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Detecting a click within a certain region of a window?


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Hello guys! I have been re-designing some forms for my GUI and I have changed to using GDI+ to render in all my content, but now I have a problem, I can't detect when certain parts of the GDI render area have been clicked, I have considered trying to detect the mouse click, then check for the active window, but then I would have to idea how to calculate if the mouse is within a certain region.

Any assistance at all with this issue would be greatly appreciated.

I have already tried putting transparent labels over the area but the labels arnt transparent when placed over a GDI render area.

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nullschritt,

This thread is the one you need - a really useful UDF. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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nullschritt,

This thread is the one you need - a really useful UDF. :)

M23

Awesome, but I'm little confused about how I define the square area to be checked

I see below

$aPoints[0][0] = 5; Number of  sides of Polygon
    $aPoints[1][0] = 100
    $aPoints[1][1] = 100
    $aPoints[2][0] = 200
    $aPoints[2][1] = 150
    $aPoints[3][0] = 200
    $aPoints[3][1] = 200
    $aPoints[4][0] = 150
    $aPoints[4][1] = 100
    $aPoints[5][0] = 70
    $aPoints[5][1] = 200
    $aPoints[6][0] = 100;Last point same as 1st point. Polygon is closed
    $aPoints[6][1] = 100
    _GDIPlus_GraphicsDrawPolygon($hGraphic, $aPoints)

But I'm unsure of what the $apoints are, or how I should format them to make a square, I'm unsure if they're coordinates on the gui, or just data to define the polygon size and shape which it then placed in a certain location, and somehow the udf detects if there is a click within it, could someone clarify what these values are representing?

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nullschritt,

 

I read the script a little closer

Always a good idea. ;)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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