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Can't seem to render GDIPlus


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My code is at the bottom (didn't want to spam you initially :P )

GDIPlus works great, with the examples, but in my code I can't seem to get my Editor graphics rendering.

 

The idea is that you

-Create a container class object (AutoItObject).

-Object is put in an array of container objects.

-GDI Graphics update when "Editor" gui is shown.

-Graphical representation of objects are drawn based on the container objects array.

 

The Problem is that I cannot figure out why

my graphics are not rendering on the child GUI("Editor").

I suspect that it's something about my array of container class objects (I dislike how arrays work in autoit greatly..), but I wouldn't know since I stink with them.

 

I know the code is a bit messy, I'll worry about cleaning up stuff when I get this thing rendering and create some sort of collision system on the GDI graphics so the user can select objects/containers in real time.

#include <EditConstants.au3> ;Should technically be included in GUIConstantsEx
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3> ;For rendering graphs/charts and stuff
#include "includes/AutoItObject.au3" ;AutoIt Object package
#Region GUI
$GUIMain = GUICreate("xBudget", 278, 332, 192, 124)
$GUIMain_Menu_Budget = GUICtrlCreateMenu("Budget")
$GUIMain_Menu_Budget_New = GUICtrlCreateMenuItem("New Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Load = GUICtrlCreateMenuItem("Load Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Save = GUICtrlCreateMenuItem("Save Budget"&@TAB&"Ctrl+S", $GUIMain_Menu_Budget)
$GUIMain_Menu_Edit = GUICtrlCreateMenu("Edit")
$GUIMain_Menu_Editor = GUICtrlCreateMenuItem("Editor", $GUIMain_Menu_Edit)
$GUIMain_Menu_Data = GUICtrlCreateMenu("Data")
$GUIMain_Menu_Data_Excel = GUICtrlCreateMenuItem("Excel", $GUIMain_Menu_Data)
GUICtrlSetState(-1, $GUI_DISABLE)
$GUIMain_Menu_Data_Txt = GUICtrlCreateMenuItem("Text", $GUIMain_Menu_Data)
$GUIMain_BudgetSummary = GUICtrlCreateGroup("Budget Summary", 8, 8, 265, 257)
$GUIMain_BudgetSum_Edit = GUICtrlCreateEdit("", 16, 24, 249, 209, BitOR($ES_WANTRETURN,$WS_VSCROLL), 0)
GUICtrlSetData(-1, StringFormat("Name: No solution loaded...\r\nTotal Funds: N/A\r\n--\r\nTotal Input Funds: 0.0$\r\nTotal Input Members: 0\r\n--\r\nTotal Take-Away: 0.0$\r\nTotal Take-Away Members: 0\r\n--\r\nTotal Containers: 0\r\nContainers Intrest Input: 0.0$\r\nContainers Intrest Take-Away: 0.0$\r\nExtra Funds: 0.0$"))
GUICtrlSetBkColor(-1, 0xE3E3E3)
GUICtrlSetCursor (-1, 0)
$GUIMain_SumCopy = GUICtrlCreateButton("Copy To Clipboard", 16, 240, 99, 17)
$GUIMain_Calc = GUICtrlCreateButton("Recalculate", 120, 240, 75, 17)
$GUIMain_Rprt = GUICtrlCreateButton("Report", 200, 240, 59, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GUIMain_Editors = GUICtrlCreateButton("Editor", 8, 272, 123, 25)
Dim $GUIMain_AccelTable[1][2] = [["^s", $GUIMain_Menu_Budget_Save]]
GUISetAccelerators($GUIMain_AccelTable)
GUISetState(@SW_SHOW, $GUIMain)
#EndRegion End GUI

#Region Editor GUI
$GUI_Editor = GUICreate("Editor", 278, 332, 192, 124)
$GUI_Editor_IsShown = False
$GUI_Editor_Menu_New = GUICtrlCreateMenu("New")
$GUI_Editor_Menu_New_Container = GUICtrlCreateMenuItem("Container",$GUI_Editor_Menu_New)
$GUI_Editor_Menu_New_Pipe = GUICtrlCreateMenuItem("Pipe",$GUI_Editor_Menu_New)
GUISetState(@SW_HIDE, $GUI_Editor)
#EndRegion

_AutoItObject_Startup()
_GDIPlus_Startup()
Global $aContainers[1]
Local $gEditor = _GDIPlus_GraphicsCreateFromHWND($GUI_Editor)
_GDIPlus_GraphicsSetSmoothingMode($gEditor, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
Local $gPen = _GDIPlus_PenCreate(0xFFA08080, 2)

Func _Budget_New() ;Create a new Budget

EndFunc

Func _Budget_Load() ;Load a Budget
   $fName = FileOpenDialog("Load", @ScriptDir, "All (*.*)|xBudget (*.xBdgt)")
EndFunc

Func _Budget_Save() ;Save a Budget

EndFunc

Func App_Exit()
    ;Free up resources
    _GDIPlus_GraphicsDispose($gEditor)
    _GDIPlus_PenDispose($gPen)
    _GDIPlus_Shutdown()
    _GDIPlus_GraphicsClear($gEditor)
    GUIDelete($GUI_Editor)
    GUIDelete($GUIMain)
    Exit
EndFunc

Func Container()
    Local $oClass = _AutoItObject_Class()
    With $oClass
        .AddMethod("AddPipe", "New_Pipe")
        .AddMethod("Simulate", "Simulate")
        .AddMethod("MoveXY", "Move_Container")
        .AddProperty("PositionX", $ELSCOPE_PUBLIC, 20) ;Position X on the Editor GUI
        .AddProperty("PositionY", $ELSCOPE_PUBLIC, 20) ;Position Y on the Editor GUI
        .AddProperty("Label", $ELSCOPE_PUBLIC, "Label") ;User defined label (e.x.: "My Wallet", "Bank Of America Account 1", "Employment Income", "Rent", etc)
        .AddProperty("InfiniteFunds", $ELSCOPE_PUBLIC, 0) ;0=N/A, 1=InfiniteOutput, 2=InfiniteInput (Employment would be 1, rent would be 2)
        .AddProperty("Funds", $ELSCOPE_PUBLIC, 0) ;Funds that this container contains (can be negative)
        .AddProperty("IntrestIn", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest to gain per simulation (like a mutual fund)
        .AddProperty("IntrestOut", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest take-away per simulation (like a loan)
    EndWith
    Return $oClass.Object
    ;Global $oContainer = Container() creates a new object
EndFunc

Func Move_Container($oSelf, $x, $y)
    With $oSelf
        .PositionX = $x
        .PositionY = $y
    EndWith

EndFunc

Func _New_Container()
    Local $oContainer = Container()
    $aLen = UBound($aContainers)
    Dim $aContainers[$aLen+1] = [$oContainer] ;I suspect the problem is here, since I don't know how arrays work very well in autoit
    MsgBox(0,"New Container", String($aContainers[$aLen+1]) & "was created")
EndFunc

Func New_Pipe()

EndFunc

Func Simulate() ;Simulates a turn of container flow

EndFunc

Func EditorUpdate() ;Updates editor graphics based on object data
    ;_GDIPlus_GraphicsClear($gEditor, 0xFFFFFF)
    For $i=1 To $i > UBound($aContainers) Step 1
        _GDIPlus_GraphicsDrawRect($gEditor,$aContainers[$i].PositionX,$aContainers[$i].PositionY,$aContainers[$i].X + 40,$aContainers[$i].X + 12)
    Next
EndFunc

While 1
    $nMsg = GUIGetMsg()
    If $GUI_Editor_IsShown Then
        EditorUpdate()
    EndIf

    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            App_Exit()
        Case $GUIMain_Menu_Budget_Load
            _Budget_Load()
        Case $GUIMain_Menu_Editor
            If $GUI_Editor_IsShown Then
                GUISetState(@SW_HIDE, $GUI_Editor)
                $GUI_Editor_IsShown = False
            Else
                GUISetState(@SW_SHOW, $GUI_Editor)
                $GUI_Editor_IsShown = True
            EndIf
        Case $GUI_Editor_Menu_New_Container
            _New_Container()
    EndSwitch
WEnd
Edit- There are no syntax errors btw, just no desired results. Edited by RepublicCommando
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Your problem is you are declaring your handles to the GDI+ Graphics locally,

Local $gEditor = _GDIPlus_GraphicsCreateFromHWND($GUI_Editor)
_GDIPlus_GraphicsSetSmoothingMode($gEditor, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
Local $gPen = _GDIPlus_PenCreate(0xFFA08080, 2)

should be changed to:

Global $gEditor = _GDIPlus_GraphicsCreateFromHWND($GUI_Editor)
_GDIPlus_GraphicsSetSmoothingMode($gEditor, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
Global $gPen = _GDIPlus_PenCreate(0xFFA08080, 2)

If you want to use a previously declared variable in a function the variable needs to be declared globally unless you pass it in as a parameter.

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Thanks for the reply.

I did that and still problems with the array:

 

==> Subscript used on non-accessible variable.:
_GDIPlus_GraphicsDrawRect($gEditor,$aContainers[$i].PositionX,$aContainers[$i].PositionY,$aContainers[$i].PositionX + 40,$aContainers[$i].PositionY + 12)
_GDIPlus_GraphicsDrawRect($gEditor,$aContainers^ ERROR

I wish there were another way to handle all of the objects without arrays, they are such a pain in the rear..

#include <EditConstants.au3> ;Should technically be included in GUIConstantsEx
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3> ;For rendering graphs/charts and stuff
#include "includes/AutoItObject.au3" ;AutoIt Object package
#Region GUI
$GUIMain = GUICreate("xBudget", 278, 332, 192, 124)
$GUIMain_Menu_Budget = GUICtrlCreateMenu("Budget")
$GUIMain_Menu_Budget_New = GUICtrlCreateMenuItem("New Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Load = GUICtrlCreateMenuItem("Load Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Save = GUICtrlCreateMenuItem("Save Budget"&@TAB&"Ctrl+S", $GUIMain_Menu_Budget)
$GUIMain_Menu_Edit = GUICtrlCreateMenu("Edit")
$GUIMain_Menu_Editor = GUICtrlCreateMenuItem("Editor", $GUIMain_Menu_Edit)
$GUIMain_Menu_Data = GUICtrlCreateMenu("Data")
$GUIMain_Menu_Data_Excel = GUICtrlCreateMenuItem("Excel", $GUIMain_Menu_Data)
GUICtrlSetState(-1, $GUI_DISABLE)
$GUIMain_Menu_Data_Txt = GUICtrlCreateMenuItem("Text", $GUIMain_Menu_Data)
$GUIMain_BudgetSummary = GUICtrlCreateGroup("Budget Summary", 8, 8, 265, 257)
$GUIMain_BudgetSum_Edit = GUICtrlCreateEdit("", 16, 24, 249, 209, BitOR($ES_WANTRETURN,$WS_VSCROLL), 0)
GUICtrlSetData(-1, StringFormat("Name: No solution loaded...\r\nTotal Funds: N/A\r\n--\r\nTotal Input Funds: 0.0$\r\nTotal Input Members: 0\r\n--\r\nTotal Take-Away: 0.0$\r\nTotal Take-Away Members: 0\r\n--\r\nTotal Containers: 0\r\nContainers Intrest Input: 0.0$\r\nContainers Intrest Take-Away: 0.0$\r\nExtra Funds: 0.0$"))
GUICtrlSetBkColor(-1, 0xE3E3E3)
GUICtrlSetCursor (-1, 0)
$GUIMain_SumCopy = GUICtrlCreateButton("Copy To Clipboard", 16, 240, 99, 17)
$GUIMain_Calc = GUICtrlCreateButton("Recalculate", 120, 240, 75, 17)
$GUIMain_Rprt = GUICtrlCreateButton("Report", 200, 240, 59, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GUIMain_Editors = GUICtrlCreateButton("Editor", 8, 272, 123, 25)
Dim $GUIMain_AccelTable[1][2] = [["^s", $GUIMain_Menu_Budget_Save]]
GUISetAccelerators($GUIMain_AccelTable)
GUISetState(@SW_SHOW, $GUIMain)
#EndRegion End GUI

#Region Editor GUI
$GUI_Editor = GUICreate("Editor", 278, 332, 192, 124)
$GUI_Editor_IsShown = False
$GUI_Editor_Menu_New = GUICtrlCreateMenu("New")
$GUI_Editor_Menu_New_Container = GUICtrlCreateMenuItem("Container",$GUI_Editor_Menu_New)
$GUI_Editor_Menu_New_Pipe = GUICtrlCreateMenuItem("Pipe",$GUI_Editor_Menu_New)
GUISetState(@SW_HIDE, $GUI_Editor)
#EndRegion

_AutoItObject_Startup()
_GDIPlus_Startup()
Global $aContainers
Global $gEditor = _GDIPlus_GraphicsCreateFromHWND($GUI_Editor)
_GDIPlus_GraphicsSetSmoothingMode($gEditor, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
Global $gPen = _GDIPlus_PenCreate(0xFFA08080, 2)

Func _Budget_New() ;Create a new Budget

EndFunc

Func _Budget_Load() ;Load a Budget
   $fName = FileOpenDialog("Load", @ScriptDir, "All (*.*)|xBudget (*.xBdgt)")
EndFunc

Func _Budget_Save() ;Save a Budget

EndFunc

Func App_Exit()
    ;Free up resources
    _GDIPlus_GraphicsDispose($gEditor)
    _GDIPlus_PenDispose($gPen)
    _GDIPlus_Shutdown()
    _GDIPlus_GraphicsClear($gEditor)
    GUIDelete($GUI_Editor)
    GUIDelete($GUIMain)
    Exit
EndFunc

Func Container()
    Local $oClass = _AutoItObject_Class()
    With $oClass
        .AddMethod("AddPipe", "New_Pipe")
        .AddMethod("Simulate", "Simulate")
        .AddMethod("MoveXY", "Move_Container")
        .AddProperty("PositionX", $ELSCOPE_PUBLIC, 20) ;Position X on the Editor GUI
        .AddProperty("PositionY", $ELSCOPE_PUBLIC, 20) ;Position Y on the Editor GUI
        .AddProperty("Label", $ELSCOPE_PUBLIC, "Label") ;User defined label (e.x.: "My Wallet", "Bank Of America Account 1", "Employment Income", "Rent", etc)
        .AddProperty("InfiniteFunds", $ELSCOPE_PUBLIC, 0) ;0=N/A, 1=InfiniteOutput, 2=InfiniteInput (Employment would be 1, rent would be 2)
        .AddProperty("Funds", $ELSCOPE_PUBLIC, 0) ;Funds that this container contains (can be negative)
        .AddProperty("IntrestIn", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest to gain per simulation (like a mutual fund)
        .AddProperty("IntrestOut", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest take-away per simulation (like a loan)
    EndWith
    Return $oClass.Object
    ;Global $oContainer = Container() creates a new object
EndFunc

Func Move_Container($oSelf, $x, $y)
    With $oSelf
        .PositionX = $x
        .PositionY = $y
    EndWith

EndFunc

Func _New_Container()
    Local $oContainer = Container()
    Dim $aContainers[UBound($aContainers)+1] = [$oContainer]
    Return $oContainer
EndFunc

Func New_Pipe()

EndFunc

Func Simulate() ;Simulates a turn of container flow

EndFunc

Func EditorUpdate() ;Updates editor graphics based on object data
    ;_GDIPlus_GraphicsClear($gEditor, 0xFFFFFF)
    For $i = 0 To $i > UBound($aContainers) Step 1
            _GDIPlus_GraphicsDrawRect($gEditor,$aContainers[$i].PositionX,$aContainers[$i].PositionY,$aContainers[$i].PositionX + 40,$aContainers[$i].PositionY + 12)
    Next
EndFunc

While 1
    $nMsg = GUIGetMsg()
    If $GUI_Editor_IsShown Then
        EditorUpdate()
    EndIf

    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            App_Exit()
        Case $GUIMain_Menu_Budget_Load
            _Budget_Load()
        Case $GUIMain_Menu_Editor
            If $GUI_Editor_IsShown Then
                GUISetState(@SW_HIDE, $GUI_Editor)
                $GUI_Editor_IsShown = False
            Else
                GUISetState(@SW_SHOW, $GUI_Editor)
                $GUI_Editor_IsShown = True
            EndIf
        Case $GUI_Editor_Menu_New_Container
            _New_Container()
    EndSwitch
WEnd

Maybe if someone could tell me how to add to the column size and add it's value (I've tried everything I can find).

So far I'm not a huge fan of how little information is produced for me to debug my code.. It sounds like autoit is just saying "Uhh It doesn't work.."

Edited by RepublicCommando
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Aha, I found a solution: http://stackoverflow.com/questions/23816816/autoit-how-to-build-dynamic-array-and-loop-through-it

This seems to solve the array issues, but I still can't get the boxes to render.. Any GDI geniuses out there?

#include <EditConstants.au3> ;Should technically be included in GUIConstantsEx
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3> ;For rendering graphs/charts and stuff
#include "includes/AutoItObject.au3" ;AutoIt Object package
#Region GUI
$GUIMain = GUICreate("xBudget", 278, 332, 192, 124)
$GUIMain_Menu_Budget = GUICtrlCreateMenu("Budget")
$GUIMain_Menu_Budget_New = GUICtrlCreateMenuItem("New Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Load = GUICtrlCreateMenuItem("Load Budget", $GUIMain_Menu_Budget)
$GUIMain_Menu_Budget_Save = GUICtrlCreateMenuItem("Save Budget"&@TAB&"Ctrl+S", $GUIMain_Menu_Budget)
$GUIMain_Menu_Edit = GUICtrlCreateMenu("Edit")
$GUIMain_Menu_Editor = GUICtrlCreateMenuItem("Editor", $GUIMain_Menu_Edit)
$GUIMain_Menu_Data = GUICtrlCreateMenu("Data")
$GUIMain_Menu_Data_Excel = GUICtrlCreateMenuItem("Excel", $GUIMain_Menu_Data)
GUICtrlSetState(-1, $GUI_DISABLE)
$GUIMain_Menu_Data_Txt = GUICtrlCreateMenuItem("Text", $GUIMain_Menu_Data)
$GUIMain_BudgetSummary = GUICtrlCreateGroup("Budget Summary", 8, 8, 265, 257)
$GUIMain_BudgetSum_Edit = GUICtrlCreateEdit("", 16, 24, 249, 209, BitOR($ES_WANTRETURN,$WS_VSCROLL), 0)
GUICtrlSetData(-1, StringFormat("Name: No solution loaded...\r\nTotal Funds: N/A\r\n--\r\nTotal Input Funds: 0.0$\r\nTotal Input Members: 0\r\n--\r\nTotal Take-Away: 0.0$\r\nTotal Take-Away Members: 0\r\n--\r\nTotal Containers: 0\r\nContainers Intrest Input: 0.0$\r\nContainers Intrest Take-Away: 0.0$\r\nExtra Funds: 0.0$"))
GUICtrlSetBkColor(-1, 0xE3E3E3)
GUICtrlSetCursor (-1, 0)
$GUIMain_SumCopy = GUICtrlCreateButton("Copy To Clipboard", 16, 240, 99, 17)
$GUIMain_Calc = GUICtrlCreateButton("Recalculate", 120, 240, 75, 17)
$GUIMain_Rprt = GUICtrlCreateButton("Report", 200, 240, 59, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GUIMain_Editors = GUICtrlCreateButton("Editor", 8, 272, 123, 25)
Dim $GUIMain_AccelTable[1][2] = [["^s", $GUIMain_Menu_Budget_Save]]
GUISetAccelerators($GUIMain_AccelTable)
GUISetState(@SW_SHOW, $GUIMain)
#EndRegion End GUI

#Region Editor GUI
$GUI_Editor = GUICreate("Editor", 278, 332, 192, 124)
$GUI_Editor_IsShown = False
$GUI_Editor_Menu_New = GUICtrlCreateMenu("New")
$GUI_Editor_Menu_New_Container = GUICtrlCreateMenuItem("Container",$GUI_Editor_Menu_New)
$GUI_Editor_Menu_New_Pipe = GUICtrlCreateMenuItem("Pipe",$GUI_Editor_Menu_New)
GUISetState(@SW_HIDE, $GUI_Editor)
#EndRegion

_AutoItObject_Startup()
_GDIPlus_Startup()
Global $aContainers = ""

Global $gEditor = _GDIPlus_GraphicsCreateFromHWND($GUI_Editor)
_GDIPlus_GraphicsSetSmoothingMode($gEditor, $GDIP_SMOOTHINGMODE_HIGHQUALITY)
Global $gPen = _GDIPlus_PenCreate(0xFFA08080, 2)

Func App_Exit()
    ;Free up resources
    _GDIPlus_GraphicsDispose($gEditor)
    _GDIPlus_PenDispose($gPen)
    _GDIPlus_Shutdown()
    _GDIPlus_GraphicsClear($gEditor)
    GUIDelete($GUI_Editor)
    GUIDelete($GUIMain)
    Exit
EndFunc

Func Container()
    Local $oClass = _AutoItObject_Class()
    With $oClass
        .AddMethod("AddPipe", "New_Pipe")
        .AddMethod("Simulate", "Simulate")
        .AddMethod("MoveXY", "Move_Container")
        .AddProperty("PositionX", $ELSCOPE_PUBLIC, 20) ;Position X on the Editor GUI
        .AddProperty("PositionY", $ELSCOPE_PUBLIC, 20) ;Position Y on the Editor GUI
        .AddProperty("Label", $ELSCOPE_PUBLIC, "Label") ;User defined label (e.x.: "My Wallet", "Bank Of America Account 1", "Employment Income", "Rent", etc)
        .AddProperty("InfiniteFunds", $ELSCOPE_PUBLIC, 0) ;0=N/A, 1=InfiniteOutput, 2=InfiniteInput (Employment would be 1, rent would be 2)
        .AddProperty("Funds", $ELSCOPE_PUBLIC, 0) ;Funds that this container contains (can be negative)
        .AddProperty("IntrestIn", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest to gain per simulation (like a mutual fund)
        .AddProperty("IntrestOut", $ELSCOPE_PUBLIC, 0) ;Amnt of intrest take-away per simulation (like a loan)
    EndWith
    Return $oClass.Object
    ;Global $oContainer = Container() creates a new object
EndFunc

Func Move_Container($oSelf, $x, $y)
    With $oSelf
        .PositionX = $x
        .PositionY = $y
    EndWith

EndFunc

Func _New_Container()
    Local $oContainer = Container()
    If IsObj($oContainer) Then
        $aContainers = $aContainers & "|" & $oContainer ;Adds container to global array
        Return $oContainer
    Else
        Return 0
    EndIf
EndFunc

Func New_Pipe()

EndFunc

Func Simulate() ;Simulates a turn of container flow

EndFunc

Func EditorUpdate() ;Updates editor graphics based on object data
    $aC = StringSplit($aContainers,"|")
    If IsArray($aC) Then
        $iMax = UBound($aC)
        For $i = 0 To $iMax - 1
            If IsObj($aC[$i]) Then
            _GDIPlus_GraphicsDrawRect($gEditor,$aC[$i].PositionX,$aC[$i].PositionY,$aC[$i].PositionX + 40,$aC[$i].PositionY + 12)
            EndIf
        Next
    EndIf
EndFunc

While 1
    $nMsg = GUIGetMsg()
    If $GUI_Editor_IsShown Then
        EditorUpdate()
    EndIf

    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            App_Exit()
        Case $GUIMain_Menu_Editor
            If $GUI_Editor_IsShown Then
                GUISetState(@SW_HIDE, $GUI_Editor)
                $GUI_Editor_IsShown = False
            Else
                GUISetState(@SW_SHOW, $GUI_Editor)
                $GUI_Editor_IsShown = True
            EndIf
        Case $GUI_Editor_Menu_New_Container
            _New_Container()
    EndSwitch
WEnd

I wouldn't still be doing this if I didn't feel like I was really close to finishing successful.

Technically, I should be doing this sort of thing in C# :P

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