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activate & deactivate events


Gawish
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replace f1 and f2 with any other keys

 

Full Code

HotKeySet ("q", "myfunceq")
HotKeySet ("w", "myfuncew")

;==========================================

opt("SendKeyDelay",0) 
 opt("SendKeyDownDelay",0) 
 
 ;=========================================
 While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
    WEnd

 ;===================(F1)======================
 
    Func myfunceq()
send("{F4 2}{2 2}{3 2}") 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}{2 2}{3 2}") 
 send("{F1 2}{2 2}") 
 EndFunc
 
  ;===================(F2)======================
 
    Func myfunceq()
send("{F4 2}{2 2}{3 2}") 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}{2 2}{3 2}") 
 send("{F1 2}{2 2}") 
 EndFunc
 
 ;==============================================
Edited by Gawish
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Gawish,

I would do something like this:

HotKeySet("q", "myfunceq")
HotKeySet("w", "myfuncew")

HotKeySet("{F1}", "FSet")
HotKeySet("{F2}", "FSet")

$fF1 = True

While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
WEnd

Func myfunceq()
    ; Depending on the flag setting, run the appropriate code
    If $fF1 Then
        ConsoleWrite("funceq - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    Else
        ConsoleWrite("funceq - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    EndIf
EndFunc   ;==>myfunceq

Func myfuncew()
    If $fF1 Then
        ConsoleWrite("funcew - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    Else
        ConsoleWrite("funcew - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    EndIf
EndFunc   ;==>myfuncew

Func FSet()
    ; Set or clear the flag depending on the HotKey
    If @HotKeyPressed = "{F1}" Then
        $fF1 = True
    Else
        $fF1 = False
    EndIf
EndFunc
But you will have to change your HotKeys - you use F1 in the Send command so it will fire itself if you use it as a HotKey. ;)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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i don't understand 100% :) but what about 4 keys :D and big code :)

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ComboConstants.au3>
#include <Constants.au3>
#include <IE.au3>


$hGUI = GUICreate( "Auto Switch Beta", 683, 97, 192, 124)
$Group1 = GUICtrlCreateGroup("F1", 8, 16, 665, 65)
;==============================================================================================
$Combo1 = GUICtrlCreateCombo("{Slot 1}", 24, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo2 = GUICtrlCreateCombo("{Slot 2}", 88, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo3 = GUICtrlCreateCombo("{Slot 3}", 152, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo4 = GUICtrlCreateCombo("{Slot 4}", 216, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo5 = GUICtrlCreateCombo("{Slot 5}", 280, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo6 = GUICtrlCreateCombo("{Slot 6}", 344, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo7 = GUICtrlCreateCombo("{Slot 7}", 408, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo8 = GUICtrlCreateCombo("{Slot 8}", 472, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo9 = GUICtrlCreateCombo("{Slot 9}", 536, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
$Combo10 = GUICtrlCreateCombo("{Slot 0}", 600, 40, 57, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData(-1, "{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|{9}|{0}")
;==============================================================================================
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUISetState()

;==========================================

HotKeySet("^!x", "End")
HotKeySet ("q", "myfunceq")
HotKeySet ("w", "myfuncew")
HotKeySet ("e", "myfuncee")
HotKeySet ("r", "myfuncer")
HotKeySet ("t", "myfuncet")
HotKeySet ("y", "myfuncey")
HotKeySet ("u", "myfunceu")
HotKeySet ("i", "myfuncei")
HotKeySet ("o", "myfunceo")
HotKeySet ("p", "myfuncep")
HotKeySet ("g", "myfunceg")

HotKeySet("{z}", "FSet")
HotKeySet("{x}", "FSet")
HotKeySet("{c}", "FSet")
HotKeySet("{v}", "FSet")

;==========================================

opt("SendKeyDelay",0) 
 opt("SendKeyDownDelay",0) 
 
 ;=========================================
 While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
    WEnd
    
 ;=========================================

    Func myfunceg()
send("{enter}") 
send("GO") 
send("{enter}") 
 EndFunc
    
    Func End()
    Exit 0
 EndFunc
 
 ;===================(z)======================
 
    Func myfunceq()
send("{F4 2}"& GUICtrlRead($Combo1)) 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}"& GUICtrlRead($Combo2)) 
 send("{F1 2}{2 2}") 
 EndFunc
 
    Func myfuncee()
send("{F4 2}"& GUICtrlRead($Combo3)) 
 send("{F1 2}{3 2}") 
 EndFunc
 
    Func myfuncer()
send("{F4 2}"& GUICtrlRead($Combo4)) 
 send("{F1 2}{4 2}") 
 EndFunc
 
    Func myfuncet()
send("{F4 2}"& GUICtrlRead($Combo5)) 
 send("{F1 2}{5 2}") 
 EndFunc
 
    Func myfuncey()
send("{F4 2}"& GUICtrlRead($Combo6)) 
 send("{F1 2}{6 2}") 
 EndFunc
 
    Func myfunceu()
send("{F4 2}"& GUICtrlRead($Combo7)) 
 send("{F1 2}{7 2}") 
 EndFunc
 
    Func myfuncei()
send("{F4 2}"& GUICtrlRead($Combo8)) 
 send("{F1 2}{8 2}") 
 EndFunc
 
    Func myfunceo()
send("{F4 2}"& GUICtrlRead($Combo9)) 
 send("{F1 2}{9 2}") 
 EndFunc
 
    Func myfuncep()
send("{F4 2}"& GUICtrlRead($Combo10)) 
 send("{F1 2}{0 2}") 
 EndFunc
 
  ;===================(x)======================
 
    Func myfunceq()
send("{F4 2}"& GUICtrlRead($Combo1)) 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}"& GUICtrlRead($Combo2)) 
 send("{F1 2}{2 2}") 
 EndFunc
 
    Func myfuncee()
send("{F4 2}"& GUICtrlRead($Combo3)) 
 send("{F1 2}{3 2}") 
 EndFunc
 
    Func myfuncer()
send("{F4 2}"& GUICtrlRead($Combo4)) 
 send("{F1 2}{4 2}") 
 EndFunc
 
    Func myfuncet()
send("{F4 2}"& GUICtrlRead($Combo5)) 
 send("{F1 2}{5 2}") 
 EndFunc
 
    Func myfuncey()
send("{F4 2}"& GUICtrlRead($Combo6)) 
 send("{F1 2}{6 2}") 
 EndFunc
 
    Func myfunceu()
send("{F4 2}"& GUICtrlRead($Combo7)) 
 send("{F1 2}{7 2}") 
 EndFunc
 
    Func myfuncei()
send("{F4 2}"& GUICtrlRead($Combo8)) 
 send("{F1 2}{8 2}") 
 EndFunc
 
    Func myfunceo()
send("{F4 2}"& GUICtrlRead($Combo9)) 
 send("{F1 2}{9 2}") 
 EndFunc
 
    Func myfuncep()
send("{F4 2}"& GUICtrlRead($Combo10)) 
 send("{F1 2}{0 2}") 
 EndFunc
 
  ;===================(c)======================
 
    Func myfunceq()
send("{F4 2}"& GUICtrlRead($Combo1)) 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}"& GUICtrlRead($Combo2)) 
 send("{F1 2}{2 2}") 
 EndFunc
 
    Func myfuncee()
send("{F4 2}"& GUICtrlRead($Combo3)) 
 send("{F1 2}{3 2}") 
 EndFunc
 
    Func myfuncer()
send("{F4 2}"& GUICtrlRead($Combo4)) 
 send("{F1 2}{4 2}") 
 EndFunc
 
    Func myfuncet()
send("{F4 2}"& GUICtrlRead($Combo5)) 
 send("{F1 2}{5 2}") 
 EndFunc
 
    Func myfuncey()
send("{F4 2}"& GUICtrlRead($Combo6)) 
 send("{F1 2}{6 2}") 
 EndFunc
 
    Func myfunceu()
send("{F4 2}"& GUICtrlRead($Combo7)) 
 send("{F1 2}{7 2}") 
 EndFunc
 
    Func myfuncei()
send("{F4 2}"& GUICtrlRead($Combo8)) 
 send("{F1 2}{8 2}") 
 EndFunc
 
    Func myfunceo()
send("{F4 2}"& GUICtrlRead($Combo9)) 
 send("{F1 2}{9 2}") 
 EndFunc
 
    Func myfuncep()
send("{F4 2}"& GUICtrlRead($Combo10)) 
 send("{F1 2}{0 2}") 
 EndFunc
 
  ;===================(v)======================
 
    Func myfunceq()
send("{F4 2}"& GUICtrlRead($Combo1)) 
 send("{F1 2}{1 2}") 
 EndFunc
 
    Func myfuncew()
send("{F4 2}"& GUICtrlRead($Combo2)) 
 send("{F1 2}{2 2}") 
 EndFunc
 
    Func myfuncee()
send("{F4 2}"& GUICtrlRead($Combo3)) 
 send("{F1 2}{3 2}") 
 EndFunc
 
    Func myfuncer()
send("{F4 2}"& GUICtrlRead($Combo4)) 
 send("{F1 2}{4 2}") 
 EndFunc
 
    Func myfuncet()
send("{F4 2}"& GUICtrlRead($Combo5)) 
 send("{F1 2}{5 2}") 
 EndFunc
 
    Func myfuncey()
send("{F4 2}"& GUICtrlRead($Combo6)) 
 send("{F1 2}{6 2}") 
 EndFunc
 
    Func myfunceu()
send("{F4 2}"& GUICtrlRead($Combo7)) 
 send("{F1 2}{7 2}") 
 EndFunc
 
    Func myfuncei()
send("{F4 2}"& GUICtrlRead($Combo8)) 
 send("{F1 2}{8 2}") 
 EndFunc
 
    Func myfunceo()
send("{F4 2}"& GUICtrlRead($Combo9)) 
 send("{F1 2}{9 2}") 
 EndFunc
 
    Func myfuncep()
send("{F4 2}"& GUICtrlRead($Combo10)) 
 send("{F1 2}{0 2}") 
 EndFunc
 
 ;==================================================
Edited by Gawish
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Gawish,

I would do something like this:

HotKeySet("q", "myfunceq")
HotKeySet("w", "myfuncew")

HotKeySet("{F1}", "FSet")
HotKeySet("{F2}", "FSet")

$fF1 = True

While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
WEnd

Func myfunceq()
    ; Depending on the flag setting, run the appropriate code
    If $fF1 Then
        ConsoleWrite("funceq - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    Else
        ConsoleWrite("funceq - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    EndIf
EndFunc   ;==>myfunceq

Func myfuncew()
    If $fF1 Then
        ConsoleWrite("funcew - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    Else
        ConsoleWrite("funcew - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    EndIf
EndFunc   ;==>myfuncew

Func FSet()
    ; Set or clear the flag depending on the HotKey
    If @HotKeyPressed = "{F1}" Then
        $fF1 = True
    Else
        $fF1 = False
    EndIf
EndFunc
But you will have to change your HotKeys - you use F1 in the Send command so it will fire itself if you use it as a HotKey. ;)

M23

 

thanks it works now :D

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Gawish,

I would do something like this:

HotKeySet("q", "myfunceq")
HotKeySet("w", "myfuncew")

HotKeySet("{F1}", "FSet")
HotKeySet("{F2}", "FSet")

$fF1 = True

While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
WEnd

Func myfunceq()
    ; Depending on the flag setting, run the appropriate code
    If $fF1 Then
        ConsoleWrite("funceq - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    Else
        ConsoleWrite("funceq - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    EndIf
EndFunc   ;==>myfunceq

Func myfuncew()
    If $fF1 Then
        ConsoleWrite("funcew - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    Else
        ConsoleWrite("funcew - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    EndIf
EndFunc   ;==>myfuncew

Func FSet()
    ; Set or clear the flag depending on the HotKey
    If @HotKeyPressed = "{F1}" Then
        $fF1 = True
    Else
        $fF1 = False
    EndIf
EndFunc
But you will have to change your HotKeys - you use F1 in the Send command so it will fire itself if you use it as a HotKey. ;)

M23

 

it works fine but what about 3 keys

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Can you please stop bumping your thread and wait at least 24h before doing so. In the meantime, read our forum rules in full.

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A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!
SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)

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  • Moderators

Gawish,

If you bump this thread again I will lock it. :naughty:

Remember this is not a 24/7 support forum - those who answer are only here because they like helping others and have some time to spare. You just have to wait until someone who knows something about your particular problem, and is willing to help, comes online. Be patient and someone will answer eventually. Or if not - tough! ;)

To return to the thread: what is this script? What is it designed to automate? Why do you need these multiple code options? Please answer those questions before we go any further. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Link to comment
Share on other sites

Gawish,

If you bump this thread again I will lock it. :naughty:

Remember this is not a 24/7 support forum - those who answer are only here because they like helping others and have some time to spare. You just have to wait until someone who knows something about your particular problem, and is willing to help, comes online. Be patient and someone will answer eventually. Or if not - tough! ;)

%2

hay man this code works fine but with 2 keys

HotKeySet("q", "myfunceq")
HotKeySet("w", "myfuncew")

HotKeySet("{F1}", "FSet")
HotKeySet("{F2}", "FSet")

$fF1 = True

While 1
    ; endless Loop
    Sleep(10) ; avoid high CPU usag
WEnd

Func myfunceq()
    ; Depending on the flag setting, run the appropriate code
    If $fF1 Then
        ConsoleWrite("funceq - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    Else
        ConsoleWrite("funceq - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{1 2}")
    EndIf
EndFunc   ;==>myfunceq

Func myfuncew()
    If $fF1 Then
        ConsoleWrite("funcew - F1" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    Else
        ConsoleWrite("funcew - F2" & @CRLF)
        ;Send("{F4 2}{2 2}{3 2}")
        ;Send("{F1 2}{2 2}")
    EndIf
EndFunc   ;==>myfuncew

Func FSet()
    ; Set or clear the flag depending on the HotKey
    If @HotKeyPressed = "{F1}" Then
        $fF1 = True
    Else
        $fF1 = False
    EndIf
EndFunc

but what about 3 keys for ex :{F1} {F2} {F3} or {z} {x} {c}

and im sorry about rules

Edited by Gawish
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  • Moderators

Gawish,

Where are the answers to the questions I asked? :huh:

what is this script? What is it designed to automate? Why do you need these multiple code options?

If we know what you are trying to do, we can suggest the best way to do it - at the moment we are completely in the dark. ;)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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  • Moderators

Gawish,

So you apologise nicely

im sorry about rules

but obviously never actually read the Forum rules to which you were linked above:

i want to make auto weapon switch for silkroad

Go and read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no more help and this thread will now be locked. :naughty:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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