplyEffect($hImage_globe2, $hEffect_blur_shadow2) ;draw 2nd smaller globe and blur it, too Global Const $hLBrush_globe2 = _GDIPlus_LineBrushCreate($iW / 2, $py, $iW / 2, $py + $iSize_globe2, 0, 0) Dim $aInterpolations[4][2] $aInterpolations[0][0] = 3 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFF2E86FB $aInterpolations[2][1] = 0.60 $aInterpolations[3][0] = 0xFF283593 $aInterpolations[3][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe2, $aInterpolations) _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py, $iSize_globe2, $iSize_globe2, $hLBrush_globe2) Global Const $hImage_globe2_blur = _Blur($hImage_globe2, $iSize_globe, $iSize_globe) ;windows gdi+ blur doesn't work properly _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_globe2_blur, ($iW - $iSize_globe2_Img) / 2 - ($iSize_globe - $iSize_globe2) / 8, ($iH - $iSize_globe2_Img) / 2, $iSize_globe2_Img, $iSize_globe2_Img) GUISetState() _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage, 0, 0, $iW, $iH) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Blue Orb v1.20.png") ;clean-up ressources _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hStringFormat) _GDIPlus_EffectDispose($hEffect_blur_text) _GDIPlus_EffectDispose($hEffect_blur_text_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow2) _GDIPlus_PathDispose($hPath_text) _GDIPlus_PathDispose($hPath_globe) _GDIPlus_PenDispose($hPen_txt) _GDIPlus_BrushDispose($hBrush_txt) _GDIPlus_BrushDispose($hBrush_txt_shadow) _GDIPlus_BrushDispose($hBrush_bg) _GDIPlus_BrushDispose($hLBrush_globe1) _GDIPlus_BrushDispose($hLBrush_globe2) _GDIPlus_BrushDispose($hBrush_globe2) _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hImage_text) _GDIPlus_ImageDispose($hImage_shadow) _GDIPlus_ImageDispose($hImage_globe2) _GDIPlus_ImageDispose($hImage_globe2_blur) _GDIPlus_GraphicsDispose($hCanvas) _GDIPlus_GraphicsDispose($hGfx_text) _GDIPlus_GraphicsDispose($hGfx_shadow) _GDIPlus_GraphicsDispose($hGfx_globe2) _GDIPlus_Shutdown() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete($hGUI) Exit Func _Blur($hBitmap, $iW, $iH, $fScale = 0.0525, $dx1 = 0, $dy1 = 0, $dx2 = 0, $dy2 = 0, $qual = 6) ; by eukalyptus Local $hBmpSmall = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxSmall = _GDIPlus_ImageGetGraphicsContext($hBmpSmall) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxSmall, $GDIP_PIXELOFFSETMODE_HALF) Local $hBmpBig = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxBig = _GDIPlus_ImageGetGraphicsContext($hBmpBig) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxBig, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsScaleTransform($hGfxSmall, $fScale, $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxSmall, $qual) _GDIPlus_GraphicsScaleTransform($hGfxBig, 1 / $fScale, 1 / $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxBig, $qual) _GDIPlus_GraphicsDrawImageRect($hGfxSmall, $hBitmap, 0, $dx1, $iW, $iH + $dy1) _GDIPlus_GraphicsDrawImageRect($hGfxBig, $hBmpSmall, 0, $dx2, $iW, $iH + $dy2) _GDIPlus_BitmapDispose($hBmpSmall) _GDIPlus_GraphicsDispose($hGfxSmall) _GDIPlus_GraphicsDispose($hGfxBig) Return $hBmpBig EndFunc ;==>_Blur  
      I hope you like it.
       
      Feel free to post your examples here, too. 
    • By Fenzik
      Hello all!
      i'm searching here, cause i do'nt know where else to search..
      I'm developing some projects, mainly intended to help Blind users of computers.
       
      I'm also blind, so my guis are Ok for Screen readers, but i'm not sure, if they are good also for normal users..
       
      So I¨m searching here for somebody, interested in Autoit, which have no problem to help me a bit with designating my apps.
       
      My apps are written in Czech language, so i prefer somebody from Czech republic..
       
      If somebody want to help me, don't hesitate to contact me personaly, contacts and my projects are available on web in my profile.
       
      So thank you for potential help and i'm sorry if i missed some forum etiquette rule here.
       
      I'm not sure how it works here with searching for interested people and then contact them personaly.
       
      Fenzik
    • By GNGNUT
      Hi guys
      what i am trying to do is have My Gui LIve update Out of focus, so i can have this on a 2nd monitor streaming live updates while i continue to work on other screen, 
      i have been googling and looking at other threads about focus and stuff , but they do not seem to match what I'm after, 

      to be clear - i am not wanting to put focus on the GUI for it to auto update values, 
       
      if you have any positive feed back on the script while you read - i would be more then happy to accept - as im still building my Knowledge of this coding, 
      and stream line is always better Garbage code writing, 
       
      Kind regards 
      Gngnut
       
      #include <MemoryConstants.au3> #include <MsgBoxConstants.au3> #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Global $currentTime,$currentTimeValue,$v,$Label_Time,$Form1 Global $Label_C2_1,$Label_C2_2,$Label_C2_3,$Label_C2_4,$Label_C2_5,$Label_C2_6,$Label_C2_7 Global $Label_C3_1,$Label_C3_2,$Label_C3_3,$Label_C3_4,$Label_C3_5,$Label_C3_6,$Label_C3_7 ;~ Default Hight for boxs $Hight = 40 $lenght = 180 ;; As per nines comments moved out side of the While loop, AdlibRegister(UpdateTime,250) AdlibRegister(updateValues,500) AdlibRegister(Warning,250) hotkeyset ("{ESC}",Terminate) ;; <<< Used to Quit the programe $aMemStats = MemGetStats() MyGui() ;; running the GUI #Region ### START Koda GUI section ### Form= func MyGui() $ServerName=@ComputerName ; ### Change to your location of image $Image = "C:\Users\gngnut\OneDrive\Pictures\Computer.jpg" ; Creating the form With the Labels $Form1 = GUICreate("My System Status", 800, 750, 225, 173,BitOR($WS_SYSMENU,$WS_MAXIMIZEBOX,$WS_MINIMIZEBOX));$WS_POPUP)) $Pic1 = GUICtrlCreatePic($Image, 0, 0, 800, 750) ;;; #### Column 1 $Label_C1_1 = GUICtrlCreateLabel("Total load currently on RAM:", 71, 192, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_2 = GUICtrlCreateLabel("Total physical RAM:", 71, 248, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_3 = GUICtrlCreateLabel("Available physical RAM:", 71, 304, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_4 = GUICtrlCreateLabel("Total Page Size:", 71, 360, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_5 = GUICtrlCreateLabel("Available Page Size:", 71, 416, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_6 = GUICtrlCreateLabel("Total virtual Size:", 71, 472, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C1_7 = GUICtrlCreateLabel("Available virtual RAM:", 71, 528, 180, $Hight, BitOR($SS_CENTER,"")) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") ;;; #### Column 2 $Label_C2_1 = GUICtrlCreateLabel($aMemStats[$MEM_LOAD] & " %", 311, 192, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) $colour=0xFEF200 GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_2 = GUICtrlCreateLabel($aMemStats[$MEM_TOTALPHYSRAM] & ' Kb' , 311, 248, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_3 = GUICtrlCreateLabel($aMemStats[$MEM_AVAILPHYSRAM] & ' Kb', 311, 304, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_4 = GUICtrlCreateLabel($aMemStats[$MEM_TOTALPAGEFILE] & ' Kb', 311, 360, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_5 = GUICtrlCreateLabel($aMemStats[$MEM_AVAILPAGEFILE] & ' Kb', 311, 416, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_6 = GUICtrlCreateLabel($aMemStats[$MEM_TOTALVIRTUAL] & ' Kb' , 311, 472, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C2_7 = GUICtrlCreateLabel($aMemStats[$MEM_AVAILVIRTUAL] & ' Kb', 311, 528, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") ;;; #### Column 3 $Label_C3_2 = GUICtrlCreateLabel(Round($aMemStats[$MEM_TOTALPHYSRAM]/1024/1024, 2) & ' Gb', 551, 248, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C3_3 = GUICtrlCreateLabel(Round($aMemStats[$MEM_AVAILPHYSRAM]/1024/1024, 2) & ' Gb', 551, 304, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C3_4 = GUICtrlCreateLabel(Round($aMemStats[$MEM_TOTALPAGEFILE]/1024/1024, 2) & ' Gb', 551, 360, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C3_5 = GUICtrlCreateLabel(Round($aMemStats[$MEM_AVAILPAGEFILE]/1024/1024, 2) & ' Gb', 551, 416, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C3_6 = GUICtrlCreateLabel(Round($aMemStats[$MEM_TOTALVIRTUAL]/1024/1024, 2) & ' Gb', 551, 472, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_C3_7 = GUICtrlCreateLabel(Round($aMemStats[$MEM_AVAILVIRTUAL]/1024/1024, 2) & ' Gb', 551, 528, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_Server = GUICtrlCreateLabel($ServerName, 551, 600, 180, $Hight, BitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") $Label_Time = GUICtrlCreateLabel($currentTime , 71, 600, 180, $Hight, bitOR($SS_CENTER,$WS_BORDER,$SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xFEF200) GUICtrlSetFont(-1, 12, 400, 0, "Lucida Console") GUISetState(@SW_SHOWNORMAL) #EndRegion ### END Koda GUI section ### EndFunc While 1 Sleep(1000) ; sets a delay of 1 sec per 1000 WEnd ;; close down the Application func Terminate() exit EndFunc ;; Updating Time func UpdateTime() $currentTime = @HOUR&":"& @MIN &":"& @SEC ControlSetText($Form1,"",$Label_Time, $currentTime) EndFunc ;; currently changing the CPU % lable Func Warning() if $aMemStats[$MEM_LOAD] <=40 Then ; Green GUICtrlSetbkColor($Label_C2_1,0x2BFC0B) ElseIf $aMemStats[$MEM_LOAD] >40 and $aMemStats[$MEM_LOAD] <= 80 Then GUICtrlSetbkColor($Label_C2_1,0xFDBE01) Elseif $aMemStats[$MEM_LOAD] > 80 Then GUICtrlSetBkColor($Label_C2_1, 0xEE0C0C) EndIf EndFunc ;; Updating The Lable values of column 2 Only if the values change func updateValues() $aMemStats = MemGetStats() if GUICtrlRead($Label_C2_1) <> $aMemStats[$MEM_LOAD] Then ControlSetText($Form1,"",$Label_C2_1,$aMemStats[$MEM_LOAD]) endif If GUICtrlRead($Label_C2_2) <> $aMemStats[$MEM_TOTALPHYSRAM] & ' Kb' then ControlSetText($Form1,"",$Label_C2_2,$aMemStats[$MEM_TOTALPHYSRAM] & ' Kb') endif If GUICtrlRead($Label_C2_3) <> $aMemStats[$MEM_AVAILPHYSRAM] & ' Kb' then ControlSetText($Form1,"",$Label_C2_3,$aMemStats[$MEM_AVAILPHYSRAM] & ' Kb') endif If GUICtrlRead($Label_C2_4) <> $aMemStats[$MEM_TOTALPAGEFILE] & ' Kb' then ControlSetText($Form1,"",$Label_C2_4,$aMemStats[$MEM_TOTALPAGEFILE] & ' Kb') endif If GUICtrlRead($Label_C2_5) <> $aMemStats[$MEM_AVAILPAGEFILE] & ' Kb' then ControlSetText($Form1,"",$Label_C2_5,$aMemStats[$MEM_AVAILPAGEFILE] & ' Kb') endif If GUICtrlRead($Label_C2_6) <> $aMemStats[$MEM_TOTALVIRTUAL] & ' Kb' then ControlSetText($Form1,"",$Label_C2_6,$aMemStats[$MEM_TOTALVIRTUAL] & ' Kb') endif If GUICtrlRead($Label_C2_7) <> $aMemStats[$MEM_AVAILVIRTUAL] & ' Kb' then ControlSetText($Form1,"",$Label_C2_7,$aMemStats[$MEM_AVAILVIRTUAL] & ' Kb') endif EndFunc  
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