macrobotguy Posted September 17, 2013 Share Posted September 17, 2013 Hello, If this game had a pixel based colorpicker, you could get to a while 'nother level of automation. Instead of just running the same script, it could branch based on what pixels are. This means it could react to input I've written bots based on pixel picking before. The easiest thing to think of is making a number picker from your coordinates, then you know which direction you're running. Another thing you can sometimes do is cycle targets to target the enemy you want to fight. ,Jim Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted September 17, 2013 Moderators Share Posted September 17, 2013 macrobotguy,Welcome to the AutoIt forum. Unfortunately you appear to have missed the Forum rules on your way in. Please read them (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - before you post again. This thread will now be locked. See you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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