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    • By Emanoel
      Hi, I have a problem with GUICtrlCreatePic(). In topic WMPlayer.ocx how to change the shuttle picture? I wanted to replace the shuttle picture with a custom one (which I sent below the code) but got some weird results.
      #include <GuiConstants.au3> #include <Misc.au3> Global $Paused = False, $SliderButton = @ScriptDir & "\SliderButton.jpg" $hGui = GUICreate("Music Player", 400, 75, -1, -1) $Label1 = GUICtrlCreateButton("", 0, 0, 400, 20) ;music name GUICtrlSetState(-1, $GUI_DISABLE) $Shuttle = GUICtrlCreatePic($SliderButton, 0, 6, 30, 13) $PauseButton = GUICtrlCreateButton("Pause", 208, 40, 80, 20) GUISetOnEvent($PauseButton, "PauseButton") $PlayButton = GUICtrlCreateButton("Play", 112, 40, 80, 20) $Progress = GUICtrlCreateLabel("0:00", 4, 25, 45, 20, $SS_LEFT) ; current media position $Length = GUICtrlCreateLabel("0:00", 350, 25, 45, 20, $SS_RIGHT) ; media length GUISetState(@SW_SHOW) $FilePath = "" ;your music path & .mp3 $oPlayer = ObjCreate("WMPlayer.OCX") If Not IsObj($oPlayer) Then MsgBox(0, "WMPlayer.OCX", "Cannot create a WMP object.", 5) GUIDelete($hGui) Exit EndIf $iPos = 0 ; x coordinate of $Shuttle control in progress bar $hDLL = DllOpen("user32.dll") ; to dectect mouse down on the $Shuttle control $sliderLength = 380 ; in pixels $adlibInterval = 250 ; in milliseconds $oPlayer.Settings.Volume = 100 While 1 $oPlayer.URL = $FilePath $hTimer = TimerInit() While $oPlayer.playState <> 3 ; 1 - stopped, 2 - paused, 3 - playing If TimerDiff($hTimer) > 3000 Then MsgBox(0, "WMPlayer.OCX", $FilePath & @CRLF & @CRLF & "Cannot play this file.", 5) ExitLoop EndIf Sleep(5) WEnd If $oPlayer.playState <> 3 Then ContinueLoop EndIf $sFile = StringMid($FilePath, StringInStr($FilePath, "\", 0, -1) + 1) GUICtrlSetData($Label1, $sFile) $mediaLength = Int($oPlayer.currentMedia.Duration) ; in seconds GUICtrlSetData($Length, Int($mediaLength / 60) & ":" & StringFormat("%02i", Mod($mediaLength, 60))) AdlibRegister("Slider", $adlibInterval) $oPlayer.Controls.Pause While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE $oPlayer.Close Exit Case $PlayButton If GUICtrlRead($PlayButton) = "Play" Then $oPlayer.Controls.Play AdlibRegister("Slider") GUICtrlSetData($PlayButton, "Stop") Else $oPlayer.Controls.currentPosition = 0 $oPlayer.Controls.Pause GUICtrlSetData($PlayButton, "Play") EndIf If $Paused Then While $Paused Sleep(100) WEnd EndIf Case $Shuttle AdlibUnRegister() $x = MouseGetPos(0) $xOffset = $x - $iPos While _IsPressed("01", $hDLL) = 1 $x = MouseGetPos(0) If $x > 380 + $xOffset Then $x = 380 + $xOffset ElseIf $x < $xOffset Then $x = $xOffset EndIf $iPos = $x - $xOffset GUICtrlSetPos($Shuttle, $iPos) Sleep(1) WEnd $mediaPos = $iPos / $sliderLength * $mediaLength $oPlayer.Controls.currentPosition = $mediaPos AdlibRegister("Slider", $adlibInterval) GUICtrlSetData($PauseButton, "Pause") EndSwitch If $oPlayer.playState = 1 Then ExitLoop EndIf WEnd WEnd Func PauseButton() If $Paused = False Then $oPlayer.Controls.Pause AdlibUnRegister() $Paused = True GUICtrlSetData($PauseButton, "Resume") Else $oPlayer.Controls.Play AdlibRegister("Slider") $Paused = False GUICtrlSetData($PauseButton, "Pause") EndIf EndFunc ;==>PauseButton Func Slider() $mediaPos = $oPlayer.Controls.currentPosition $iPos = $mediaPos * $sliderLength / $mediaLength GUICtrlSetPos($Shuttle, $iPos) GUICtrlSetData($Progress, Int($mediaPos / 60) & ":" & StringFormat("%02i", Mod($mediaPos, 60))) EndFunc ;==>Slider Also how can I set buttons to act like OnEvent button? I tried for $PauseButton but didn't make it. So I didn't do it for $PlayButton and $Shuttle. I want to add some lines from my main source to $PlayButton and since I used while loop in those lines (while the song is not over), I should control song (Pause/Resume, adjust position) anytime I want.

    • By therks
      So normally you can use the arrow keys in a GUI to walk through all the controls, not unlike the tab key. But I recently realized that if you put a Pic control in the midst of your normal controls it interrupts the ability to move through the controls (the tab key still works). I really liked the arrow key functionality, and I'm wondering if there's a way to restore that capability without capturing and processing the arrow keys manually, or just moving the Pic creation to a different part of the code.
      I've whipped up a bit of code with some examples:
      #include <GUIConstants.au3> $sPic = StringLeft(@AutoItExe, StringInStr(@AutoItExe, '\', 0, -1)) & '\Examples\GUI\logo4.gif' ; This is the normal behaviour I'd like to keep. GUICreate('Good Example', 250, 150, @DesktopWidth/2 - 250) GUICtrlCreateButton('Button', 50, 0, 200, 30) GUICtrlCreateButton('Button', 50, 30, 200, 30) GUICtrlCreateButton('Button', 50, 60, 200, 30) GUICtrlCreateButton('Button', 50, 90, 200, 30) GUICtrlCreateButton('Button', 50, 120, 200, 30) GUISetState() While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd GUIDelete() ; This is the bad behaviour I'd like to avoid. GUICreate('Example 2', 250, 150, @DesktopWidth/2 - 250) GUICtrlCreatePic($sPic, 0, 0, 50, 30) GUICtrlCreateButton('Button', 50, 0, 200, 30) GUICtrlCreatePic($sPic, 0, 30, 50, 30) GUICtrlCreateButton('Button', 50, 30, 200, 30) GUICtrlCreatePic($sPic, 0, 60, 50, 30) GUICtrlCreateButton('Button', 50, 60, 200, 30) GUICtrlCreatePic($sPic, 0, 90, 50, 30) GUICtrlCreateButton('Button', 50, 90, 200, 30) GUICtrlCreatePic($sPic, 0, 120, 50, 30) GUICtrlCreateButton('Button', 50, 120, 200, 30) GUISetState() While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd GUIDelete() ; This is almost what I want, but notice it doesn't "loop" around like the first example. ; And also having to create the pictures out of sequence with the buttons is not ideal. GUICreate('Example 3', 250, 150, @DesktopWidth/2 - 250) GUICtrlCreateButton('Button', 50, 0, 200, 30) GUICtrlCreateButton('Button', 50, 30, 200, 30) GUICtrlCreateButton('Button', 50, 60, 200, 30) GUICtrlCreateButton('Button', 50, 90, 200, 30) GUICtrlCreateButton('Button', 50, 120, 200, 30) GUICtrlCreatePic($sPic, 0, 0, 50, 30) GUICtrlCreatePic($sPic, 0, 30, 50, 30) GUICtrlCreatePic($sPic, 0, 60, 50, 30) GUICtrlCreatePic($sPic, 0, 90, 50, 30) GUICtrlCreatePic($sPic, 0, 120, 50, 30) GUISetState() While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd GUIDelete() The first GUI that opens demonstrates the behaviour I like. The second GUI demonstrates the problem. The third GUI is almost a solution, but the focus won't wrap around (eg: You can't just hold the down arrow and have the focus loop through the buttons, it sticks at the end). Also creating the pic controls out of sequence with the buttons makes my code harder to read.
    • By Skysnake
      I don't often have occasion to use Child GUIs.  I find the multitude of options confusing.
      The example below I made for my own purposes, to have a visual guide to what the various Style and Extended Style options lead to.
      Comments are much appreciated.  This can be extended with many more examples and comments and why certain Styles are to preferred or avoided.  Where certain types of Child GUIs are most suitable etc.
       
      The code is very basic.  It is intended to show GUI Styles, not much else.
      ;~ ******************************************************************** ;~ Author: Skysnake ;~ ;~ Title: Demo various Child Gui options ;~ Updated: 2019.01.03 ;~ ;~ Function: A demo script, demonstrates various style & Extended ;~ style options for Child GUIs ;~ Comments, ideas and suggestions very welcome :) ;~ ;~ ******************************************************************** #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <ColorConstants.au3> #include <Constants.au3> #include <WinAPI.au3> #include <ButtonConstants.au3> #include <MsgBoxConstants.au3> ShowChildGuis() Func ShowChildGuis() Local $guiParent = GUICreate("The Parent GUI", 1200, 700, 0, 0) ;WHLT $idFilemenu = GUICtrlCreateMenu(" &Menu") $ButtonCancel = GUICtrlCreateButton("&Close", 0, 0, 80, 25) GUICtrlSetTip($ButtonCancel, "Click to close all") $ButtonShowChildGui = GUICtrlCreateButton("&Show", 0, 25, 80, 25) GUICtrlSetTip($ButtonShowChildGui, "Click to show a child GUI") ;~ #comments-start --- Toggle this and same code below to show context menu for parent or child Local $idContextmenu = GUICtrlCreateContextMenu() Local $idNewsubmenu = GUICtrlCreateMenu("This is a Context Menu", $idContextmenu) Local $idNewsubmenuText = GUICtrlCreateMenuItem("text", $idNewsubmenu) Local $idContextButton = GUICtrlCreateButton("Context", 0, 50, 80, 25) GUICtrlSetTip($idContextButton, "Right Click to see Context Menu") Local $idButtoncontext = GUICtrlCreateContextMenu($idContextButton) Local $idMenuAbout = GUICtrlCreateMenuItem("This is a Context Menu", $idButtoncontext) Local $idMenuOpen = GUICtrlCreateMenuItem("Open", $idContextmenu) Local $idMenuSave = GUICtrlCreateMenuItem("Save", $idContextmenu) GUICtrlCreateMenuItem("", $idContextmenu) ; separator Local $idMenuInfo = GUICtrlCreateMenuItem("Info", $idContextmenu) ;~ #comments-end --- Toggle this and same code below to show context menu for parent or child Local $DefaultChildGui = GUICreate("Default child gui", 300, 100, 300, 300, Default, Default, $guiParent) ;;;WHLT GUICtrlCreateLabel("Default attributes" & @CRLF & "Cannot move; cannot resize", 0, 0, 500, 200) GUICtrlSetBkColor(-1, $COLOR_aqua) $iStyle = _WinAPI_GetWindowLong(GUICtrlGetHandle($DefaultChildGui), $GWL_STYLE) $iExStyle = _WinAPI_GetWindowLong(GUICtrlGetHandle($DefaultChildGui), $GWL_EXSTYLE) GUISetStyle(BitOR($iStyle, $WS_VISIBLE), $iExStyle, $DefaultChildGui) Local $gChildGuiwithMenu = GUICreate("A child gui with menu", 300, 100, 50, 100, $WS_VISIBLE, BitOR($WS_EX_WINDOWEDGE, $WS_EX_MDICHILD, $WS_THICKFRAME), $guiParent) ;;;WHLT GUICtrlCreateLabel("Menu" & @CRLF & "Can move; cannot resize", 0, 0, 500, 200) GUICtrlSetBkColor(-1, $COLOR_skyblue) $idFilemenu = GUICtrlCreateMenu(" &File ") Local $idFileMenuItem = GUICtrlCreateMenuItem("An item for the File menu ", $idFilemenu) GUICtrlCreateMenuItem("", $idFilemenu) ; create a separator line ; use same dimensions for GUI and its Label Local $iSizeWide = 300, $iSizeHi = 100 GUICreate("A child gui", $iSizeWide, $iSizeHi, 100, 200, $WS_VISIBLE, BitOR($WS_EX_WINDOWEDGE, $WS_EX_TOPMOST, $WS_EX_MDICHILD, $WS_THICKFRAME), $guiParent) ;;;WHLT GUICtrlCreateLabel("Can move; cannot resize" & @CRLF & "Always on top", 0, 0, $iSizeWide, $iSizeHi) GUICtrlSetBkColor(-1, $COLOR_red) GUICreate("Child Gui Resizable", 300, 100, 200, 50, BitOR($WS_POPUP, $WS_SIZEBOX, $WS_CLIPCHILDREN, $WS_VISIBLE), $WS_EX_MDICHILD, $guiParent) ;;;WHLT GUICtrlCreateLabel("Popup Cannot move; can resize" & @CRLF & "Background", 0, 0, 500, 200) ; $WS_CHILD, GUICtrlSetBkColor(-1, $COLOR_blue) ; toggle the line below :) ;$idBackgroundmenu = GUICtrlCreateMenu(" &Menu ") ; give it a menu GUICreate("Child GUI, caption, resize", 300, 100, 300, 100, BitOR($WS_VISIBLE, $WS_POPUP, $WS_CAPTION), BitOR($WS_EX_TOOLWINDOW, $WS_EX_MDICHILD, $WS_EX_ACCEPTFILES), $guiParent) GUICtrlCreateLabel("Popup With Caption: Can move; cannot resize", 0, 0, 500, 200) GUICtrlSetBkColor(-1, $COLOR_yellow) GUICreate("Child GUI, abc", 300, 100, 400, 150, BitOR($WS_POPUP, $WS_VISIBLE, 0), $WS_EX_MDICHILD, $guiParent) GUICtrlCreateLabel("Popup Cannot move; cannot resize", 0, 0, 500, 200) GUICtrlSetBkColor(-1, $COLOR_green) ; Child GUI below has a control ............................. ............................................. Local $gChildWithControls = GUICreate("Child GUI with Buttons", 400, 400, 500, 200, BitOR($WS_CAPTION, $WS_CHILD), -1, $guiParent) GUISetFont(14, $gChildWithControls) Local $cLabel = GUICtrlCreateLabel("Can move; cannot resize", 0, 0, 400, 50) GUICtrlSetBkColor($cLabel, $COLOR_white) Local $idChild_ButtonOkay = GUICtrlCreateButton("Okay", 0, 50, 80, 30) Local $idChild_ButtonHide = GUICtrlCreateButton("Hide", 0, 80, 80, 30) GUICtrlSetTip($idChild_ButtonHide, "Click to hide this child GUI") ;~ #comments-start --- Toggle this and same code below to show context menu for parent or child ;~ Local $idContextmenu = GUICtrlCreateContextMenu() ;~ Local $idNewsubmenu = GUICtrlCreateMenu("This is a Context Menu", $idContextmenu) ;~ Local $idNewsubmenuText = GUICtrlCreateMenuItem("text", $idNewsubmenu) ;~ Local $idContextButton = GUICtrlCreateButton("Context", 0, 110, 80, 30) ;~ GUICtrlSetTip($idContextButton, "Right Click to see Context Menu") ;~ Local $idButtoncontext = GUICtrlCreateContextMenu($idContextButton) ;~ Local $idMenuAbout = GUICtrlCreateMenuItem("This is a Context Menu", $idButtoncontext) ;~ Local $idMenuOpen = GUICtrlCreateMenuItem("Open", $idContextmenu) ;~ Local $idMenuSave = GUICtrlCreateMenuItem("Save", $idContextmenu) ;~ GUICtrlCreateMenuItem("", $idContextmenu) ; separator ;~ Local $idMenuInfo = GUICtrlCreateMenuItem("Info", $idContextmenu) ;~ #comments-end --- Toggle this and same code below to show context menu for parent or child GUISetState(@SW_HIDE, $gChildWithControls) ;.......................................................................................................... Local $gToolbar = GUICreate("A floating Tool Window", 300, 50, 100, 25, $WS_VISIBLE, $WS_EX_TOOLWINDOW, $guiParent) GUICtrlCreateLabel("A floating toolbar", 0, 0, 500, 200) ; this does not show :) GUICtrlSetBkColor(-1, $COLOR_lime) ;~ $iStyle = _WinAPI_GetWindowLong(GUICtrlGetHandle($gToolbar), $GWL_STYLE) ;~ $iExStyle = _WinAPI_GetWindowLong(GUICtrlGetHandle($gToolbar), $GWL_EXSTYLE) ; BitOR($WS_EX_TOOLWINDOW, $WS_EX_MDICHILD) ;~ GUISetStyle(BitOR($iStyle, $WS_VISIBLE), $iExStyle, $gToolbar) $idToolmenu = GUICtrlCreateMenu(" &Tool ") Local $idToolMenuItem = GUICtrlCreateMenuItem("An item for the Tool menu ", $idToolmenu) Local $idToolMenuItemsecond = GUICtrlCreateMenuItem("A second item for the Tool menu ", $idToolmenu) GUICtrlCreateMenuItem("", $idToolmenu) ; create a separator line $idPrintmenu = GUICtrlCreateMenu(" &Print ") Local $idToolMenuItemPrint = GUICtrlCreateMenuItem("A Print item for the Toolbar print menu ", $idPrintmenu) GUICtrlCreateMenuItem("", $idPrintmenu) ; create a separator line #Region --- After GUI BEFORE loop starts GUISetState(@SW_SHOW, $guiParent) #EndRegion --- After GUI BEFORE loop starts While 1 ;Local $nMsg = GUIGetMsg() Switch GUIGetMsg() ; $nMsg Case $GUI_EVENT_CLOSE, $ButtonCancel GUIDelete($guiParent) ExitLoop Case $idContextButton MsgBox($MB_SYSTEMMODAL, "Button Clicked", 'Right Click to see the Contect Menu') Case $ButtonShowChildGui GUISetState(@SW_ENABLE, $gChildWithControls) GUISetState(@SW_SHOW, $gChildWithControls) Case $idChild_ButtonHide ; <<<<<<<<<<<<<<< Child Gui Control Actioned in main loop ConsoleWrite("Yup, you clicked it" & @CRLF) GUISetState(@SW_HIDE, $gChildWithControls) Case $idChild_ButtonOkay ; <<<<<<<<<<<<<<< Child Gui Control Actioned in main loop ConsoleWrite("Yup, you clicked it" & @CRLF) MsgBox($MB_SYSTEMMODAL, "Button Clicked", 'Okay') EndSwitch WEnd GUIDelete() EndFunc ;==>ShowChildGuis  
       
    • By timmy2
      I have the impression that the traditional method for processing responses to a GUI is to assign variables to each GUICreateButton (or Pic) and then use Switch/Case/Endswitch to detect when any Control is clicked.  In the tutorials I've seen about Koda it appears to use this method, too.
      While 1 Global $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Pic2 Call("verizon") Case $Pic3 Call("skype") Case $PicExit Exit EndSwitch WEnd But in a few examples I've seen a script use a different method. The script always includes the following option near the top:
      Opt("GUIOnEventMode", 1) ...and then, later, after creating each Control for the GUI, there's the function, GUICtrlSetOnEvent.  In these cases a very simple While/WEnd loop is used to wait for the user to respond. 
      I happened to employ this second method in a recent script where I used "canned" controls (checkbox and buttons). Later in the same script I used the GuiCreatePic and Switch/Case/EndSwitch method because my GUI was all custom images. (I'm not sure if that's necessary, but it's what I've deduced.) The second GUI failed to respond to any mouse clicks, but eventually I figured out the cause was the GUIOnEvenMode being enabled at the top of the script.
      This is when I realized I don't understand the reasoning behind choosing between these two methods. And I'm having no luck phrasing an appropriate search criterion. Is there an overview somewhere that explains the two methods and -- most importantly -- describes when each is appropriate?
    • By GregEisenberg
      Hi there 
      I am building a "statistics kiosk" where we will be enumerating through Web Pages, and Excel files, PDF reports and other applications each displaying statistics relevant to our project. I want to overlay some context over each page/screen so that viewers of this "statistics kiosk" have some info about that the data they are looking at is.  I have written a function called OverlayWindow which is supposed to create a transparent window which displays some text. The function SEEMS to work BUT 
      The handle returned from CreateGUI is 0 (despite there being NO error or extended information)  The window is created but not maintained.  In other words it appears but since it is not really maintained it is repainted as other content changes.  The result is that the overlay appears BUT as soon as there is a reason for the underlying windows to repaint the overlay starts to "disappear"  I have extracted the relevant code and created the most simplistic of samples here. 
      #include <FileConstants.au3> #include <WinAPIFiles.au3> #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <WinAPISysWin.au3> Opt("GUIOnEventMode", 1) ; Change to OnEvent mode ; #FUNCTION# ==================================================================================================================== ; Name ..........: OverlayWindow ; Description ...: Throws up a child window with transparent background over current window ; ; Parameters : ; $hwndParent parent hwnd ; $rectToHighlight rect to draw (or if null, skip) ; $rectForText rect for textToWrite ; $textToWrite the text to write ; =============================================================================================================================== Func OverlayWindow($hwndParent, $rectToHighlight, $rectForText, $textToWrite) $style = BitOR($WS_CHILD, $WS_CLIPCHILDREN, $WS_CLIPSIBLINGS) $exstyle = BitOR($WS_EX_TOPMOST, $WS_EX_COMPOSITED, $WS_EX_TRANSPARENT) $hGUI = GUICreate("transparent overlay", -1, -1, -1, -1, $style, $exstyle) ConsoleWrite("**** $hGUI: " & $hGUI & @CRLF) ConsoleWrite("**** @error: " & @error & @CRLF) ConsoleWrite("**** @extended: " & @extended & @CRLF) GUISetOnEvent($GUI_EVENT_CLOSE, "OverlayWindow_Exit") GUISetState(@SW_SHOW, $hGUI) $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGUI) ConsoleWrite("**** $hGraphics : " & $hGraphics & @CRLF) _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) $hPen = _GDIPlus_PenCreate(0xFFFF0000, 4) ; Red If ($rectToHighlight <> Null) Then _GDIPlus_GraphicsDrawRect($hGraphics, $rectToHighlight[0], $rectToHighlight[1], $rectToHighlight[2], $rectToHighlight[3], $hPen) EndIf _GDIPlus_PenDispose($hPen) $hBrush = _GDIPlus_BrushCreateSolid(0xFFFF0000) ; RED $hFormat = _GDIPlus_StringFormatCreate() $hFamily = _GDIPlus_FontFamilyCreate("Arial") $hFont = _GDIPlus_FontCreate($hFamily, 14, 2) $tLayout = _GDIPlus_RectFCreate($rectForText[0], $rectForText[1], $rectForText[2], $rectForText[3]) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $textToWrite, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $textToWrite, $hFont, $aInfo[0], $hFormat, $hBrush) _GDIPlus_BrushDispose($hBrush) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_FontDispose($hFont) _GDIPlus_GraphicsDispose($hGraphics) Return $hGUI EndFunc Func OverlayWindow_Exit() ConsoleWrite("* * * Exit event called" & @CRLF) EndFunc Func Handle_Esc() $Done = True EndFunc ;----------------------------------------------------------------- ;Main() _GDIPlus_Startup() Global $Done = False Local $rect = [10, 10, 400, 400] Local $rectForText = [15, 15, 380, 380] $hGUI = OverlayWindow(Null, $rect, $rectForText, "This is a test with long text long text and should automatically wrap long text " & @CRLF & "and " & @CRLF & " handle " & @CRLF & "cariage returns and line feeds") HotKeySet ( "{Esc}", Handle_Esc) While Not $Done Sleep(100) WEnd GUIDelete($hGUI) _GDIPlus_Shutdown () Exit 0 I am assuming the since CreateGUI returns 0 that the  _GDIPlus_GraphicsCreateFromHWND is simply creating a "graphics context" based on the desktop then and not on my window.  And thus - there IS no window (despite no @error nor no @extended data) 
      So I think the issue is in the "styles" of window I am using.
      If I don't use WS_CHILD (for example I use WS_POPUP) then I get a handle back for my window and the lifetime of the window is what i want but it is not transparent as I want. Setting styles on the window to be transparent (either using extended styles, or using WinSetTrans or _WinAPI_SetBkMode) results in my rectangle and string being transparent - not what I want either. 

      Any suggestions?

      any and all help is appreciated
      Thanks! 

       

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