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zPlayer is the name I used when I introduced the early version of this player in my blog back in early 2009 and, therefore, has nothing to do with the mobile media player of the same name which started marketing in 2015.
After I retired from active duty in 2002 I spent much time listening to music. First I started with CD's and LP's, then quickly moved on to mp3 files. I converted many of my CD's to mp3 and I collected many more from various sources which were freely available at the time. As the number of my mp3 files grew, I put them in folders according to their genres and my favorite classifications. I mainly used Windows Media Player to listen to them and I slowly began to dislike wmp because it had massive user interface while I just wanted to listen to music in the background while I was doing other work in the foreground, hopping between folders from time to time. It was the time I was beginning to learn AutoIt and I thought I should make my own player with AutoIt. Coming from a sales career with no experience in programming, it was not an easy task. Somehow, after about 2 years of learning and trying, I had my own audio player which worked with only hotkeys without any graphical interface. I gave it to some of my friends who were not as computer-savvy as I. They liked it but definitely wanted something to clcik with mouse. So I came up with very rude gui which took a form similar to what it is now.
The attached source files include one au3 file, one icon file and 14 jpg files. The jpg files are used for drawing a graphical player and are fileinstalled in @DocumentsCommonDir folder. This player uses WMPlayer.OCX as its engine and supports all audio file formats supported by wmp and additional codecs installed. I would like to thank @Bilgus for kind answers to my questions and would appreciate it if anyone could review the code and give me any suggestion. This player works for me, but I don't know whether the code is presentable as an example. I am posting this here with a hope to learn much from AutoIt community.
PS: Video function was added in August 2020.
Please see Downloads section of this forum for the latest version of this player.
I having some hard times getting false-positive, probably because I am trying to execute my AutoUpdater.
Here is my code:
Global $iUpdateTimer = 0 While 1 checkUpdates(10) WEnd Func checkUpdates($iDelay = 10) $iDelay = $iDelay * 1000 * 60 If TimerDiff($iUpdateTimer) > $iDelay Then ConsoleWrite('checking for updates...' & @CRLF) $iUpdateTimer = TimerInit() If FileExists('AutoUpdater.exe') Then ShellExecuteWait('AutoUpdater.exe') ; this is the line which cause my problem EndIf EndFunc And AutoUpdater code:
#include <MsgBoxConstants.au3> #include <FileConstants.au3> Global $sExecName = 'test.exe' Global $sUpdatePath = @UserProfileDir &'\desktop\AnyAppName\update\'& $sExecName Global $sUserPath = @UserProfileDir &'\desktop\AnyAppName\'& $sExecName Global $sCopyright = 'someUniqueStringHere' If Not FileExists($sUpdatePath) Then Exit 0 If FileGetVersion($sUpdatePath, $FV_LEGALCOPYRIGHT) <> $sCopyright Then Exit 0 ; checking if we really want to update and execute the file If FileGetVersion($sUpdatePath) > FileGetVersion($sUserPath) Then $iResponse = MsgBox(BitOR($MB_YESNO, $MB_ICONQUESTION),'AnyAppName', 'There is an update available, would you like to update?') If $iResponse == $IDYES Then If ProcessExists($sExecName) Then ProcessClose($sExecName) Sleep(500) EndIf FileCopy($sUpdatePath, $sUserPath, $FC_OVERWRITE) Sleep(3000) ShellExecute($sUserPath) Exit 1 EndIf EndIf Exit 0 I am not trying to ask, why is my code is getting recognized as false-positive, because this is quite obvious, but is there any other way to get things done without running external process?
hello autoit team
is there any wey to check if any process run as admin or no?
i mean e.g if i want to restart any process, now i have the ability to get the process path and commands line
what i need is a wey to check if the process was runing as admin or no to restart it with the same state.
here is the part that am using it to restart the process
func _processRestart($i_pid, $s_ProcessPath) if not (ProcessExists($i_ProcessPid)) then return SetError(1, 0, -1) local $s_ProcessWorkDir = _WinAPI_GetProcessWorkingDirectory($i_ProcessPid) ProcessClose($i_ProcessPid) ProcessWaitClose($i_ProcessPid) ProcessWait(ShellExecute($i_pid,"", $s_ProcessWorkDir)) ProcessesGetList() return true endFunc thanks in advance
I created a FMOD UDF (x86 / x64 compatible) whereas the DLL calls are done from memory directly!
Credits to trancexx for the Subrogation functions!
- .MOD (protracker/fasttracker modules) - .S3M (screamtracker 3 modules) - .XM (fasttracker 2 modules) - .IT (impulse tracker modules) - .MID (MIDI files) - .RMI (MIDI files) - .SGT (DirectMusic segment files) - .FSB (FMOD Sample Bank files) - .MP3 - .OGG - .WAV - .MP2 - .RAW
Current added function list (sum = 70):
FMUSICMEM_FreeSong FMUSICMEM_GetBPM FMUSICMEM_GetGlobalVolume FMUSICMEM_GetMasterVolume FMUSICMEM_GetName FMUSICMEM_GetNumChannels FMUSICMEM_GetNumInstruments FMUSICMEM_GetNumOrders FMUSICMEM_GetNumPatterns FMUSICMEM_GetNumSamples FMUSICMEM_GetOrder FMUSICMEM_GetPaused FMUSICMEM_GetRow FMUSICMEM_GetSpeed FMUSICMEM_GetTime FMUSICMEM_GetType FMUSICMEM_IsFinished FMUSICMEM_LoadSong FMUSICMEM_LoadSongEx FMUSICMEM_OptimizeChannels FMUSICMEM_PlaySong FMUSICMEM_SetMasterVolume FMUSICMEM_SetOrder FMUSICMEM_SetPaused FMUSICMEM_StopAllSongs FMUSICMEM_StopSong FSOUNDMEM_Close FSOUNDMEM_DSP_Create FSOUNDMEM_DSP_Free FSOUNDMEM_DSP_GetActive FSOUNDMEM_DSP_GetFFTUnit FSOUNDMEM_DSP_GetSpectrum FSOUNDMEM_DSP_SetActive FSOUNDMEM_DSP_SetPriority FSOUNDMEM_GetAmplitude FSOUNDMEM_GetChannelsPlaying FSOUNDMEM_GetCPUUsage FSOUNDMEM_GetCurrentLevels FSOUNDMEM_GetError FSOUNDMEM_GetFrequency FSOUNDMEM_GetGetSurround FSOUNDMEM_GetMaxChannels FSOUNDMEM_GetPan FSOUNDMEM_GetPaused FSOUNDMEM_GetVolume FSOUNDMEM_Init FSOUNDMEM_SetPaused FSOUNDMEM_SetSpeakerMode FSOUNDMEM_SetSurround FSOUNDMEM_SetVolume FSOUNDMEM_SetVolumeAbsolute FSOUNDMEM_Stream_Close FSOUNDMEM_Stream_FindTagField FSOUNDMEM_Stream_GetLength FSOUNDMEM_Stream_GetLengthMs FSOUNDMEM_Stream_GetNumTagFields FSOUNDMEM_Stream_GetOpenState FSOUNDMEM_Stream_GetPosition FSOUNDMEM_Stream_GetTagField FSOUNDMEM_Stream_GetTime FSOUNDMEM_Stream_Net_GetStatus FSOUNDMEM_Stream_Net_SetMetadataCallback FSOUNDMEM_Stream_Net_SetProxy FSOUNDMEM_Stream_Open FSOUNDMEM_Stream_Play FSOUNDMEM_Stream_PlayEx FSOUNDMEM_Stream_SetLoopCount FSOUNDMEM_Stream_SetPosition FSOUNDMEM_Stream_SetTime FSOUNDMEM_Stream_Stop
In the zip archive you can find 6 examples.
Download: FModMem UDF build 2019-11-24.zip
If you have created additional examples, feel free to post it here.
First.. sorry for my bad english
For some time i play a bit with embedded Flash-Objects and after a few changed variables in the "root" of the flash-file with
$oRP.SetVariable("/:randomVar", "foobar") i came to the problem that i need to change a variable thats inside a function/class or whatever
the wanted variable is inside a
_global.client = new clientCom(fooBar); and is defined as
var _loc1_ = this; _loc1_.randomVariable = ""; how can i change it?
i tried something like
$oRP.SetVariable("/:client.randomVariable", "foobar") but nothing =(
i hope someone can help me!