I'm working on a script that needs to work with a huge database inside a combobox.
I'm looking for the best way to link a multidimensional array to that data to load that data on to textfields.
combo item 0 = "A", data = [index linked to combo item 0] [1,0,5,4,87,9,"xyz"]
combo item 1 = "B", data = [index linked to combo item 1] [1,6,5,4,87,9,"zzz"]
combo item 3 = "A", data = [index linked to combo item 3] [1,6,4,4,87,9,"aaa"] ; yes also double items!
Would also like to be able to delete and add items on the fly btw..
Local $INDEX ; ubound wil be resized like a stack while loading from a textfile ;inside gui: local $Combo = GUICtrlCreateCombo('...', 10, 10, 290, 25) ;gui loop: While True Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $Combo display() ; how do i link my array index to the combo labels to know what to show in the textfields? ; NOTE: (there are duplicate items in the combobox!) EndSwitch WEnd Any toughs are welcome.
I was thinking about using _GUICtrlComboBox_GetCurSel($Combo) and use that integer to refer to the index (dimension 1) of the array
good morning all.
first lit me give you all a thinks to your help
you're help me allot thank you all.
sirs today i've a new problem
it's not a problem but thing i want to add it to blind accessability.
the ListBox can send a notification when the user send a double click on it items
but as we know that the blind users can't use the mouse for that they use the keybord to navigate.
as we know that the enter replace the double click on the keybord
for that i need when the user send a inter above any listBox item the list send a double click notification.
i know some of you tell me that i can use the GUISetAccelerators function
but the enter has a other tasks such as leav a blanc line on edits and activate the defaultButton and other tasks.
that what i need and i hope that you can help me
this is a simple example.
#include <GUIConstantsEx.au3> #include <StructureConstants.au3> #include <MsgBoxConstants.au3> #include <WindowsConstants.au3> #include <ListBoxConstants.au3> Example() Func Example() Local $sMESSAGE = "The following buttons have been clicked" GUICreate("My GUI list") ; will create a dialog box that when displayed is centered Local $idButton_Add = GUICtrlCreateButton("Add", 64, 32, 75, 25) Local $idButton_Clear = GUICtrlCreateButton("Clear", 64, 72, 75, 25) global $idMylist = GUICtrlCreateList("buttons that have been clicked", 176, 32, 121, 97) GUICtrlSetLimit(-1, 200) ; to limit horizontal scrolling GUICtrlSetData(-1, $sMESSAGE) global $DummyList = GUICtrlCreateDummy() GUICtrlSendToDummy($DummyList, 1) Local $idButton_Close = GUICtrlCreateButton("my closing button", 64, 160, 175, 25) GUIRegisterMsg($WM_command, "WM_command") GUISetState(@SW_SHOW) ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButton_Add GUICtrlSetData($idMylist, "You clicked button No1|") Case $idButton_Clear GUICtrlSetData($idMylist, "") Case $idButton_Close MsgBox($MB_SYSTEMMODAL, "", "the closing button has been clicked", 2) Exit case $DummyList $g_iTemp = GUICtrlRead($DummyList) if $g_iTemp = $LBN_DBLCLK then ;$LBN_DBLCLK then msgBox(64, "", "") endIf GUICtrlSendToDummy($DummyList, 0) EndSwitch WEnd EndFunc ;==>Example Func WM_command($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg Local $tNMHDR = DllStructCreate($tagNMHDR, $lParam) $hWndFrom = $lParam $iCode = BitShift($wParam, 16) ; Hi Word Switch $hWndFrom Case GUICtrlGetHandle($idMylist) Switch $iCode Case $LBN_SELCHANGE, $LBN_DBLCLK, $LBN_SELCANCEL, $LBN_SETFOCUS GUICtrlSendToDummy($DummyList, $iCode) case else ;GUICtrlSendToDummy($DummyTreeview, 1) EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc
So I'm needing a (better) way to get the selection in an edit control, while knowing which end of the selection is active vs anchor (ie, if you're holding shift while moving with the arrow keys, which end of the selection is moving and which is not). Since _GUICtrlEdit_GetSel() only returns the start and end positions, in the order of smallest to largest, if you were to pass that back to the _GUICtrlEdit_SetSel(), the user's selection could end up "backwards".
My solution has been this function:
Func _GUICtrlEdit_GetSelByAnchor($hWnd) ; Get selection range with anchor in first index If Not IsHWnd($hWnd) Then $hWnd = GUICtrlGetHandle($hWnd) Local $aActive, $aSelection = _GUICtrlEdit_GetSel($hWnd) ; Get base selection If $aSelection <> $aSelection Then ; Only proceed if actual selection range _GUICtrlEdit_SetSel($hWnd, -1, 0) ; Deselect, leaving only the active point $aActive = _GUICtrlEdit_GetSel($hWnd) ; Record the active point If $aActive = $aSelection Then ; If the active point is equal to the original first index ; Swap the original selection points (putting the anchor in  and active in ) $aSelection = $aSelection $aSelection = $aActive EndIf _GUICtrlEdit_SetSel($hWnd, $aSelection, $aSelection) ; Reset selection to the original points EndIf Return $aSelection EndFunc The problem with this, as you may have already guessed from the two SetSel calls, is that calling it in a tight loop causes a lot of flickering. Is there a better, more reliable way to do what I'm looking for?